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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted (edited)
2 hours ago, valcon767 said:

 

something else you can try, at the point the guard is supposed to lead you to the new cell is (after all the dialogue is done and you are sure guard is supposed to 

be moving) is to use the push actor away command

open console and click the guard to get his id #

pushactoraway (guard id #) 1

that will move him 1 unit away from you (and knock him down), then he will get back up and if he is just a little stuck he will walk like he is supposed to.

this will sometimes work to unstick scenes etc. 

best of luck to you.

 

Thank you! I fixed it somehow, not sure how. Removed a few mods I wasn't really using that were popping up warnings in the log, started a completely new game, and it worked this time. No idea which mod was causing the conflict - one out of of multiple marriages, an NPC dressing mod (both by Dudestia) or a NPC sexlife mod. Don;lt care much - the story continues to be excellent and that's all that interests me. But that trick is written down in case of stuck scenes in future!

 

Plus I paid a bit more attention this playthrough and ... I know who Jade is. So, that's got me feeling smug. :) Now that's someone I'd love to be able to befriend and adventure with after the story line ends.

Edited by threp
Posted
On 8/23/2022 at 11:32 AM, Laura said:

Thanks.

I see some small common warnings for my mod, but those don't have any impact and they're something I need to fix myself.

It is a really large log though. Almost 2mb for just 2 min of playtime and there are a lot of errors. It counts 3776 errors in about 2 minutes. That's about 30 errors per second. (If my math is right)

A bunch of them are related to DD and by far the most errors are from I think a vanilla script that handles fireflies. Not sure what that's about.

Either way, your game seems to be seriously struggling with the script load. Either you installed too much, installed something wrong or your save is busted.

Try again with a new save. If that doesn't work, take a look at your installed mods.

It looks, I have to reinstall whole game and remodded it again. Or do you know some program, which could delete mods which Iam not using and they are badly uninstalled? I have Mod Organizer, but not all of the mods are installed with it.

Posted (edited)
2 hours ago, Skullkeeper666 said:

It looks, I have to reinstall whole game and remodded it again. Or do you know some program, which could delete mods which Iam not using and they are badly uninstalled? I have Mod Organizer, but not all of the mods are installed with it.

I'm aftraid I don't know any tool that would do that, I install everything (except for SKSE) with Mod Organizer, so they're all in the vfs, not the game directory. Makes life a lot easier.

 

I suppose you could try just uninstalling the game using uninstall, delete the game directory, run CCleaner to clear out any leftover crap (assuming a Windows system) then reinstall the game.

That will get rid of all the loose mods you installed to the game directory amd leave the ones in MO alone. Long as the new install directory is the same name as the old one, MO will work immediately with no need to redo anything. Then reinstall any of the loose mods you really want to keep using MO, so it knows where they are and keeps them in the vfs, not the game directory.

But remember, if you do that start a completely new game. No trying to load old saves. You can try cleaning the old saves with Resaver, but ... that's not the most reliable of beasts.

 

Editing to add: @Laura I would like to suggest a scenario, IF (and it is a big if) the story line ends with Jade available:


 

Spoiler

PC goes into a random inn. Jade is there. Dialogue between the two along the lines of:

 

"Oh. It's you."

"Yeah, look, I want to apologise"

Dialogue choice to accept or reject the apology. Doesn;t matter who is apologising really. That will depend on your story.

If reject, that's the end of it.

If accept it, Jade folds into the regular follower package and becomes available.

 

No idea if it's feasable or even possible, but hey, I like her. :)

 

Edited by threp
Posted
3 hours ago, threp said:

Editing to add: @Laura I would like to suggest a scenario, IF (and it is a big if) the story line ends with Jade available:


 

  Reveal hidden contents

 

Spoiler

You're right. It would be a waste to not make some characters return after the main story. I want to do more than just adding them as follower though. I have a few quest ideas for them.

 

Posted
21 minutes ago, Laura said:
  Hide contents

You're right. It would be a waste to not make some characters return after the main story. I want to do more than just adding them as follower though. I have a few quest ideas for them.

 


 

Spoiler

Quests to develop friendship and follower option at the end of them maybe? If you do the quests perfectly though - she doesn't seem to me to be the sort to trust easily. Which would make a nice change from the "Here's some firewood" "Bam, we're friends." in main game.

Another thought for after main quest line - Laura and Kat are your friends by the end of it (I hope!). It'd be nice for one of them to ask you to do a quest for them rather than you asking Laura if she needs anything doing all the time. Favors run both ways, right?

 

BTW, I've been reading through the thread, since I'm a nosy type and dislike being shown to be incompetent, and I have a small disagreement with something you said ages ago :P .

 

Back in November 2020, you said "I'm not a writer."

 

Yes you are. And a damned good one too. :)

 

Posted (edited)

Final followup for information - for now. Just played through the entire questline, twice, with zero errors, delays, nudges needed, aggravation, or my computer fans spinning like a pissed off tornado. Why yes, I'm a glutton for, well, you know how it goes. They are remarkably quick to do when you know what you are looking for, but I was still noticing new things on the last playthrough.

 

The mod that was causing problems for me even after the fixes here was adcSexlife. Which ... never really worked in the first place, so no loss. Now I somehow managed to bork my favorite player home in Winterhold, so that needs fixing! :)

Edited by threp
Posted
19 hours ago, threp said:


 

  Hide contents

Quests to develop friendship and follower option at the end of them maybe? If you do the quests perfectly though - she doesn't seem to me to be the sort to trust easily. Which would make a nice change from the "Here's some firewood" "Bam, we're friends." in main game.

Another thought for after main quest line - Laura and Kat are your friends by the end of it (I hope!). It'd be nice for one of them to ask you to do a quest for them rather than you asking Laura if she needs anything doing all the time. Favors run both ways, right?


 

I haven't thought about making characters followers. Maybe because I never use followers when I play.

Asking characters to do quests for you is interesting. No clue how or what, but it could be cool.

 

19 hours ago, threp said:

BTW, I've been reading through the thread, since I'm a nosy type and dislike being shown to be incompetent, and I have a small disagreement with something you said ages ago :P .

 

Back in November 2020, you said "I'm not a writer."

 

Yes you are. And a damned good one too. :)

Thank you so much. You're too kind. ❤️

 

11 hours ago, threp said:

Final followup for information - for now. Just played through the entire questline, twice, with zero errors, delays, nudges needed, aggravation, or my computer fans spinning like a pissed off tornado. Why yes, I'm a glutton for, well, you know how it goes. They are remarkably quick to do when you know what you are looking for, but I was still noticing new things on the last playthrough.

 

The mod that was causing problems for me even after the fixes here was adcSexlife. Which ... never really worked in the first place, so no loss. Now I somehow managed to bork my favorite player home in Winterhold, so that needs fixing! :)

Good luck on your Skyrim fixing journey. Wind guide you.

Posted
On 8/29/2022 at 3:11 PM, Laura said:

No he pensado en hacer seguidores a los personajes. Tal vez porque nunca uso seguidores cuando juego.

Pedir a los personajes que hagan misiones por ti es interesante. No hay idea de cómo o qué, pero podría ser genial.

 

Muchas gracias. Eres demasiado amable. ❤️

 

Buena suerte en tu viaje de reparación de Skyrim. El viento te guía.

 

Posted

hola siento molestarme de nuevo.... avance y más aderante cuando estás en los sueños de una chica, para ahorrar como la hicieron esclava y conocí a otra chica me quedo la misión npc inmóvil, a creo que no activo la siguiente misión la última misión que e hice es origen, te pongo capturas, es en español pero puedes ver dónde estoy

ScreenShot0.png

ScreenShot1.png

Posted
1 hour ago, Langmar said:

hola siento molestarme de nuevo.... avance y más aderante cuando estás en los sueños de una chica, para ahorrar como la hicieron esclava y conocí a otra chica me quedo la misión npc inmóvil, a creo que no activo la siguiente misión la última misión que e hice es origen, te pongo capturas, es en español pero puedes ver dónde estoy

El juego puede detenerse en ese lugar. Hay una solución en la página 207 de este hilo. Por favor, descárguelo y pruébelo.
 
Posted

When trying to finish The Lost Merchant quest, Katerina becomes hostile and Laura is just afraid; am I supposed to do this quest a specific way?

Posted (edited)

Did you accidentally steal something from the shop? It's easily done - the number of times I've picked up that bloody dagger instead of talking to Laura when she's behind the counter ...

Edited by threp
Posted (edited)

Can anyone tell me where Sirgen is for the "Ghosts of the past" quest, I cannot find him after getting the note to complete this quest :(

Edited by hinotori77
Posted (edited)
7 hours ago, threp said:

Did you accidentally steal something from the shop? It's easily done - the number of times I've picked up that bloody dagger instead of talking to Laura when she's behind the counter ...

 

Nope, I just walked in and Katetina just started attacking.

 

IT could because I pickpocketed the Sirrana Yoke key from the BBEG? But that guy is not in the shop, so I wouldn't know why that would be the case.

 

I seemed to have solved the problem by waiting a few days, and they went back to normal.

Edited by Seph64
Posted
12 hours ago, hinotori77 said:

Can anyone tell me where Sirgen is for the "Ghosts of the past" quest, I cannot find him after getting the note to complete this quest :(

If you're still looking for him, ask around. Maybe someone there can tell you where he is.

Posted
12 hours ago, Seph64 said:

IT could because I pickpocketed the Sirrana Yoke key from the BBEG? But that guy is not in the shop, so I wouldn't know why that would be the case.

I usually kill the guy, so I loaded my save for that mission and pickpocketed him instead and no Kata trying to kill me.

 

I think you hit a case of just Skyrim being Skyrim.

Posted

Hi there,

 

sorry for asking, is there any fix for the 'Origin" quest where after we go to sleep in the jail, the guard just standing and did not "forcegreet".

 

i used to read the tread at page 195 but still even after waiting for 2 hours in game (using wait function) there is no interaction at all.

Thankyou so much, looking foward to the respons, cant wait to finish this quest ! ^^

 

Posted

Page 207. Download and install the fix (it has alpha in the name, don't worry).

load a save from before you give Glemme the sword.

Posted

I dont have any dialog options except for the default ones. Any idea what i couldve done wrong? I have all requirements and they all work. Do i maybe have the wrong version of something because i play in VR?

Posted
1 minute ago, nickstar2 said:

I dont have any dialog options except for the default ones. Any idea what i couldve done wrong? I have all requirements and they all work. Do i maybe have the wrong version of something because i play in VR?

When I was having troubles with dialogue, the thing that fixed it was to make sure I was using the correct version of Fuz Ro Doh (I was - googled the version for my build of Skyrim, because the nexus download page is confusing and very much unlabelled) and put it at the end of the load order. That fixed my problem. It's an easy thing to try first, anyway.

Posted
3 hours ago, threp said:

When I was having troubles with dialogue, the thing that fixed it was to make sure I was using the correct version of Fuz Ro Doh (I was - googled the version for my build of Skyrim, because the nexus download page is confusing and very much unlabelled) and put it at the end of the load order. That fixed my problem. It's an easy thing to try first, anyway.

I downloaded the one I found for the Special Edition which is this one https://www.nexusmods.com/skyrimspecialedition/mods/15109

Does the LE one also work and should i try it with that? So this one? https://www.nexusmods.com/skyrim/mods/14884?tab=description

Posted (edited)
4 hours ago, nickstar2 said:

I downloaded the one I found for the Special Edition which is this one https://www.nexusmods.com/skyrimspecialedition/mods/15109

Does the LE one also work and should i try it with that? So this one? https://www.nexusmods.com/skyrim/mods/14884?tab=description

 

The latest SE one only works with AE (fully updated SE), you have to downgrade it for SE 1.5.97.

 

Also make sure you save and reload outside the shop at least once (especially if this is a fresh install of the mod and/or a new character) and if you're using voice files, that they are updated for the new version of LBS.

Edited by Tetras66
Posted (edited)
6 hours ago, nickstar2 said:

I downloaded the one I found for the Special Edition which is this one https://www.nexusmods.com/skyrimspecialedition/mods/15109

Does the LE one also work and should i try it with that? So this one? https://www.nexusmods.com/skyrim/mods/14884?tab=description

Which version of Skyrim are you running?

 

LE I don;t know about.

If you are running 1.5.97.0.8 you will need Fuz version 1.7 from the archived files section of the Fuz download page.

If you are running up to date AE you'll need the newest version.

Any other version of Skyrim (hey, some people don't update and that is fine) you'll have to google which you need.

Hit tab in game and look at the bottom left of the menu screen. It tells you exactly which version of Skyrim you have running. (in faint grey text, so look at something dark before hitting tab so you can actually read the text!)

 

Edited by threp
  • 2 weeks later...
Posted

Hello, I have a problem that I can't solve. I installed the latest version for LE (3.32) but when my character should be equipped with a device, nothing happens. The mod continues as if I was equipped but I simply remain naked (no device is added to my inventory) I can do all the mod without problem but without being equipped with restrictions it loses its charm. However all the devices I buy I can equip them and I don't have the same problem on other mods (I don't have any more problems on older versions of laura's bondage shop but the end of the story is missing, it's sad). Can you help me please ? ^^

Posted
13 minutes ago, Nyxelia said:

 when my character should be equipped with a device, nothing happens

Make sure you are using DD5.1

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