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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted
On 9/15/2021 at 6:52 AM, Viri1 said:

I've been checking the thread every day for a few weeks now. I love how we're treating an NSFW mod like some show whose next season we are waiting for.

 

That shows how this mod’s content is far superior to many (IMHO most) mods. This isn’t a mod to fix something or add a feature … it adds an engaging, interactive story. Don’t get me wrong; I enjoy mods like Devious Devices for additional items, Cursed Loot for some story and features, but Laura has taken this to an entirely new level!  Without any doubt this is my favorite Skyrim mod and will be in my mod loadout as long as I’m playing Skyrim!!

Posted

Hi all, i recently install the mod on SE after playing on LE for a while. I have a strange bug with the hood "strong ebonite hood" that youv'e got during the quest finding the thief.

 

The hood is showing but in a weird white blurry way. I try redo manually the link in the nif file but with no luck. Any idea how to solve that?

 

Thx

Posted
10 hours ago, zouzou said:

The hood is showing but in a weird white blurry way. I try redo manually the link in the nif file but with no luck. Any idea how to solve that?

Just an idea. As DDs are a requirement for this mod - do the regular DD hoods work on your char? If so, just grab one of those nifs and copy (and maybe rename) it to the location of this mod's hood.

Posted (edited)
11 hours ago, zouzou said:

The hood is showing but in a weird white blurry way. I try redo manually the link in the nif file but with no luck. Any idea how to solve that?

The mod does not use altered meshes for any hoods, not even texture sets. So whatever issue you got with the hoods, that most likely has to do with your DD5 install.

Edited by Taki17
Posted
On 9/16/2021 at 7:24 AM, hungvipbcsok said:

For the technical issue usually I comment in Laura Patreon. 

Wouldn't it be better to ask it here for have other people a chance to help you with the issue instead of bothering the developer personally?

Posted

Version 3.30 is here!

Over an hour of new story content. :)
It now also uses the latest version of DD and contraptions! Make sure you have those installed!

I hope you'll like it.

 

 

 

Change log for v3.30:

 

Added: 2 new story quests! A Familiar Face and Origin. Wooo I'm so excited.

 

Added: Fancy new custom assets used in the new content. Huge thanks to Taki17 for making them.

 

Added: LBS now requires the latest version of Devious Devices and Contraptions!
Huge thanks to Taki17 for converting it for me.

 

Added: You can now import and export your MCM settings.
Another big thanks to Taki17 for adding it for me.

 

Changed: At the end of A Good Fit, a scene plays with a 5 sec pauze in it. This made it seem like it's over, but leaving breaks the quest. I changed it to 2 seconds.

 

Changed: Laura's Pleasurer is now called Laura's Pleaser. It's just a better name and now they're called pleaser and teaser. :)

 

Changed: A bunch of changes to dialogue and text.

 

Changed: There were 2 items slightly floating in the shop. I always want to be open minded and tolerant, but slightly floating objects don't fly here.

Posted
On 9/18/2018 at 10:42 AM, Laura said:
Requirements: (All requirements are the latest versions as of 27-sept-2021)

...
Devious Devices LE 5.1

Devious Devices - Contraptions 1.5b
...
And obviously also the requirements those above need

This is not correct. DD5.1 contains the latest version of DDc, installing the standalone, deprecated version that was made for DD4.3 would be a downgrade and a risk.

Posted (edited)
6 minutes ago, Taki17 said:

This is not correct. DD5.1 contains the latest version of DDc, installing the standalone, deprecated version that was made for DD4.3 would be a downgrade and a risk.

Oh crap.

EDIT: I fixed it. Thanks for the heads-up.

Edited by Laura
Posted
Just now, tznvlw said:

@Laura

 

I have ported the version 3.30 For SSE :)

 

Laura's Bondage Shop (DD-LBS) v3.30SE.7z 8.67 MB · 0 downloads

 

By the way, it seem to have an error checked by xEdit 

 

"[00:01] WhiterunTempleHealSoldierStartSceneREF001 [REFR:081970C0] (places defaultStartSceneTrigger [ACTI:00081322] in GRUP Cell Temporary Children of Laura_SQ09_TempleOfKynarethCopy "Temple of Kynareth But Not Really" [CELL:081970AA])
[00:01]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [081970AD] < Error: Could not be resolved >"

That was quick. Thank you.

Posted
1 minute ago, hungvipbcsok said:

Is it safe to update in a running save for this patch?

Yup. There are no big changes to existing content, so it's safe.

Posted
1 minute ago, hungvipbcsok said:

Is it safe to update in a running save for this patch?

As long as you don't have any active LBS quests, and you are already running DD5.1

Posted
1 minute ago, hungvipbcsok said:

Is it safe to update in a running save for this patch?

Yup. There are no big changes to existing content, so it's safe.

Posted

Very happy to see the new version. Just hoping the upcoming version of DD5.2 (claimed to be "soon" or "early fall" somewhere in the development thread, if memory serves me) doesn't break things too quickly XD

Posted
4 minutes ago, thedarkone1234 said:

Very happy to see the new version. Just hoping the upcoming version of DD5.2 (claimed to be "soon" or "early fall" somewhere in the development thread, if memory serves me) doesn't break things too quickly XD

I hope so too.

I don't really follow that thread, but I don't think it'll break things. The DD 5.0 update forced creators to update because it used new equip and unequipping functions. And I doubt she'll change it again.

Posted
7 minutes ago, thedarkone1234 said:

Just hoping the upcoming version of DD5.2 (claimed to be "soon" or "early fall" somewhere in the development thread, if memory serves me) doesn't break things too quickly XD

Afaik no changes are coming to the interfaces, so even if the inner workings of some methods will be changed or refined, that shouldn't affect functionality of mods that use them. If TightenDevice() or UntightenDevice() get fixed, I already added the lines and properties needed use them in LBS, they are just commented out atm, that's about the largest change I even remotely expect. However these are all under-the-hood machinations, and the end user is unlikely to notice anything substantial.

 

However it seems the look of some items is getting updated, new variations being added, so whenever DD5.2 comes around, the shop inventory could feature them.

Posted

Some weirdness happened when I started the new content, want to see if this was supposed to happen:

 

Spoiler

1.  When I first entered Embershard, halfway down the entrance ramp I got a load screen for a couple seconds, then I was at the bottom of the ramp in by the tripwire, then another load screen and I was outside the front entrance.  I went back in.

 

2.  Periodically I got a message saying something to the effect of "the collar pulses with magic or something and puts a ___ on you"; first it was a gag  (that was invisible, not sure what I need to build to make it show up because I've done all the DD groups in Bodyslide, I thought), then arm cuffs, then a hobble dress.   Thing is, I never got a collar despite it being mentioned in the notification message.

 

3.  This was an existing game, and Embershard has not repopulated since I cleared it out, I don't know if that affects this quest.

 

I cannot find the book I am looking for, I think I've checked every storage device, I will check again.  

 

I may start a new game to come at this fresh with an untouched Embershard to see if that changes anything.

 

Posted
1 hour ago, Naps-On-Dirt said:

Some weirdness happened when I started the new content, want to see if this was supposed to happen:

 

  Reveal hidden contents

 

I may start a new game to come at this fresh with an untouched Embershard to see if that changes anything.

 

I think I found the issue. Please give this a try and let me know if the first quest works. Laura's Bondage Shop v3.31 Beta 1.7z

Posted

Hi, Im having this problem:

 

The game crashes when they want to equip chain

 

I'm playing in SE, I have HDT-SMP (Skinned Mesh Physics) installed, but the game still crashing.

 

Someone knows how to fix it? 

Thanks

Posted
10 minutes ago, Juan.Rat said:

Someone knows how to fix it?

You may want to search or ask in the DD for SE topic for an answer.

From my limited knowledge about SE, you might need to build the non-HDT items, but don't quote me on that.

 

Posted (edited)

Hey, i installed the SSE Version  and ran into two issues:

 

  1. Spoiler
    1. My pc got still devices equiped after the Thotium collar was removed by Sona witch broke the next quest Origin, because its impossible to cook the cabbage soup with a gag equipped. (i have nothing against gagged cooks, but DD hides all food items from the inventory.)
    2. The new Cell names with an _ brake the SSE Save Profiles( Minor Issuse, but its annoying to search for saves made in that zones under all Saves)

     

Edited by verel
Posted (edited)
7 minutes ago, verel said:

Hey, i installed the SSE Version  and ran into two issues:

 

  1. Spoiler

    My pc got still devices equiped after the Thotium collar was removed by Sona witch broke the next quest Origin, because its impossible to cook the cabbage soup with a gag equipped. (i have nothing against gagged cooks, but DD hides all food items from the inventory.)

     

Spoiler

That's obviously not supposed to happen. They should all equip before you reach her. How did you go to her? Did you fast travel?

 

7 minutes ago, verel said:
  1. Spoiler

    The new Cell names with an _ brake the SSE Save Profiles( Minor Issuse, but its annoying to search for saves made in that zones under all Saves)

     

Spoiler

Didn't know that was thing.

 

Edited by Laura
Posted
6 minutes ago, verel said:

My pc got still devices equiped after the Thotium collar was removed by Sona

Did you get into combat? There is code in place that prevents items being equipped during fights, but the conditions might need to be looked at if that's the case.

Posted

Alright, got to the end. Spoiler review:

 

Spoiler

Well, I wasn't expecting this story. This was very plot-driven, and quite dark. Sad that it ended right as we seem to solve the mystery. We still don't know Hilde's master's methods (mind control, maybe?), nor what stake Jade has in all of this. Came for the NSFW, stayed for the mystery, lol

 

Loved the thotium collar idea. I'm thinking it will end up being useful, somehow. I wonder if we can then play with it back in the shop. The puzzle was entertaining, if a bit short. 

 

Didn't really see any problems, other than having had to reload once because the arm cuffs the collar equipped didn't come off the first time after talking to Sona. And there were two times the silent dialogues didn't show subtitles. However, I am 99% sure it is related to DD and FuzRoDah being finicky, not this mod. Other than that, yeah, very smooth, bug-free mod, especially taking into the account the complexity of the totem quest. I'm impressed!

 

I hope you do manage to finish the storyline without big obstacles! I know these things a hella lot of time, but if your "customers" are left screaming for more, it's a good sign. :P

 

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