Mr Technician Posted September 12, 2019 Posted September 12, 2019 1 hour ago, davidxs said: Tried installing HDT-PE to see if it would fix the crash but it did not. Any ideas to fix the crash or just wait until an update to fix it. Hello sir! You didn't told which version of game you use. 1. Skyrim (has no DLC's) - 32bit 2. Skyrim Legendary Edition (has all DLC's) - 32bit 3. Skyrim Special Edition (has all DLC's) - 64bit If you are using "2." or "1." you should install this Skeleton: https://www.nexusmods.com/skyrim/mods/68000?tab=files . This is a set of couple skeletons - not just one only! Also keep in mind that if you have later installed HDT Physics - you need actually to re-run skeleton setup again. Because it has skeleton for HDT (it has 115 bones for female/male). From the setup please choose skeleton which is Physics aware: Spoiler 1
macnchz Posted September 13, 2019 Posted September 13, 2019 thank you for sharing your work. its fun and entertaining. I appreciate you efforts and its really cool to you grow your mod. thank you for taking the time to contribute to the community. There are many who appreciate and enjoy your work. You are the Best!! 2
davidxs Posted September 13, 2019 Posted September 13, 2019 I am running this mod through skyrim special edition with all dlc installed. I installed the xpmsee skeleton and checked that physics extensions were on, then installed HDT-SE, then run everything through FINIS. It did not fix the crash I will just keep an eye out for an updated version that has the fix in it since other people are experiencing it also or if somebody has found out the fix for it. The mod is really good for the quests I have been able to play.
Taki17 Posted September 13, 2019 Posted September 13, 2019 23 hours ago, Laura 'Lokomootje' said: I'm thinking of making an update to fix it, but it feels kinda silly to do that for one fix. If it's doable on the script side without touching the plugin, you can always put it up as a separate download. But I guess a forcegreet package is involved, so it won't be that straightforward.
Mr Technician Posted September 13, 2019 Posted September 13, 2019 On 9/12/2019 at 10:41 PM, Tockity said: Updating from a save with the bugged belt quest that 3.01 fixed. Anything I can do to fix the belt in this save? Everybody reading this - please keep in mind that this might be explicit solution to free up from the bugged belt ("Locked Away" quest) from previous version! You shall never - i do repeat - never - do any quest like that, or this might brake your game tremendously. This is only one solution that i can think of - also made screenshots how it will play out. Now - after being warned - your console is your only friend now! (read this, and understand this fully) Spoiler In the console write, confirm by "Enter": sqs Laura_SecureBeltQuest should give result: Stage 0: 0 Stage 10: 0 Stage 20: 0 Solution is to START quest 'Locked Away' for dialogue on Laura to appear and be able to interact with Laura to remove it. Next command: startquest Laura_SecureBeltQuest it will change "Stage 0:" to a value of "1" this will not appear in journal as a quest given by Laura, even if at some point there will be notification on the screen! This is "silent" solution to free you up from the belt which should work. Please verify by yourself. Next in the console: setstage Laura_SecureBeltQuest 10 this will silently advance stage of quest to the point when you can talk to Laura, and the dialogue will appear on Laura: "About this belt." After that you choose options that you want to be unlocked. She will put you in the Shop Cell, behind crates. Than she will unlock belt. But Laura will keep you in the cell for about two hours. Than she will unlock Cell Crates... At this point you should have already be free from belt. Also after it is done, just to be sure: stopquest Laura_SecureBeltQuest Also i would like to apologize to bring this solution up. It is kinda rude one, but very technical in nature. Screenshot confirming that it works - quest-side, in the spoiler below: Spoiler Because i dont want to wear this belt - and you have a bugged belt - it's up to you to test this out! ? EDIT: Misty Skye is just my follower. Somehow she jumped into the cell also! ?
whatto51 Posted September 13, 2019 Posted September 13, 2019 On 9/8/2019 at 5:45 PM, Laura 'Lokomootje' said: NEW VERSION IS UP! Hey all, I have a new update for you. This fixes a few annoying bugs and errors. This may not be a very exciting update, but I still highly suggest that you download and install this. Warning: If you haven't played the quests introduced in v3, the change log could spoil things. Reveal hidden contents Change log for v3.01: Changed: [Locked Away] I changed and tweaked the dialogue you get when choosing a plug. It felt too dry and it needed some spice. Changed: [The Lost Merchant] Hontaf's outfit didn't make sense after the fort went under Imperial or traitorous rebel control. He now wears blackmsith clothes. Thanks to @r5e4w3q2 for pointing it out. Changed: For the special offers, it wasn't clear that she wasn't going to release you after a while because it seemed like a trial. So I changed dialogue to make it clear that she won't release you. Thanks to @Raresh for the feedback. Fixed: [Locked Away] After you chose to keep the belt on, the quest accidentally stopped. That meant that the scene to get the belt removed wouldn't work anymore when you asked to get it removed. It will now only stop the quest if you choose to have the belt removed. P.S. I can't blame Skyrim or the CK for this one. This was totally my fault. Thanks to @draconad for reporting it and helping me with troubleshooting. Fixed: [Blending In] When you sneaked into the room with the ledger and got caught, the scene wouldn't play properly. Before the scene starts, it'll now make sure that the player isn't sneaking. Thanks to @Frostgestalt for pointing it out. Fixed: [Blending In] When you got in the cell before Holden told you to, the scene wouldn't progress. The cage door will now be closed and locked until he opens it for you. Thanks to @bruh... for pointing it out. Fixed: Cleaned 6 ITM records.@worik pointed out that he found 6 of them, but when I checked myself, I couldn't find any. That's when I found out that the TES5Edit I used was about 2 years old. So I downloaded the new one and cleaned them. Ehr... sorry, where is the patch?
cjam076 Posted September 13, 2019 Posted September 13, 2019 On 9/10/2019 at 6:40 PM, cjam076 said: Loving the mod so far, but I have run into an issue in the Blending In quest. After viewing the ledger and getting the 'follow Holden' bit, he takes me to the front of the cage and runs through the dialogue - then nothing, I have no control of my PC, nothing happens and I'm completely stuck. After about 30 seconds, the compass strip reappears, which suggests I should now have control, but I still can't move There seems to be nothing I can do in the console such as enableplayercontrols to regain control or force the quest to move forward. I've tried going back to a save from before the quest, and this is a new 'clean' save with few other mods. I've attached a log. Is there anything I can do to get past this, as I really want to see what else you have in store. If its a known issue, could a small adjustment be made to the mod to remove the scene with Holden or have it activate differently, such as not using the forcegreet and taking control of the player? Papyrus.0.logFetching info... I figured it out! It seems the reason the scene wasn't progressing is because I was wearing a gag, but no blindfold, having got Ademar to swap them so I could read the ledger. Presumably ther's a check that's supposed to notice you're not gagged, but as I was Holden just walked away and left me stuck. After going back to Ademar after reading the ledger and swapping out the gag for the blindfold again, before Holden catches me with the forcegreet, the scene progresses as it should do, with Holden asking what happened to my gag, replacing it, then locking me in the cage. 2
rithrin Posted September 13, 2019 Posted September 13, 2019 For the life of me I cant find Njadi during go to the lake. Ive check all the lake and river to the north and south with no luck. Any extra tips or even a spoiler would be nice.
Laura Posted September 13, 2019 Author Posted September 13, 2019 On 9/12/2019 at 2:30 PM, Gräfin Zeppelin said: Uh I have a tiny whiny itsy bitsy little request if you dont mind. In DD there are two kinds of Ballerina heels (sadly no ebonite versions). You have included the ones who also come with the rubber stuff but there are also some who force an uptoed Ballerina foot pose. My PC would really love to buy those for her....humble....uh servants but she cant Yeah, I forgot about those. I wasn't planning to release the mod at first, so I just filled her inventory with stuff I like, and I don't really like the boots. But this isn't just for me for a long time now, I'll put it in the todo list. 11 hours ago, whatto51 said: Ehr... sorry, where is the patch? It's in the download section. The latest is: Laura's Bondage Shop v3.01.7z 14 hours ago, davidxs said: I am running this mod through skyrim special edition with all dlc installed. I installed the xpmsee skeleton and checked that physics extensions were on, then installed HDT-SE, then run everything through FINIS. It did not fix the crash I will just keep an eye out for an updated version that has the fix in it since other people are experiencing it also or if somebody has found out the fix for it. The mod is really good for the quests I have been able to play. I don't think this is an issue with my mod, I think you're having an issue with DD. If you want to know for sure, try the regular Iron Prison Chains from DD and see if it still crashes. If it does, try asking for help in the DD SSE thread. 1
Laura Posted September 13, 2019 Author Posted September 13, 2019 7 minutes ago, rithrin said: For the life of me I cant find Njadi during go to the lake. Ive check all the lake and river to the north and south with no luck. Any extra tips or even a spoiler would be nice. There should be an objective marker after you read the note in the chest. Have you read the note and did you get the objective?
rithrin Posted September 13, 2019 Posted September 13, 2019 read the note but no objective marker will try load a older save and grab it again. edit:Yep reloading a old save and restarting the quest worked. Ty for saying about the marker or i'd still be looking
whatto51 Posted September 13, 2019 Posted September 13, 2019 20 minutes ago, Laura 'Lokomootje' said: It's in the download section. The latest is: Laura's Bondage Shop v3.01.7z Oh! Duh!
Saeros Posted September 13, 2019 Posted September 13, 2019 this mod is great! thank you for your work! I have a question: it's possible to make a patch for Verdant Grass? (i have also this-->Landscape Fixes For Grass Mods).. after installing your mod, i have the roads near Witherun and the Laura's shop, covered by grass.. is a bit unimmersive.. just for ask, maybe is too difficult to do.. Spoiler thanks anyway! bye! S.
whatto51 Posted September 14, 2019 Posted September 14, 2019 Spoiler Fixed: [Blending In] When you sneaked into the room with the ledger and got caught, the scene wouldn't play properly. Before the scene starts, it'll now make sure that the player isn't sneaking. Thanks to @Frostgestalt for pointing it out. I don't know if I'm doing something wrong or if the fix isn't working for me, but I get caught even if invisible Possible spoiler for Blending In quest
Taki17 Posted September 14, 2019 Posted September 14, 2019 1 hour ago, whatto51 said: Possible spoiler for Blending In quest Spoiler Did you arrange for a distraction first?
whatto51 Posted September 14, 2019 Posted September 14, 2019 7 minutes ago, Taki17 said: Hide contents Did you arrange for a distraction first? No, thank you for suggestion, I'll try it asap
Mr Technician Posted September 14, 2019 Posted September 14, 2019 Hi @Laura 'Lokomootje' ! Idea: did you consider an MCM option - like in DCUR named: Free Me!!! - to implement in your mod? You have couple of specific items to your mod. That could be helpfull - remove/destroy items & close the quest. Just thinking out loud. ?
whatto51 Posted September 14, 2019 Posted September 14, 2019 8 hours ago, Taki17 said: Reveal hidden contents Did you arrange for a distraction first? Thank you Taki, and another big thank to Laura, great mod, I loved especially the Blending in quest, can only hope you can make more like that. Hugs 1
Laura Posted September 15, 2019 Author Posted September 15, 2019 On 9/13/2019 at 11:36 PM, Saeros said: this mod is great! thank you for your work! I have a question: it's possible to make a patch for Verdant Grass? (i have also this-->Landscape Fixes For Grass Mods).. after installing your mod, i have the roads near Witherun and the Laura's shop, covered by grass.. is a bit unimmersive.. just for ask, maybe is too difficult to do.. Reveal hidden contents thanks anyway! bye! S. I don't use Verdants Grass, so I'm not sure how it works. Can you put Verdant Grass and Landscape Fixes For Grass Mods after my mod in your load order? That could also fix it. 17 hours ago, piotsze said: Hi @Laura 'Lokomootje' ! Idea: did you consider an MCM option - like in DCUR named: Free Me!!! - to implement in your mod? You have couple of specific items to your mod. That could be helpfull - remove/destroy items & close the quest. Just thinking out loud. ? I don't think there's a need for that yet. All those items are only used during the quest and I haven't had reports of restraints not getting removed. The big risk with a function like is that it can mess with the mod in some way. The Free Mee!!! function in DCL can actually causes issues because it isn't always apparent if it messed something up. Some people overuse it and when something goes wrong later, they don't remember using it and report a bug that they actually caused. As long as it's not absolutely necessary, I'm not adding something like that yet. 1
Kanutten Posted September 15, 2019 Posted September 15, 2019 Is the quest with Njadi the last one? Thanks for a nice mod.
Laura Posted September 15, 2019 Author Posted September 15, 2019 2 hours ago, nalonsowp said: Could i get away with using DDi 4.1? That shouldn't be a problem. It doesn't use functions exclusive to the new one, so it should be fine. I don't really see a reason to not update DD though, it doesn't require a new game. 1 hour ago, Kanutten said: Is the quest with Njadi the last one? Thanks for a nice mod. Thank you. Yeah, the one with Njadi is the last one.
Laura Posted September 15, 2019 Author Posted September 15, 2019 11 minutes ago, nalonsowp said: Slaverun Reloaded is dependent on 4.1 for some reason, it won't install without any other version. That's weird. That means he has to update his mod everytime DD gets an update, even if it doesn't change how it works with his mod.
Mr Technician Posted September 15, 2019 Posted September 15, 2019 Guys and Gals. Please be carefull of new DDi 4.3a. (Devious Devices Integration v4.3a) It has introduced a new GAG-bug. You can read it here: I like the mod so i decided to come here and make a post. Be aware, peace! ✌️? 2
Tenri Posted September 15, 2019 Posted September 15, 2019 5 hours ago, nalonsowp said: Slaverun Reloaded is dependent on 4.1 for some reason, it won't install without any other version. there are patches available in slaveruns thread to allow it to work with later DDI versions. Here is the one that I made should work for ddI 4.1+ or earlier but no guarantees the rest of the mod won't break if you try to go earlier. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now