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Posted

I love the ideas in this mod and thank you vm for your work.  I'm curious tho why my break animations and events arent working,  you think there's anything iv got going on that could be stopping that?

Posted
1 hour ago, CSkunk said:

I love the ideas in this mod and thank you vm for your work.  I'm curious tho why my break animations and events arent working,  you think there's anything iv got going on that could be stopping that?

Did you enable every un-toggled option the humiliation values tab? 

 

Other than that, not unless you have any of the supported suppression causing mods. If you enable trace logging in the debug menu and stand in a crowded area for a bit should be enough information for me to see if somethings not right.

 

Edit: I'm not saying you NEED them all toggled for it to work, I'm just saying with more contributing to the players humiliation, the quicker they'll get humiliated

Edit 2: Just for sanity's sake I downloaded the current version to re-check, and it's working for me.

Edit 3: I did actually find an issue with the event script, nothing is wrong with the humiliation as far as I can see though.

Posted
47 minutes ago, SkyLover37 said:

Did you enable every un-toggled option the humiliation values tab? 

 

Other than that, not unless you have any of the supported suppression causing mods. If you enable trace logging in the debug menu and stand in a crowded area for a bit should be enough information for me to see if somethings not right.

 

Edit: I'm not saying you NEED them all toggled for it to work, I'm just saying with more contributing to the players humiliation, the quicker they'll get humiliated

Edit 2: Just for sanity's sake I downloaded the current version to re-check, and it's working for me.

Edit 3: I did actually find an issue with the event script, nothing is wrong with the humiliation as far as I can see though.

Humiliation count is working fine yes,  I was only referring to the events and the animation     (I dont know how to directly reply to a post i admit it i'm a mess  so i hope this works)

Posted
4 minutes ago, CSkunk said:

Humiliation count is working fine yes,  I was only referring to the events and the animation     (I dont know how to directly reply to a post i admit it i'm a mess  so i hope this works)

If it just the animation(and events, but that should be fixed now), it's possible you were doing one of the things FotD checks for that causes the animations not play when you reach 100 humiliation: In combat, in sex, in furniture. animations onlyu play on the first break to reduce annoyance.

 

Its easy to check, just go to the debug menu and set the current event to 0, then humiliation to 0. Then hit the "Force Update humiliation". Then wait for the next event.

 

Posted
22 minutes ago, SkyLover37 said:

If it just the animation(and events, but that should be fixed now), it's possible you were doing one of the things FotD checks for that causes the animations not play when you reach 100 humiliation: In combat, in sex, in furniture.

hmmmmmmmm     i'll have to puzzle that out myself then  I have PCEAFNIS but am unsure what else is sneaking around in the back perhaps

 

Edit:  Thank you for fixing events tho

Edit2: Nevermind  that fixed it too,   im all good on that now ^ - ^ ,   one last question from me and i'll get outta ur hair,   I have gender preference set to Male but was still approached by a Female,  is that just a chance thing    Not a huge deal  just curious

Posted
1 hour ago, CSkunk said:

hmmmmmmmm     i'll have to puzzle that out myself then  I have PCEAFNIS but am unsure what else is sneaking around in the back perhaps

 

Edit:  Thank you for fixing events tho

Edit2: Nevermind  that fixed it too,   im all good on that now ^ - ^ ,   one last question from me and i'll get outta ur hair,   I have gender preference set to Male but was still approached by a Female,  is that just a chance thing    Not a huge deal  just curious

The preference is only for sex, and (In the future) slavery. It's easy enough to make it work for all event though if that's important to anyone.

Posted
13 minutes ago, SkyLover37 said:

The preference is only for sex, and (In the future) slavery. It's easy enough to make it work for all event though if that's important to anyone.

It's not vital  Lol,  the sex and slavery is the only thing i'd have wanted to set it to anyway so it's fine for me,  I won't speak for everyone else of course.

     I'm not gayaphobic i just prefer gettin picked on by men if given the choice

Posted
16 hours ago, AthenaESIV said:

Great updates SL37 :)

 

I was thinking one for down the road might be, while our Dragonborn was curled up in broken state, a passerby might take that opportunity to bind her to an SD collar and claim her for their own...

 

I like the symbiote idea too, though I also would like to see some more fiction objectification thrown into the mix!

 

Look forward to what you have coming next!

 

 

I have more random events in the idea phase. But right now I think I'll keep my focus on the handler as I plan of having a suite of functions for him.

 

I don't have it all worked out on paper yet, but I was thinking of money lending, bounty lowering, and person smuggling(Sexlab survival). All of which would need to be free, but would require a negative to using. I just don't have a good idea on a negative... Devious devices? I guess, but I got like 20 mods that add DD as is... Have sex with this or that? Maybe, but again, with sexlab survival I end up either fucking or being raped by every person in town 70 times before I've gained my way out, so 1 more fuck doesn't seem like much.

 

Now I realize that not everyone will play FotD with the same self hating mod load out I use, so I'll prob have those as options. 

 

One thing I started working on was a progressive womb tattoo with stages that would cause your devious aura to rise, which then your devious aura could be used as the currency for the handlers functions. Is the tattoo needed for that? Nope, But I like progressive womb tattoos. 

 

The other thing I was thinking is that you would have to meet certain devious requirements to unlock his functions. Something like, have this much fame in the town, or have this proficiency in sex, etc.

 

On the handler:

Spoiler

Him looking the same everywhere is not laziness on my part, his story is he's a daedra from sanguine trying to corrupt women for his master. I debated whether making separate NPCs or not and decided having him be the same would give a person pause when making deals with him, which is the intention.

Character: "Do I use this mysterious person who seems to be everywhere, or stay in this hell hole"

 

Guest AthenaESIV
Posted

The womb tat would be awesome 100% they are one of the tropes I like a lot. I like transformations related to arousal and so forth... PSQ providing an alternate mesh is really great... I use it to force transform at 100 arousal and it uses a custom version of the whorecraft body when in succubus form. I really like more subtle things too though, like skin tone changes / hair color changes (I uses hormones mod for those), and hopefully your womb tat would be a most welcome addition.

 

(I would have 1 request on the womb tat though if possible... Make your DDS file(s) overlays easy to find so we can make our own womb or even body tats that progress through stages? That would be titties...)

 

Since you are a Sexlab Survival user that is promising, it has some good features. I like the enforcers it has and the writing for them is really well done. Maybe you could pile functions onto guards in towns or something? I'm not sure how conflicts work when multiple mods add dialog, but I have some NPCs that seem to have 5-6 mods modifying them and they seem to still work ok, lol

 

Your ideas are always good so really just hope you find time to get them working how you like and they don't fight you with errors along the way, thanks again!

Posted
15 hours ago, Doobydoob said:

i Cant seem to get the mod in the MCM, any idea why it's not loading in? Other mods load in just fine.

I also can't get the mod MCM to show

 

Posted
19 hours ago, Doobydoob said:

i Cant seem to get the mod in the MCM, any idea why it's not loading in? Other mods load in just fine.

 

3 hours ago, DayTri said:

I also can't get the mod MCM to show

 

I can't think of any reason for it to not be loading. You can try the MCM kicker

Or typing 'SKI_ConfigManagerInstance 1' into the console. Which is apparently what the kicker does.

Posted

Just wanted to ask what is the best load for the optional mods . Being that required mods should always be loaded first before FOTD should the optional mods be loaded first and listed first in the plugins a

or does it even .matter? 

THANKYOU

Posted
21 hours ago, SkyLover37 said:

 

I can't think of any reason for it to not be loading. You can try the MCM kicker

Or typing 'SKI_ConfigManagerInstance 1' into the console. Which is apparently what the kicker does.

 

Derp. I didn't install UIExtensions

  • 3 weeks later...
Posted

This mod is great! Keep going!

I have not yet figured out how to unfreeze all those Dibella statues. Does this depend on some other mod?

Also, you should probably put in some check on level numbers to assert that n+1 is indeed greater than n, since Exhibitionism level seems to run around from +128 to -128:
FOTD_Info.jpg.86ef6e34de5f4141cc9487e41d0a5bc3.jpg

 

With Exhibitionism calculation formula set to 0 (n+1 = n*1,5) the level caps at around 44, since there the needed Exp for the next level turn to negative.

No worries, I can live with that ?

Posted
7 hours ago, botticelli said:

This mod is great! Keep going!

I have not yet figured out how to unfreeze all those Dibella statues. Does this depend on some other mod?

Also, you should probably put in some check on level numbers to assert that n+1 is indeed greater than n, since Exhibitionism level seems to run around from +128 to -128:
FOTD_Info.jpg.86ef6e34de5f4141cc9487e41d0a5bc3.jpg

 

With Exhibitionism calculation formula set to 0 (n+1 = n*1,5) the level caps at around 44, since there the needed Exp for the next level turn to negative.

No worries, I can live with that ?

The statues require(ed) 5 purity potions. I thought I did a temporary change of this until I got around to re implementing a better purity flask (coming next version). clearly not, XD.

 

also thanks for pointing out I forgot a level cap for exhibitionism. ^.^

 

Fixed and uploaded new version.

 

Posted

Is it intended to have two fame handlers in the Bannered Mare? The have IDs xx1164dc and xx1164dd and while idle occupy the same spot next to the kitchen entrance. When they are forced to move, they split however:

Fame_Handler_x2_Bannered_Mare.jpg.5fc38536a86ce4ad385e01b870895717.jpg

I suspect one of them should have been in the Drunken Huntsman...

Posted
1 hour ago, botticelli said:

Is it intended to have two fame handlers in the Bannered Mare? The have IDs xx1164dc and xx1164dd and while idle occupy the same spot next to the kitchen entrance. When they are forced to move, they split however:

Fame_Handler_x2_Bannered_Mare.jpg.5fc38536a86ce4ad385e01b870895717.jpg

I suspect one of them should have been in the Drunken Huntsman...

it is not, when placing them I accidently placed 2 handlers there. I already fixed it, but there is too many changes to the esp ATM to release as fix, and as all fame handlers are technically the same entity, there being 2 isn't an issue other than the immersion breaking. 

 

Funny story about how I found out there was 2 of them though. In my game they act like identical cats. Neither was ever in the same room. So it took me a bit to actually notice, XD.

Posted

During the college battle against the magic anomalies the statue in Winterhold got somehow loose and was catapulted down the cliff. I had thought them to be stationary...

Posted

Love the additions being made to this mod and thank you for making this cool mod and sharing it.  I know you said "npc stripping the player events" may or may not be added in the future but if they are it would be cool if random npcs did it to either the player or other random npcs unfortunate enough to be near them  :).  That would be awesome :P Anyone else have any thing to add?  Thank you for this cool mod hope you are doing well.

Posted
On 8/10/2019 at 2:01 PM, botticelli said:

During the college battle against the magic anomalies the statue in Winterhold got somehow loose and was catapulted down the cliff. I had thought them to be stationary...

I had issues with that before, but it should have been fixed a long time ago. I'll look into it.

 

On 8/16/2019 at 6:20 PM, SkyTem said:

Love the additions being made to this mod and thank you for making this cool mod and sharing it.  I know you said "npc stripping the player events" may or may not be added in the future but if they are it would be cool if random npcs did it to either the player or other random npcs unfortunate enough to be near them  :).  That would be awesome :P Anyone else have any thing to add?  Thank you for this cool mod hope you are doing well.

I do want to expand the humiliation/exhibitionism and some events to allow other NPCs, mainly for followers/slave training role play, but  the conversion from all pc to multiple character will take a bit and there's more important stuff I want to add/finish first. 

 

On that note, quick update on the progress of the next major update, some completed, some still in progress. Finally at the stage to implement mod integrations to try and make skyrim have a increasing/changing devious factor to it. And to allow the player some control of the world themselves. The foundations for all of the following is in place, they just need more refining/testing.

 

- Changed humiliation gain to pause at every humiliation stage for a short period to give player time to either move away or ingest suppression substances.

- Made it where if player is wearing a DD Blindfold no exhib/humiliation events will be recorded. Instead random small events will trigger: Theft, passer bys taking a cheeky squeeze, someone may rip the blindfold off, rape. Suggestions welcome for this one.

- Chance NPCs will do 'things' (rape, steal, the usual) to the player based on area NPC fame. Rape event will be disabled if DCL control is enabled.

- The purity flask will make a return, it will feature the bulk of the stuff I had planned for The Handler, as it is now given by the handler. The flask can be a very useful tool to the dragonborn so long as it has the energy for the task. Energy is gained by devious tasks. Being indecent in public, sex, bonus for rape/bestiality. The flask will also have a 'minimum' energy level that will slowly increase as you use its features.

- Sex generates energy

- Equip status generates energy of * 0.10 of equip multiplied by how many people saw you.

- The flask can give humiliation protection.

- If the flask is below the minim energy level, it will cause random events to try and and get the dragonborn to earn more energy.

- Flask energy can be exchanged for gold. Exchanged gold can be collected from any towns/cities Handler.

- Flask can increase enjoyment of devious events causing more orgasms and faster exhibitionism gain. 

- The flask can act as either an aphrodesiac or anaphrodisiac

- Built in XP system that can be used for skill level ups. This will be disabled if succubus heart control is enabled.

- More flask features below

Spoiler

The flask is a daedric artifact used in breaking down pure women( recommended to talk to the handler BEFORE your character becomes corrupted, otherwise some dialogue may be odd)

- Dibella statue uses flask energy(But does not add to the minimum energy)

- Quite a few mod integrations:

Note: As I try to do with most features, what FotD will control within mods will be configurable.

- DCL -

- Area NPC fame will control some features in the 'consequences' tab.

- Area NPC fame will control the trap chance. The chance will only update on Fame location change or every 24 hours.

- A flask event will make your arousal be the trap chance.

Hormones - The flask can cure/cause the bimbo curse. It will also have a chance to enable/disable body resizing.

Frostfall - The Flask can act as a powerful portable heater in exchange for energy. 

RnD/mini-need/iNeed - The flask can feed/water you

DVMB - The flask can cure/cause frustration.

Sexlab Survival - The Handler can revoke licenses ans/or increase gate cost, if flask energy remains low for too long.

DD - Wearing devices generates flask energy

Beeing a cow - increased flask energy gain with every level

Milk Mod Economy - Increased flask energy gain with every maid level

 

Hopeful integration

succubus heart - FotD will manually enable and adjust values of SH in accordance with your FotD succubus level.

 

 

Edit:

DVMB not DiD

Posted

Thank you very much for the nice mod. Really enjoying it so far.

 

Quick question: Since I installed the mod my character is sometimes approached by other NPCs, beeing fondled and sent to simple slavery (see screenprint). As I have installed this mod together with sexlab survival I am not sure which mod is causing this. Would be thankful for a clarification.

enb 2019_08_20 23_09_30_73.jpg

Posted
1 hour ago, max99max said:

Thank you very much for the nice mod. Really enjoying it so far.

 

Quick question: Since I installed the mod my character is sometimes approached by other NPCs, beeing fondled and sent to simple slavery (see screenprint). As I have installed this mod together with sexlab survival I am not sure which mod is causing this. Would be thankful for a clarification.

enb 2019_08_20 23_09_30_73.jpg

Fairly sure that is the slavery outcome from break events in this mod. I dont think survival itself can send the player into slavery.

Posted
3 hours ago, max99max said:

Thank you very much for the nice mod. Really enjoying it so far.

 

Quick question: Since I installed the mod my character is sometimes approached by other NPCs, beeing fondled and sent to simple slavery (see screenprint). As I have installed this mod together with sexlab survival I am not sure which mod is causing this. Would be thankful for a clarification.

enb 2019_08_20 23_09_30_73.jpg

thats mine, turning any slider to 0  SHOULD disable it. I had an issue with event being funky for no reason.

 

 

Posted
On 8/21/2019 at 2:48 AM, SkyLover37 said:

thats mine, turning any slider to 0  SHOULD disable it. I had an issue with event being funky for no reason.

 

 

Thanks for the clarification. I set all four sliders to zero (including the slavery slider) but my character is still approached and sent to simple slavery. Is there anything else I could do to prevent this?

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