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Posted

This is really cool and should come in handy, but the reason that they don't talk is they don't have any packages to give them dialog, at least in the original mod.  They don't even have he Default Guard package.  I'm working on a complete rework of this, since the OP seems to have disappeared, if I ever get it finished that is.  I'm not exactly a mod authoring guru, and am learning the scripting as I go.

 

Posted (edited)

I'm still in the process of rewriting all the scripts, but I finally stopped chasing squirrels long enough to finalize the new keep layout.  This version is ONLY the keep itself, nothing else.  It should make a great place to hold your PAH HSH slaves in though.   You will have to build the nipple screws in BodySlide if you want to use them.  EDIT:  OOPS, I forgot to add any way to find it, if you didn't know where to go, and no key.  I put Setr back in for now.  He's still right outside of Riverwood, but should be a lot easier to find. 

 

 

Slavers Keep Redux.7z

Edited by Grumpy_OM
  • 2 weeks later...
Posted (edited)

Increasing the number of slaves would require rewriting the scripts.  Since the original author has apparently abandoned this mod, I doubt that is going to happen any time soon.  I am working on a re-boot mod, but it is not finished yet, but I don't plan on increasing the number of slaves either, for the simple reason of performance.  Every slave is an alias kept in memory, even if you are not in the same cell. this tends to slow down your computer, especially on lower end potatoes like mine.  Slavers Keep is very light, with no constantly running scripts and so much easier on performance.  I intend on keeping this feature.  There are now plenty to options to own  multiple slaves, Paradise Halls for instance, supports up to 189 (I think?) slaves at a time and does a much better job of handling the massive scripting requirements involved in such mods than I could ever do.  The version I posted above is basically just a fancy player home/BDSM dungeon, and can easily be used simply as a Paradise Halls - Home Sweet Home permanent camp with no issues.  I'll add the PAH version here.

PAH Slavers Keep.7z

Edited by Grumpy_OM
add file
Posted
16 hours ago, Grumpy_OM said:

Increasing the number of slaves would require rewriting the scripts.  Since the original author has apparently abandoned this mod, I doubt that is going to happen any time soon.  I am working on a re-boot mod, but it is not finished yet, but I don't plan on increasing the number of slaves either, for the simple reason of performance.  Every slave is an alias kept in memory, even if you are not in the same cell. this tends to slow down your computer, especially on lower end potatoes like mine.  Slavers Keep is very light, with no constantly running scripts and so much easier on performance.  I intend on keeping this feature.  There are now plenty to options to own  multiple slaves, Paradise Halls for instance, supports up to 189 (I think?) slaves at a time and does a much better job of handling the massive scripting requirements involved in such mods than I could ever do.  The version I posted above is basically just a fancy player home/BDSM dungeon, and can easily be used simply as a Paradise Halls - Home Sweet Home permanent camp with no issues.  I'll add the PAH version here.

PAH Slavers Keep.7z 22.35 MB · 2 downloads

 

Thanks for this

 

is it possible to just overwrite your existing mod, or do i need to extract it and 'clean' the next save first?

  • 5 months later...
Posted

I have a mod called Faction warfare, and I'm pretty sure it spawned  something where Setr's body is supposed to be. I got to slavers keep in my playthroughs without this mod, but I can't seem to find him, so im pretty sure his body is gone or something. Is there a console command where I can summon the key and the book manually?

Posted
On 12/29/2022 at 4:53 PM, EcIipse said:

I have a mod called Faction warfare, and I'm pretty sure it spawned  something where Setr's body is supposed to be. I got to slavers keep in my playthroughs without this mod, but I can't seem to find him, so im pretty sure his body is gone or something. Is there a console command where I can summon the key and the book manually?

You should be able to type help slavers in the console to get the Form IDs and then use player.additem.  Alternately, you can just go to the keep, located just past Orphan Rock near North Skybound Watch and unlock the door and talk to one of the guards (Tulkan is just inside to the right) to become Master.  All the book really does is add the, undiscovered, map marker.

  • 2 months later...
Posted

so i have the rwuriements i think, but nothing happens when i tell them to use one of the objects. i was a bit confuised at the guide but i do have zap8+ and sl running. i was under the impression zap 8 is the animations? if it snot then thats probably the issue?

  • 7 months later...
Posted (edited)

It is nice someone still supports this mod.

I like the original version, and redux version is better in many ways.

But:

1) Hostile npc remain hostile, and you cant get rid of them.

2) Can you replace modded clothes with the vanilla one, and remove the script for slaves to wear only the default clothes?

Edited by BF3000
Posted
On 11/19/2023 at 10:42 PM, BF3000 said:

It is nice someone still supports this mod.

I'm doing what I can, since the original isn't really my mod.

 

On 11/19/2023 at 10:42 PM, BF3000 said:

1) Hostile npc remain hostile, and you cant get rid of them.

I'm not sure what you are saying, or which version.  Could you give me a few more details?

On 11/19/2023 at 10:42 PM, BF3000 said:

2) Can you replace modded clothes with the vanilla one, and remove the script for slaves to wear only the default clothes?

I'm working on a completely revamped version now, but all it does is set the default outfit to the slave rags outfit, so I'll see what I can do there.  In the meantime, the outfit (OUTF) is easily changed in xEdit to whatever you want it to be.

Posted (edited)
On 11/24/2023 at 11:29 PM, Grumpy_OM said:

I'm not sure what you are saying, or which version.  Could you give me a few more details?

Last Slavers Keep Redux (I dont really like the idea of another gazillion mods, to make that one work) 

I enslave a very pretty bandit girl, but after she appear in the keep, she started to attack everyone, and everyone started to attack her.

Looks like slaves are immortal, so the result was an infinite loop. I have to use CLI command like disable, kill or recycleactor to fix this.

As far as I remember, original version also have this bug.

 

On 11/24/2023 at 11:29 PM, Grumpy_OM said:

I'm working on a completely revamped version now, but all it does is set the default outfit to the slave rags outfit, so I'll see what I can do there. 

Thats good to hear. The problems with this slave rags outfit is:

1) Its female only outfit, so males will have invisible body or female body.

2) It replaces some vanilla outfit, so now we have NPCs (males or females) with extremely thin female body.

 

So what I want, is some standart vanilla outfit and a way to change it to something I want ingame.

Like command slave to undress, replace outfit to something I want, and command to dress again.

Edited by BF3000
Posted (edited)

 

OK, after 2 hours of trying to figure out something in xEdit, I was able to delete this "slave rags outfit" and replace it with standart prisoner robe. It now works with body replacers and body physics, Plus there is quite a lot of mods for sexy version.

I'm still too dumb to mess with scripts, but that version is good enough for me.

 

Edited by BF3000
  • 1 month later...
  • 4 months later...
  • 2 weeks later...
  • 1 month later...
Posted

I love this original mod.  A while back I posted a lore friendly version where you have to kill Lograf to get the keep as a boon from Molag Bal.  I noticed recently the AE update breaks it.  So I fixed it for anyone interested.  This is NOT the PAH or Plus version above, but posting it here if anyone is interested.  I also integrated Puppetmaster to the mod, so you won't start with those spells but can read them and get them in the keep.  Note I made all master illusion spells to make them a bit more balanced.  You do still need the original mods for them to work... just install these below them in your mod manager so they overwrite the original files.  Finally, make sure they are toward the bottom of your load order because lots of other mods change the cells and NPCs involved (specifically Lograf).  Send me a PM if you have problems... I don't check this site often and it might be a while before I read and respond.  Enjoy!

Puppet Master SK Integration.7z SlaversKeep SSE- Skyrim AE Patch.7z

  • 11 months later...
Posted

I have installed the Slave keep and the sex lab and everything else and it still isn't working. Keeps showing up With Yellow bell next to it when i deploy on Nexus mods and it says Missing Master files 

  • 2 months later...
Posted

Can't make slaves wait on chair or bed, but aside from it, it's exactly what i wanted.

 

I wish i could make them wait on bed and chair like any other followers.

  • 2 months later...
Posted

The mod works for me except the slave will not get into any of the devices, if i click on her again the dialog come's up to release her, but they never got into any of the devices , i read through all the post's about 3 or 4 people have the same issue ,but no reply's to the post's ,anyone  have  an  idea what might causing this. 

Posted
14 minutes ago, manta28 said:

The mod works for me except the slave will not get into any of the devices, if i click on her again the dialog come's up to release her, but they never got into any of the devices , i read through all the post's about 3 or 4 people have the same issue ,but no reply's to the post's ,anyone  have  an  idea what might causing this. 

What version do you use?

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