Grumpy_OM Posted June 29, 2022 Posted June 29, 2022 This is really cool and should come in handy, but the reason that they don't talk is they don't have any packages to give them dialog, at least in the original mod. They don't even have he Default Guard package. I'm working on a complete rework of this, since the OP seems to have disappeared, if I ever get it finished that is. I'm not exactly a mod authoring guru, and am learning the scripting as I go. 1
shadowman2777 Posted July 2, 2022 Posted July 2, 2022 (edited) Cathryn and Miara botoxed. Slaverskeep botoxed.rar Edited July 2, 2022 by shadowman2777
Grumpy_OM Posted July 8, 2022 Posted July 8, 2022 (edited) I'm still in the process of rewriting all the scripts, but I finally stopped chasing squirrels long enough to finalize the new keep layout. This version is ONLY the keep itself, nothing else. It should make a great place to hold your PAH HSH slaves in though. You will have to build the nipple screws in BodySlide if you want to use them. EDIT: OOPS, I forgot to add any way to find it, if you didn't know where to go, and no key. I put Setr back in for now. He's still right outside of Riverwood, but should be a lot easier to find. Slavers Keep Redux.7z Edited July 9, 2022 by Grumpy_OM 1
Grumpy_OM Posted July 22, 2022 Posted July 22, 2022 (edited) Increasing the number of slaves would require rewriting the scripts. Since the original author has apparently abandoned this mod, I doubt that is going to happen any time soon. I am working on a re-boot mod, but it is not finished yet, but I don't plan on increasing the number of slaves either, for the simple reason of performance. Every slave is an alias kept in memory, even if you are not in the same cell. this tends to slow down your computer, especially on lower end potatoes like mine. Slavers Keep is very light, with no constantly running scripts and so much easier on performance. I intend on keeping this feature. There are now plenty to options to own multiple slaves, Paradise Halls for instance, supports up to 189 (I think?) slaves at a time and does a much better job of handling the massive scripting requirements involved in such mods than I could ever do. The version I posted above is basically just a fancy player home/BDSM dungeon, and can easily be used simply as a Paradise Halls - Home Sweet Home permanent camp with no issues. I'll add the PAH version here. PAH Slavers Keep.7z Edited July 22, 2022 by Grumpy_OM add file 1
DonQuiWho Posted July 23, 2022 Posted July 23, 2022 16 hours ago, Grumpy_OM said: Increasing the number of slaves would require rewriting the scripts. Since the original author has apparently abandoned this mod, I doubt that is going to happen any time soon. I am working on a re-boot mod, but it is not finished yet, but I don't plan on increasing the number of slaves either, for the simple reason of performance. Every slave is an alias kept in memory, even if you are not in the same cell. this tends to slow down your computer, especially on lower end potatoes like mine. Slavers Keep is very light, with no constantly running scripts and so much easier on performance. I intend on keeping this feature. There are now plenty to options to own multiple slaves, Paradise Halls for instance, supports up to 189 (I think?) slaves at a time and does a much better job of handling the massive scripting requirements involved in such mods than I could ever do. The version I posted above is basically just a fancy player home/BDSM dungeon, and can easily be used simply as a Paradise Halls - Home Sweet Home permanent camp with no issues. I'll add the PAH version here. PAH Slavers Keep.7z 22.35 MB · 2 downloads Thanks for this is it possible to just overwrite your existing mod, or do i need to extract it and 'clean' the next save first?
Grumpy_OM Posted July 23, 2022 Posted July 23, 2022 You can just overwrite and replace. The mod doesn't leave really leave anything in your save file.
DonQuiWho Posted July 23, 2022 Posted July 23, 2022 2 hours ago, Grumpy_OM said: You can just overwrite and replace. The mod doesn't leave really leave anything in your save file. Thanks!
EcIipse Posted December 29, 2022 Posted December 29, 2022 I have a mod called Faction warfare, and I'm pretty sure it spawned something where Setr's body is supposed to be. I got to slavers keep in my playthroughs without this mod, but I can't seem to find him, so im pretty sure his body is gone or something. Is there a console command where I can summon the key and the book manually?
Grumpy_OM Posted December 31, 2022 Posted December 31, 2022 On 12/29/2022 at 4:53 PM, EcIipse said: I have a mod called Faction warfare, and I'm pretty sure it spawned something where Setr's body is supposed to be. I got to slavers keep in my playthroughs without this mod, but I can't seem to find him, so im pretty sure his body is gone or something. Is there a console command where I can summon the key and the book manually? You should be able to type help slavers in the console to get the Form IDs and then use player.additem. Alternately, you can just go to the keep, located just past Orphan Rock near North Skybound Watch and unlock the door and talk to one of the guards (Tulkan is just inside to the right) to become Master. All the book really does is add the, undiscovered, map marker.
RayeKagari Posted March 29, 2023 Posted March 29, 2023 so i have the rwuriements i think, but nothing happens when i tell them to use one of the objects. i was a bit confuised at the guide but i do have zap8+ and sl running. i was under the impression zap 8 is the animations? if it snot then thats probably the issue?
BF3000 Posted November 20, 2023 Posted November 20, 2023 (edited) It is nice someone still supports this mod. I like the original version, and redux version is better in many ways. But: 1) Hostile npc remain hostile, and you cant get rid of them. 2) Can you replace modded clothes with the vanilla one, and remove the script for slaves to wear only the default clothes? Edited November 20, 2023 by BF3000
Grumpy_OM Posted November 24, 2023 Posted November 24, 2023 On 11/19/2023 at 10:42 PM, BF3000 said: It is nice someone still supports this mod. I'm doing what I can, since the original isn't really my mod. On 11/19/2023 at 10:42 PM, BF3000 said: 1) Hostile npc remain hostile, and you cant get rid of them. I'm not sure what you are saying, or which version. Could you give me a few more details? On 11/19/2023 at 10:42 PM, BF3000 said: 2) Can you replace modded clothes with the vanilla one, and remove the script for slaves to wear only the default clothes? I'm working on a completely revamped version now, but all it does is set the default outfit to the slave rags outfit, so I'll see what I can do there. In the meantime, the outfit (OUTF) is easily changed in xEdit to whatever you want it to be.
BF3000 Posted November 27, 2023 Posted November 27, 2023 (edited) On 11/24/2023 at 11:29 PM, Grumpy_OM said: I'm not sure what you are saying, or which version. Could you give me a few more details? Last Slavers Keep Redux (I dont really like the idea of another gazillion mods, to make that one work) I enslave a very pretty bandit girl, but after she appear in the keep, she started to attack everyone, and everyone started to attack her. Looks like slaves are immortal, so the result was an infinite loop. I have to use CLI command like disable, kill or recycleactor to fix this. As far as I remember, original version also have this bug. On 11/24/2023 at 11:29 PM, Grumpy_OM said: I'm working on a completely revamped version now, but all it does is set the default outfit to the slave rags outfit, so I'll see what I can do there. Thats good to hear. The problems with this slave rags outfit is: 1) Its female only outfit, so males will have invisible body or female body. 2) It replaces some vanilla outfit, so now we have NPCs (males or females) with extremely thin female body. So what I want, is some standart vanilla outfit and a way to change it to something I want ingame. Like command slave to undress, replace outfit to something I want, and command to dress again. Edited November 27, 2023 by BF3000
BF3000 Posted November 27, 2023 Posted November 27, 2023 (edited) OK, after 2 hours of trying to figure out something in xEdit, I was able to delete this "slave rags outfit" and replace it with standart prisoner robe. It now works with body replacers and body physics, Plus there is quite a lot of mods for sexy version. I'm still too dumb to mess with scripts, but that version is good enough for me. Edited November 28, 2023 by BF3000
BF3000 Posted November 28, 2023 Posted November 28, 2023 (edited) And another version. I was able to make slaves friendly to each other, player, official followers and a mannequins. ? SlaversKeepPlus_v5.7z Edited November 28, 2023 by BF3000 3
MasterGunner124 Posted January 2, 2024 Posted January 2, 2024 Has anyone made a voice pack for this yet? I know Cheeseburger has made some super voice packs for may of the LL Mods
idniwdiwndin Posted May 18, 2024 Posted May 18, 2024 I think SEX lab light's link crashed anyone can help me here? (sorry for my horrible english not a native speaker
BF3000 Posted May 30, 2024 Posted May 30, 2024 (edited) On 5/18/2024 at 7:30 PM, idniwdiwndin said: I think SEX lab light's link crashed anyone can help me here? (sorry for my horrible english not a native speaker You don't need sexlab light with latest version. https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1875763&key=d25fb5cb0ff985dc027fc145eb36801a Sexlab SE or P+ plus ZAZ SE 7 or 8 will work. Edited May 30, 2024 by BF3000
skyrimmodder90210 Posted July 28, 2024 Posted July 28, 2024 I love this original mod. A while back I posted a lore friendly version where you have to kill Lograf to get the keep as a boon from Molag Bal. I noticed recently the AE update breaks it. So I fixed it for anyone interested. This is NOT the PAH or Plus version above, but posting it here if anyone is interested. I also integrated Puppetmaster to the mod, so you won't start with those spells but can read them and get them in the keep. Note I made all master illusion spells to make them a bit more balanced. You do still need the original mods for them to work... just install these below them in your mod manager so they overwrite the original files. Finally, make sure they are toward the bottom of your load order because lots of other mods change the cells and NPCs involved (specifically Lograf). Send me a PM if you have problems... I don't check this site often and it might be a while before I read and respond. Enjoy! Puppet Master SK Integration.7z SlaversKeep SSE- Skyrim AE Patch.7z
Maverickcoug1234 Posted July 21, 2025 Posted July 21, 2025 I have installed the Slave keep and the sex lab and everything else and it still isn't working. Keeps showing up With Yellow bell next to it when i deploy on Nexus mods and it says Missing Master files
anquent Posted October 20, 2025 Posted October 20, 2025 Can't make slaves wait on chair or bed, but aside from it, it's exactly what i wanted. I wish i could make them wait on bed and chair like any other followers.
manta28 Posted January 6 Posted January 6 The mod works for me except the slave will not get into any of the devices, if i click on her again the dialog come's up to release her, but they never got into any of the devices , i read through all the post's about 3 or 4 people have the same issue ,but no reply's to the post's ,anyone have an idea what might causing this.
BF3000 Posted January 6 Posted January 6 14 minutes ago, manta28 said: The mod works for me except the slave will not get into any of the devices, if i click on her again the dialog come's up to release her, but they never got into any of the devices , i read through all the post's about 3 or 4 people have the same issue ,but no reply's to the post's ,anyone have an idea what might causing this. What version do you use?
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