factoryclose Posted September 4, 2019 Author Posted September 4, 2019 1 hour ago, rathus said: I was testing a few of the ABC animations and noticed I couldn't get the Chaurus Reaper to trigger. I checked another reaper animation and it was tagged differently. you have "ChaurusReapers" as a tag, while the other used "Chaurus,Reaper". i tried swapping it in the json/txt file (i'm new to this) and it fixed it for me, just a heads up. Thank you for the info. I'll fix it!
supakiccka Posted September 7, 2019 Posted September 7, 2019 i have downloaded it, but there's no new animations. how do i apply them? I have all the required stuff on. 1
Guest Posted September 9, 2019 Posted September 9, 2019 I am worried about the canine penis position during the last two stages of Canine Aggressive Mate (ABC) v.2.8 because the penis is invisible on previews.
factoryclose Posted September 9, 2019 Author Posted September 9, 2019 19 minutes ago, seahorse said: I am worried about the canine penis position during the last two stages of Canine Aggressive Mate (ABC) v.2.8 because the penis is invisible on previews. You can see why. 2
Guest Posted September 10, 2019 Posted September 10, 2019 On 9/9/2019 at 11:57 AM, factoryclose said: You can see why. What's the date of 2.8 release?
7osisg4d Posted October 2, 2019 Posted October 2, 2019 holy fuck. This is the most amazing set of animations I've ever seen. I had no idea it could be like this. Thank you. 1
Aequus Posted October 13, 2019 Posted October 13, 2019 Hello factoryclose, there is something I would like to report and ask. FIrst, I've noticed some strange desynchronization in netch+female animation. It's stage 02 and the glitch was clearly visible after this stage was played like 30 seconds. Maybe that's because the motions for each actors have like slightly different timings or something? Second, and I hope you'll pardon me if that's rude to ask, but how you're usually release your public packs here on LL? I mean, the deadlines. Haven't seen any dates in the description so I hope you can clarify. Thanks
factoryclose Posted October 15, 2019 Author Posted October 15, 2019 On 10/13/2019 at 9:30 PM, Aequus said: Hello factoryclose, there is something I would like to report and ask. FIrst, I've noticed some strange desynchronization in netch+female animation. It's stage 02 and the glitch was clearly visible after this stage was played like 30 seconds. Maybe that's because the motions for each actors have like slightly different timings or something? Second, and I hope you'll pardon me if that's rude to ask, but how you're usually release your public packs here on LL? I mean, the deadlines. Haven't seen any dates in the description so I hope you can clarify. Thanks The netch motion? I'll take a look. Also the release date will be 2
fighter139 Posted October 15, 2019 Posted October 15, 2019 Your animations are awesome. What are the armor mods you're using in your gifs?
rcy68 Posted October 16, 2019 Posted October 16, 2019 Probably asked before, but...do these work without ABC? I`ve not downloaded any new versions since you started implementing ABC in your animations. I suppose I should install ABC, but worried it`ll put even more strain on my poor computer. And ABC isn`t listed as a requirement. Love your work, by the way. Thanks a lot.
csacskamacska Posted October 16, 2019 Posted October 16, 2019 哦拜托.. 图像的身体配置是什么? // Pease... What is the body configuration of the image?
Electric Aether Posted October 19, 2019 Posted October 19, 2019 Causes CTD upon loading a save uninstalled on Special Edition
Taven Posted October 19, 2019 Posted October 19, 2019 3 hours ago, Pakman53 said: Causes CTD upon loading a save uninstalled on Special Edition You ran FNIS? That tends to happen if you don't run it.
Hodor Holds the Door Posted October 19, 2019 Posted October 19, 2019 7 hours ago, Pakman53 said: Causes CTD upon loading a save uninstalled on Special Edition Also check your animation count, try uninstalling another animation pack rerun FNIS and check.
Electric Aether Posted October 19, 2019 Posted October 19, 2019 6 hours ago, Taven said: You ran FNIS? That tends to happen if you don't run it. 2 hours ago, Hodor Holds the Door said: Also check your animation count, try uninstalling another animation pack rerun FNIS and check. Yes i ran FNIS im also using FNIS XXL still crashing and i installed both packs my animation count is around 10k never went above 10k
Hodor Holds the Door Posted October 19, 2019 Posted October 19, 2019 2 hours ago, Pakman53 said: Yes i ran FNIS im also using FNIS XXL still crashing and i installed both packs my animation count is around 10k never went above 10k You don't have to go over the animation count to crash, simply having a certain amount (depending on your PC) will increase the odds of a CTD.
Reesewow Posted October 19, 2019 Posted October 19, 2019 3 hours ago, Pakman53 said: Yes i ran FNIS im also using FNIS XXL still crashing and i installed both packs my animation count is around 10k never went above 10k Upgrade to the latest version of FNIS XXL - if your problem is animation load it will tell you exactly how much each mod is adding to the crash, and if you go over the limit.
Electric Aether Posted October 20, 2019 Posted October 20, 2019 3 hours ago, Hodor Holds the Door said: You don't have to go over the animation count to crash, simply having a certain amount (depending on your PC) will increase the odds of a CTD. 2 hours ago, Reesewow said: Upgrade to the latest version of FNIS XXL - if your problem is animation load it will tell you exactly how much each mod is adding to the crash, and if you go over the limit. I updated to the lastest version and last time i had over 15k animations and skyrim was working fine
Electric Aether Posted October 20, 2019 Posted October 20, 2019 2 hours ago, Reesewow said: Upgrade to the latest version of FNIS XXL - if your problem is animation load it will tell you exactly how much each mod is adding to the crash, and if you go over the limit. FNIS Behavior V7.5 XXL 10/19/2019 5:28:05 PM Skyrim SE 64bit: 1.5.80.0 - C:\Users\admin\Documents\Games\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Installing FNIS PCEA2 Reading AnimationsByLeito V1.0 ... ChAnims:303 CTD:1.8% pOpt:0.5% Reading AnimationsByLeito_Aggressive V1.0 ... ChAnims:145 CTD:0.9% pOpt:0.2% Reading AnimationsByLeito_Furniture V1.0 ... ChAnims:185 CTD:1.2% pOpt:0.3% Reading Anubs Creature V1.0 ... ChAnims:421 CTD:5.1% pOpt:3.1% NOTE: Anubs Creature has at least one identical -AV defined in both 's' and '+' line Reading Anubs Human V1.0 ... ChAnims:732 CTD:8.9% pOpt:5.6% NOTE: Anubs Human has at least one identical -AV defined in both 's' and '+' line Reading Billyy_CreatureBeasts V1.0 ... ChAnims:200 CTD:1.2% pOpt:0.3% Reading Billyy_CreatureConstructs V1.0 ... ChAnims:145 CTD:0.9% pOpt:0.2% Reading Billyy_CreatureHumanoids V1.0 ... ChAnims:250 CTD:1.5% pOpt:0.4% Reading Billyy_CreatureInsects V1.0 ... ChAnims:185 CTD:1.2% pOpt:0.3% Reading Billyy_Human V1.0 ... ChAnims:395 CTD:2.4% pOpt:0.6% Reading Billyy_HumanDD V1.0 ... ChAnims:180 CTD:1.1% pOpt:0.3% Reading Billyy_HumanFurniture V1.0 ... ChAnims:142 CTD:0.9% pOpt:0.2% Reading Billyy_HumanLesbian V1.0 ... ChAnims:110 CTD:0.7% pOpt:0.2% Reading Cannabis V?.? ... ChAnims:12 CTD:0.1% pOpt:0.0% NOTE: Cannabis uses outdated behavior file (may invalidate CTD Load calculation) Reading DD V4.0.0 ... ChAnims:635(493) CTD:12.5% pOpt:1.9% NOTE: DD has at least one AASet definition without any animation files provided Reading DD2 V4.0.0 ... ChAnims:330(330) CTD:10.6% pOpt:1.5% NOTE: DD2 has at least one AASet definition without any animation files provided Reading DD3 V4.1.0 ... ChAnims:102(102) CTD:10.6% pOpt:6.5% NOTE: DD3 has at least one AASet definition without any animation files provided Reading DDSL V4.0.0 ... ChAnims:170 CTD:1.3% pOpt:0.5% Reading Deviously Cursed Loot V6.3 ... ChAnims:21 CTD:0.2% pOpt:0.1% Reading EstrusChaurus V4.35 ... ChAnims:0 CTD:0.0% pOpt:0.0% Reading FNISBase V7.5 ... ChAnims:0 CTD:0.0% pOpt:0.0% Reading FNISCreatureVersion V7.0 ... ChAnims:0 CTD:0.0% pOpt:0.0% Reading FNIS_PCEA2 V?.? ... ChAnims:43(43) CTD:0.3% pOpt:0.0% Reading Follow me for Sex V3.4 ... ChAnims:88 CTD:0.9% pOpt:0.5% Reading FunnyBizFemDom V1.0 ... ChAnims:85 CTD:0.5% pOpt:0.1% Reading FunnyBizGroup V8.0 ... ChAnims:471 CTD:3.0% pOpt:0.8% Reading FunnyBizLover V7.0 ... ChAnims:156 CTD:1.0% pOpt:0.2% Reading Lola V?.? ... ChAnims:22(19) CTD:1.1% pOpt:0.0% Reading MiasLair V6.2 ... ChAnims:146 CTD:1.1% pOpt:0.4% Reading milkypack V1.8 ... ChAnims:235 CTD:2.9% pOpt:1.8% NOTE: milkypack has at least one identical -AV defined in both 's' and '+' line Reading MME V6.07 ... ChAnims:52 CTD:0.2% pOpt:0.0% Reading MoreNastyCritters V1.0 ... ChAnims:344 CTD:2.2% pOpt:0.6% Reading NibblesAnims_Creature V1.0 ... ChAnims:107 CTD:0.7% pOpt:0.2% Reading NibblesAnims_Human V1.0 ... ChAnims:259 CTD:1.6% pOpt:0.4% Reading NibblesAnims_Object V1.0 ... ChAnims:148 CTD:0.9% pOpt:0.2% Reading PAHE V5 ... ChAnims:14 CTD:0.2% pOpt:0.1% Reading PAH_HomeSweetHome V1.00 ... ChAnims:6 CTD:0.0% pOpt:0.0% Reading RohZima V1.0 ... ChAnims:458 CTD:3.2% pOpt:0.9% Reading SexLab V1.63 ... ChAnims:882 CTD:5.6% pOpt:1.5% Reading SexLabAP V1.63 ... ChAnims:142 CTD:0.9% pOpt:0.2% Reading SexLabAroused V2.9 ... ChAnims:5 CTD:0.1% pOpt:0.0% Reading SexLabCreature V1.63 ... ChAnims:177 CTD:1.2% pOpt:0.3% Reading SexLabTDFAggressiveProstitution V?.? ... ChAnims:25 CTD:0.1% pOpt:0.0% NOTE: SexLabTDFAggressiveProstitution uses outdated behavior file (may invalidate CTD Load calculation) Reading XPMSE V7.2 ... ChAnims:164(164) CTD:2.2% pOpt:0.0% Reading ZaZAnimationPack V8.00 ... ChAnims:1669 CTD:7.9% pOpt:0.1% Reading ZaZAnimationPack+ V8.00 ... ChAnims:42 CTD:0.2% pOpt:0.0% All Anim Lists scanned. Generating Behavior Files... No GENDER directory male 47 GENDER modifications for Animations\female Alternate Animation mods: 6 sets: 63 total groups: 294 added file slots: 2249 alternate files: 1151 Create Creature Behaviors ... Reading Billyy_CreatureConstructs V1.0 ... Reading MoreNastyCritters V1.0 ... Reading Anubs Creature V1.0 ... Reading Billyy_CreatureBeasts V1.0 ... Reading NibblesAnims_Creature V1.0 ... Reading SexLabCreature V1.63 ... Reading Billyy_CreatureHumanoids V1.0 ... Reading Billyy_CreatureInsects V1.0 ... 10403 animations for 46 mods successfully included (character) ChAnims: 10403 CTD:97.8% pOpt:31.2% max: 10636 LC: 25588 (max. 26162) 2820 animations for 8 mods and 43 creatures successfully included. This is my FNIS animation count Should i remove some animations?
Kristus Kringle Posted October 20, 2019 Posted October 20, 2019 3 hours ago, Pakman53 said: This is my FNIS animation count Should i remove some animations? There was a file, animation loading fix, that was posted to the conversion thread. There is some contention on whether it actually works but it doesn't seem to do any harm. https://www.loverslab.com/topic/94228-sse-conversion-tracking-oct-13-3959/page/160/?tab=comments#comment-2783486
Reesewow Posted October 20, 2019 Posted October 20, 2019 3 hours ago, Pakman53 said: ChAnims: 10403 CTD:97.8% pOpt:31.2% max: 10636 LC: 25588 (max. 26162) CTD = 97.8% - I'd say yes, you need to remove some animations. You are *right* on the edge of getting the animation crash, and Baka's animations add about 3% CTD space which would put you over 100%. A few recommendations: If you are not using the alternate weapon animations provided by XPMSE - I'd recommend reinstalling it with *just* the skeleton files. That would save you 2.2%. If you are not using mods that actually require the extra furniture added by ZAP 8.0, consider downgrading to ZAP V7. That would save you about 4% based on my FNIS output. Consider updating your Devious Devices install - that would save you 10% or so (old versions used more animation slots than needed, updates fixed that). If you do the above you should have plenty of room to add Baka's animations. Note the above is based on my LE loadout, so the numbers may not be exactly the same for SE versions of these mods.
Electric Aether Posted October 20, 2019 Posted October 20, 2019 3 hours ago, Reesewow said: CTD = 97.8% - I'd say yes, you need to remove some animations. You are *right* on the edge of getting the animation crash, and Baka's animations add about 3% CTD space which would put you over 100%. A few recommendations: If you are not using the alternate weapon animations provided by XPMSE - I'd recommend reinstalling it with *just* the skeleton files. That would save you 2.2%. If you are not using mods that actually require the extra furniture added by ZAP 8.0, consider downgrading to ZAP V7. That would save you about 4% based on my FNIS output. Consider updating your Devious Devices install - that would save you 10% or so (old versions used more animation slots than needed, updates fixed that). If you do the above you should have plenty of room to add Baka's animations. Note the above is based on my LE loadout, so the numbers may not be exactly the same for SE versions of these mods. Thanks Deleted some animations as well to make space
Electric Aether Posted October 20, 2019 Posted October 20, 2019 3 hours ago, Duncan Idaho said: There was a file, animation loading fix, that was posted to the conversion thread. There is some contention on whether it actually works but it doesn't seem to do any harm. https://www.loverslab.com/topic/94228-sse-conversion-tracking-oct-13-3959/page/160/?tab=comments#comment-2783486 Can i use vortex to download this or do this manually sorry for the dumb question just dont want to fuck up my game as im a noob at modding
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