hyper15 Posted August 13, 2019 Posted August 13, 2019 So I was wondering, what are the recommended times for each stage for these animations? I know some animations need longer than the default time given by Sexlab.
Raven Mocker Posted August 14, 2019 Posted August 14, 2019 Update on the creature pack is causing my game to crash on start up. I'm not even close to being at max on animations, and when I reinstall the previous pack it crashes now, I really wanted the new animations Edit: Never mind. It turned out that my Dragonborn.esm somehow for deactivated.
Eu4orick Posted August 14, 2019 Posted August 14, 2019 Having trouble with SE version. Werewolf crashes game on spawn, however if I use the MNC version with slightly less detail as far as I can tell it runs fine. MNC is installed first then BakaFactory ABC Patch SE 1.0V second in MO load order. I had to manually remove both skeleton and base meshes until CTD was resolved. Any clues please? The only other sos mods installed is Sos itself and Animal Sos which I don't think replaces any werewolf assets. SOS Xp32 Mnc Bako Asos
Guest Posted August 14, 2019 Posted August 14, 2019 On 8/14/2019 at 12:50 AM, hyper15 said: So I was wondering, what are the recommended times for each stage for these animations? I know some animations need longer than the default time given by Sexlab. Personally, I didn't tick the "auto advance stages" on SexLab settings, so you can watch the animation as long as you wanted or researching how much time do you need to go into the next stage. People may have different animation time preference spent on each stage, though.
lab778178521 Posted August 15, 2019 Posted August 15, 2019 wow,it's amazing! Thank you for bring us your excellent works , sorry about my English too bad.......TAT I really want to your character face data...She's so beautiful!! Can I get your reply?
factoryclose Posted August 15, 2019 Author Posted August 15, 2019 12 hours ago, Eu4orick said: Having trouble with SE version. Werewolf crashes game on spawn, however if I use the MNC version with slightly less detail as far as I can tell it runs fine. MNC is installed first then BakaFactory ABC Patch SE 1.0V second in MO load order. I had to manually remove both skeleton and base meshes until CTD was resolved. Any clues please? The only other sos mods installed is Sos itself and Animal Sos which I don't think replaces any werewolf assets. SOS Xp32 Mnc Bako Asos Please remind that you should disable both SOS for Werewolf and Creature Framework Werewolf setting. Otherwise there will be CTD.
Hero529 Posted August 15, 2019 Posted August 15, 2019 Hey, OP, what mod are you using to get those outlines in your previews?
modball Posted August 16, 2019 Posted August 16, 2019 On 8/2/2019 at 2:45 AM, alphafr said: Any idea why I can't regenerate the behavior file even with no modification using any of the pack's FNIS list.txt files? I keep getting error 2012 (trying to cut down animation generation to stay under the 10k limit) same here, any luck? *not getting any complaints regenerating the json files
Narcolepsy Posted August 16, 2019 Posted August 16, 2019 1 hour ago, modal said: same here, any luck? *not getting any complaints regenerating the json files Baka's list.txt file has a space in it. Newer version of FNIS can't read/won't read it. Rename the list.txt file without spaces, also naming the folder it's in to the same and it should run afterwords. 2
modball Posted August 16, 2019 Posted August 16, 2019 1 hour ago, Rachel said: Baka's list.txt file has a space in it. Newer version of FNIS can't read/won't read it. Rename the list.txt file without spaces, also naming the folder it's in to the same and it should run afterwords. Thanks @Rachel. This worked.
TextSoaked Posted August 20, 2019 Posted August 20, 2019 So I came a cross an issue where the vagina (from COSIO) was getting stretched by the beast collisions and after talking about it with the creator, it turns out the capsule radius was too high (ex. troll is set to 12, 5 was more fitting). This is the same issue as Beast HDT xml file from Naturalistic Jiggles page. I'm not sure if this is an issue or something that's set for other bodies, but I just wanted to let you know that this has been happening and the cause of it
factoryclose Posted August 20, 2019 Author Posted August 20, 2019 1 hour ago, TextSoaked said: So I came a cross an issue where the vagina (from COSIO) was getting stretched by the beast collisions and after talking about it with the creator, it turns out the capsule radius was too high (ex. troll is set to 12, 5 was more fitting). This is the same issue as Beast HDT xml file from Naturalistic Jiggles page. I'm not sure if this is an issue or something that's set for other bodies, but I just wanted to let you know that this has been happening and the cause of it You can edit it wtih JFF actually. I don't use COSIO so I can't assume what could be the right size for COSIO vagina.
TextSoaked Posted August 20, 2019 Posted August 20, 2019 Just now, factoryclose said: You can edit it wtih JFF actually. I don't use COSIO so I can't assume what could be the right size for COSIO vagina. Yea, that's what I ended up doing. I made a python script that edited the xmls so that all radius tag values were halved. Would you like to add this as a patch for cosio? And is there another download link for your body other than the google drive one? (it's reached max bandwidth)
factoryclose Posted August 20, 2019 Author Posted August 20, 2019 2 minutes ago, TextSoaked said: Yea, that's what I ended up doing. I made a python script that edited the xmls so that all radius tag values were halved. Would you like to add this as a patch for cosio? And is there another download link for your body other than the google drive one? (it's reached max bandwidth) If you upload it here, I'll gladly update the post. And I have no other ways to upload the files.? Sorry.
TextSoaked Posted August 20, 2019 Posted August 20, 2019 14 minutes ago, factoryclose said: If you upload it here, I'll gladly update the post. And I have no other ways to upload the files.? Sorry. I didn't test every single creature but I tried troll and dog and it didn't crash so I think everything should be good
ksl123 Posted August 20, 2019 Posted August 20, 2019 awesome animation pack! but i have small problem. all Creatures anim is good work. ecept charus hunter. only charus hunter was not work --------------------------------- Tempered Skins for Males - SOS Full Version Creature Framework se SLAL SE MoreNastyCritters v12RC9S Beast HDT v0.64 (le) BakaFactory ABC Patch SE 1.0V HentaiCreatures MNC Animal SOS SE Babo Human 2019.06.08 2.5V SE Babo Creature 2019.06.08 2.5V SE -------------------------------------- can i fix it?
Guest Posted August 20, 2019 Posted August 20, 2019 12 hours ago, ksl123 said: awesome animation pack! but i have small problem. all Creatures anim is good work. ecept charus hunter. only charus hunter was not work --------------------------------- Tempered Skins for Males - SOS Full Version Creature Framework se SLAL SE MoreNastyCritters v12RC9S Beast HDT v0.64 (le) BakaFactory ABC Patch SE 1.0V HentaiCreatures MNC Animal SOS SE Babo Human 2019.06.08 2.5V SE Babo Creature 2019.06.08 2.5V SE -------------------------------------- can i fix it? Do you "regenerate FNIS Behavior" after installation of said animations? That might be something you should look first, if you haven't that is.
American_Nazgul9 Posted August 21, 2019 Posted August 21, 2019 Hey good job with the animation mods! Do you have any plans to add a spider animation or two? thanks and keep up the good work!
Firierbe Posted August 22, 2019 Posted August 22, 2019 For some reason once I install both packs for Skyrim LE it gives me infinite loading screen. Is there a workaround?
ElfButt69 Posted August 23, 2019 Posted August 23, 2019 Anyone know what mod gives the werewolves the red hdt cock? On the blog you can see what i'm refering to, it doesn't match the MNC mesh at all.
Narcolepsy Posted August 23, 2019 Posted August 23, 2019 41 minutes ago, cptmeow14 said: Anyone know what mod gives the werewolves the red hdt cock? On the blog you can see what i'm refering to, it doesn't match the MNC mesh at all. Make sure you have werewolves disabled in SOS. It overrides CF werewolves.
SilentZanny Posted August 24, 2019 Posted August 24, 2019 anyone know what enb he is using in the preview?
zupra Posted August 25, 2019 Posted August 25, 2019 What body mod is used in the preview pictures? I like those nipples.
user9120975435 Posted August 26, 2019 Posted August 26, 2019 Where can I find your Dialogue mod? Thanks!
rathus Posted September 4, 2019 Posted September 4, 2019 I was testing a few of the ABC animations and noticed I couldn't get the Chaurus Reaper to trigger. I checked another reaper animation and it was tagged differently. you have "ChaurusReapers" as a tag, while the other used "Chaurus,Reaper". i tried swapping it in the json/txt file (i'm new to this) and it fixed it for me, just a heads up.
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