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Arousal Based Breast Adjuster for SE (ABBA)


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Hopefully a quick one to answer, thanks in advance

I have upgraded 5.1.1 (all working fine) to 5.3.3 - working but not obeying the sliders - breasts getting huge even with sliders set to 0 (but fully responsive to arousal). I was about to ask this and saw today's upgrade, installed it but no change. Do I have to delete some file to reset things? 

I do not have any other body morph mods.

 

Deactivating ABBA in the MCM turned off all the "inflation" effects - apparently 49 NPC's were currently affected by ABBA - it was deactivated while in a player home (with approx 10 NPC's in the cell - but just realised - also a heap of female form mannequins)

 

PS was another feature added along the way between 5.1.1 and 5.3.3? - an occasional NPC is getting extreme skin flushes around the nipples and butt ie red - is also proportionate to arousal, but only some NPC's (noteably Selena (from a mod) and Ahlam (vanilla NPC but mod appearance upgraded))

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1 hour ago, Caithness said:

I have upgraded 5.1.1 (all working fine) to 5.3.3

If upgrading from a version prior to 5.2 mid playthrough I'd advise uninstalling the mod and making a clean save with falrims resaver and then install the latest version.

 

1 hour ago, Caithness said:

PS was another feature added along the way between 5.1.1 and 5.3.3? - an occasional NPC is getting extreme skin flushes around the nipples and butt ie red - is also proportionate to arousal, but only some NPC's (noteably Selena (from a mod) and Ahlam (vanilla NPC but mod appearance upgraded))

There are enchantments on the ABBA outift items that cause these effects. If you don't like them then you can craft versions with diferent enchantmants.

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17 hours ago, Yinkle said:

If upgrading from a version prior to 5.2 mid playthrough I'd advise uninstalling the mod and making a clean save with falrims resaver and then install the latest version.

 

There are enchantments on the ABBA outift items that cause these effects. If you don't like them then you can craft versions with diferent enchantmants.

Thanks so much. Clean save and load done, all fixed. As to the skin flush, I love the effect, was just worried that it might have had something to do with the problem. Thanks for the mod.

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I recently updated skse from 2.0.17 to 2.0.19 and racemenu to 0.4.13. I noticed that nioverride morphs weren't working properly in game. On initially loading the game they would work ok but after a few minutes ABBA stopped applying morphs.

 

I reverted to skse 2.0.17 and rm 0.4.12 and that has fixed the issue. I'm not sure if it's an issue with the new skse, racemenu or both but I'll be sticking with these versions for now.

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On 8/10/2020 at 9:53 PM, XenoDrake said:

Just curious. What are your recommendations for updating ABBA mid-playthrough when using SLIF? Is it safe? What would be the recommended procedures?

As a general rule of thumb, I'd disable the mod in the MCM and wait for the notification that it's been done, then make a new save.

 

The next step depends on how old the version you are updating from is.

 

1/ If it's more recent than 5.2.2 then you can just update the mod at this point, load the save you just made and re-enable ABBA in the MCM.

 

2/ If it's an older version you should uninstall/disable the old version in your mod manager and then load the game, wait a few minutes, then make a new save. Then close the game and clean your new save with Falrims Tools to remove the unattached instances & undefined elements. At this point load the game and check that ABBA has been removed from the SLIF settings and make a new save. Then you can install the new version of ABBA.

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6 hours ago, Yinkle said:

As a general rule of thumb, I'd disable the mod in the MCM and wait for the notification that it's been done, then make a new save.

 

The next step depends on how old the version you are updating from is.

 

1/ If it's more recent than 5.2.2 then you can just update the mod at this point, load the save you just made and re-enable ABBA in the MCM.

 

2/ If it's an older version you should uninstall/disable the old version in your mod manager and then load the game, wait a few minutes, then make a new save. Then close the game and clean your new save with Falrims Tools to remove the unattached instances & undefined elements. At this point load the game and check that ABBA has been removed from the SLIF settings and make a new save. Then you can install the new version of ABBA.

It is a more recent version. Thank you. I'm a little skeptical of updating body modification and body mods.

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Just a question abou the ABBA special (lewd) clothing - does it add magnitude to the normal ABBA settings? My bodyslide has my women with about "B" cup breasts.The ABBA slider for breasts are only about +20 on size alone. I have noticed that some of the women with ABBA special lewd clothes get HUGE enhancement (not quite watermelon, but mega-porn star big), along with the red butt and nipples.

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Just updated, ran FNIS, and got this warning:
 

>>Warning: \character\behaviors\FNIS_ABBA_Behavior.hkx not Skyrim SE compatible<<

 

Ran cathedral against the mod and all was well.

 

edit: Also getting a nioverride check warning. Looking at the scripts, it looks like you uploaded the LE version to the SE download page.

 

edit 2: never mind... I'm stupid. I track both versions and grabbed the wrong one by mistake.

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So now I do have an actual question/problem. In the extra sliders, there's an option to set the maximum either positive or negative. I have a couple of sliders set to negative for maximum values, but when I look in SLIF, I can see that those values are positive. So should I be able to choose a negative value for an extra slider on the maximum side?

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22 minutes ago, foreveraloneguy said:

So now I do have an actual question/problem. In the extra sliders, there's an option to set the maximum either positive or negative. I have a couple of sliders set to negative for maximum values, but when I look in SLIF, I can see that those values are positive. So should I be able to choose a negative value for an extra slider on the maximum side?

Hiya,

 

yes I intentionally made it so the max/min values could both be positive or negative for the extra sliders. I'm not sure how SLIF will interpret it though. I don't use slif in my setup just now so I can't really check. Alll I can suggest is to play around with the settings and maybe look for something in SLIF that could be swapping negative values to positive?

 

If you are using the NPC rng option and are looking at an npc's morphs in slif, remember that these values will be variants based on the rng settings.

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13 hours ago, Caithness said:

Updated to 5.35, cleaned save with Fallrim (no errors noted) and ran FNIS - entered Whiterun and was freezing up requiring Ctrl-Alt-Del to get out. Repeated about 5 times over three characters tried. Reloaded 5.34 and ok again. 

The only changes in ABBA 5.3.5 were to do with sexlab event handling and nothing that could cause freezing up that wasn't already going to happen. If updating from 5.3.4, since it's just a few small changes, you can safely update without unistalling and cleaning your save.

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35 minutes ago, Yinkle said:

The only changes in ABBA 5.3.5 were to do with sexlab event handling and nothing that could cause freezing up that wasn't already going to happen. If updating from 5.3.4, since it's just a few small changes, you can safely update without unistalling and cleaning your save.

All of the papyrus logs just ended on a sexlab (SLAR) reference line - no "Freezing"/"Thawing"  lines as it sometimes does. Just going back to a save that froze three times within 2 minutes, but instead with 5.3.4 I managed 8.47am - 2.19pm without incident.

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3 hours ago, Yinkle said:

Hiya,

 

yes I intentionally made it so the max/min values could both be positive or negative for the extra sliders. I'm not sure how SLIF will interpret it though. I don't use slif in my setup just now so I can't really check. Alll I can suggest is to play around with the settings and maybe look for something in SLIF that could be swapping negative values to positive?

 

If you are using the NPC rng option and are looking at an npc's morphs in slif, remember that these values will be variants based on the rng settings.

After a bit of playing around, including disabling ABBA and unregistering all characters for the mod in SLIF, this is what I see; the PC shows the correct values for the sliders configured using negative values. For NPCs though, the values are positive for the same sliders. I don't know if the issue in in SLIF or ABBA, but I don't understand why SLIF would process PC morphs differently than NPC morphs. Or why ABBA would for that matter.

edit: Yup, the RNG settings were causing it. So it's a weird thing where if you have a slider configured to use a negative value for its maximum, RNG will still apply a positive value.

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1 hour ago, foreveraloneguy said:

edit: Yup, the RNG settings were causing it. So it's a weird thing where if you have a slider configured to use a negative value for its maximum, RNG will still apply a positive value.

Sent you a new version to test with the npc rng thing re-worked.

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I'm having an issue with vagina collisions with the ABBA body and outfits, in that there's no collisions at all for schlongs. I've been able to get some amount of collision in masturbation animations, but I've tried just about everything for schlongs with no luck.

I have tried doing full SMP, SMP/CBP hybrid, with 3BBB, WITHOUT 3BBB. I have the SOS SMP plugin installed, but this doesn't make any difference to the ABBA outfits or body.

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First of all amazing job on the mod. I have a small question in regard to the slider profile files. Is there any specific order the sliders we want morphed have to be in? If not, is it possible to add any sliders that show up in outfit studio into it? That'd be amazing if so. Is it also possible to mix both CBBE and TBD sliders into the same json file for those of us running mods like unique player? Thank you for your time and once again great job.

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1 hour ago, yenomad209 said:

First of all amazing job on the mod. I have a small question in regard to the slider profile files. Is there any specific order the sliders we want morphed have to be in? If not, is it possible to add any sliders that show up in outfit studio into it? That'd be amazing if so. Is it also possible to mix both CBBE and TBD sliders into the same json file for those of us running mods like unique player? Thank you for your time and once again great job.

Hiya,

 

They are in a specific order in terms of where they show up in the MCM menu and some are used for specific things like armor factor. The best thing is to have a look at the examples and study where each slider is placed in the mcm and work from there. I might include help in the read me file regarding this in the next update.

In answer to your other question, in short yes. Any slider that you see in outfit studio can be used in abba. Obviously running 2 types of body will limit things for each one but that is possible. Having said that there is normally some cross-over where sliders are used by both.

 

Edit: I've now included a Slider usage reference in a spoiler in the OP.

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17 hours ago, jharise said:

I'm having an issue with vagina collisions with the ABBA body and outfits, in that there's no collisions at all for schlongs. I've been able to get some amount of collision in masturbation animations, but I've tried just about everything for schlongs with no luck.

I have tried doing full SMP, SMP/CBP hybrid, with 3BBB, WITHOUT 3BBB. I have the SOS SMP plugin installed, but this doesn't make any difference to the ABBA outfits or body.

If you have working collision during masturbation (female I assume) then your issue will likely be compatibility with the schlong mesh/xml files. I have schlong/vag collision working fine with abba body here (using HDT SMP only, no CBP/C and no 3BBB). I did tweak the SOS meshes and smp xml files a bit, but it was a while back and I can't remember what I did :P

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2 hours ago, Yinkle said:

Hiya,

 

They are in a specific order in terms of where they show up in the MCM menu and some are used for specific things like armor factor. The best thing is to have a look at the examples and study where each slider is placed in the mcm and work from there. I might include help in the read me file regarding this in the next update.

In answer to your other question, in short yes. Any slider that you see in outfit studio can be used in abba. Obviously running 2 types of body will limit things for each one but that is possible. Having said that there is normally some cross-over where sliders are used by both.

 

Edit: I've now included a Slider usage reference in a spoiler in the OP.

Awesome, thank you for the response and great job on the slider references, they definitely help out!

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10 minutes ago, yenomad209 said:

Awesome, thank you for the response and great job on the slider references, they definitely help out!

No probs, I should have provided a guide like this a while back so thanks for flagging that up.

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45 minutes ago, yenomad209 said:

Alright well I think I made a compromise that I'm happy with in between CBBE and TBD CBPC sliders and everything seems to be working. Thought I'd share it if anyone else was interested in something like this. Also to note I kept the armor factors as they were just in case as to not bonk anything out of order.SliderProfile3.json

Thanks, I've added a link to this in the OP. If anyone else has a profile they've made for other bodies or combos please share and I'll link to them in the OP.

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Actor IaRef = Target.CrosshairTarget is None, which causes these errors to occur.

(Papyrus debug logging turned is off in my ini, which is why the line numbers aren't shown.)

Error: Cannot call GetWornForm() on a None object, aborting function call
stack:
	[ABBA_MainScript (FE040865)].abba_mainscript.CheckSlots() - "ABBA_MainScript.psc" Line ?
	[ABBA_MainScript (FE040865)].abba_mainscript.IncreaseArousal() - "ABBA_MainScript.psc" Line ?
	[ABBA_MainScript (FE040865)].abba_mainscript.OnKeyDown() - "ABBA_MainScript.psc" Line ?
Error: Cannot call GetFactionRank() on a None object, aborting function call
stack:
	[ABBA_MainScript (FE040865)].abba_mainscript.IncreaseArousal() - "ABBA_MainScript.psc" Line ?
	[ABBA_MainScript (FE040865)].abba_mainscript.OnKeyDown() - "ABBA_MainScript.psc" Line ?
Error: Cannot call Is3DLoaded() on a None object, aborting function call
stack:
	[ABBA_MainScript (FE040865)].abba_mainscript.OozeEffect() - "ABBA_MainScript.psc" Line ?
	[ABBA_MainScript (FE040865)].abba_mainscript.IncreaseArousal() - "ABBA_MainScript.psc" Line ?
	[ABBA_MainScript (FE040865)].abba_mainscript.OnKeyDown() - "ABBA_MainScript.psc" Line ?

The else statement on line 436 of IncreaseArousal() and line 481 of DecreaseArousal() is meant to handle this if there is no crosshair target.

But, when bImmediateMorph is enabled IaRef is still used, even though PlayerRef should be used instead.

ABBA_MainScript.psc IncreaseArousal() Lines 447-455

Spoiler

 


		if bImmediateMorph		
			Bool LewdButt = StorageUtil.FormListHas(self, BUZZED, IaRef)
			Bool CuirassWorn = CheckSlots(IaRef)			
			Float fArousal = IaRef.GetFactionRank(ArousalFaction) as float /100	
			Float fCurrent = GetBoobSize(IaRef)
			OozeEffect(IaRef, fArousal)
			SendMorphUpdate(fArousal, IaRef, fCurrent, false, LewdButt, CuirassWorn, false)
			StorageUtil.SetFloatValue(IaRef, BOOBSIZE, fArousal)
		EndIf

 

 

 

 

ABBA_MainScript.psc DecreaseArousal() Lines 489-497

Spoiler

		if bImmediateMorph		
			Bool LewdButt = StorageUtil.FormListHas(self, BUZZED, IaRef)
			Bool CuirassWorn = CheckSlots(IaRef)			
			Float fArousal = IaRef.GetFactionRank(ArousalFaction) as float /100	
			Float fCurrent = GetBoobSize(IaRef)
			OozeEffect(IaRef, fArousal)
			SendMorphUpdate(fArousal, IaRef, fCurrent, false, LewdButt, CuirassWorn, false)
			StorageUtil.SetFloatValue(IaRef, BOOBSIZE, fArousal)
		EndIf

 

 

IaRef in these lines need to be changed to PlayerRef, as IaRef will be None when there is no crosshair target.

Otherwise, Immediate Morphs will not work on the player when the raise arousal keybind is pressed.

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