Zaflis Posted July 14, 2020 Posted July 14, 2020 Lol, which one do i need? (Oh i see changelog, top one). Would still be better to have real names. Edit: No the 2.0 is actually bottom one.
RedDotGecko Posted July 14, 2020 Posted July 14, 2020 i would absolutely love it, if this mod would make you get that items through a quest, maybe get locked in or smth
HyperonicX Posted July 14, 2020 Author Posted July 14, 2020 3 hours ago, slvsaris said: You say the top one (the one with no text) is the new version, but the top one is the old pony version, at least for me. The second one, the entry with the text, is the correct version. Thanks for pointing it out! 2 hours ago, Zaflis said: Lol, which one do i need? (Oh i see changelog, top one). Would still be better to have real names. Edit: No the 2.0 is actually bottom one. I wish I could put names on it, but unfortunately linking to an external site won't let me. 35 minutes ago, RedDotGecko said: i would absolutely love it, if this mod would make you get that items through a quest, maybe get locked in or smth I'd love to be able to make a quest or something, but I have never made such a thing, and I'm a bit intimidated in trying. There's just so much you need to do to make a working quest! 1
naaitsab Posted July 14, 2020 Posted July 14, 2020 14 minutes ago, HyperonicX said: I'd love to be able to make a quest or something, but I have never made such a thing, and I'm a bit intimidated in trying. There's just so much you need to do to make a working quest! It depends on what you have in mind for a quest. On the CK wiki there is a simple fetch item X quest. Something like that can be made easily in an hour or so. As soon as you are using scenes the complexity and above all testing time increases quite a lot. You should start with ideas and start small. And don't be afraid to ask for tips and idea's. That's the community part of LL 1
HyperonicX Posted July 14, 2020 Author Posted July 14, 2020 2 hours ago, naaitsab said: It depends on what you have in mind for a quest. On the CK wiki there is a simple fetch item X quest. Something like that can be made easily in an hour or so. As soon as you are using scenes the complexity and above all testing time increases quite a lot. You should start with ideas and start small. And don't be afraid to ask for tips and idea's. That's the community part of LL I appreciate that. I might consider doing something like that in a private mod of mine first, then implement it here when I have more confidence!
naaitsab Posted July 15, 2020 Posted July 15, 2020 8 hours ago, HyperonicX said: I appreciate that. I might consider doing something like that in a private mod of mine first, then implement it here when I have more confidence! That will be best I think. I also made numerous (half finished) personal mods to learn building, scripting and questing before posting anything online. I can highly recommend the video tutorial series of DarkFox127 on Youtube.
HyperonicX Posted July 15, 2020 Author Posted July 15, 2020 6 hours ago, naaitsab said: That will be best I think. I also made numerous (half finished) personal mods to learn building, scripting and questing before posting anything online. I can highly recommend the video tutorial series of DarkFox127 on Youtube. I'll keep that in mind. Thanks.
RedDotGecko Posted July 15, 2020 Posted July 15, 2020 7 hours ago, HyperonicX said: I'll keep that in mind. Thanks. i'm already hyped gl
HyperonicX Posted July 16, 2020 Author Posted July 16, 2020 4 hours ago, RedDotGecko said: i'm already hyped gl Better keep your expectations on simmer, cause it may be a LONG time before anything like that happens!
RedDotGecko Posted July 16, 2020 Posted July 16, 2020 14 hours ago, HyperonicX said: Better keep your expectations on simmer, cause it may be a LONG time before anything like that happens! well i have already searched whole loverslab for mods i like so i kinda have time
RedDotGecko Posted July 17, 2020 Posted July 17, 2020 are u able to add all the "outfits" at one, or do u have to add them 1 by 1?
HyperonicX Posted July 18, 2020 Author Posted July 18, 2020 4 hours ago, RedDotGecko said: are u able to add all the "outfits" at one, or do u have to add them 1 by 1? If you use Additemmenu you can do both, if that's what you're asking. Otherwise, I'm gonna have to ask for more details in what you're asking.
RedDotGecko Posted July 18, 2020 Posted July 18, 2020 16 hours ago, HyperonicX said: If you use Additemmenu you can do both, if that's what you're asking. Otherwise, I'm gonna have to ask for more details in what you're asking. well i use console, and in the old mod u could add a crate with all the outits in it with command if i remember wright, does that exist here too?
HyperonicX Posted July 19, 2020 Author Posted July 19, 2020 5 hours ago, RedDotGecko said: well i use console, and in the old mod u could add a crate with all the outits in it with command if i remember wright, does that exist here too? It isn't a bad idea. I'll consider adding it in the next update.
Apocolototh Posted July 20, 2020 Posted July 20, 2020 Hmm, for some reason, some of them are invisible on the character(but show up in menu). d.va is invis while symmetra shows up. Any other people who had that problem, or an idea for a fix? I tried an old version ( 1.3.b ) i have. dva works there.
HyperonicX Posted July 20, 2020 Author Posted July 20, 2020 1 hour ago, Apocolototh said: Hmm, for some reason, some of them are invisible on the character(but show up in menu). d.va is invis while symmetra shows up. Any other people who had that problem, or an idea for a fix? I tried an old version ( 1.3.b ) i have. dva works there. That's odd. I suggest replacing the meshes with that old version and see what happens. I'll look into it on my end and see what's up.
DragonFly23 Posted July 21, 2020 Posted July 21, 2020 Since I use ModOrganizer as my mod menu, I overwritten the old version with the new version to fix that problem
HyperonicX Posted July 21, 2020 Author Posted July 21, 2020 1 hour ago, DragonFly23 said: Since I use ModOrganizer as my mod menu, I overwritten the old version with the new version to fix that problem Ok. I don't use MO, so I was thinking you'd be doing it manually. But make sure you don't overwrite the .esp file, otherwise you're back to the old version.\ If you have, then manually replace the .esp file with the newer version.
DragonFly23 Posted July 21, 2020 Posted July 21, 2020 ModOrganizer will overwrite the esp if they're the same name.
HyperonicX Posted July 21, 2020 Author Posted July 21, 2020 6 hours ago, DragonFly23 said: ModOrganizer will overwrite the esp if they're the same name. That can be problematic if you're overwriting a newer mod with an older mod. Sometimes it's best to manually do that sort of stuff.
Zaflis Posted July 21, 2020 Posted July 21, 2020 I can confirm the D.Va full suit is invisible. (and i didn't test them all) Also normally you'll want to tick off old versions of mods so they won't even try to overwrite. I don't have the old one installed even, still MO would handle overwriting so well it's not worth worrying about. You can just re-arrange mods in the install list to determine their overwrite order. Edit: It seems about half of all items are invisible in menus and worn. And while EDI suit worked, the Devious Body Alteration removed it (because of altered feet). Might be missing zad_DeviousBoots or something like that keyword if it's a suit that covers all slots.
HyperonicX Posted July 21, 2020 Author Posted July 21, 2020 6 hours ago, Zaflis said: I can confirm the D.Va full suit is invisible. (and i didn't test them all) Also normally you'll want to tick off old versions of mods so they won't even try to overwrite. I don't have the old one installed even, still MO would handle overwriting so well it's not worth worrying about. You can just re-arrange mods in the install list to determine their overwrite order. Edit: It seems about half of all items are invisible in menus and worn. And while EDI suit worked, the Devious Body Alteration removed it (because of altered feet). Might be missing zad_DeviousBoots or something like that keyword if it's a suit that covers all slots. I'll look into this ASAP.
donttouchmethere Posted July 25, 2020 Posted July 25, 2020 Oh! I'm late to the invisible Party ? Tali'Zorah's boots are invisible.
HyperonicX Posted July 25, 2020 Author Posted July 25, 2020 On 7/22/2020 at 12:44 AM, Zaflis said: I can confirm the D.Va full suit is invisible. (and i didn't test them all) Also normally you'll want to tick off old versions of mods so they won't even try to overwrite. I don't have the old one installed even, still MO would handle overwriting so well it's not worth worrying about. You can just re-arrange mods in the install list to determine their overwrite order. Edit: It seems about half of all items are invisible in menus and worn. And while EDI suit worked, the Devious Body Alteration removed it (because of altered feet). Might be missing zad_DeviousBoots or something like that keyword if it's a suit that covers all slots. They all work fine for me. Something must be wrong on your end. As for the EDI suit, it is definitely missing the zad_DeviousBoots keyword. I may have to add them (and the other missing keywords) in the next update. 3 hours ago, donttouchmethere said: Oh! I'm late to the invisible Party ? Tali'Zorah's boots are invisible. I've seen no problems on my end. Meshes work out, and no problems with the .esp file.
donttouchmethere Posted July 25, 2020 Posted July 25, 2020 5 hours ago, HyperonicX said: I've seen no problems on my end. Meshes work out, and no problems with the .esp file. Thanks for checking! Tali'Zorah's boots: Still stays invisible on my end, maybe odd conflict. ?♂️ What I checked: > can't see any conflicts in TEV5edit (esp doesn't even show up after applying filter for conflicts) > zip folders look okay, all folders and files at the right spot > I don't know enough about textures to say anything about that > no connections to bashed patch > Using DT3 if that could have any effect. ?
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