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Posted
51 minutes ago, LenAnderson said:

I've had this before as well. The animation packs and all the different patches have to be installed and loaded in exactly the right order to avoid ending up with weirdness. I did find a thread somewhere on this board that had it all listed neatly in a way that worked for me with the latest version of everything earlier this year. I'll see if I can find it again.

This is the load order I'm using, I saw this list on another post. After them, I also have BP70 (version 2.3), Mutated Lust, Indarello's Patch 5.1, the 2 "Release CreaturePack" (both for vanilla and DLC creatures) Sexual Assaultron (I also have issues with them, they were penisless the last time I saw one)

image.png

Posted
42 minutes ago, Verasmile2 said:

This is the load order I'm using, I saw this list on another post. After them, I also have BP70 (version 2.3), Mutated Lust, Indarello's Patch 5.1, the 2 "Release CreaturePack" (both for vanilla and DLC creatures) Sexual Assaultron (I also have issues with them, they were penisless the last time I saw one)

You have old animations and patches installed.They need to be updated.

Posted
4 minutes ago, Fiona159 said:

You have old animations and patches installed.They need to be updated.

Can you list the newest then? I have all the newest versions of each one

Posted
56 minutes ago, Verasmile2 said:

This is the load order I'm using, I saw this list on another post. After them, I also have BP70 (version 2.3), Mutated Lust, Indarello's Patch 5.1, the 2 "Release CreaturePack" (both for vanilla and DLC creatures) Sexual Assaultron (I also have issues with them, they were penisless the last time I saw one)

image.png

Replied to you in the AAF installation thread since this doesn't concern Violate.

 

Posted
26 minutes ago, Joseph Joestar said:

I have raider pet and abductions installed however when updating violate it doesn't detect them when listing mods at the top left of the screen, only things such as handcuffs and harrassment, is this normal or should those two mods show up as detected if it was working properly?

It's normal.  Those two mods don't actually get loaded until violate is ready to call them so they don't get listed when the mod updates.  I realize that's confusing.

Posted
I have a small problem, I have everything installed on the mod, the f4se, and so on, but when I give the option of sex when an enemy surrenders, there is no animation after the phrase that the character says, and just the same, Nothing happens

 
image.png.6c8e0bef75d20e631756b111fc4f8317.png
 
 
 
 
Posted

@fonsi this means AAF could not start the animation.  Do you have animations installed that will work with the player and the enemy NPC?

 

You can hit the Home key to bring up the AAF menu, then hit the Del key to bring up the AAF Admin console and see what errors AAF logged.

Posted

My luck seems to be completely dead. Other that I can't save anymore, now the animations are endless. I've setted 40 seconds, but they never ends. I got violated from a mongrel for more that 5 minutes now

 

That's the load order I'm using now, with all the animations together

image.png

Posted
23 minutes ago, Verasmile2 said:

My luck seems to be completely dead. Other that I can't save anymore, now the animations are endless. I've setted 40 seconds, but they never ends. I got violated from a mongrel for more that 5 minutes now

Animations that won't end is caused by XML patches that are out of date or installed in the wrong order.

 

Two things I notice right away in your load order:

  • You have AAF Patches for Crazy and Leito installed.  You should not install that if you have The One Patch installed.
  • The One Patch to Rule Them All is obsolete.  You want The One Patch to Bang Them All, from here on LL.  It is a requirement for Indarello's Patch for Animations which you have installed.
Posted
1 hour ago, EgoBallistic said:

Animations that won't end is caused by XML patches that are out of date or installed in the wrong order.

 

Two things I notice right away in your load order:

  • You have AAF Patches for Crazy and Leito installed.  You should not install that if you have The One Patch installed.
  • The One Patch to Rule Them All is obsolete.  You want The One Patch to Bang Them All, from here on LL.  It is a requirement for Indarello's Patch for Animations which you have installed.

I was sure to have that one, but I downloaded most of the mods months ago...

Anyway, as long as I don't solve the saving issue, it won't do much difference

I'll try with this load order and see if the animations works and ends now

Weird thing is, this bug came out just recently...

 

 

My internet connection stopped while trying to make the latest save work, and I could actually save. I still don't know who and why.

However, now the mutants stands on theyr feet after I kill them and I can't loot them.

image.png

Posted

New version 1.30 uploaded

  • Added new MCM configuration page allowing selection of aggressor races, allowing individual races and groups of similar races to be enabled/disabled
  • Added new MCM option to specify gender of enemies who can surrender
  • Removed "Use tags", "Use facial expressions", and "Use AAF AI packages" MCM options. Tags, expressions, and packages will always used.
  • If using Rogg's DD Items Manager, Devious Devices will now have matching colors
  • Aggressors in violation scenes will now ignore passive damage inflicted by the player, such as radiation damage if the player has a Radioactive Cloak effect
  • Fixed enemy not moving for several seconds before running away when selecting "You can go" in enemy surrender
  • Fixed getting stuck in Pip-Boy if it is open when violation starts
  • Fixed rare bug where a random NPC would start using silent dialogue when the mod was updated

This is a pretty substantial update.  The MCM menus are different now; the former Animation Options is now part of Global Options and a bunch of things were moved around.  Behind the scenes, the new aggressor race options required a lot of new scripting, but the end result is that it operates a lot more efficiently when selecting aggressors.  This was also an interesting week for obscure bug reports, so I addressed all of those.

 

As always, the mod will self-update when you install the new version, no need for a clean save.

Posted
7 hours ago, EgoBallistic said:

Aggressors in violation scenes will now ignore passive damage inflicted by the player, such as radiation damage if the player has a Radioactive Cloak effect

I was hoping this could explain the "AAF on scene init status 4; Violation scene aborted" conditions I've started hitting recently a few seconds into any nonhuman abduction animations, but I'm still running into it after upgrading to 1.30 so my problem must lie elsewhere. I'll see if a papyrus log yields any insights the next chance I get.

Posted
2 hours ago, vaultbait said:

I was hoping this could explain the "AAF on scene init status 4; Violation scene aborted" conditions I've started hitting recently a few seconds into any nonhuman abduction animations, but I'm still running into it after upgrading to 1.30 so my problem must lie elsewhere. I'll see if a papyrus log yields any insights the next chance I get.

AAF OnSceneInit status [X] means AAF returned an error code in its scene init event instead of starting the animation.  Error 4 means "no positions found for that combination of actors and tags".  If you open up the AAF Admin Console after this happens, you'll see a more detailed version of the same message.

 

So it sounds like you are missing some animation packs or Themes.  Violate aborts the whole scene when AAF returns an error, so it won't get into a state where it keeps trying and failing to start animations. 

 

The "ignore passive damage inflicted by the player" thing is unrelated.  I added that to address the issue @Vulgaris Magistralis reported, where the player was damaging the aggressors during the violation scene, causing them to go hostile.  It never occurred to me that the player could have a constant damage effect on them, since in vanilla that is only available to certain types of creatures like Glowing Ones.

Posted

At 1.30, automatic updating does not work. Violence doesn't work either. Only manual updating helps.

After a manual update, the mod works fine.

Posted
5 hours ago, torn said:

At 1.30, automatic updating does not work. Violence doesn't work either. Only manual updating helps.

After a manual update, the mod works fine.

I assure you the mod self-updates just fine if it is properly installed.

 

If it did not update for you, it is possible the FPV_MainQuest.pex file was not updated on disk.  That file handles the automatic updating and it is where the mod's version number is stored.  This would explain why the mod didn't update on its own but worked when you did a manual update.

Posted

I installed all the new scripts, like everything else.
Found a couple more bugs. If someone interrupted the scene, then the actors don’t put on clothes except the player.
It is not always possible to switch animations manually.
In previous versions, I did not notice such bugs.

Posted
5 minutes ago, torn said:

I installed all the new scripts, like everything else.

Can you turn on debug logging and post your papyrus log?  I am curious to see what version Violate thinks it is.

 

6 minutes ago, torn said:

Found a couple more bugs. If someone interrupted the scene, then the actors don’t put on clothes except the player.
It is not always possible to switch animations manually.

Undressing/redressing after animations is handled by AAF, not Violate.  Same with switching animations.

Posted

I’ll clarify that the update is in progress (update message appears), but the mod does not work after that, there is no violence.

Papyrus.0.log.7z

 

The character is just being killed. The game reloads the save and the same thing happens.

Posted
23 minutes ago, torn said:

The character is just being killed. The game reloads the save and the same thing happens.

The log doesn't show anything wrong.  The mod detected the proper versions (1.26 in save, 1.30 in script) and updated everything.

 

The last entry showed that Violate triggered, but the game reloaded 2 seconds later - I guess because you were dead.

[02/26/2020 - 02:37:50PM] AFV report: potential combat targets [8] actual [3] rapists [3] companions [0]

 

It looks like the enemy is doing enough damage to take your health from above the surrender value to zero in one shot.

 

Have you checked your MCM settings?  Did you try manually surrendering?

 

The one thing I did notice is that you are running AAF version 50 beta.  That is crazy old and not really supported by Violate any more.  The oldest version that supports all the features Violate requires is 73 beta.  That should have nothing to do with your character not surrendering, but it would explain some of the weird AAF behavior you are seeing.

Posted

Tried on dogs and super mutants. Health is falling gradually, but there is no violence. Manual surrender also does not work. Everything is configured correctly in the menu.
After updating manually, the mod starts working normally.

Version 1.26 works great with the AAF 50. All functions work without problems. The update also works without problems. Violence also works fine with all races.

Posted
16 hours ago, EgoBallistic said:

New version 1.30 uploaded

  • Added new MCM configuration page allowing selection of aggressor races, allowing individual races and groups of similar races to be enabled/disabled
  • Added new MCM option to specify gender of enemies who can surrender
  • Removed "Use tags", "Use facial expressions", and "Use AAF AI packages" MCM options. Tags, expressions, and packages will always used.
  • If using Rogg's DD Items Manager, Devious Devices will now have matching colors
  • Aggressors in violation scenes will now ignore passive damage inflicted by the player, such as radiation damage if the player has a Radioactive Cloak effect
  • Fixed enemy not moving for several seconds before running away when selecting "You can go" in enemy surrender
  • Fixed getting stuck in Pip-Boy if it is open when violation starts
  • Fixed rare bug where a random NPC would start using silent dialogue when the mod was updated

This is a pretty substantial update.  The MCM menus are different now; the former Animation Options is now part of Global Options and a bunch of things were moved around.  Behind the scenes, the new aggressor race options required a lot of new scripting, but the end result is that it operates a lot more efficiently when selecting aggressors.  This was also an interesting week for obscure bug reports, so I addressed all of those.

 

As always, the mod will self-update when you install the new version, no need for a clean save.

My last one was 1.26......Did I miss a few?

 

:exclamation:

Posted
28 minutes ago, VonHelton said:

My last one was 1.26......Did I miss a few?

No, 1.26 was the latest public version before this one.  In any event, you can update to this one from any previous version.

Posted

The only oddity I have is Violate wont hand off to Raider Pet if Real Handcuffs are equipped. BUT.. I think this is due to Hardship detecting the cuffs and activating. Which isn't a big deal.

But like torn I run an old AAF version v81, because for me, the newer ones cause issues. And at the moment, all the animations work great. I've not yet got in the mood to totally revamp my install. LOL

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