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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted
6 hours ago, CliftonJD said:

ahh the screenshot is very old pahe:

 

explains the slave limit difference better. with mo the solution would be to disable that older version of pahe from the left side panel of mods. im guessing with vortex you just need to reinstall the current version of pahe from here to overwrite the older pahe

 

just remembered the older version listed there also contains the loose scripts, you'll need to uninstall that before installing the current version

Works now on a new character! if only i can change it on my current character.

Posted
1 hour ago, roldoi1911 said:

Works now on a new character! if only i can change it on my current character.

you'd have to completely uninstall, clean the save, reinstall. old method was to add the "lets tie you up" mod, then use it to tie all the slaves, then uninstall the mod completely, then clean the save, then reinstall. but i think on the current sse youd get errors about a corrupt save if you tried

Posted
1 hour ago, CliftonJD said:

you'd have to completely uninstall, clean the save, reinstall. old method was to add the "lets tie you up" mod, then use it to tie all the slaves, then uninstall the mod completely, then clean the save, then reinstall. but i think on the current sse youd get errors about a corrupt save if you tried

Tried that, but the quest doesn’t change, still on 50. Restarted on mcm, never stopped in 10 minutes of waiting. tried full reinstallation, same. Its not that big of a dal anyway. I could use this character to trouble shoot other mods.

Posted
14 hours ago, roldoi1911 said:

Tried that, but the quest doesn’t change, still on 50. Restarted on mcm, never stopped in 10 minutes of waiting. tried full reinstallation, same. Its not that big of a dal anyway. I could use this character to trouble shoot other mods.

Are you using Vortex? This kind of behaviour is linked to left over from previous installation. MO2 is much cleaner if you need to update often.

Posted
53 minutes ago, TrollAutokill said:

Are you using Vortex? This kind of behaviour is linked to left over from previous installation. MO2 is much cleaner if you need to update often.

that would fit if he was still having issues with a new save, but as he said in the previous statement he only has trouble with the old save started on the old mod. its known the slave limit is burned into the save, but in the past it was possible to clean it from the save

Posted (edited)
7 minutes ago, CliftonJD said:

that would fit if he was still having issues with a new save, but as he said in the previous statement he only has trouble with the old save started on the old mod. its known the slave limit is burned into the save, but in the past it was possible to clean it from the save

I meant, often vortex doesn't properly uninstall mods. I don't know what's happening but it does happen, especially if you have dependencies.

Edited by TrollAutokill
Posted (edited)
On 4/15/2026 at 8:36 AM, TrollAutokill said:

Are you using Vortex? This kind of behaviour is linked to left over from previous installation. MO2 is much cleaner if you need to update often.

yes, but i managed to fanangle  my way to working on a new save, but ill look into converting to MO.

Edited by roldoi1911
  • 3 weeks later...
Posted

Has anyone gotten paradise to work with obody? every time I try to tie up slaves or do anything with them clothing-wise, they revert back to the zeroed sliders preset (which obody requires you to use for the mod to work properly)

Posted
On 5/5/2026 at 10:51 AM, socramdlc said:

Has anyone gotten paradise to work with obody? every time I try to tie up slaves or do anything with them clothing-wise, they revert back to the zeroed sliders preset (which obody requires you to use for the mod to work properly)

it seems obody uses an additional nude body with its own name like a piece of armor. general skyrim equipment functions expect the nude body to be predetermined as unnamed and unchangeable...not quite sure how to work around this yet, have you tried setting it in the sexlab no strip options

On 5/6/2026 at 8:01 AM, DeusAngels said:

Is this mod compatible with Ostim Standalone?

it is compatible in the sense that no harm will come from using the 2 mods together, but the animations are specific to sexlab 

  • 2 weeks later...
Posted

Is it possible to find out which mod PAH is incompatible with without disabling other mods?
Slaves stop working after loading the game. They don't follow orders, and the MCM shows 0/128 (but the slave is listed).

Posted
56 minutes ago, Exsairen said:

Is it possible to find out which mod PAH is incompatible with without disabling other mods?
Slaves stop working after loading the game. They don't follow orders, and the MCM shows 0/128 (but the slave is listed).

that sounds like the classic pah not registered at the beginning of your save.

check older posts: this is widely documented but basically you need to start a new game, and register it a certain way, forgot how but it's not too long.

Posted
1 hour ago, Exsairen said:

Is it possible to find out which mod PAH is incompatible with without disabling other mods?
Slaves stop working after loading the game. They don't follow orders, and the MCM shows 0/128 (but the slave is listed).

Make sure you wait 5 minutes, save, reload after installing PAH. If you go capture slaves straight away it won't work.

Posted
8 hours ago, Exsairen said:

Is it possible to find out which mod PAH is incompatible with without disabling other mods?
Slaves stop working after loading the game. They don't follow orders, and the MCM shows 0/128 (but the slave is listed).

sounds like you might be using home sweet home 1.33b from its download page. that version was made for an older version of dom and will cause saves to lose their slaves if existing during pahe start.

 

upgrade to hsh 1.33d from the pahe download page or get a newer version from the hsh support thread and either reboot the mod to continue progress with new slaves or start a clean save. old slave data on the current save is lost

Posted
8 hours ago, CliftonJD said:

upgrade to hsh 1.33d

Yes, I already found the problem with HSH. But I didn't know about version 1.33d. Thanks.

Posted

Hi I have a problem with PAHE and the mcm menu. The problem is I cant get it to work fully the mcm menu only loads the debug restart button and nothing else and If I try to restart it via the bootup spell or the mcm it gives the message that it has been restarted but nothing changes with the mcm and it only half works in the game because I can get the dialogue to make npcs slaves and they kind of do but when I try to do something besides the sex things such as tying them up the dialog shows up but nothing happens after no animation and if I talk to them again the tie up dialog is still there so I essentially can make slaves and have sex with them but I cant stop them from running and cant get the mcm to work at all. I have tried reinstalling as well as a clean save 2 of them actually and I tried the last resort the page had which was save while installed uninstall it go make another save then install it again but nothing happened when I did that the game just showed the mcm menu again with the 1 button and it still only half works in the game. I don't know what to do please help

Posted
4 hours ago, thor192 said:

Hi I have a problem with PAHE and the mcm menu. The problem is I cant get it to work fully the mcm menu only loads the debug restart button and nothing else and If I try to restart it via the bootup spell or the mcm it gives the message that it has been restarted but nothing changes with the mcm and it only half works in the game because I can get the dialogue to make npcs slaves and they kind of do but when I try to do something besides the sex things such as tying them up the dialog shows up but nothing happens after no animation and if I talk to them again the tie up dialog is still there so I essentially can make slaves and have sex with them but I cant stop them from running and cant get the mcm to work at all. I have tried reinstalling as well as a clean save 2 of them actually and I tried the last resort the page had which was save while installed uninstall it go make another save then install it again but nothing happened when I did that the game just showed the mcm menu again with the 1 button and it still only half works in the game. I don't know what to do please help

the mod should load on start, unless youre in the vanilla game start, then it loads after a certain stage of the questline so it doesnt mess with cart physics. that aside tho it should also start from the mcm. if for some reason it wont start at all, then something is stuck in the papyrus engine.

 

ill need to see your papyrus logs to help debug that, tho your load order might help some to cross reference with the log

Posted

I tried across at least 4 characters all had the same result and I have not used the regular start for ages and I use skyrim unbound as for the list and log give me a sec as I have not done this before and if I have it was a long time ago and I don't remember lol

Posted
On 5/22/2026 at 4:43 PM, thor192 said:

I tried across at least 4 characters all had the same result and I have not used the regular start for ages and I use skyrim unbound as for the list and log give me a sec as I have not done this before and if I have it was a long time ago and I don't remember lol

ill have to recheck that it autoloads on skyrim unbound, for now the issue is fixing the start from mcm option. i know alternate start works, but cant remember unbound

On 5/22/2026 at 4:48 PM, thor192 said:

Papyrus.3.logPapyrus.2.logPapyrus.1.logPapyrus.0.logand here are the logs I have in my skyrim se folder in documents that should be all

 

 

quick question while I am at it what is the difference between protected and unprotected?

protected slaves means they cant die unless the player kills them

 

Spoiler

Property PAH90to99Zone on script pahslave attached to alias Slave001 on quest PAH

this with many other properties across all slaves occurs when paradise_halls.bsa has been extracted without also extracting paradise_halls_SLExtension.bsa or if the files were extracted in the wrong order. thats usually a setting change in the mod manager.

 

youll need to adjust that setting from your mod manager, then either delete all files and reinstall it or delete the scripts folder, and start a new/clean save. the other characters you made still had the wrong scripts running so that didnt help the situation

Posted
14 hours ago, CliftonJD said:

ill have to recheck that it autoloads on skyrim unbound, for now the issue is fixing the start from mcm option. i know alternate start works, but cant remember unbound

protected slaves means they cant die unless the player kills them

 

  Reveal hidden contents

Property PAH90to99Zone on script pahslave attached to alias Slave001 on quest PAH

this with many other properties across all slaves occurs when paradise_halls.bsa has been extracted without also extracting paradise_halls_SLExtension.bsa or if the files were extracted in the wrong order. thats usually a setting change in the mod manager.

 

youll need to adjust that setting from your mod manager, then either delete all files and reinstall it or delete the scripts folder, and start a new/clean save. the other characters you made still had the wrong scripts running so that didnt help the situation

The mcm still doesnt work though all I can press is the button next to debug that says it will restart pahe but it doesnt do anything and tgat is the only thing that shows up in the mcm the other 3 oages dont load and the 1st page only has that

 

Ill get a screenshot in a bit

Posted
12 minutes ago, thor192 said:

The mcm still doesnt work though all I can press is the button next to debug that says it will restart pahe but it doesnt do anything and tgat is the only thing that shows up in the mcm the other 3 oages dont load and the 1st page only has that

 

Ill get a screenshot in a bit

Sometimes the first page in the MCM is unresponsive. Change to another page/tab and it should work.

Posted (edited)

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49 minutes ago, TrollAutokill said:

Sometimes the first page in the MCM is unresponsive. Change to another page/tab and it should work.

I have tried that before nothing changes this is what it looks like before pressing the button and after pressing it and going back in all the other pages are just blank

edit: the order is a bit messed up it is 2 pictures before 1 with the mouse over the button and one without then the one showing the startup message and then another set like the first 2

Edited by thor192
Posted
On 3/21/2026 at 11:20 PM, CliftonJD said:
  1. i noticed the weirdness with my home is your home as well, but sadly i dont know how to change or fix fomods. what we have was given to us in earlier versions. i just browse the folders to update the file contents.
  2. ok, ill take a look at flagging those
  3. after discovering it still works on page 2 and 3, i might be able to revive that sooner than expected. not sure why the suggested name was freezing the mcm ever since the jcontainers update - removed the suggested name from the first slave list to fix this, weird that only the first page had to be changed

I am wondering if you have had any luck bringing back the feature in the MCM when renaming an NPC of having the mod give the user a suggested name? Thanks!

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