jameswolf69 Posted March 9 Posted March 9 I need help, Had this working a few weeks ago then slave list were being deleted on a reload of a save game, I did the usual. Searched here for a solution and tried the 8.2 unprotected and AYGAS .53 I believe it was, That was mentioned by some to fix it way back in this thread. It didn't work. I tried reinstalling the whole package PAHE, AYGAS ect and now paradise halls wont run at all, it seems to be stuck some how, in the MCM it says mod status unknown click here to restart, but it never restarts. I have uninstalled, reinstalled so many times now as well as restarted new games, Clean saves, reordered mod list ect... Now I'm at a loss totally stumped. If anyone has an idea of how to fix it I'd be Stoked. As i said it was working fine then I randomly started having the slave list being deleted during my play through. Now trying to fix it I seem to have made it worse I've included my load order from loot if its of any help. Every thing else is working fine No other issues all other mods are working fine. Its just this mod wont start, which is a big part of my skyrim playthroughs. Please help. SkyrimSE Load order.txt
TrollAutokill Posted March 9 Posted March 9 (edited) 17 minutes ago, jameswolf69 said: I need help, Had this working a few weeks ago then slave list were being deleted on a reload of a save game, I did the usual. Searched here for a solution and tried the 8.2 unprotected and AYGAS .53 I believe it was, That was mentioned by some to fix it way back in this thread. It didn't work. I tried reinstalling the whole package PAHE, AYGAS ect and now paradise halls wont run at all, it seems to be stuck some how, in the MCM it says mod status unknown click here to restart, but it never restarts. I have uninstalled, reinstalled so many times now as well as restarted new games, Clean saves, reordered mod list ect... Now I'm at a loss totally stumped. If anyone has an idea of how to fix it I'd be Stoked. As i said it was working fine then I randomly started having the slave list being deleted during my play through. Now trying to fix it I seem to have made it worse I've included my load order from loot if its of any help. Every thing else is working fine No other issues all other mods are working fine. Its just this mod wont start, which is a big part of my skyrim playthroughs. Please help. SkyrimSE Load order.txt 6.07 kB · 0 downloads First do you have Papyrus Tweaks installed? It solves many issues of this type. Edited March 9 by TrollAutokill
jameswolf69 Posted March 9 Posted March 9 5 minutes ago, TrollAutokill said: First do you have Papyrus Tweaks installed? It solves many issues of this type. yep. and all the librarys ect
TrollAutokill Posted March 9 Posted March 9 (edited) 3 hours ago, jameswolf69 said: yep. and all the librarys ect Are HSH and AYGAS starting? What do they say about the PAH status? Also maybe a papyrus log could help. Edited March 9 by TrollAutokill
jameswolf69 Posted March 9 Posted March 9 (edited) 1 hour ago, TrollAutokill said: Are HSH and AYGAS starting? What do they say about the PAH status? Also maybe a papyrus log could help. both say PAHe OK so i really have no clue whats going on?. Edit: it just seems to be this mod that's not loading or rather starting correctly. All the other mods seem to be working fine as far as i can tell so far?. Edited March 9 by jameswolf69 Clarity
TrollAutokill Posted March 9 Posted March 9 2 hours ago, jameswolf69 said: both say PAHe OK so i really have no clue whats going on?. Edit: it just seems to be this mod that's not loading or rather starting correctly. All the other mods seem to be working fine as far as i can tell so far?. Try to reset and restart the pahcore quest from the console.
CliftonJD Posted March 9 Author Posted March 9 15 hours ago, jameswolf69 said: I need help, Had this working a few weeks ago then slave list were being deleted on a reload of a save game, I did the usual. Searched here for a solution and tried the 8.2 unprotected and AYGAS .53 I believe it was, That was mentioned by some to fix it way back in this thread. It didn't work. I tried reinstalling the whole package PAHE, AYGAS ect and now paradise halls wont run at all, it seems to be stuck some how, in the MCM it says mod status unknown click here to restart, but it never restarts. I have uninstalled, reinstalled so many times now as well as restarted new games, Clean saves, reordered mod list ect... Now I'm at a loss totally stumped. If anyone has an idea of how to fix it I'd be Stoked. As i said it was working fine then I randomly started having the slave list being deleted during my play through. Now trying to fix it I seem to have made it worse I've included my load order from loot if its of any help. Every thing else is working fine No other issues all other mods are working fine. Its just this mod wont start, which is a big part of my skyrim playthroughs. Please help. SkyrimSE Load order.txt 6.07 kB · 1 download you have this here: Quote 20 14 paradise_halls.esm 254 FE 4 paradise_halls_farengars_study.esl 254 FE 5 Pahe_Dragonborn_fixes.esl 254 FE 6 Expressive Facegen Morphs.esl 21 15 SkyUI_SE.esp 22 16 dD - Enhanced Blood Main LITE.esp 23 17 Immersive Wenches.esp 254 FE 7 paradise_halls_Voicepack.esp 24 18 paradise_halls_SLExtension.esp but then further down your load order you added this: Quote 132 84 MoreSlaves.esp thats a very old addon we might have been able to overlook if pahe was loaded after, but like it is its a big conflict. but really theres no need to even still have that mod installed as its so old, it was built into early versions of pahe before we expanded on it. that patch was made for original paradise halls that only had 15 slaves so that you could get 50. pahe on its own now has 127 slaves so had your setup worked like it is, youd be reducing your slave count back down to 50 1
jameswolf69 Posted March 10 Posted March 10 9 hours ago, CliftonJD said: you have this here: but then further down your load order you added this: thats a very old addon we might have been able to overlook if pahe was loaded after, but like it is its a big conflict. but really theres no need to even still have that mod installed as its so old, it was built into early versions of pahe before we expanded on it. that patch was made for original paradise halls that only had 15 slaves so that you could get 50. pahe on its own now has 127 slaves so had your setup worked like it is, youd be reducing your slave count back down to 50 Yes thank you so much!. I removed that mod along with all PAHE related mods did a save, reloaded saved again. Then reinstalled all the PAHE mods excluding that mod and now it seems to be working again. I'll need to play for a bit to see if the slave lists are still being deleted but so far so good. Thank you so much, this had me completely had me stumped. 1
jameswolf69 Posted March 10 Posted March 10 Ok seems something is still wrong. PAHE has started now but every time I enslave an npc they go into a runaway state and disappear almost immediately. Back to how it was when i first started having problems. If i do manage to get them to stick around long enough to train them they don't raise the sex stat from training, moving them to a slave pen has them showing a sex stat of -2?. I set up logging and ran the game briefly and I see a lot of PAHE warnings as well as missing files from other mods?. not sure whats going on here. I'm not really savvy with the logging I hope someone with more nouse can spreed some light. Really hoping i don't have to do a complicate reinstall at this point. Papyrus.0.log.txt
CliftonJD Posted March 10 Author Posted March 10 (edited) 10 hours ago, jameswolf69 said: Yes thank you so much!. I removed that mod along with all PAHE related mods did a save, reloaded saved again. Then reinstalled all the PAHE mods excluding that mod and now it seems to be working again. I'll need to play for a bit to see if the slave lists are still being deleted but so far so good. Thank you so much, this had me completely had me stumped. ok first thing we need to do is set that aside for now to rule out a corrupted save, see how it works on a new save 7 hours ago, jameswolf69 said: Ok seems something is still wrong. PAHE has started now but every time I enslave an npc they go into a runaway state and disappear almost immediately. Back to how it was when i first started having problems. If i do manage to get them to stick around long enough to train them they don't raise the sex stat from training, moving them to a slave pen has them showing a sex stat of -2?. I set up logging and ran the game briefly and I see a lot of PAHE warnings as well as missing files from other mods?. not sure whats going on here. I'm not really savvy with the logging I hope someone with more nouse can spreed some light. Really hoping i don't have to do a complicate reinstall at this point. Papyrus.0.log.txt 3.21 MB · 0 downloads if it still has issues on a new save, it looks like you might have some loose scripts from an older paradise halls or you unpacked the paradise halls bsa. im leaning towards that as the issue here, but its weird that its only effecting certain scripts and leaving pahcore intact. are you using this with mo or installing by hand and did you unpack any bsa or did you mix up le versus se Edited March 10 by CliftonJD
jameswolf69 Posted March 10 Posted March 10 I'm using MO2, I downloaded the SE version from here. I've now tried all 3 versions on above page and same result for all 3. I did not unpack any bsa files, unless MO2 did so during install. this is affecting both new games and old saves.
CliftonJD Posted March 10 Author Posted March 10 (edited) 54 minutes ago, jameswolf69 said: I'm using MO2, I downloaded the SE version from here. I've now tried all 3 versions on above page and same result for all 3. I did not unpack any bsa files, unless MO2 did so during install. this is affecting both new games and old saves. try checking the left side panel of mo for that more slaves patch, maybe check thats unselected there. if that already unselected from the left panel too then we need to see if mo unpacked paradise halls. are you familiar with browsing the mods folder to check for a scripts folder Edited March 11 by CliftonJD
jameswolf69 Posted March 11 Posted March 11 (edited) that more slaves file is gone completely No longer in any of my lists. As to pahe unpacking I've looked in the file unpacked by MO2 I don't see a Scripts folder should there be one?. the folders I see are: Help files interface meshes PAHE searching through the folder i cant see a scripts folder anywhere?. I'll manually unpack PAHE and see if there is a difference. Edit: Checked the Zip file for PAHE and compared it to the unpacked file MO2 is using files seem to be identical. Neither has a script folder should it have one?. Edited March 11 by jameswolf69 update
jameswolf69 Posted March 11 Posted March 11 Ok got it working again, Found an Ancient mod that was loaded but not showing up in the plugins. Removed that too and restarted. Can now enslave npc's but back to the original problem. Slave list is still being reset on loading the game, If I reinslave them they have the original training stats before save. but on exit and reload it does it again. No idea whats going on now tried the fix some mentioned earlier again using Pahe 8.2 unprotected and an Older version of AYGAS. Still no joy. I guess unless someone figures this out for me I'll have to live with transferring them to HSH before saving and exiting. Its not ideal but its something I guess. 1
CliftonJD Posted March 11 Author Posted March 11 (edited) 14 hours ago, jameswolf69 said: that more slaves file is gone completely No longer in any of my lists. As to pahe unpacking I've looked in the file unpacked by MO2 I don't see a Scripts folder should there be one?. the folders I see are: Help files interface meshes PAHE searching through the folder i cant see a scripts folder anywhere?. I'll manually unpack PAHE and see if there is a difference. Edit: Checked the Zip file for PAHE and compared it to the unpacked file MO2 is using files seem to be identical. Neither has a script folder should it have one?. no, there shouldnt be but somewhere there is/was 6 hours ago, jameswolf69 said: Ok got it working again, Found an Ancient mod that was loaded but not showing up in the plugins. Removed that too and restarted. Can now enslave npc's but back to the original problem. Slave list is still being reset on loading the game, If I reinslave them they have the original training stats before save. but on exit and reload it does it again. No idea whats going on now tried the fix some mentioned earlier again using Pahe 8.2 unprotected and an Older version of AYGAS. Still no joy. I guess unless someone figures this out for me I'll have to live with transferring them to HSH before saving and exiting. Its not ideal but its something I guess. thats an issue with hsh 1.33b, get 1.33d from the hsh support thread or the pahe download page Edited March 11 by CliftonJD
CliftonJD Posted March 11 Author Posted March 11 (edited) On 2/11/2026 at 10:37 AM, TrollAutokill said: I have a problem when moving a PAH Slave to HSH. It seems the sex evens are not unregistered and I get a bunch of error messages like this: ERROR: Cannot call SetFactionRank() on a None object, aborting function call stack: [alias Slave001 on quest PAH (2001FAEF)].pahslave.oral_training() - "pahslave.psc" Line 1969 [alias Slave001 on quest PAH (2001FAEF)].pahslave.trainOral() - "pahslave.psc" Line 1975 [alias Slave001 on quest PAH (2001FAEF)].pahslave.handleSexEvent() - "pahslave.psc" Line 1795 I see you have commented unregisterSexEvent, there is maybe a good reason. Maybe just a check in handleSexEvent would be enough. Like this: Event handleSexEvent(Form TrackedForm, int tid) if getActorRef() == None return endif almost went with just adding the check to the event, but saw a couple things i could reword. sadly it didnt pan out any better so i returned to just the check in the event. basically i can update the script on the fly so it unregisters the sexevent on clear, but it gets some weird bugs from slaves already transfered. if i make it a permanent change, it loses the sex event for all slaves during bootup or reboots -----update hsh is not required, but for those of us that use it ive uploaded the current working version for pahe users until musje can post official version updating of old saves could be slow(took me about 5 minutes for first load), watch for pahcore ready message on start or start new save update 8.2.1 Se: checks for none objects before handling of sex events updates to the dwarven dd suits patch for current devious devices changes changes to the listed slave occupation of combat slaves from the mcm based on their highest skill, such as conjurers, 1handed, 2handed, archer. other casters are still listed as mage and melee slaves with more than 1 highest skill such as archer, swordsman are still listed as fighters--- important note here that low level bandit archers are not skilled as archers so those slaves will be displayed as what they are skilled at instead changes to the slaves update strength event of combat slaves for leveling with player based on their highest skill or skillset. should balance their skills better--- important note here that low level bandit archers are not skilled as archers so those slaves will update based on what they are skilled at instead update 8.2.1unprotect slaves Se: slaves can die Edited March 11 by CliftonJD 2
CliftonJD Posted March 14 Author Posted March 14 5 hours ago, luMMG said: The issue of Infinite loading before the Main Menu was traced to Paradise Hall. Disabling Paradise Hall resolved the loading issue. How can this problem be solved? My loading order is attached. loadorder.txt 103.88 kB · 0 downloads looks like youve either got a conflict with the slave camp or youve got a conflict with ingrid, try disabling paradise_halls_fellglow_slave_camp or NPC Ingrid.esp
luMMG Posted March 14 Posted March 14 4 minutes ago, CliftonJD said: looks like youve either got a conflict with the slave camp or youve got a conflict with ingrid, try disabling paradise_halls_fellglow_slave_camp or NPC Ingrid.esp I found it. The problem was with the translation. I downloaded the English version of Paradise Hall, and the problem was solved. 3
Tenkuu_527 Posted March 16 Posted March 16 I installed Paradise Halls Enhanced (pahe) Special Edition with the customary addons in Skyrim Special Edition version 1.6.1170.0, whenever I enslave and train an NPC (like a bandit) and then save and reload, I can no longer see the data of the slave and the MCM slave tracker is back to 0, but the name still shows in the slave list, and the slave still has all the slave dialogue options, and if I reset the mod from MCM I dont recover the access to the stats of that slave. What should I do to be able to reload whithout losing every advance done with the npcs enslaved with this mod? this is my load order Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ccBGSSSE001-Fish.esm ccQDRSSE001-SurvivalMode.esl ccBGSSSE037-Curios.esl ccBGSSSE025-AdvDSGS.esm _ResourcePack.esl unofficial skyrim special edition patch.esp RSkyrimChildren.esm 3DNPC.esp AnimatedShips.esl Expressive Facegen Morphs.esl paradise_halls.esm DiaryOfMine.esm ZaZAnimationPack.esm EnhancedAIFramework.esm TrueHUD.esl OrganicFactions.esm TheNewGentleman.esp RMB SPID - Core Definitions.esp SurvivalControlPanel.esp SexLab.esm SexLabAroused.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Devious Devices - Contraptions.esm SexLab Attraction.esm SexLab - Sexual Fame [SLSF].esm paradise_halls_farengars_study.esl Pahe_Dragonborn_fixes.esl RevsGameHooks.esm Chameleon Effects - Resource.esm Fury - Animal Taming of Skyrim.esl GQJ_DG_vampireamuletfix.esp SkyUI_SE.esp SMIM-SE-Merged-All.esp SurvivalModeImproved.esp Devious Devices For Him.esp Devious Devices - BRRF.esp 3DNPC0.esp Relationship Dialogue Overhaul.esp RDO Updated.esp JKs Skyrim.esp Landscape Fixes For Grass Mods.esp cutting room floor.esp AI Overhaul.esp Skyrim Immersive Creatures Special Edition.esp TCBM.esp JK's Thieves Guild.esp LC_BuildYourNobleHouse.esp Skyrim Bridges.esp MINPCS.esp JK's Nightingale Hall.esp Thunderchild - Epic Shout Package.esp Hunterborn.esp Hothtrooper44_ArmorCompilation.esp Immersive Weapons.esp Guards_Armor_Replacer.esp paradise_halls_SLExtension.esp Pahe_Dwarven_Devious_suits.esp SexLab_Solutions.esp TheChoiceIsYours.esp CFTO.esp Cloaks.esp DIS_RealisticArmor.esp 1nivWICCloaksNoGuards.esp SaveTheIcerunner.esp BeastHHBB.esp HearthfireMultiKid.esp SoulsDoThings2.esp More Horses.esp PAH_HomeSweetHome.esp JK's The Ragged Flagon.esp pahe_lakeview_manor_cell.esp Immersive Horses.esp Unique Display Room.esp udrfishingpatch.esp Remodeled Armor.esp PAH_AndYouGetASlave.esp Landscape For Grass Mods JK'S Skyrim.esp ADogsLife.esp Interact.esp Immersive Patrols II.esp AllNewQuestLines.esp JKs Skyrim - CFTO patch.esp JKs Skyrim - CC Fishing patch.esp PROTEUS.esp JKs Skyrim - 3DNPC patch.esp SaveTheBrotherhood.esp PaarthurnaxQuestExpansion.esp Apocalypse - Magic of Skyrim.esp 1nivWICCloaks_SMP_Patch.esp FNIS.esp 3BBB.esp DVA - Dynamic Vampire Appearance.esp SOSPhysicsManager.esp 3DNPC1.esp Beards.esp TaberuAnimation.esp HeelsFix.esp BD Standalone.esp BnP - Skinfix.esp DynamicArmorMenu.esp LeftHandRings-1stPersonView.esp JKs Skyrim - USSEP Patch.esp ThievesGuildLadder.esp JKs Skyrim - Cutting Room Floor patch.esp paradise_halls_fellglow_slave_camp.esp Landscape Fixes For Grass mods - Cutting Room Floor Locations.esp PAHSlaveCart.esp JKs Ragged Flagon - Thieves Guild Ladder USSEP patch.esp AI Overhaul - Cutting Room Floor Patch.esp SexLab Eager NPCs.esp Purchase Livestock.esp CRF + Bridges Patch.esp DudestiaMultiMarriages.esp BeastHHBB - Ai Overhaul Patch.esp BeastHHBB - Kharjo Alt.esp CBBE 3BA Vanilla Beasts.esp NW_Companions_Replacer_Light.esp CBBE 3BA Vanilla Outfits.esp CBBE.esp Cloaks - Dawnguard.esp Cloaks_SMP_Patch.esp Cloaks - USSEP Patch.esp CommunityOverlays1_0T30.esp CommunityOverlays2_31T50.esp Dirt and Blood - Dynamic Visuals.esp Dirt and Blood - Seamless soap texture patch.esp DIS_Heavy_Legion.esp Missing Follower Dialogue Fix.esp HearthfireMultiKid_Expanded.esp HMA Expanded AI Tweaks Patch.esp HearthfireMultiKid [PATCH - AIPackage Tweaks].esp HearthfireMultiKid_LastName.esp HearthfireMultiKidExpandedLastName.esp HIMBO.esp CBBE 3BA Vanilla Outfits - HIMBO.esp Hothtrooper44_Armor_Ecksstra.esp I4IconAddon.esp IA CBBE Patch.esp IA_CBBE.esp Immersive Armors Weight Patch.esp IBeasts - 3dNpcs.esp IcePenguinWorldMap.esp ZAZpatch.esp BeastHHBB - Immersive Patrols II Replacer.esp BeastHHBB - Immersive Weapons Patch.esp LeftHandRings.esp NosPiercedEarsAll.esp QuickLootIE.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuMorphsCBBE.esp RaceMenuMorphsHIMBO.esp BeastHHBB - RDO Updated Replacer.esp Remodeled Armor - Underwear.esp Remodeled Armor AE.esp RSChildren.esp crf + rschildren patch.esp BeastHHBB - Save the Dark Brotherhood Patch.esp SimpleItemSpawner.esp SimplyKnock.esp MCMHelper.esp FSMPM - The FSMP MCM.esp RealisticRSChildren.esp SOSRaceMenu.esp SurvivalMode Auto Eat.esp UIExtensions.esp VioLens SE.esp ViolensExtensionSP.esp Devious Devices - NG - Catsuit replacer.esp Devious Devices - NG - Armbinder replacer.esp Devious Devices - NG - Piercing replacer.esp SLAnimLoader.esp SexLab_Solutions - USSEP Patch.esp YouDontNeedABreak.esp SexLabDefeat.esp SerialStrip.esp DOMPAH.esp PAH_HomeSweetHome_TorchPatch.esp DOMPAHSlaveCart.esp The Whispering Door - Quest Expansion.esp paradise_halls_farengars_study.esp DOMStories.esp SkyforgeWeaponReplacer.esp Azurite Weathers III.esp Azurite Weathers III - Enhanced.esp JKs Nightingale Hall - CRF patch.esp JKs Thieves Guild - USSEP patch.esp JKs Ragged Flagon - AI Overhaul Patch.esp TCBM_v4_HonorAmongThieves_Fix.esp Thieves Guild Master Recognition.esp TGBC.esp CraftUnenchantedTGandDBSets.esp Less Tedious Thieves Guild.esp ConjureFemaleDremora.esp Skyrim Cheat Engine.esp SexLab TDF Aggressive Prostitution.esp pahe-tdf-patch.esp The Whispering Door QE - 3DNPC Patch.esp AI Overhaul - Relationship Dialogue Overhaul Patch.esp The Whispering Door QE - USSEP Patch.esp WhisperingDoorQENewMaid.esp AutoRechargeWeapons.esp ExtraBlades.esp P1FlyingRing.esp More Draconic Aspect - Become The Dragonborn ESL.esp SDT-MDDAPatch.esp Tainted_Blood.esp NeutralHjerim.esp UsableLiveStock.esp BA_BardSongs_AIO.esp JKs Skyrim - Thunderchild patch.esp XPMSE.esp SkyrimSpearMechanic.esp SSM-IW.esp Hunterborn Survival Patch.esp Hunterborn - Soups and Stews.esp Hunterborn - Leather Tanning.esp AnimalBloodPotionsSSE.esp SIC HB patch.esp SHO for Hunterborn.esp Simply Knock - Tower Stone Fix.esp Hunterborn - Animations.esp Babette has Fangs.esp RSC CRF Patch.esp RSC 3DNPC Patch.esp RSChildren + AI Overhaul Patch.esp BeastHHBB - Save the Icerunner Patch.esp DOMStories TCIY patch.esp More Horses - Immersive Horses Patch.esp cc-saints&seducers_tciy_patch.esp SaveTheIcerunner_TCIY_Patch.esp tciy_crf_patch.esp trade & barter.esp alternate start - live another life.esp Pahe_AltStartLAL.esp Landscape Fixes For Grass mods - Alternate start Locations.esp nwsFollowerFramework.esp nwsFF_NoTeamMagicDamage.esp More Saddles for NFF.esp Luminosity Lighting Overhaul.esp ACatsLife.esp Skoglendi - A Grass Mod.esp Skoglendi - Brown Tundra Add-On.esp McmRecorder.esp SmartHarvestSE.esp Chameleon Effects - Demo.esp
CliftonJD Posted March 17 Author Posted March 17 9 hours ago, Tenkuu_527 said: installed Paradise Halls Enhanced (pahe) Special Edition with the customary addons in Skyrim Special Edition version 1.6.1170.0, whenever I enslave and train an NPC (like a bandit) and then save and reload, I can no longer see the data of the slave and the MCM slave tracker is back to 0, but the name still shows in the slave list, and the slave still has all the slave dialogue options, and if I reset the mod from MCM I dont recover the access to the stats of that slave. What should I do to be able to reload whithout losing every advance done with the npcs enslaved with this mod? this is my load order Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ccBGSSSE001-Fish.esm ccQDRSSE001-SurvivalMode.esl ccBGSSSE037-Curios.esl ccBGSSSE025-AdvDSGS.esm _ResourcePack.esl unofficial skyrim special edition patch.esp RSkyrimChildren.esm 3DNPC.esp AnimatedShips.esl Expressive Facegen Morphs.esl paradise_halls.esm DiaryOfMine.esm ZaZAnimationPack.esm EnhancedAIFramework.esm TrueHUD.esl OrganicFactions.esm TheNewGentleman.esp RMB SPID - Core Definitions.esp SurvivalControlPanel.esp SexLab.esm SexLabAroused.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Devious Devices - Contraptions.esm SexLab Attraction.esm SexLab - Sexual Fame [SLSF].esm paradise_halls_farengars_study.esl Pahe_Dragonborn_fixes.esl RevsGameHooks.esm Chameleon Effects - Resource.esm Fury - Animal Taming of Skyrim.esl GQJ_DG_vampireamuletfix.esp SkyUI_SE.esp SMIM-SE-Merged-All.esp SurvivalModeImproved.esp Devious Devices For Him.esp Devious Devices - BRRF.esp 3DNPC0.esp Relationship Dialogue Overhaul.esp RDO Updated.esp JKs Skyrim.esp Landscape Fixes For Grass Mods.esp cutting room floor.esp AI Overhaul.esp Skyrim Immersive Creatures Special Edition.esp TCBM.esp JK's Thieves Guild.esp LC_BuildYourNobleHouse.esp Skyrim Bridges.esp MINPCS.esp JK's Nightingale Hall.esp Thunderchild - Epic Shout Package.esp Hunterborn.esp Hothtrooper44_ArmorCompilation.esp Immersive Weapons.esp Guards_Armor_Replacer.esp paradise_halls_SLExtension.esp Pahe_Dwarven_Devious_suits.esp SexLab_Solutions.esp TheChoiceIsYours.esp CFTO.esp Cloaks.esp DIS_RealisticArmor.esp 1nivWICCloaksNoGuards.esp SaveTheIcerunner.esp BeastHHBB.esp HearthfireMultiKid.esp SoulsDoThings2.esp More Horses.esp PAH_HomeSweetHome.esp what version of home sweet home is that
Ignativs Posted March 17 Posted March 17 I'm so glad to see this mod updated again! I've had a little idea for a few years now, though I'm not sure if it'll be helpful. When the player is sent into simple-slavery, followers can already be sold as slaves via FSM, but any PAHE slaves currently following the player don't react at all. I think they should be freed, run away, or wait in place. Otherwise, you end up with a situation where an enslaved player is still being followed around by a couple of combat slaves, which really breaks immersion.
Laoren Posted March 18 Posted March 18 (edited) Everytime a slave of mine finishes a task like bathing or having sex they change their Schlong. My Highelf Slave Lady got a Schlong after bathing when she didnt have one before. Im using Schlong of Skyrim AE-NG. Looking in the MCM for SOS it also says that the Schlong is None Edited March 18 by Laoren
CliftonJD Posted March 18 Author Posted March 18 (edited) 22 hours ago, Laoren said: Everytime a slave of mine finishes a task like bathing or having sex they change their Schlong. My Highelf Slave Lady got a Schlong after bathing when she didnt have one before. Im using Schlong of Skyrim AE-NG. Looking in the MCM for SOS it also says that the Schlong is None pahe doesnt change schlong behavior. only thing pahe handles is copying the gender of the original actor from sexlab, next update going to change that so it only copies the gender if the sexlab gender setting is chosen from the mcm Edited March 19 by CliftonJD 1
CliftonJD Posted March 19 Author Posted March 19 On 3/11/2026 at 5:26 PM, CliftonJD said: almost went with just adding the check to the event, but saw a couple things i could reword. sadly it didnt pan out any better so i returned to just the check in the event. basically i can update the script on the fly so it unregisters the sexevent on clear, but it gets some weird bugs from slaves already transfered. if i make it a permanent change, it loses the sex event for all slaves during bootup or reboots -----update hsh is not required, but for those of us that use it ive uploaded the current working version for pahe users until musje can post official version updating of old saves could be slow(took me about 5 minutes for first load), watch for pahcore ready message on start or start new save update 8.2.1 Se: checks for none objects before handling of sex events updates to the dwarven dd suits patch for current devious devices changes changes to the listed slave occupation of combat slaves from the mcm based on their highest skill, such as conjurers, 1handed, 2handed, archer. other casters are still listed as mage and melee slaves with more than 1 highest skill such as archer, swordsman are still listed as fighters--- important note here that low level bandit archers are not skilled as archers so those slaves will be displayed as what they are skilled at instead changes to the slaves update strength event of combat slaves for leveling with player based on their highest skill or skillset. should balance their skills better--- important note here that low level bandit archers are not skilled as archers so those slaves will update based on what they are skilled at instead update 8.2.1unprotect slaves Se: slaves can die update 8.2.2 Se: fixes an issue with the renamer freezing the game when used from the first slave list fixes a couple timing issues with the slave skill detector and the slave update registry preventing combat slaves from updating as intended update 8.2.2 unprotect slaves Se: slaves can die new slaves should now detect the skills during enslavement, anybody already using 8.2.1 can update old slaves by telling them to stop fighting and telling them to fight, or reset the combat slaves from the mcm, or restart pahe from the mcm. any saves before 8.2.1 still need the time to update in addition to the reboot as listed above 1
Fraying9981 Posted March 19 Posted March 19 33 minutes ago, CliftonJD said: update 8.2.2 Se: fixes an issue with the renamer freezing the game when used from the first slave list fixes a couple timing issues with the slave skill detector and the slave update registry preventing combat slaves from updating as intended update 8.2.2 unprotect slaves Se: slaves can die new slaves should now detect the skills during enslavement, anybody already using 8.2.1 can update old slaves by telling them to stop fighting and telling them to fight, or reset the combat slaves from the mcm, or restart pahe from the mcm. any saves before 8.2.1 still need the time to update in addition to the reboot as listed above hey thanks a lot for updating the mod! i had started with this one before switching to DOM and very happy you came back to maintain it. I would like to report (now that I remember) a CTD I had with pahe/immersive wenches: basically the CTD happened when I tried to enslave an immersive wench, specifically the ones in taverns. Might want to look into it as many here use immersive wenches mod.
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