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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted

I need help, 

Had this working a few weeks ago then slave list were being deleted on a reload of a save game, I did the usual.

Searched here for a solution and tried the 8.2 unprotected and AYGAS .53 I believe it was, That was mentioned by some to fix it way back in this thread.

It didn't work.

I tried reinstalling the whole package PAHE, AYGAS ect and now paradise halls wont run at all,

it seems to be stuck some how, in the MCM it says mod status unknown click here to restart, but it never restarts.

I have uninstalled, reinstalled so many times now as well as restarted new games, Clean saves, reordered mod list ect...

Now I'm at a loss totally stumped.

If anyone has an idea of how to fix it I'd be Stoked.

As i said it was working fine then I randomly started having the slave list being deleted during my play through.

Now trying to fix it I seem to have made it worse

 I've included my load order from loot if its of any help.

Every thing else is working fine No other issues all other mods are working fine.

Its just this mod wont start, which is a big part of my skyrim playthroughs.

Please help.

SkyrimSE Load order.txt

Posted (edited)
17 minutes ago, jameswolf69 said:

I need help, 

Had this working a few weeks ago then slave list were being deleted on a reload of a save game, I did the usual.

Searched here for a solution and tried the 8.2 unprotected and AYGAS .53 I believe it was, That was mentioned by some to fix it way back in this thread.

It didn't work.

I tried reinstalling the whole package PAHE, AYGAS ect and now paradise halls wont run at all,

it seems to be stuck some how, in the MCM it says mod status unknown click here to restart, but it never restarts.

I have uninstalled, reinstalled so many times now as well as restarted new games, Clean saves, reordered mod list ect...

Now I'm at a loss totally stumped.

If anyone has an idea of how to fix it I'd be Stoked.

As i said it was working fine then I randomly started having the slave list being deleted during my play through.

Now trying to fix it I seem to have made it worse

 I've included my load order from loot if its of any help.

Every thing else is working fine No other issues all other mods are working fine.

Its just this mod wont start, which is a big part of my skyrim playthroughs.

Please help.

SkyrimSE Load order.txt 6.07 kB · 0 downloads

First do you have Papyrus Tweaks installed? It solves many issues of this type.

Edited by TrollAutokill
Posted
5 minutes ago, TrollAutokill said:

First do you have Papyrus Tweaks installed? It solves many issues of this type.

yep. and all the librarys ect

Posted (edited)
3 hours ago, jameswolf69 said:

yep. and all the librarys ect

Are HSH and AYGAS starting? What do they say about the PAH status?

 

Also maybe a papyrus log could help.

Edited by TrollAutokill
Posted (edited)
1 hour ago, TrollAutokill said:

Are HSH and AYGAS starting? What do they say about the PAH status?

 

Also maybe a papyrus log could help.

both say PAHe OK so i really have no clue whats going on?.

Edit: it just seems to be this mod that's not loading or rather starting correctly.

All the other mods seem to be working fine as far as i can tell so far?.

Edited by jameswolf69
Clarity
Posted
2 hours ago, jameswolf69 said:

both say PAHe OK so i really have no clue whats going on?.

Edit: it just seems to be this mod that's not loading or rather starting correctly.

All the other mods seem to be working fine as far as i can tell so far?.

Try to reset and restart the pahcore quest from the console.

Posted
15 hours ago, jameswolf69 said:

I need help, 

Had this working a few weeks ago then slave list were being deleted on a reload of a save game, I did the usual.

Searched here for a solution and tried the 8.2 unprotected and AYGAS .53 I believe it was, That was mentioned by some to fix it way back in this thread.

It didn't work.

I tried reinstalling the whole package PAHE, AYGAS ect and now paradise halls wont run at all,

it seems to be stuck some how, in the MCM it says mod status unknown click here to restart, but it never restarts.

I have uninstalled, reinstalled so many times now as well as restarted new games, Clean saves, reordered mod list ect...

Now I'm at a loss totally stumped.

If anyone has an idea of how to fix it I'd be Stoked.

As i said it was working fine then I randomly started having the slave list being deleted during my play through.

Now trying to fix it I seem to have made it worse

 I've included my load order from loot if its of any help.

Every thing else is working fine No other issues all other mods are working fine.

Its just this mod wont start, which is a big part of my skyrim playthroughs.

Please help.

SkyrimSE Load order.txt 6.07 kB · 1 download

you have this here:

Quote

 20 14     paradise_halls.esm
254 FE   4 paradise_halls_farengars_study.esl
254 FE   5 Pahe_Dragonborn_fixes.esl
254 FE   6 Expressive Facegen Morphs.esl
 21 15     SkyUI_SE.esp
 22 16     dD - Enhanced Blood Main LITE.esp
 23 17     Immersive Wenches.esp
254 FE   7 paradise_halls_Voicepack.esp
 24 18     paradise_halls_SLExtension.esp

 

but then further down your load order you added this:

Quote

132 84     MoreSlaves.esp

 

thats a very old addon we might have been able to overlook if pahe was loaded after, but like it is its a big conflict. but really theres no need to even still have that mod installed as its so old, it was built into early versions of pahe before we expanded on it. that patch was made for original paradise halls that only had 15 slaves so that you could get 50. pahe on its own now has 127 slaves so had your setup worked like it is, youd be reducing your slave count back down to 50

 

Posted
9 hours ago, CliftonJD said:

you have this here:

but then further down your load order you added this:

thats a very old addon we might have been able to overlook if pahe was loaded after, but like it is its a big conflict. but really theres no need to even still have that mod installed as its so old, it was built into early versions of pahe before we expanded on it. that patch was made for original paradise halls that only had 15 slaves so that you could get 50. pahe on its own now has 127 slaves so had your setup worked like it is, youd be reducing your slave count back down to 50

 

Yes thank you so much!.

I removed that mod along with all PAHE related mods did a save, reloaded saved again.

Then reinstalled all the PAHE mods excluding that mod and now it seems to be working again.

I'll need to play for a bit to see if the slave lists are still being deleted but so far so good.

Thank you so much, this had me completely had me stumped.

Posted

Ok seems something is still wrong. 

PAHE has started now but every time I enslave an npc they go into a runaway state and disappear almost immediately.

Back to how it was when i first started having problems.

If i do manage to get them to stick around long enough to train them they don't raise the sex stat from training, moving them to a slave pen has them showing a sex stat of -2?.

I set up logging and ran the game briefly and I see a lot of PAHE warnings as well as missing files from other mods?. not sure whats going on here.

I'm not really savvy with the logging I hope someone with more nouse can spreed some light.

Really hoping i don't have to do a complicate reinstall at this point.

 

Papyrus.0.log.txt

Posted (edited)
10 hours ago, jameswolf69 said:

Yes thank you so much!.

I removed that mod along with all PAHE related mods did a save, reloaded saved again.

Then reinstalled all the PAHE mods excluding that mod and now it seems to be working again.

I'll need to play for a bit to see if the slave lists are still being deleted but so far so good.

Thank you so much, this had me completely had me stumped.

ok first thing we need to do is set that aside for now to rule out a corrupted save, see how it works on a new save

7 hours ago, jameswolf69 said:

Ok seems something is still wrong. 

PAHE has started now but every time I enslave an npc they go into a runaway state and disappear almost immediately.

Back to how it was when i first started having problems.

If i do manage to get them to stick around long enough to train them they don't raise the sex stat from training, moving them to a slave pen has them showing a sex stat of -2?.

I set up logging and ran the game briefly and I see a lot of PAHE warnings as well as missing files from other mods?. not sure whats going on here.

I'm not really savvy with the logging I hope someone with more nouse can spreed some light.

Really hoping i don't have to do a complicate reinstall at this point.

 

Papyrus.0.log.txt 3.21 MB · 0 downloads

if it still has issues on a new save, it looks like you might have some loose scripts from an older paradise halls or you unpacked the paradise halls bsa. im leaning towards that as the issue here, but its weird that its only effecting certain scripts  and leaving pahcore intact.

 

are you using this with mo or installing by hand and did you unpack any bsa or did you mix up le versus se

Edited by CliftonJD
Posted

I'm using MO2, I downloaded the SE version from here.

I've now tried all 3 versions on above page and same result for all 3.

I did not unpack any bsa files, unless MO2 did so during install.

this is affecting both new games and old saves.

Posted (edited)
54 minutes ago, jameswolf69 said:

I'm using MO2, I downloaded the SE version from here.

I've now tried all 3 versions on above page and same result for all 3.

I did not unpack any bsa files, unless MO2 did so during install.

this is affecting both new games and old saves.

try checking the left side panel of mo for that more slaves patch, maybe check thats unselected there. if that already unselected from the left panel too then we need to see if mo unpacked paradise halls. are you familiar with browsing the mods folder to check for a scripts folder

Edited by CliftonJD
Posted (edited)

that more slaves file is gone completely No longer in any of my lists.

As to pahe unpacking I've looked in the file unpacked by MO2 I don't see a Scripts folder should there be one?.

the folders I see are:

Help files

interface

meshes

PAHE

searching through the folder i cant see a scripts folder anywhere?.

I'll manually unpack PAHE and see if there is a difference.

 

Edit: Checked the Zip file for PAHE and compared it to the unpacked file MO2 is using files seem to be identical.

Neither has a script folder should it have one?.

Edited by jameswolf69
update
Posted

Ok got it working again, Found an Ancient mod that was loaded but not showing up in the plugins.

Removed that too and restarted.

Can now enslave npc's but back to the original problem.

Slave list is still being reset on loading the game, If I reinslave them they have the original training stats before save.

but on exit and reload it does it again.

No idea whats going on now tried the fix some mentioned earlier again using Pahe 8.2 unprotected and an Older version of AYGAS.

Still no joy.

I guess  unless someone figures this out for me I'll have to live with transferring them to HSH before saving and exiting.

Its not ideal but its something I guess.

Posted (edited)
14 hours ago, jameswolf69 said:

that more slaves file is gone completely No longer in any of my lists.

As to pahe unpacking I've looked in the file unpacked by MO2 I don't see a Scripts folder should there be one?.

the folders I see are:

Help files

interface

meshes

PAHE

searching through the folder i cant see a scripts folder anywhere?.

I'll manually unpack PAHE and see if there is a difference.

 

Edit: Checked the Zip file for PAHE and compared it to the unpacked file MO2 is using files seem to be identical.

Neither has a script folder should it have one?.

no, there shouldnt be but somewhere there is/was

6 hours ago, jameswolf69 said:

Ok got it working again, Found an Ancient mod that was loaded but not showing up in the plugins.

Removed that too and restarted.

Can now enslave npc's but back to the original problem.

Slave list is still being reset on loading the game, If I reinslave them they have the original training stats before save.

but on exit and reload it does it again.

No idea whats going on now tried the fix some mentioned earlier again using Pahe 8.2 unprotected and an Older version of AYGAS.

Still no joy.

I guess  unless someone figures this out for me I'll have to live with transferring them to HSH before saving and exiting.

Its not ideal but its something I guess.

thats an issue with hsh 1.33b, get 1.33d from the hsh support thread or the pahe download page

 

Edited by CliftonJD
Posted (edited)
On 2/11/2026 at 10:37 AM, TrollAutokill said:

I have a problem when moving a PAH Slave to HSH. It seems the sex evens are not unregistered and I get a bunch of error messages like this:

 

ERROR: Cannot call SetFactionRank() on a None object, aborting function call
stack:
    [alias Slave001 on quest PAH (2001FAEF)].pahslave.oral_training() - "pahslave.psc" Line 1969
    [alias Slave001 on quest PAH (2001FAEF)].pahslave.trainOral() - "pahslave.psc" Line 1975
    [alias Slave001 on quest PAH (2001FAEF)].pahslave.handleSexEvent() - "pahslave.psc" Line 1795

 

I see you have commented unregisterSexEvent, there is maybe a good reason. Maybe just a check in handleSexEvent would be enough. Like this:

 

Event handleSexEvent(Form TrackedForm, int tid)

    if getActorRef() == None
        return
    endif

 

almost went with just adding the check to the event, but saw a couple things i could reword. sadly it didnt pan out any better so i returned to just the check in the event.

basically i can update the script on the fly so it unregisters the sexevent on clear, but it gets some weird bugs from slaves already transfered. if i make it a permanent change, it loses the sex event for all slaves during bootup or reboots

 

 

 

 

-----update

hsh is not required, but for those of us that use it ive uploaded the current working version for pahe users until musje can post official version

updating of old saves could be slow(took me about 5 minutes for first load), watch for pahcore ready message on start or start new save

update 8.2.1 Se:

  • checks for none objects before handling of sex events
  • updates to the dwarven dd suits patch for current devious devices changes
  • changes to the listed slave occupation of combat slaves from the mcm based on their highest skill, such as conjurers, 1handed, 2handed, archer. other casters are still listed as mage and melee slaves with more than 1 highest skill such as archer, swordsman are still listed as fighters--- important note here that low level bandit archers are not skilled as archers so those slaves will be displayed as what they are skilled at instead
  • changes to the slaves update strength event of combat slaves for leveling with player based on their highest skill or skillset. should balance their skills better--- important note here that low level bandit archers are not skilled as archers so those slaves will update based on what they are skilled at instead

update 8.2.1unprotect slaves Se:

  • slaves can die
Edited by CliftonJD
Posted
5 hours ago, luMMG said:

The issue of Infinite loading before the Main Menu was traced to Paradise Hall. Disabling Paradise Hall resolved the loading issue. How can this problem be solved? My loading order is attached.

loadorder.txt 103.88 kB · 0 downloads

looks like youve either got a conflict with the slave camp or youve got a conflict with ingrid, try disabling paradise_halls_fellglow_slave_camp or 

NPC Ingrid.esp

 

Posted
4 minutes ago, CliftonJD said:

looks like youve either got a conflict with the slave camp or youve got a conflict with ingrid, try disabling paradise_halls_fellglow_slave_camp or 

NPC Ingrid.esp

 

I found it. The problem was with the translation. I downloaded the English version of Paradise Hall, and the problem was solved.

Posted

I installed Paradise Halls Enhanced (pahe) Special Edition with the customary addons in Skyrim Special Edition version 1.6.1170.0, whenever I enslave and train an NPC (like a bandit) and then save and reload, I can no longer see the data of the slave and the MCM slave tracker is back to 0, but the name still shows in the slave list, and the slave still has all the slave dialogue options, and if I reset the mod from MCM I dont recover the access to the stats of that slave. What should I do to be able to reload whithout losing every advance done with the npcs enslaved with this mod?

this is my load order
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccBGSSSE001-Fish.esm
ccQDRSSE001-SurvivalMode.esl
ccBGSSSE037-Curios.esl
ccBGSSSE025-AdvDSGS.esm
_ResourcePack.esl
unofficial skyrim special edition patch.esp
RSkyrimChildren.esm
3DNPC.esp
AnimatedShips.esl
Expressive Facegen Morphs.esl
paradise_halls.esm
DiaryOfMine.esm
ZaZAnimationPack.esm
EnhancedAIFramework.esm
TrueHUD.esl
OrganicFactions.esm
TheNewGentleman.esp
RMB SPID - Core Definitions.esp
SurvivalControlPanel.esp
SexLab.esm
SexLabAroused.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
Devious Devices - Contraptions.esm
SexLab Attraction.esm
SexLab - Sexual Fame [SLSF].esm
paradise_halls_farengars_study.esl
Pahe_Dragonborn_fixes.esl
RevsGameHooks.esm
Chameleon Effects - Resource.esm
Fury - Animal Taming of Skyrim.esl
GQJ_DG_vampireamuletfix.esp
SkyUI_SE.esp
SMIM-SE-Merged-All.esp
SurvivalModeImproved.esp
Devious Devices For Him.esp
Devious Devices - BRRF.esp
3DNPC0.esp
Relationship Dialogue Overhaul.esp
RDO Updated.esp
JKs Skyrim.esp
Landscape Fixes For Grass Mods.esp
cutting room floor.esp
AI Overhaul.esp
Skyrim Immersive Creatures Special Edition.esp
TCBM.esp
JK's Thieves Guild.esp
LC_BuildYourNobleHouse.esp
Skyrim Bridges.esp
MINPCS.esp
JK's Nightingale Hall.esp
Thunderchild - Epic Shout Package.esp
Hunterborn.esp
Hothtrooper44_ArmorCompilation.esp
Immersive Weapons.esp
Guards_Armor_Replacer.esp
paradise_halls_SLExtension.esp
Pahe_Dwarven_Devious_suits.esp
SexLab_Solutions.esp
TheChoiceIsYours.esp
CFTO.esp
Cloaks.esp
DIS_RealisticArmor.esp
1nivWICCloaksNoGuards.esp
SaveTheIcerunner.esp
BeastHHBB.esp
HearthfireMultiKid.esp
SoulsDoThings2.esp
More Horses.esp
PAH_HomeSweetHome.esp
JK's The Ragged Flagon.esp
pahe_lakeview_manor_cell.esp
Immersive Horses.esp
Unique Display Room.esp
udrfishingpatch.esp
Remodeled Armor.esp
PAH_AndYouGetASlave.esp
Landscape For Grass Mods JK'S Skyrim.esp
ADogsLife.esp
Interact.esp
Immersive Patrols II.esp
AllNewQuestLines.esp
JKs Skyrim - CFTO patch.esp
JKs Skyrim - CC Fishing patch.esp
PROTEUS.esp
JKs Skyrim - 3DNPC patch.esp
SaveTheBrotherhood.esp
PaarthurnaxQuestExpansion.esp
Apocalypse - Magic of Skyrim.esp
1nivWICCloaks_SMP_Patch.esp
FNIS.esp
3BBB.esp
DVA - Dynamic Vampire Appearance.esp
SOSPhysicsManager.esp
3DNPC1.esp
Beards.esp
TaberuAnimation.esp
HeelsFix.esp
BD Standalone.esp
BnP - Skinfix.esp
DynamicArmorMenu.esp
LeftHandRings-1stPersonView.esp
JKs Skyrim - USSEP Patch.esp
ThievesGuildLadder.esp
JKs Skyrim - Cutting Room Floor patch.esp
paradise_halls_fellglow_slave_camp.esp
Landscape Fixes For Grass mods - Cutting Room Floor Locations.esp
PAHSlaveCart.esp
JKs Ragged Flagon - Thieves Guild Ladder USSEP patch.esp
AI Overhaul - Cutting Room Floor Patch.esp
SexLab Eager NPCs.esp
Purchase Livestock.esp
CRF + Bridges Patch.esp
DudestiaMultiMarriages.esp
BeastHHBB - Ai Overhaul Patch.esp
BeastHHBB - Kharjo Alt.esp
CBBE 3BA Vanilla Beasts.esp
NW_Companions_Replacer_Light.esp
CBBE 3BA Vanilla Outfits.esp
CBBE.esp
Cloaks - Dawnguard.esp
Cloaks_SMP_Patch.esp
Cloaks - USSEP Patch.esp
CommunityOverlays1_0T30.esp
CommunityOverlays2_31T50.esp
Dirt and Blood - Dynamic Visuals.esp
Dirt and Blood - Seamless soap texture patch.esp
DIS_Heavy_Legion.esp
Missing Follower Dialogue Fix.esp
HearthfireMultiKid_Expanded.esp
HMA Expanded AI Tweaks Patch.esp
HearthfireMultiKid [PATCH - AIPackage Tweaks].esp
HearthfireMultiKid_LastName.esp
HearthfireMultiKidExpandedLastName.esp
HIMBO.esp
CBBE 3BA Vanilla Outfits - HIMBO.esp
Hothtrooper44_Armor_Ecksstra.esp
I4IconAddon.esp
IA CBBE Patch.esp
IA_CBBE.esp
Immersive Armors Weight Patch.esp
IBeasts - 3dNpcs.esp
IcePenguinWorldMap.esp
ZAZpatch.esp
BeastHHBB - Immersive Patrols II Replacer.esp
BeastHHBB - Immersive Weapons Patch.esp
LeftHandRings.esp
NosPiercedEarsAll.esp
QuickLootIE.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuMorphsCBBE.esp
RaceMenuMorphsHIMBO.esp
BeastHHBB - RDO Updated Replacer.esp
Remodeled Armor - Underwear.esp
Remodeled Armor AE.esp
RSChildren.esp
crf + rschildren patch.esp
BeastHHBB - Save the Dark Brotherhood Patch.esp
SimpleItemSpawner.esp
SimplyKnock.esp
MCMHelper.esp
FSMPM - The FSMP MCM.esp
RealisticRSChildren.esp
SOSRaceMenu.esp
SurvivalMode Auto Eat.esp
UIExtensions.esp
VioLens SE.esp
ViolensExtensionSP.esp
Devious Devices - NG - Catsuit replacer.esp
Devious Devices - NG - Armbinder replacer.esp
Devious Devices - NG - Piercing replacer.esp
SLAnimLoader.esp
SexLab_Solutions - USSEP Patch.esp
YouDontNeedABreak.esp
SexLabDefeat.esp
SerialStrip.esp
DOMPAH.esp
PAH_HomeSweetHome_TorchPatch.esp
DOMPAHSlaveCart.esp
The Whispering Door - Quest Expansion.esp
paradise_halls_farengars_study.esp
DOMStories.esp
SkyforgeWeaponReplacer.esp
Azurite Weathers III.esp
Azurite Weathers III - Enhanced.esp
JKs Nightingale Hall - CRF patch.esp
JKs Thieves Guild - USSEP patch.esp
JKs Ragged Flagon - AI Overhaul Patch.esp
TCBM_v4_HonorAmongThieves_Fix.esp
Thieves Guild Master Recognition.esp
TGBC.esp
CraftUnenchantedTGandDBSets.esp
Less Tedious Thieves Guild.esp
ConjureFemaleDremora.esp
Skyrim Cheat Engine.esp
SexLab TDF Aggressive Prostitution.esp
pahe-tdf-patch.esp
The Whispering Door QE - 3DNPC Patch.esp
AI Overhaul - Relationship Dialogue Overhaul Patch.esp
The Whispering Door QE - USSEP Patch.esp
WhisperingDoorQENewMaid.esp
AutoRechargeWeapons.esp
ExtraBlades.esp
P1FlyingRing.esp
More Draconic Aspect - Become The Dragonborn ESL.esp
SDT-MDDAPatch.esp
Tainted_Blood.esp
NeutralHjerim.esp
UsableLiveStock.esp
BA_BardSongs_AIO.esp
JKs Skyrim - Thunderchild patch.esp
XPMSE.esp
SkyrimSpearMechanic.esp
SSM-IW.esp
Hunterborn Survival Patch.esp
Hunterborn - Soups and Stews.esp
Hunterborn - Leather Tanning.esp
AnimalBloodPotionsSSE.esp
SIC HB patch.esp
SHO for Hunterborn.esp
Simply Knock - Tower Stone Fix.esp
Hunterborn - Animations.esp
Babette has Fangs.esp
RSC CRF Patch.esp
RSC 3DNPC Patch.esp
RSChildren + AI Overhaul Patch.esp
BeastHHBB - Save the Icerunner Patch.esp
DOMStories TCIY patch.esp
More Horses - Immersive Horses Patch.esp
cc-saints&seducers_tciy_patch.esp
SaveTheIcerunner_TCIY_Patch.esp
tciy_crf_patch.esp
trade & barter.esp
alternate start - live another life.esp
Pahe_AltStartLAL.esp
Landscape Fixes For Grass mods - Alternate start Locations.esp
nwsFollowerFramework.esp
nwsFF_NoTeamMagicDamage.esp
More Saddles for NFF.esp
Luminosity Lighting Overhaul.esp
ACatsLife.esp
Skoglendi - A Grass Mod.esp
Skoglendi - Brown Tundra Add-On.esp
McmRecorder.esp
SmartHarvestSE.esp
Chameleon Effects - Demo.esp

Posted
9 hours ago, Tenkuu_527 said:

installed Paradise Halls Enhanced (pahe) Special Edition with the customary addons in Skyrim Special Edition version 1.6.1170.0, whenever I enslave and train an NPC (like a bandit) and then save and reload, I can no longer see the data of the slave and the MCM slave tracker is back to 0, but the name still shows in the slave list, and the slave still has all the slave dialogue options, and if I reset the mod from MCM I dont recover the access to the stats of that slave. What should I do to be able to reload whithout losing every advance done with the npcs enslaved with this mod?

this is my load order
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccBGSSSE001-Fish.esm
ccQDRSSE001-SurvivalMode.esl
ccBGSSSE037-Curios.esl
ccBGSSSE025-AdvDSGS.esm
_ResourcePack.esl
unofficial skyrim special edition patch.esp
RSkyrimChildren.esm
3DNPC.esp
AnimatedShips.esl
Expressive Facegen Morphs.esl
paradise_halls.esm
DiaryOfMine.esm
ZaZAnimationPack.esm
EnhancedAIFramework.esm
TrueHUD.esl
OrganicFactions.esm
TheNewGentleman.esp
RMB SPID - Core Definitions.esp
SurvivalControlPanel.esp
SexLab.esm
SexLabAroused.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
Devious Devices - Contraptions.esm
SexLab Attraction.esm
SexLab - Sexual Fame [SLSF].esm
paradise_halls_farengars_study.esl
Pahe_Dragonborn_fixes.esl
RevsGameHooks.esm
Chameleon Effects - Resource.esm
Fury - Animal Taming of Skyrim.esl
GQJ_DG_vampireamuletfix.esp
SkyUI_SE.esp
SMIM-SE-Merged-All.esp
SurvivalModeImproved.esp
Devious Devices For Him.esp
Devious Devices - BRRF.esp
3DNPC0.esp
Relationship Dialogue Overhaul.esp
RDO Updated.esp
JKs Skyrim.esp
Landscape Fixes For Grass Mods.esp
cutting room floor.esp
AI Overhaul.esp
Skyrim Immersive Creatures Special Edition.esp
TCBM.esp
JK's Thieves Guild.esp
LC_BuildYourNobleHouse.esp
Skyrim Bridges.esp
MINPCS.esp
JK's Nightingale Hall.esp
Thunderchild - Epic Shout Package.esp
Hunterborn.esp
Hothtrooper44_ArmorCompilation.esp
Immersive Weapons.esp
Guards_Armor_Replacer.esp
paradise_halls_SLExtension.esp
Pahe_Dwarven_Devious_suits.esp
SexLab_Solutions.esp
TheChoiceIsYours.esp
CFTO.esp
Cloaks.esp
DIS_RealisticArmor.esp
1nivWICCloaksNoGuards.esp
SaveTheIcerunner.esp
BeastHHBB.esp
HearthfireMultiKid.esp
SoulsDoThings2.esp
More Horses.esp
PAH_HomeSweetHome.esp

what version of home sweet home is that

Posted

I'm so glad to see this mod updated again! I've had a little idea for a few years now, though I'm not sure if it'll be helpful. When the player is sent into simple-slavery, followers can already be sold as slaves via FSM, but any PAHE slaves currently following the player don't react at all. I think they should be freed, run away, or wait in place. Otherwise, you end up with a situation where an enslaved player is still being followed around by a couple of combat slaves, which really breaks immersion.

Posted (edited)

Everytime a slave of mine finishes a task like bathing or having sex they change their Schlong. My Highelf Slave Lady got a Schlong after bathing when she didnt have one before. Im using Schlong of Skyrim AE-NG. Looking in the MCM for SOS it also says that the Schlong is None

Edited by Laoren
Posted (edited)
22 hours ago, Laoren said:

Everytime a slave of mine finishes a task like bathing or having sex they change their Schlong. My Highelf Slave Lady got a Schlong after bathing when she didnt have one before. Im using Schlong of Skyrim AE-NG. Looking in the MCM for SOS it also says that the Schlong is None

pahe doesnt change schlong behavior. only thing pahe handles is copying the gender of the original actor from sexlab, next update going to change that so it only copies the gender if the sexlab gender setting is chosen from the mcm

 

Edited by CliftonJD
Posted
On 3/11/2026 at 5:26 PM, CliftonJD said:

almost went with just adding the check to the event, but saw a couple things i could reword. sadly it didnt pan out any better so i returned to just the check in the event.

basically i can update the script on the fly so it unregisters the sexevent on clear, but it gets some weird bugs from slaves already transfered. if i make it a permanent change, it loses the sex event for all slaves during bootup or reboots

 

 

 

 

-----update

hsh is not required, but for those of us that use it ive uploaded the current working version for pahe users until musje can post official version

updating of old saves could be slow(took me about 5 minutes for first load), watch for pahcore ready message on start or start new save

update 8.2.1 Se:

  • checks for none objects before handling of sex events
  • updates to the dwarven dd suits patch for current devious devices changes
  • changes to the listed slave occupation of combat slaves from the mcm based on their highest skill, such as conjurers, 1handed, 2handed, archer. other casters are still listed as mage and melee slaves with more than 1 highest skill such as archer, swordsman are still listed as fighters--- important note here that low level bandit archers are not skilled as archers so those slaves will be displayed as what they are skilled at instead
  • changes to the slaves update strength event of combat slaves for leveling with player based on their highest skill or skillset. should balance their skills better--- important note here that low level bandit archers are not skilled as archers so those slaves will update based on what they are skilled at instead

update 8.2.1unprotect slaves Se:

  • slaves can die

 

update 8.2.2 Se:

  • fixes an issue with the renamer freezing the game when used from the first slave list
  • fixes a couple timing issues with the slave skill detector and the slave update registry preventing combat slaves from updating as intended

update 8.2.2 unprotect slaves Se:

  • slaves can die

new slaves should now detect the skills during enslavement,  anybody already using 8.2.1 can update old slaves by telling them to stop fighting and telling them to fight, or reset the combat slaves from the mcm, or restart pahe from the mcm. any saves before 8.2.1 still need the time to update in addition to the reboot as listed above

Posted
33 minutes ago, CliftonJD said:

 

update 8.2.2 Se:

  • fixes an issue with the renamer freezing the game when used from the first slave list
  • fixes a couple timing issues with the slave skill detector and the slave update registry preventing combat slaves from updating as intended

update 8.2.2 unprotect slaves Se:

  • slaves can die

new slaves should now detect the skills during enslavement,  anybody already using 8.2.1 can update old slaves by telling them to stop fighting and telling them to fight, or reset the combat slaves from the mcm, or restart pahe from the mcm. any saves before 8.2.1 still need the time to update in addition to the reboot as listed above

 

hey thanks a lot for updating the mod!
i had started with this one before switching to DOM and very happy you came back to maintain it.

I would like to report (now that I remember) a CTD I had with pahe/immersive wenches: basically the CTD happened when I tried to enslave an immersive wench, specifically the ones in taverns.

Might want to look into it as many here use immersive wenches mod.

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