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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted

 

22 hours ago, Fraying9981 said:

I would like to report (now that I remember) a CTD I had with pahe/immersive wenches: basically the CTD happened when I tried to enslave an immersive wench, specifically the ones in taverns.

retested without issues, unless its a specific wench, dunno what could be

Posted
8 minutes ago, CliftonJD said:

 

retested without issues, unless its a specific wench, dunno what could be

 

thanks, then it might be fixed by the latest updates in immersive wenches. this was a year ago.

sorry to bother you with this but before your great comeback I spent hours trying to find the faulty mod crashing pahe :D 

Posted
2 hours ago, Fraying9981 said:

 

thanks, then it might be fixed by the latest updates in immersive wenches. this was a year ago.

sorry to bother you with this but before your great comeback I spent hours trying to find the faulty mod crashing pahe :D 

gotcha

Posted (edited)

Thanks again for continuing to support this mod, especially the "Unprotected" version. It is still fun to try to capture and turn bandits mid-battle. I have mostly been using it as an alternative to necromancy, which seems to go against nord tradition..

 

Looking at the v8.2.2 update:

 

1) My Home Is Your Home plugins:

Even when selecting My Home Is Your Home Plus in the FOMOD, both versions (both of the plugins) of My Home Is Your Home get installed. This has been true for some time. I have just been hiding "My Home Is Your Home dialogue patch.esp.hide" and leaving "My Home Is Your Home (MHiYH 2plus) dialogue patch.esp" active/enabled. To be clear, I have My Home is Your Home (MHiYH 2plus) - SSE installed, but not My Home is Your Home. I am not sure what would happen if the opposite were true.

 

Note that fixing this may catch some people by surprise as there may be a missing esp on game start. If you fix it, include a note about the change.

 

2) ESLing:

These two plugins can be flagged as ESL (ESP-FE) without compacting. I hope this can be done for the user so we don't have to do it every time. Since no compacting is necessary, this is safe to do on an existing save:

 

My Home Is Your Home (MHiYH 2plus) dialogue patch.esp

Pahe_Immersive_Creature Special Edition patch.esp

 

I am not sure about the other plugins.

 

Edit:
3) NPC Renamer:
Before when I would go into the MCM to rename an NPC it would give me a suggested name. Now it just lists the name they aleady had. I liked the suggested name feature.

Edited by trgdolors
Posted
8 hours ago, trgdolors said:

Thanks again for continuing to support this mod, especially the "Unprotected" version. It is still fun to try to capture and turn bandits mid-battle. I have mostly been using it as an alternative to necromancy, which seems to go against nord tradition..

 

Looking at the v8.2.2 update:

 

1) My Home Is Your Home plugins:

Even when selecting My Home Is Your Home Plus in the FOMOD, both versions (both of the plugins) of My Home Is Your Home get installed. This has been true for some time. I have just been hiding "My Home Is Your Home dialogue patch.esp.hide" and leaving "My Home Is Your Home (MHiYH 2plus) dialogue patch.esp" active/enabled. To be clear, I have My Home is Your Home (MHiYH 2plus) - SSE installed, but not My Home is Your Home. I am not sure what would happen if the opposite were true.

 

Note that fixing this may catch some people by surprise as there may be a missing esp on game start. If you fix it, include a note about the change.

 

2) ESLing:

These two plugins can be flagged as ESL (ESP-FE) without compacting. I hope this can be done for the user so we don't have to do it every time. Since no compacting is necessary, this is safe to do on an existing save:

 

My Home Is Your Home (MHiYH 2plus) dialogue patch.esp

Pahe_Immersive_Creature Special Edition patch.esp

 

I am not sure about the other plugins.

 

Edit:
3) NPC Renamer:
Before when I would go into the MCM to rename an NPC it would give me a suggested name. Now it just lists the name they aleady had. I liked the suggested name feature.

  1. i noticed the weirdness with my home is your home as well, but sadly i dont know how to change or fix fomods. what we have was given to us in earlier versions. i just browse the folders to update the file contents.
  2. ok, ill take a look at flagging those
  3. after discovering it still works on page 2 and 3, i might be able to revive that sooner than expected. not sure why the suggested name was freezing the mcm ever since the jcontainers update - removed the suggested name from the first slave list to fix this, weird that only the first page had to be changed

 

Posted

Got my load order fixed so I'm playing this again
I love the respawning enchanted iron collars
I also finally checked out Fellglow Slave Camp. I realise it's an add on just to sell slaves but with all the named characters and how great it looks I wonder if I'm missing some quests or something? I'm tempted actually to stealth enslave the slaves (steal them as it were) but is there as way to buy them or join the faction and do quests for them? It seems the ideal place to do a tutorial to the Paradise Halls Mod. (Though I realise Home Sweet Home and Diary Of Mine each have their own tutorials so it's not needed)

Posted
5 hours ago, Farsh-nuke said:

Got my load order fixed so I'm playing this again
I love the respawning enchanted iron collars
I also finally checked out Fellglow Slave Camp. I realise it's an add on just to sell slaves but with all the named characters and how great it looks I wonder if I'm missing some quests or something? I'm tempted actually to stealth enslave the slaves (steal them as it were) but is there as way to buy them or join the faction and do quests for them? It seems the ideal place to do a tutorial to the Paradise Halls Mod. (Though I realise Home Sweet Home and Diary Of Mine each have their own tutorials so it's not needed)

no quests added here

  • 2 weeks later...
Posted
10 hours ago, roldoi1911 said:

Is this suppose to have only 50 slave slots? Am I doing something wrong?

128. If you have just 50 you are certainly doing something wrong yes.

Posted

Either I dont understand something or the mod is mulfunctionind for me, but I just cant get the slaves respect stat up to 100, after i get to 60-90 the slaves just stop making mistakes by udressing the pc wrong, subsequently I dont get the dialogue option to punish them the first slave that I captured like 20 hours of playtime ago still has 65 respect and whenever I speack to them thay just never have that dialogue option. Please advise me if its not too much trouble

Posted
On 4/9/2026 at 5:39 AM, roldoi1911 said:

Is this suppose to have only 50 slave slots? Am I doing something wrong?

either you installed the more slaves patch from nexus overtop of pahe or you're trying to upgrade an old save that had it installed

8 hours ago, color 4a4a4a said:

Either I dont understand something or the mod is mulfunctionind for me, but I just cant get the slaves respect stat up to 100, after i get to 60-90 the slaves just stop making mistakes by udressing the pc wrong, subsequently I dont get the dialogue option to punish them the first slave that I captured like 20 hours of playtime ago still has 65 respect and whenever I speack to them thay just never have that dialogue option. Please advise me if its not too much trouble

no idea why youre slaves at only 60 respect quit mouthing off or why your mouthy slaves dont have the punishment option. my guess would be a stuck papyrus, but id have to see the log at the time

Posted
8 hours ago, CliftonJD said:

either you installed the more slaves patch from nexus overtop of pahe or you're trying to upgrade an old save that had it installed

no idea why youre slaves at only 60 respect quit mouthing off or why your mouthy slaves dont have the punishment option. my guess would be a stuck papyrus, but id have to see the log at the time

ill try and see more slaves patch is my issue

Posted
10 hours ago, CliftonJD said:

either you installed the more slaves patch from nexus overtop of pahe or you're trying to upgrade an old save that had it installed

no idea why youre slaves at only 60 respect quit mouthing off or why your mouthy slaves dont have the punishment option. my guess would be a stuck papyrus, but id have to see the log at the time

new playthough, never upgraded, and never downloaded the 15->50 slave mod.

Posted
13 hours ago, roldoi1911 said:

new playthough, never upgraded, and never downloaded the 15->50 slave mod.

can you send your load order

Posted
20 hours ago, roldoi1911 said:

slavers spellbook is obsolete and will cause unforeseen behavior changes if used and might not accomplish its intended behavior either, but i dont think that would be the issue youre having with the slave limit. not seeing any other known conflicting mods

 

there are tools in mo we can use to find any conflicts

Posted
1 hour ago, CliftonJD said:

slavers spellbook is obsolete and will cause unforeseen behavior changes if used and might not accomplish its intended behavior either, but i dont think that would be the issue youre having with the slave limit. not seeing any other known conflicting mods

 

there are tools in mo we can use to find any conflicts

I’ve used it before in LE and it didn’t modify the slot numbers. I did convert it to SE, so ill have to run some tools and see.

Posted
5 hours ago, roldoi1911 said:

I’ve used it before in LE and it didn’t modify the slot numbers. I did convert it to SE, so ill have to run some tools and see.

if you have mo, i can help you find what esp is modifying slot numbers in the main quest, but the problem with slavers spellbook is something else, that it wasnt updated and pahe evolved past version 7.2.8 that it was made for and more importantly that it uses direct script changes to pahe files so those 3 files changes by it are forever locked into that older version. you basically dont know what you'll get from it and i wont be able to help with any other issues that may arise from it. even features requested by other mods you use, dom for example wont be able to make use of those features. majority of the change log for pahe wont apply. even the outfit changes and sexlab gender settings or the newer combat changes wont exist.

Posted
4 hours ago, CliftonJD said:

if you have mo, i can help you find what esp is modifying slot numbers in the main quest, but the problem with slavers spellbook is something else, that it wasnt updated and pahe evolved past version 7.2.8 that it was made for and more importantly that it uses direct script changes to pahe files so those 3 files changes by it are forever locked into that older version. you basically dont know what you'll get from it and i wont be able to help with any other issues that may arise from it. even features requested by other mods you use, dom for example wont be able to make use of those features. majority of the change log for pahe wont apply. even the outfit changes and sexlab gender settings or the newer combat changes wont exist.

i use vortex. is there a different way to detect way may modify the slot number? If not ill try MO

Posted (edited)
9 hours ago, roldoi1911 said:

i use vortex. is there a different way to detect way may modify the slot number? If not ill try MO

the other way uses sseedit or xedit, need to load all mods in your load order, then navigate to paradise_halls from the left side and click the plus sign, then down to quest, hit the plus sign again and look for pah, slave tracker. click on that and the right side will say paradise_halls and paradise_halls_SLExtension. any third esp/esm there will be a conflicting mod

Edited by CliftonJD
Posted
14 hours ago, CliftonJD said:

the other way uses sseedit or xedit, need to load all mods in your load order, then navigate to paradise_halls from the left side and click the plus sign, then down to quest, hit the plus sign again and look for pah, slave tracker. click on that and the right side will say paradise_halls and paradise_halls_SLExtension. any third esp/esm there will be a conflicting mod

Will do!

Posted (edited)

image.png.7474d5eb669e36364bde1549fcad6a70.png

15 hours ago, CliftonJD said:

the other way uses sseedit or xedit, need to load all mods in your load order, then navigate to paradise_halls from the left side and click the plus sign, then down to quest, hit the plus sign again and look for pah, slave tracker. click on that and the right side will say paradise_halls and paradise_halls_SLExtension. any third esp/esm there will be a conflicting mod

ummm 

image.jpeg.89e8388282a611706df8af47c339268c.jpeg

Edited by roldoi1911
Posted (edited)
6 hours ago, roldoi1911 said:

image.png.7474d5eb669e36364bde1549fcad6a70.png

ummm 

image.jpeg.89e8388282a611706df8af47c339268c.jpeg

ahh the screenshot is very old pahe:

 

explains the slave limit difference better. with mo the solution would be to disable that older version of pahe from the left side panel of mods. im guessing with vortex you just need to reinstall the current version of pahe from here to overwrite the older pahe

 

just remembered the older version listed there also contains the loose scripts, you'll need to uninstall that before installing the current version

Edited by CliftonJD
Posted
6 hours ago, CliftonJD said:

ahh the screenshot is very old pahe:

 

explains the slave limit difference better. with mo the solution would be to disable that older version of pahe from the left side panel of mods. im guessing with vortex you just need to reinstall the current version of pahe from here to overwrite the older pahe

 

just remembered the older version listed there also contains the loose scripts, you'll need to uninstall that before installing the current version

Works now on a new character! if only i can change it on my current character.

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