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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted
24 minutes ago, trgdolors said:

Actually, a request I have is potentially related: 

 

Currently in PAHE, to train your captured NPCs, you basically do it yourself. I wish I could designate a/any follower NPC to do the training.

 

I would like to assign one or more NPCs from any general follower mod to a location (maybe using MHIYH), drop off captured NPCs there, then have the follower(s) train them. In HSH the directions suggest you can have a follower guard an outdoor camp. I am thinking of indoors, though.

 

Use dom

Or hsh and assign a trainer

Posted
21 hours ago, trgdolors said:

Actually, a request I have is potentially related: 

 

Currently in PAHE, to train your captured NPCs, you basically do it yourself. I wish I could designate a/any follower NPC to do the training.

 

I would like to assign one or more NPCs from any general follower mod to a location (maybe using MHIYH), drop off captured NPCs there, then have the follower(s) train them. In HSH the directions suggest you can have a follower guard an outdoor camp. I am thinking of indoors, though.

pahe originally had a follower training efficiency in the mcm, but had to be commented out to avoid confusion. i do plan to return to that at some point, but first i need to see about recalling previous save slaves and converting trained slaves to followers. i see the release functions are working as intended for this feature, but accepting them as a follower makes them lose their name. im guessing thats a conflict between pahe and follower frameworks so im considering my options there.

 

also need to investigate reports of the slave skills getting overpowered

Posted
On 12/27/2024 at 12:16 PM, nickneim551 said:

Hello, is it normal that every time I load a save I get a message that says "pahe core is loaded"? If so, is there a way to prevent it from appearing?

its normal for the mod to say its loaded on startup and sometimes i notice a delay before it says it so im not sure that should be changed. if it doesnt appear, we know somethings wrong or if its slow that indicates other functions of the mod might respond slow as well

On 12/29/2024 at 4:35 PM, lorivn said:

It seems that I have some compatibility problem, the NPCs that are enslaved in this mod (I didn't install Aygas, HSH, Dom on purpose just to test) don't respawn. I went to a tower near Riverwood and enslaved the bandit NPC at the top of the tower, I waited 10 game days, and the NPCs at the beginning of the tower respawned, but the one at the top of the tower didn't. I use a Lawless/Extra Encounters/Organic Factions mod, in short, mods that add NPCs...

Maybe this makes it so that the NPCs don't respawn if they are enslaved in this mod.
(I've tried ReCloning him, it didn't work.)

normally slaves respawn in the wild, it happens so frequent that theres a famous naked bandit bug if you choose to apply the outfit to non-unique slaves, that used to be a default for YEARs until it occured to me the outfit was the cause of the bug. if youre slaves arent respawning, either the npc was marked that way in the game or you have a mod thats setting it that way. 

 

i cant say for sure what mod would do that, but 1 example would be when deadly wenches spawn, those are usually uniques and would likely not respawn. the mod "more informative console" can show you what mod is last editing an npc

On 1/1/2025 at 12:06 AM, pdd001 said:

does this mod still get update or abandoned

 

took a break from it for a couple years, but coming back into it

On 1/11/2025 at 2:04 AM, vatap said:

For some reason the game crashes when I try to bind a slave so he doesn't go anywhere. According to the crash log, the problem is with OAR. But I'm using Pandora instead of the usual FNIS. I'm also using the latest version of your mod

crash-2025-01-11-07-44-04.log 569.75 kB · 2 downloads

 

On 1/12/2025 at 2:46 AM, tonitrulupus said:

I have been seeing an event happen that when I have a slave with me and a follower, the follower demands/ requests/ asks for sex from them and they do follow the instructions, is this mod triggering this? It happens when in an area that would be considered safe like player homes, cities and outskirts of cities and some time cleared areas.

 

 

thats a feature of hsh, check the follower arousal level setting there for it

On 1/13/2025 at 11:27 AM, Freakules said:

Hello, I often use AddItemMenuSE to add items in to the game. When ever I scroll over any of the wrist binding equipment my game CTD, I'd tried multiple times. Looking at the crash logs I noticed the same error popping up.

 

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6797852D2 SkyrimSE.exe+0D452D2    movss xmm4, dword ptr [rcx+0x30]
Exception Flags: 0x00000000
Number of Parameters: 2
Access Violation: Tried to read memory at 0x0000000100AC
 
I only have a basic understanding of modding Skyrim and have no idea what that error message is trying to tell me. I doubled checked and can confirm I'm using all the updated versions of PAH, DD and the Address Library. I also made sure to run bodyslider, Loot, Pandora, and did a wrye bash patch. Besides crashing when I attempt to put wrist cuffs into the game it works fine. I have no issues with enslaving NPC's or using any of the other equipment.

 

I'll leave the full crash log too. Any help smashing this bug would be appreciated. TY

crash-2025-01-13-16-17-38.log 52.51 kB · 1 download

on that id best i can suggest is to ask at the zaz support pages. we dont supply the wrist bindings here, only make use of them from zaz

On 1/30/2025 at 9:10 PM, easims4tw said:

So if i read correctly, you can no longer enslave creatures?

creatures have always been added on a case by case to avoid issues like giants cause some serious issues if enslaved

On 1/25/2025 at 5:00 PM, Pfiffy said:

I have a little problem with PAHE on a completly new install with a lot of new mods in the load order. Everytime I reload a save, my slave looses all the stats and starts to do some sandboxing. Does anybody else have that problem?  

thats an issue with the hsh, use hsh version 1.33d is in the support thread to fix that

On 2/3/2025 at 4:56 PM, CockyCookie said:

i got this problem as well

same as above

On 2/10/2025 at 8:18 PM, Rogue2k8 said:

So I've run into a weird issue where my slaves just seem to vanish from my list of active slaves. I can interact with them, I can go back to where I left them and they're still there but for whatever reason PAHE isn't counting them anymore. If I go to the PAHE MCM menu, it will read as if I have zero slaves, but sometimes I can see them on the slave list, but can't click on their names to access their stats and options. This only seems to happen whenever I load a save, since I can add new characters to the PAHE slave list through normal means, but once I reload a save, they all vanish from the list, despite still behaving like they're enslaved.

again same as above

On 2/13/2025 at 5:50 PM, tonitrulupus said:

Un able to give slaves to the person in the mines, I can tell them "I have a criminal for ...." but when I go to the captured criminal it does not give me the option to release the criminal to the mine, just opens normal dialog.

thats a hsh quest

On 2/23/2025 at 10:17 AM, Lady Wintrish said:

I have only one problem with this mod, and I had it in multiple different modlist and new games.

Slaves doesn't dance. The only position that works is "Stan here for me", the one with hands behind the back. "Dance for me" doesn't work. Solution?

dancing slaves arent a feature here, not sure where you're getting that from. the dance in tdf works if you have any slave sluts, but in general there is no slave dance

On 2/24/2025 at 9:15 AM, Dm0n said:

It was pro'ly asked more than once, but... Is there an option to have standalone leash?

theres a spell if you want to mark a location for leashing a slave to

On 3/13/2025 at 3:44 PM, Fraying9981 said:

Hello,

 

Can someone explain how leash spell works?

Equip spell -> target slave OR location? in which order?

 

And is it possible to leash a slave to another?

 

Thanks in advance!

cast the spell near a slave to bind them to that spot

On 3/22/2025 at 2:49 AM, Hach227 said:

Hello, there is a problem with this mod.

When trying to enslave nps outputs this message [PAHCore] Cloning failed.

I'll add an error log if it helps.

Papyrus.0.log 259.46 kB · 15 downloads

are you getting that with every npc you try to enslave or just certain npc. according to the log, the slave that failed is seen by papyrus as random dust drop effects and pahe cant manage around that type of bug. just a none object spamming the log for even trying it

On 4/7/2025 at 8:13 PM, jimmywon34 said:

so first time using the lakeview manor cell addon, my slaves and followers will not navmesh nicely down there. some of them will just stand at the cellar entrance others will keep opening up the cellar hatch and reentering the cell over and over. tried placing it at the bottom of the load order just to make sure no overwrites but still nothing helps. i am using a lux addon patch for the cell that was made specifically for the pahe lakeview manor addon but that would be the only thing overwriting it. anyone else had experience with this issue?

would need to patch into that like the fishing and display room patch

On 4/9/2025 at 4:32 PM, kasumis2212 said:

what to do, when trying to do things, let's say, with a slave, nothing happens at all, moreover, the sex and submission parameter increases, but there is no animation + this is displayed in the console every time it is launched

ERROR: NewAnimation(DD_B_Lay(Ff) - Failed to create animation - unable to find a free animation slot


ERROR: NewAnimation(DD_SH_cuffsFrontMissl) - Failed to create animation - unable to find a free animation slot


ERROR: NewAnimation(DD_B_CCG) - Failed to create animation - unable to find a free animation slot


ERROR: NewAnimation(DD_B_(Dog) - Failed to create animation - unable to find a free animation slot


ERROR: NewAnimation(DD_B_CHold) - Failed to create animation - unable to find a free animation slot


ERROR: NewAnimation(DD_B_(Miss) - Failed to create animation - unable to find a free animation slot


ERROR: NewAnimation(DD_B_(Side) - Failed to create animation - unable to find a free animation slot


ERROR: NewAnimation(DD_B_(Stand) - Failed to create animation - unable to find a free animation slot


ERROR: NewAnimation(DD_B_(DogA) - Failed to create animation - unable to find a free animation slot


ERROR: NewAnimation(DD_B_CLayBA) - Failed to create animation - unable to find a free animation slot


ERROR: NewAnimation(DD_B_LCCunnKnl) - Failed to create animation - unable to find a free animation slot


ERROR: NewAnimation(DD_B_LCFaceSit1) - Failed to create animation - unable to find a free animation slot


ERROR: NewAnimation(DD_B_LFingSit) - Failed to create animation - unable to find a free animation slot


ERROR: NewAnimation(DD_B_LFingStand) - Failed to create animation • unable to find a free animation slot

those are dd errors  in the console and a slave not showing the sex animation would be a sexlab issue, likely both are related. my guess would be you missed a download requirement in dd, probably something for dd ng or open animation replacer

Posted
On 11/2/2024 at 10:10 PM, loverdud1 said:

Hey apologies if this has already been asked/resolved but I've tried quite a few google searches to no avail. Everything appears to be functioning mostly as intended PAHE/DD/HSH/AYGAS/etc. The only thing is when i choose the option with a slave "I'm going to tie you up" they will go into the intended position for like half a second before reverting to the default kneeling hands bound behind back animation. Anybody know why this is happening or how to resolve it?

its a hsh dialogue, but i havent seen that bug in a while, im guessing zaz 8 might fix that

 

On 3/9/2024 at 9:48 AM, Durante said:

Hail, Clifton.

 

Every captive under PAHE seems to get 100 stats in all skill categories except enchanting, smiting, lockpicking, pickpocketing. Not only it makes slaves overpowered but it also messes up the NPC's if using mods like skill based muscle since everyone becomes muscle mountains. This issue has been for years now even on LE and it's wrecking morph based mods.

ok, ill look into balancing that better

 

On 3/5/2024 at 12:05 PM, abcd99 said:

This problem is getting SOO FRUSTRATING. It is quest breaking and I have to reload the damn game when it happens!

ok, ill look into the enslave captive options, might have to disable that altogether

On 3/17/2024 at 6:15 PM, BooTheSpaceHamster said:

Is it normal for this mod to cause bugs with base game dialogue and quests or are there any known mods that could conflict with this one?  my ML is pretty big so it could be an issue on my end. 

I can't recruit Annekke because her bandit questline isn't available. 

Margret is also supposed to give you a neckless if you save her but that dialogue doesn't play thus I get nothing and Cicero I see is also missing some dialogue. It only happens when I have this mod running. When I don't have it activated or installed everything works. 

usually marget shouldnt lose her quest dialogue for saving her unless you enslave her, same with cicero, but ill recheck the dialogues conditions...pahe should only be adding or fixing those dialogues for those slaves

Posted
On 5/7/2024 at 7:58 AM, kllfm said:

Hi, I would like to check if it's possible to give your slave Devious Devices because I can't seem to do that. Whenever I ask the slave to "Wear this" and I go into the inventory menus, all my DD devices are grayed out and cannot be transfer to the slave's inventory. 

 

Is it a bug or there is something I can do? 

 

Anyone can help? Thanks in advance. 

only time something should be greyed out for giving to your slave is when the slave is already too full of other items. i give my slaves dd items using that method on a regular basis

On 5/17/2024 at 10:23 AM, leafsnow said:

It looks ican't rename NPC  in the newest version ?

far as i can tell the updated jcontainers broke the renamer, not sure how to fix it yet

On 5/22/2024 at 12:38 AM, jesterbrown said:

My slaves seem to be unregistering. they've all shown up in the list of slaves, but it says i have 0 slaves in MCM and clicking on the slaves in the list doesn't open their menu. Affected slaves ignore any command and any attempt at sex results in the animations being stuck in the same stage forever (Sexlab hotkeys don't work with the broken animations).

thats an issue with hsh, get 1.33d from the support thread

On 6/12/2024 at 10:38 PM, Vemx said:

I made a new modlist with a small handful of mods besides this one, and I'm having constant trouble with slaves just bugging out completely and becoming non interactive. Is there any way to fix that?

 

I'm loading a save made right after enslaving some bandit, I look at them for 5 seconds and interact prompt disappears... I can't even complete the initial HSH quest - I enslave someone, immediately exit the dungeon, fast travel to a mine and by the time I get there they're already broken and I can't turn them in. It seems that male slaves don't break as much, but not sure.

same as above

On 6/15/2024 at 6:01 PM, Mister_Discrete said:

I'm having the same problem. They unregister completely, no matter what saves I load. I also can't fix this with resetting the mod from the MCM, nor can I re-enslave them. I've tried using the console to reset them, and they only break further. This is only happening with slaves in the PAHE list, not the HSH slave lists.. I'm not using DOM or anything too heavy beyond HSH, and AYGAS. I am using NFF and MHIYH+, but I installed the MHIYH+ patch from the FOMOD, and I have NFF in the load order after all the Paradise Halls stuff as per the page description.

Has anyone figured out what this issue is? What's causing it, or how to fix it? Scrolling back through 250+ pages of useless "Mod no work!" posts isn't exactly an efficient use of time. and this site's set-up isn't geared for a refined search. So if anyone has an answer, it's most appreciated. Clearly, I'm not the only one with this issue, so if they're are two of us, there are bound to be more currently, and in the future.

same as above

 

On 7/1/2024 at 11:03 AM, Salutaris said:

Is the mod devious devices among the hard requirements?
All I want is to update pahe from 7.5 to 8 and then install DoM

dd is only required for the devious addon

Posted
14 hours ago, CliftonJD said:

dancing slaves arent a feature here, not sure where you're getting that from. the dance in tdf works if you have any slave sluts, but in general there is no slave dance

 

Well, I have no idea. That dialogue line only appear when I talk to slaves and the only mod that I have to enslave npc is this one and PAHE- Home Sweet Home.

Posted
1 hour ago, Lady Wintrish said:

 

Well, I have no idea. That dialogue line only appear when I talk to slaves and the only mod that I have to enslave npc is this one and PAHE- Home Sweet Home.

Yes it's an HSH feature.

Posted

I have a problem when moving a PAH Slave to HSH. It seems the sex evens are not unregistered and I get a bunch of error messages like this:

 

ERROR: Cannot call SetFactionRank() on a None object, aborting function call
stack:
    [alias Slave001 on quest PAH (2001FAEF)].pahslave.oral_training() - "pahslave.psc" Line 1969
    [alias Slave001 on quest PAH (2001FAEF)].pahslave.trainOral() - "pahslave.psc" Line 1975
    [alias Slave001 on quest PAH (2001FAEF)].pahslave.handleSexEvent() - "pahslave.psc" Line 1795

 

I see you have commented unregisterSexEvent, there is maybe a good reason. Maybe just a check in handleSexEvent would be enough. Like this:

 

Event handleSexEvent(Form TrackedForm, int tid)

    if getActorRef() == None
        return
    endif

 

Posted
3 hours ago, TrollAutokill said:

I have a problem when moving a PAH Slave to HSH. It seems the sex evens are not unregistered and I get a bunch of error messages like this:

 

ERROR: Cannot call SetFactionRank() on a None object, aborting function call
stack:
    [alias Slave001 on quest PAH (2001FAEF)].pahslave.oral_training() - "pahslave.psc" Line 1969
    [alias Slave001 on quest PAH (2001FAEF)].pahslave.trainOral() - "pahslave.psc" Line 1975
    [alias Slave001 on quest PAH (2001FAEF)].pahslave.handleSexEvent() - "pahslave.psc" Line 1795

 

I see you have commented unregisterSexEvent, there is maybe a good reason. Maybe just a check in handleSexEvent would be enough. Like this:

 

Event handleSexEvent(Form TrackedForm, int tid)

    if getActorRef() == None
        return
    endif

 

ya, i cant remember what went wrong there  so ill add the check to it, thanks again

Posted
On 2/10/2026 at 7:04 PM, CliftonJD said:

normally slaves respawn in the wild, it happens so frequent that theres a famous naked bandit bug if you choose to apply the outfit to non-unique slaves, that used to be a default for YEARs until it occured to me the outfit was the cause of the bug. if youre slaves arent respawning, either the npc was marked that way in the game or you have a mod thats setting it that way. 

 

i cant say for sure what mod would do that, but 1 example would be when deadly wenches spawn, those are usually uniques and would likely not respawn. the mod "more informative console" can show you what mod is last editing an npc

Hmm… Well, I have no idea. The only thing I can assume from this is that I have some mods that might be interfering: “Lawless – A Bandit Overhaul” and “Organic Factions.” It could be some incompatibility with them, since I already tried running only DOM and the problem was the same.

Posted
16 hours ago, lorivn said:

Hmm… Well, I have no idea. The only thing I can assume from this is that I have some mods that might be interfering: “Lawless – A Bandit Overhaul” and “Organic Factions.” It could be some incompatibility with them, since I already tried running only DOM and the problem was the same.

lawless has some uniques, but mostly set to respawn. while the organic mod is almost all uniques and none set to respawn.  

Posted

Hi, I encountered a weird issue I Never had before and I wonder if anyone can help me. When I load a save, some slaves change their model. For exemple, I had a male khajit who became an imperial man during the night.. it happened with some others too, who changed their appearance when I came back to my save. I don't understand where it comes from, but maybe this has to do with my NPC plugin? Idk, does someone know anything about this ? 

Thanks !

Posted
1 hour ago, HeleyaCheeza said:

Hi, I encountered a weird issue I Never had before and I wonder if anyone can help me. When I load a save, some slaves change their model. For exemple, I had a male khajit who became an imperial man during the night.. it happened with some others too, who changed their appearance when I came back to my save. I don't understand where it comes from, but maybe this has to do with my NPC plugin? Idk, does someone know anything about this ? 

Thanks !

 

are they generic NPCs?

Posted
4 hours ago, Fraying9981 said:

 

are they generic NPCs?

No, this happened with Laelette the vampire and Ra'Jirr. Both are npcs who are supposed to die in a quest though, I resurrect them. But I do this each playthrough and it never happened before... 

Posted
10 hours ago, HeleyaCheeza said:

No, this happened with Laelette the vampire and Ra'Jirr. Both are npcs who are supposed to die in a quest though, I resurrect them. But I do this each playthrough and it never happened before... 

 

So the exact same thing happened to me today. I know weird right? :D

 

I'm pretty sure it's not related to Pah though because I dont have standard pah installed.

 

Basically: I hired for Conquest of Skyrim a generic NPC, orc to be a commander.

Left the cell. 

The commander is an argonian now...The name matches but the character is completely different lol

  • 2 weeks later...
Posted

I have PAHE, Devious Devices, AYGAS, and HSH. PAHE works great at first, but whenever I load a save it breaks. ie I cannot teleport my slaves to me, release them, or interact with them aside from speaking to them.

Posted (edited)
15 hours ago, CrazyGamer0 said:

I have PAHE, Devious Devices, AYGAS, and HSH. PAHE works great at first, but whenever I load a save it breaks. ie I cannot teleport my slaves to me, release them, or interact with them aside from speaking to them.

thats an issue with the posted version of hsh, version 1.33b. download hsh 1.33d or newer from the support thread:

 

Edited by CliftonJD
Posted
2 hours ago, CliftonJD said:

thats an issue with the posted version of hsh, version 1.33b. download hsh 1.33d or newer from the support thread:

 

I updated and restarted my save and the PAHE MCM was still acting up. Fell back to a preslave save to see if it will work. Thanks :)

Posted
5 hours ago, CrazyGamer0 said:

The PAHE MCM is still breaking. It's the only one that is. I have the PAHE SSE-8.2.0fix2_Fomod

try shutting off the autorenamer, it might have broke when the other renamer broke when jcontainers updated. outside the renamer everything else should be working

Posted (edited)
5 hours ago, CrazyGamer0 said:

I updated and restarted my save and the PAHE MCM was still acting up. Fell back to a preslave save to see if it will work. Thanks :)

oh are you trying to recover slaves lost to the other home sweet home version. anything that you did while it while it was running that way is lost, cant help recover those slaves. 

after updating your home sweet home, choose between restarting pahe or a clean save

 

ok, heres an old way we did with skyrim le, might work:

On 5/2/2016 at 1:16 AM, CliftonJD said:

final trouble shooting methods if that's still not fixing it:

 

  • Install Let's Tie You Up
  • Bind every slave you have into position
  • Save your game
  • Remove everything PAH-related
  • Load game, wait 5 minutes, save game
  • Clean save with Papyrus Data Transfer
  • Load cleaned game, wait 5 minutes, save it
  • Enable all PAH stuff again
  • Enslave your slaves again

 

 

Edited by CliftonJD
Posted
11 hours ago, CliftonJD said:

try shutting off the autorenamer, it might have broke when the other renamer broke when jcontainers updated. outside the renamer everything else should be working

 

11 hours ago, CliftonJD said:

oh are you trying to recover slaves lost to the other home sweet home version. anything that you did while it while it was running that way is lost, cant help recover those slaves. 

after updating your home sweet home, choose between restarting pahe or a clean save

 

ok, heres an old way we did with skyrim le, might work:

Something wasn't connecting on the save. Not sure if it was a .esp not firing or what, but after a few new saves everything fell into place and seems to be working fine now. Thank you so much for the assistance (and the info on the HSH update). This is such an amazing mod lol

Posted

I need help, 

Had this working a few weeks ago then slave list were being deleted on a reload of a save game, I did the usual.

Searched here for a solution and tried the 8.2 unprotected and AYGAS .53 I believe it was, That was mentioned by some to fix it way back in this thread.

It didn't work.

I tried reinstalling the whole package PAHE, AYGAS ect and now paradise halls wont run at all,

it seems to be stuck some how, in the MCM it says mod status unknown click here to restart, but it never restarts.

I have uninstalled, reinstalled so many times now as well as restarted new games, Clean saves, reordered mod list ect...

Now I'm at a loss totally stumped.

If anyone has an idea of how to fix it I'd be Stoked.

As i said it was working fine then I randomly started having the slave list being deleted during my play through.

Now trying to fix it I seem to have made it worse

 I've included my load order from loot if its of any help.

Every thing else is working fine No other issues all other mods are working fine.

Its just this mod wont start, which is a big part of my skyrim playthroughs.

Please help.

SkyrimSE Load order.txt

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