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Bondage Furniture World (Crime & Punishment)


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Posted
5 minutes ago, DomDate said:

Hmmmm....

 

I have issues. First some basic info: Mod Organizer does not report any conflicts for this mod or ZAP 8. I do not use any DD oriented or bondage mods. I do not use POP. I run script cleaner after every exit. FNIS reports no errors.

 

Here is what is happening:

 

I have checked in Whiterun, and the chair is where it is supposed to be. Activating it does nothing. When I steel something, all of the guards except Caius turn invisible. Guard dialog runs fine, but the invisible guards do not force greet. No MCM menu is added.

 

I have completely removed, clean saved, waited 1 week in interior cells, saved again, reinstalled and the problem persists.

 

Um, help?

 

This is some pretty strange behavior, I can't think of anything that would be causing stuff like invisible Guards as this Mod doesn't really touch the Guards.

 

Are you sure you have everything installed correctly? You should see an MCM if you do. Also, you're not over the Mod limit?

Posted
8 minutes ago, Tyrant99 said:

This is some pretty strange behavior, I can't think of anything that would be causing stuff like invisible Guards as this Mod doesn't really touch the Guards.

 

Are you sure you have everything installed correctly? You should see an MCM if you do. Also, you're not over the Mod limit?

I use Loot, and everything looks good. I actually uninstalled half a dozen mods and clean saved and script cleaned just prior to installing this as they were script intensive. So my count should be good.

 

This is becoming so frustrating for me as I really want this functionality. First ITF (interactive torture framework) was abandoned, An newer attempt only has kissing animations so far, and now this issue. I'll try dropping a few more mods to try and goose the MCM, but the functionality should be there with or without the MCM right?

 

Posted
3 minutes ago, DomDate said:

I use Loot, and everything looks good. I actually uninstalled half a dozen mods and clean saved and script cleaned just prior to installing this as they were script intensive. So my count should be good.

 

This is becoming so frustrating for me as I really want this functionality. First ITF (interactive torture framework) was abandoned, An newer attempt only has kissing animations so far, and now this issue. I'll try dropping a few more mods to try and goose the MCM, but the functionality should be there with or without the MCM right?

If everything is installed correctly, then yes, you should get some functionality regardless.

 

But the fact that you don't even see an MCM seems to suggest that something might not be right with your install.

 

What installer are you using? Do you use MO or are you dropping directly into the Data folder? If the latter, did you unpack with 7-zip?

Posted

Does it requires new game? Does it compatible with Devious Framework? What kind of items marked as stolen in this mod? In my game this mod do not work properly: I was catched in Solitude to x cross and npcs could not approach me because of the platform. Also there is problem with free camera and it is impossible to free from furniture after the punishment (may be this is because of Devious Framework)

Posted

It shouldn't, but if you're having issues, you may try a clean save / new game.

 

I wouldn't recommend running this with DeviousFramework as they will likely conflict.

 

There's info on front page about how to unstuck actors.

 

Anything that you steal that doesn't result in a bounty could potentially trigger the punishments.

Posted

Tried this mod out properly for the first time with 1.0.8 - seemed to work great for me.  I like the idea of "getting out of Dodge" as a possible way to avoid getting caught if the player is quick enough, and it matches with the real world implications that a thief should probably make themselves scarce after pulling off a heist.  The ability to set the chance to get caught in the MCM menu is also great.

 

I do think down the road that there may only be a handful of Devious Devices that should reasonably block the Vigilants from punishing you - mainly heavy restraints using the zad_DeviousHeavyBondage keyword and possibly boots assuming they cause misalignment with ZAP furniture.  Mostly a suggestion to help with mod compatibility, because I often find I am wearing "minor" devices like cuffs and corsets willingly for long periods of time due to having "deals" with a Devious Follower that I don't want to pay out.

 

Only real issue I had was with the player camera being locked in 1st person outside of freecam, and this isn't really a BFW problem as much as it is a ZAP problem.  This did mean I had to choose between first-person camera to see dialogue, or activating freecam to see the action without any dialogue.  I ended up flipping between the two as the scene progressed and went back to 1st person whenever it looked like there was talking going on.  Again, not really something likely to be fixable outside of the source assets.

 

Thanks for the mod, really cool to have these furnitures populating the world, and adding additional adult-themed risk to thieving is a lot of fun.

Posted
27 minutes ago, Reesewow said:

I do think down the road that there may only be a handful of Devious Devices that should reasonably block the Vigilants from punishing you - mainly heavy restraints using the zad_DeviousHeavyBondage keyword and possibly boots assuming they cause misalignment with ZAP furniture.  Mostly a suggestion to help with mod compatibility, because I often find I am wearing "minor" devices like cuffs and corsets willingly for long periods of time due to having "deals" with a Devious Follower that I don't want to pay out.

Unfortunately, Cuffs and Gloves have never worked out well in my testing.

 

Here's what is disabled:

  • zad_DeviousHeavyBondage
  • zad_DeviousCollar
  • zad_DeviousArmCuffs
  • zad_DeviousLegCuffs
  • zad_DeviousArmbinder
  • zad_DeviousYoke
  • zad_DeviousGloves
  • zad_DeviousSuit
  • zad_DeviousBoots (Due to Alignment)
  • zad_DeviousHarness
  • zad_DeviousCorset
  • zad_DeviousArmbinderElbow
  • zad_DeviousYokeBB
  • zad_DeviousCuffsFront
  • zad_DeviousStraitJacket
  • zad_DeviousHobbleSkirt

I might have to check the Suit and the Corset again as it's possible that those won't conflict.

This also reminds me that I should probably add the new Petsuit to the blocked list, although if it already has the HeavyBondage KW attached it should be OK.

 

Devices that would work would include:

  • Anal & Vag Plugs
  • Nip & Vag Piercings
  • Nip Clamps
  • Bra
  • Belt
  • Blindfold
  • Gag
  • Hood
  • Bondage Mittens (Haven't had issues with these in my testing)
34 minutes ago, Reesewow said:

Only real issue I had was with the player camera being locked in 1st person outside of freecam, and this isn't really a BFW problem as much as it is a ZAP problem.  This did mean I had to choose between first-person camera to see dialogue, or activating freecam to see the action without any dialogue.  I ended up flipping between the two as the scene progressed and went back to 1st person whenever it looked like there was talking going on.  Again, not really something likely to be fixable outside of the source assets.

Not quite sure what to do with the camera. I think I've tried to use a latent 'forcethirdperson' before without much luck as I recall.

 

36 minutes ago, Reesewow said:

Thanks for the mod, really cool to have these furnitures populating the world, and adding additional adult-themed risk to thieving is a lot of fun.

I'll be adding some more types of events soon. I already have some stuff built to detect Trespassing, and another possibility is for detecting 'Escape Jail' events... Could be fun...

 

Hell, if I wanted to get really crazy, I think I could make something for 'Knocking stuff over'... (Don't be a klutz) lol 

Posted
1 hour ago, Tyrant99 said:

It shouldn't, but if you're having issues, you may try a clean save / new game.

 

I wouldn't recommend running this with DeviousFramework as they will likely conflict.

 

There's info on front page about how to unstuck actors.

 

Anything that you steal that doesn't result in a bounty could potentially trigger the punishments.

To list some big ones I use and how they have played so far... ***

 

Cursed Loot events and Items have not been strange. Unless you consider getting strapped down and abused then returning to the bondage via CL post punishment strange.

 

Tara Furniture has not caused a problem other than FNIS said some items have a possible conflict. No issues seen in play today at all.

 

SD+ Did act quirky with the Birthday event and the THUGS. But that was a one time and more likely because SD can be weird anyway, and didn't like sharing a ' scene ' with this mod.  End result was reload and no THUGS came for event. They showed up fine post event and on about our business.

 

PoP ( Newest ) Has not acted weird at all.

 

Slaverun Reloaded  on my higher end character has had no issues.

 

Frostfall…. depends on how you look at it. There is no heat near most items I ve encountered. Rescue works as you  have set up. 

 

SlaveTats applies whip marks etc with no problems.

 

*** I loaded this in on save games at different levels. No problems. I removed it on a test and it left the NPC's carrying bondage whips. Only verified that on ones that had spanked me :P 

 

New game I tried a male, and this will indeed pick them up with no issue, other than of course if you have a problem with your males being abused.

 

Posted
1 hour ago, Tyrant99 said:

It shouldn't, but if you're having issues, you may try a clean save / new game.

 

I wouldn't recommend running this with DeviousFramework as they will likely conflict.

 

There's info on front page about how to unstuck actors.

 

Anything that you steal that doesn't result in a bounty could potentially trigger the punishments.

I used wait option but it was useless - after waiting there is appeared npc who started monolog but that npc was outside of platform and nothing happened after that. 

Posted
5 minutes ago, Tyrant99 said:

Unfortunately, Cuffs and Gloves have never worked out well in my testing.

 

Here's what is disabled:

  • zad_DeviousHeavyBondage
  • zad_DeviousCollar
  • zad_DeviousArmCuffs
  • zad_DeviousLegCuffs
  • zad_DeviousArmbinder
  • zad_DeviousYoke
  • zad_DeviousGloves
  • zad_DeviousSuit
  • zad_DeviousBoots (Due to Alignment)
  • zad_DeviousHarness
  • zad_DeviousCorset
  • zad_DeviousArmbinderElbow
  • zad_DeviousYokeBB
  • zad_DeviousCuffsFront
  • zad_DeviousStraitJacket
  • zad_DeviousHobbleSkirt

I might have to check the Suit and the Corset again as it's possible that those won't conflict.

This also reminds me that I should probably add the new Petsuit to the blocked list, although if it already has the HeavyBondage KW attached it should be OK.

I'd definitely defer to your testing over my guessing that things wouldn't conflict, I was making that assumption based on the simple whipping event I experienced and haven't looked at your other events yet that might be equipping things to those slots ect.  Thanks for taking the time to make the list tho, good to know what does what... *snaps on arm cuffs of pickpocketing +10* :classic_tongue:.

 

More events = more fun, and with an MCM menu already going it could be great fun tailoring their chances to match playstyles.  Not a great day to be a cat-burglar for sure.

Posted
7 minutes ago, Bushi Neko said:

Frostfall…. depends on how you look at it. There is no heat near most items I ve encountered. Rescue works as you  have set up. 

I'll have to take a look at Frostfall and see if it's possible to prevent freezing while in a scene.

 

I think getting 'very cold' could be realistic while being locked in a Gibbet in the snow, but maybe it's possible to suspend it so it doesn't go beyond that... Will have to check it out.

Posted
2 hours ago, Tyrant99 said:

If everything is installed correctly, then yes, you should get some functionality regardless.

 

But the fact that you don't even see an MCM seems to suggest that something might not be right with your install.

 

What installer are you using? Do you use MO or are you dropping directly into the Data folder? If the latter, did you unpack with 7-zip?

Hey, thanks for your help. 

 

I install with MO. I have just slightly over 180 esm/esp's in my load. After uninstalling additional mods, running a clean save etc., I no longer have invisible guards! However, the only part of your mod which loads is the furniture. I can't interact, or trigger an event. Also, still no MCM.

 

I loaded a save where I exit Helgen with zero mods installed. Every other mod in the list loaded correctly save for yours. 

 

This is my current load order:

 

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
Schlongs of Skyrim - Core.esm
Heels Sound.esm
hdtHighHeel.esm
RaceCompatibility.esm
CreatureFramework.esm
SexLab.esm
SexLabAroused.esm
SexlabInteractiveArousal.esm
AOM.esm
KameleonArmor.esm
PubicMeshColorRE-BeastRaces.esm
ZaZAnimationPack.esm

 

Vivid Weathers.esp
Vivid Weathers - Extended Snow.esp
Vivid Weathers - Extended Rain.esp
Skyrim Particle Patch for ENB - Flame Atronach Fix.esp
XPMSE.esp
HDT Havok Object.esp
zzEstrus.esp
zzEstrusMimic.esp
Immersive Citizens - AI Overhaul.esp
RealisticWaterTwo.esp
RealisticWaterTwo - Legendary.esp
SMIM-Merged-All.esp
RealisticWaterTwo - Waves.esp
Populated Cities Towns Villages.esp
Populated Skyrim Prisons Cells.esp
Populated Lands Roads Paths.esp
Populated Forts Towers Places.esp
Populated Skyrim Civil War Patrols.esp
Blacksmithforge water fix DB.esp
Blacksmithforge water fix Vanilla.esp
Blacksmithforge water fix HF.esp
Better Vampires.esp
Blacksmithforge water fix DG.esp
FNIS.esp
Rebirth Monster.esp
Better Vampire NPCs.esp
SPTDiverseGuardsSkyrim.esp
Feminine Females.esp
KZstyle-ORC.esp
Guard Dialogue Overhaul.esp
Serana No Hood.esp
FISS.esp
SkyUI.esp
iHUD.esp
SkyCompleteLegendary.esp
SkyTweak.esp
UIExtensions.esp
SkySet.esp
TimingIsEverything.esp
AMatterOfTime.esp
AddItemMenu.esp
Customizable Camera.esp
UnreadBooksGlow.esp
FCO - Follower Commentary Overhaul.esp
AmazingFollowerTweaks.esp
AlmostEveryoneIsAnAdventurer.esp
HelmetToggle2.02b.esp
AutoRechargeWeapons.esp
Auto Unequip Ammo.esp
Pick Best Arrow.esp
LookCloser.esp
Predator Vision.esp
SleepTight.esp
Facelight.esp
hearthfireextended.esp
TKMN_MoreAdoptableChildren.esp
HearthfireMultiKid.esp
VVE.esp
HearthfireMultiKid_LastName.esp
Size does matter.esp
BedCompAltChildRace.esp
K2 Naked Mage.esp
VL No AoE Drain.esp
BloodthirstVampireFeeding.esp
Tainted_Blood.esp
DVA - Dynamic Vampire Appearance.esp
RaceMenu.esp
RaceMenuPlugin.esp
ShowRaceMenuAlternative.esp
The Paarthurnax Dilemma.esp
buildingmaterialsgodchest.esp
Recorder Follower Base.esp
My Home Is Your Home.esp
sandboxcylinderheight.esp
SimplyKnock.esp
SexLabDBBeds.esp
SexLab Extra Voices.esp
SexLabTools.esp
MFQAT.esp
SPS - Sexlab Position Selector.esp
SLATE.esp
SerialStrip.esp
SerialStripper.esp
Schlongs of Skyrim.esp
ChUthgerd.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Regular Addon.esp
SOS - VectorPlexus Muscular Addon.esp
SOS Equipable Schlong.esp
SOS - ERF Equipable Horse Penis.esp
SOS - ERF Horse Penis Addon.esp
FloppySOS.esp
MoreNastyCritters.esp
EstrusChaurus.esp
EstrusSpider.esp
EstrusDwemer.esp
KS Hairdos - HDT.esp
SexLab Aroused Creatures.esp
SexlabArousalEnhancement.esp
SLIA - Legendary.esp
SLDrunk.esp
WetFunction.esp
SLA Monitor Widget.esp
Blush When Aroused.esp
SexLabUtil1.esp
SLAnimLoader.esp
SLALAnimObjBillyy.esp
SLALAnimObj.esp
SLAL_K4Anims.esp
NibblesAnimObjects.esp
RohZima_AnimObjects.esp
Remodeled Armor - Vanilla Replacer.esp
Remodeled Armor - Vanilla Replacer - Dawnguard.esp
Remodeled Armor - Vanilla Replacer - Dragonborn.esp
CBBE BBP_Sexy Elves.esp
CBBE BladesBikini.esp
CBBE ChaPi Clothing.esp
CBBE Craftable_Hair_groin.esp
CBBE Daedric Chainmail CBBE.esp
CBBE Daedric Chainmail v2 Standalone.esp
CBBE Draugr Marauder Light Armor.esp
CBBE Draugr Marauder Light Armor part 2.esp
CBBE Gwelda Armor Pack.esp
HDT Maid Outfit.esp
CBBE HDT Maid Outfit Slot Change.esp
CBBE Lady of Death.esp
CBBE Strapped Outfit.esp
XiNafay - Shoes.esp
SOSRaceMenu.esp
SOS - Pubic Hair for Females Addon (All Styles).esp
12FemaleBrows.esp
RaceMenuMorphsCBBE.esp
SOS - Revealing Armors.esp
SOS - Male Vanila Armor Cloths Conversion Custom.esp
SOS - Revealing DLC1 Conversion.esp
SOS - Revealing DLC2 Conversion.esp
BushyEquip.esp
Scent of Sex.esp
SexlabAmmoUnequip.esp
SLAdv_GoldWeight.esp
SLAdventures.esp
JK Crafting Breakdown.esp
DW.esp
SOS - Leito Addon.esp
SOS - Electra's Secret Addon.esp
SexLabDefeat.esp
SimpleOutfitManager.esp
SexlabTransparentSex.esp
Animated Dragon Wings.esp
P1FlyingRing.esp
SLAnimSpeed.esp
SMDropLitTorch.esp
Bondage Furniture World.esp

 

 

If there is something glaringly out of order, please let me know? (Loot claims it's good)

Posted
13 minutes ago, Vita2016 said:

I used wait option but it was useless - after waiting there is appeared npc who started monolog but that npc was outside of platform and nothing happened after that. 

Which Furniture was this exactly (specific location)? Maybe it's a placement issue...

 

10 minutes ago, Reesewow said:

I'd definitely defer to your testing over my guessing that things wouldn't conflict, I was making that assumption based on the simple whipping event I experienced and haven't looked at your other events yet that might be equipping things to those slots ect.  Thanks for taking the time to make the list tho, good to know what does what... *snaps on arm cuffs of pickpocketing +10* :classic_tongue:.

You know, I could have some other punishment if a Player is wearing something on the blocked list after they've stolen... A 'Guilty until proven innocent' axiom may apply to a Tied up Girl... Maybe NPCs will periodically stop her and extract fines and set bounties if she can't pay...

 

Hmmmm, what do you think?

Posted
1 minute ago, Tyrant99 said:

Which Furniture was this exactly (specific location)? Maybe it's a placement issue...

 

You know, I could have it do some other punishment if a Player is wearing something on the blocked list after they've stolen... A 'Guilty until proven innocent' axiom may apply to a Tied up Girl... Maybe NPCs will periodically stop them and extract fines and set bounties if they can't pay...

 

Hmmmm, what do you think?

There are in Solitude a platform with x cross and usual cross near the arc

Posted

I have stolen stuff left, right and centre but I have 2 observations.....

 

1) invariably, even if you steal something in a farm or house, it is a Guard who enters and arrests you.......not a NPC.......kinda nullifying the whole mod, as still being arrested by guards does not enable the mod.

 

2) Despite roving far and wide, cities, Inns, Farms, Mills, Taverns....i see no punishment furniture anywhere?   But I see it if I use an animation that then uses part of ZAZ.

 

3) I get notifications that 'no suitable furniture is near'...constantly

 

4) I cannot enable birthday spanking in the MSM.

 

 

Posted
12 minutes ago, DomDate said:

I install with MO. I have just slightly over 180 esm/esp's in my load. After uninstalling additional mods, running a clean save etc., I no longer have invisible guards! However, the only part of your mod which loads is the furniture. I can't interact, or trigger an event. Also, still no MCM.

I don't see anything that looks out of place. But since you're not getting the MCM, it seems like something is still not quite working with your install.

 

You could try to unpack with 7-zip and drop the files directly to the Data folder (there's not too many of them) and run unmanaged in MO. - At least then you know you've got all of the correct files.

 

12 minutes ago, Vita2016 said:

There are in Solitude a platform with x cross and usual cross near the arc

I'll take a look at it.

Posted
12 minutes ago, Tyrant99 said:

@TBoneTones If you don't see any Furniture it is likely that you don't have ZAP 8 installed correctly. - This would probably be the cause of your other problems too.

Oh, wait a sec....so the standard ZAP pack is no good and I need to DL this variation of ZAP, this ZAP 8 at 350MB? :O( 

 

Meh, I'll give it a miss. I don't see why the furniture already in standard ZAP should not suffice?

 

Posted
41 minutes ago, Tyrant99 said:

Which Furniture was this exactly (specific location)? Maybe it's a placement issue...

 

You know, I could have some other punishment if a Player is wearing something on the blocked list after they've stolen... A 'Guilty until proven innocent' axiom may apply to a Tied up Girl... Maybe NPCs will periodically stop her and extract fines and set bounties if she can't pay...

 

Hmmmm, what do you think?

I think the "guilty until punishment extracted" idea could be really good, making stealing while bound in "safe" blocking devices actually more risky for your wallet.  I think this may work best if you also implement a means of clearing thief status at the same time, like offering favours to a local official to clear your name - otherwise someone trapped in a long-term item like some of collars from Deviously Cursed Loot may be stuck getting constantly harassed for weeks in-game unless they cheat.  MCM menu options for how often these fines are levied, and for how much, would also be a good addition.

 

Another idea could be alternate outcomes for dealing with a player wearing conflicting devices.  Something simple like binding them on the spot using a ZAP idle pose, confiscating stolen items, followed by a SL scene using "bound" as a soft search tag (probably best to avoid whipping since that tends to push a non-furniture bound player all over the place and looks silly IMO).  That way even if a player was key scrounging, they'd lose the key on the spot if they weren't fast enough to use it or they were hording keys they couldn't use yet.

 

This could still be tied in to the regular alias filling using a nearby furniture and NPCs so that it is functionally identical to the more fleshed out scenes for consistency sake - just the presence of conflicting devices would limit the scene to a more boring option.  That way the mod wouldn't change much functionally just because a player is wearing a few Devious Devices.

Posted
8 minutes ago, TBoneTones said:

Oh, wait a sec....so the standard ZAP pack is no good and I need to DL this variation of ZAP, this ZAP 8 at 350MB? :O( 

 

Meh, I'll give it a miss. I don't see why the furniture already in standard ZAP should not suffice?

Because standard ZAP has maybe 2 dozen furniture options, while ZAP 8 has several hundred.... If all I was using were Pillories and X-Crosses, old ZAP would work fine. 

 

But ZAP 8 has fuck machines, body gibbets, hanging from chandaliers, tied to trees, spinning circus wheels, (and many many more)...

 

7 minutes ago, Vita2016 said:

There is problem with mod Immersive Torture. It is not compatible with this mod. Sadly

What specifically? I did some testing with it and didn't run into problems. - With the newer iBDSM anyway.

Posted
10 minutes ago, Reesewow said:

I think the "guilty until punishment extracted" idea could be really good, making stealing while bound in "safe" blocking devices actually more risky for your wallet.  I think this may work best if you also implement a means of clearing thief status at the same time, like offering favours to a local official to clear your name - otherwise someone trapped in a long-term item like some of collars from Deviously Cursed Loot may be stuck getting constantly harassed for weeks in-game unless they cheat.  MCM menu options for how often these fines are levied, and for how much, would also be a good addition.

 

Another idea could be alternate outcomes for dealing with a player wearing conflicting devices.  Something simple like binding them on the spot using a ZAP idle pose, confiscating stolen items, followed by a SL scene using "bound" as a soft search tag (probably best to avoid whipping since that tends to push a non-furniture bound player all over the place and looks silly IMO).  That way even if a player was key scrounging, they'd lose the key on the spot if they weren't fast enough to use it or they were hording keys the couldn't use yet.

 

This could still be tied in to the regular alias filling using a nearby furniture and NPCs so that it is functionally identical to the more fleshed out scenes for consistency sake - just the presence of conflicting devices would limit the scene to a more boring option.  That way the mod wouldn't change much functionally just because a player is wearing a few Devious Devices.

OK, lol.. I'm going to make something... I have 'ideas'. ?

Posted
21 minutes ago, Tyrant99 said:

I don't see anything that looks out of place. But since you're not getting the MCM, it seems like something is still not quite working with your install.

 

You could try to unpack with 7-zip and drop the files directly to the Data folder (there's not too many of them) and run unmanaged in MO. - At least then you know you've got all of the correct files.

I'm not sure if this is at all helpful, but I encountered the same issue with POP (No MCM) immediately after it became stand-alone. Every version since has not worked correctly, including clean installs.

 

Thanks for your efforts in any case. Hopefully someday I will find a trouble free mod, or a mod elimination that allows my character to get their ass properly beat. ;) 

Posted
5 minutes ago, Tyrant99 said:

Because standard ZAP has maybe 2 dozen furniture options, while ZAP 8 has several hundred.... If all I was using were Pillories and X-Crosses, old ZAP would work fine. 

 

But ZAP 8 has fuck machines, body gibbets, hanging from chandaliers, tied to trees, spinning circus wheels, (and many many more)...

 

 

Fair enough.  But.  Problem is the creator of this ZAP 8, in their 'wisdom', has made it a Mega DL......and short of paying up dosh, Mega tends to restrict people to way less than 358MB or so.  I couldn't DL it, as I get a message I have exceeded Mega's rather Scrooge like DL fee limits.....despite the fact I hardly use Mega!   Which says everything.   I guess he now badly needs money for his various legal battles, but even so.......I bet he's a few million ahead of you or me in the Bank lol!!!

 

This, of course, is no fault of yours.  Maybe we need to see LL encouraging authors not to link a LL DL to Mega for future?

 

Posted
7 minutes ago, DomDate said:

I'm not sure if this is at all helpful, but I encountered the same issue with POP (No MCM) immediately after it became stand-alone. Every version since has not worked correctly, including clean installs.

 

Thanks for your efforts in any case. Hopefully someday I will find a trouble free mod, or a mod elimination that allows my character to get their ass properly beat. ;) 

Yeah, POP MCM should work fine for you too, I've never had an issue with it. There's nothing in the design of POP or my Mod that would prevent the MCM from working. Since you're having this MCM not showing up problem with more than one Mod, perhaps you have some other Mod that is interfering, such as doing excessive script polling or creating papyrus bloat that is preventing other Mods from functioning correctly.

 

How big are your log files?

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