Tyrant99 Posted June 30, 2018 Author Posted June 30, 2018 1 hour ago, RetroGray said: Thanks for the continued updates. The mod gets better and better! I've been doing a bit of playtesting since a couple of times a scene stalled out on me. (latest version 1.12, new game/clean save) To test I stole some low-value items, waited a while in an area with no furniture, then entered a building with zap furniture and NPCs. Vigilante scene starts roughly 5 seconds after loading the autosave. In roughly 30 tests with several different pieces of furniture the scene always worked when there were 2 vigilantes and the intro dialogue ended with "I'm actually kind of excited! Let's seize her stolen goods and get started!" or with one vigilante when the intro dialogue ended with "First, I'll take back whatever stolen goods you have on you, then some corporal punishment is in order!" The scene always failed with one vigilante when the intro dialogue ended with "At least you're good for practicing my cane strokes on! I'm going to hit as hard as I can and aim for your most sensitive spots Bitch!". In this case the NPC would immediately return to their normal sandboxing after saying the line. No stolen items confiscated, no punishment occurred. This might be unique to my load order (Immersive citizens could be messing with the AI for a start) but it was 100% reliable in my testing. (not intended to be an insult to your mod, btw, I think the mod is great. Just doing a bit of bug hunting) Thanks, detailed reports like this actually help a lot. Everything was working fine on my end for that Scene, and I checked and couldn't find any errors. But, when I looked at the uploaded files, there was one script missing that didn't get included in the upload, so that's why it didn't work for you. I released a new version and the missing script is included, so it should fix that Scene. 1
pyrobladeich Posted June 30, 2018 Posted June 30, 2018 I am having an issue were the free camera does not activate automatically for the upside down hanging from the elevated wheel. I am stuck looking at a clipped view of my characters back. When I activate the free camera manually, with the numpad 3 button, the scene text does not display or update.
Hex Bolt Posted July 1, 2018 Posted July 1, 2018 Hi, just found this mod and it looks interesting. I saw some discussion around locking out the player while any devious devices are equipped, but I didn't follow all of it, so I'll ask. Is it truly necessary to lock the player character for wearing "soft" devices like a collar, cuffs, or corset? These do not affect animations, so the furniture and scenes should play out fine. Even gloves and boots should be all right if the player is okay with possible minor alignment issues, which is far better than being DD locked. I ask because some follower mods will have the player character wearing a Devious collar on a long term basis, if not permanently. It would be a shame for people to miss out on the bulk of what this mod offers because of that. (Do the vigilantes really care if a person is wearing arm cuffs or a collar? Here's a thief we caught who deserves punishment, so let's do it!) How about an MCM option to exclude the non-heavy bondage devices from consideration? People who choose that option will accept any animation consequences. 1
phil01991 Posted July 3, 2018 Posted July 3, 2018 My game is closing out when I get to close to riverwood. I ported the game to se, and it seems to work fine other than that. This is the only mod I'm loading up and testing. Fnis mo errors pr warning. I'm going to try and remove furniture to see if that helps.
phil01991 Posted July 3, 2018 Posted July 3, 2018 Yeah man I figured it out. One of the bondage furniture pieces didn't get along with se, I'll PM you the exact piece. Maybe it just needs to be moved a little? I'll also post it in the comments section as well as send you the se version when in done
phil01991 Posted July 3, 2018 Posted July 3, 2018 Mcm. Every piece of furniture in the whole mod is broken. Maybe its because its se or a zaz problem.
Tyrant99 Posted July 3, 2018 Author Posted July 3, 2018 This Mod was never specifically made compatible with SE. I don't have SE so am not able to test it's functionality. If you look at the download page, you will see that the current status of SE compatible = No. Also, if you are using ZAP 8, I believe there is now a ZAP 8 version that has been ported to SE, so if there is any chance for it to work, you would most likely need the SE version of ZAP 8.
phil01991 Posted July 3, 2018 Posted July 3, 2018 1 hour ago, Tyrant99 said: This Mod was never specifically made compatible with SE. I don't have SE so am not able to test it's functionality. If you look at the download page, you will see that the current status of SE compatible = No. Also, if you are using ZAP 8, I believe there is now a ZAP 8 version that has been ported to SE, so if there is any chance for it to work, you would most likely need the SE version of ZAP 8. I'm planning on making a personal conversion and sharing it with you. I've converted a lot of mods, and this one seems possible. The only thing failing me right now is furniture. Worse case scenario I could remove the furniture. I have other mods that puts furniture up. I know I didn't do a proper installation of zaz. Didn't change it because I never had any problems. I mostly want to use in in conjunction with a mod I'm working on called wildchainbeast. Of course not publicly without permission, just testing the waters.
tester86 Posted July 3, 2018 Posted July 3, 2018 How do you get the birthday spankers to appear? I've tried two different toons, including starting a new one from scratch. I've enabled spankers, (though I think it should toggle an X or something on the MCM menu instead of just saying "spankers enabled" in the upper left hand corner of the screen when you exit the MCM menu.) and even after leveling from level 1 to 11 not a single time has a spanker appeared. Am I missing something? Any help would be appreciated.
Tyrant99 Posted July 3, 2018 Author Posted July 3, 2018 After you level up, there needs to be 3 nearby women & some Furniture. Also you can't be wearing too much DD gear.
Guest Posted July 4, 2018 Posted July 4, 2018 I like the idea of this mod, but it seems like I am constantly being stopped by vigilants and how is stealing detected because if no on see's you stealing you still get tracked by vigilants for stealing.
Tyrant99 Posted July 4, 2018 Author Posted July 4, 2018 18 minutes ago, Risamei said: I like the idea of this mod, but it seems like I am constantly being stopped by vigilants and how is stealing detected because if no on see's you stealing you still get tracked by vigilants for stealing. You can change how likely it is for you to get caught in the MCM. Mages have enchanted items so they can be detected when they're stolen.
Tyrant99 Posted July 4, 2018 Author Posted July 4, 2018 14 minutes ago, phil01991 said: Got se to work I'll send you the files later Ok, cool. ?
Tyrant99 Posted July 6, 2018 Author Posted July 6, 2018 You get a bounty on your head if you're caught in the act and don't if you're not.
CGi Posted July 6, 2018 Posted July 6, 2018 17 minutes ago, AaAShmo said: May i ask what on earth you mean? What kind of theft do you not get a bounty on your head? Last time I checked stealing a letter, which is worth 0 gold, gets you a bounty on your head... There are 3 ways. 1. You took someones sweetroll unseen what may trigger the WE event with the bounty hunters. 2. if a container contains items you're allowed to take and some you're not allowed to, taking all is not considered stealing. 3. You killed the last eyewitness. There's sort of a fourth one were you flee to another hold where guards don't care.
CGi Posted July 6, 2018 Posted July 6, 2018 3 minutes ago, AaAShmo said: Also... What exactly happens? Say you steal shoes and no one sees, are they just supposed to fight you till you surrender? And when do they come, after a minute? The Bounty Hunter event does not always trigger and they actually kill your toon unless you surrender by holstering your weapon or using mods. And how long it takes for them to find you depends on where you are so sometimes the event can even time out because they didn't manage to get to you.
Tyrant99 Posted July 6, 2018 Author Posted July 6, 2018 Bounty Hunters are in POP, this Mod can trigger Vigilantes that deal with variances in GetStolenItemValueNoCrime() events. - They never kill the Player.
Tyrant99 Posted July 6, 2018 Author Posted July 6, 2018 You can set the chance to get caught by Vigilantes in the MCM. Then you steal things that don't result in your getting a bounty (no crime).
CGi Posted July 6, 2018 Posted July 6, 2018 6 minutes ago, Tyrant99 said: Bounty Hunters are in POP, this Mod can trigger Vigilantes that deal with variances in GetStolenItemValueNoCrime() events. - They never kill the Player. The Bounty Hunters are vanilla. POP has it's own and makes use of the vanilla ones, changing them to be not deadly.
Tyrant99 Posted July 6, 2018 Author Posted July 6, 2018 Just now, CGi said: The Bounty Hunters are vanilla. POP has it's own and makes use of the vanilla ones, changing them to be not deadly. Regardless, this Mod doesn't effect Bounty Hunters.
Tyrant99 Posted July 6, 2018 Author Posted July 6, 2018 The chance to get caught is controlled by MCM as I mentioned. You also have to be in the vicinity of BDSM Furniture, and there's other checks such as enemies can't be nearby etc. You also need to have everything installed correctly.
Tyrant99 Posted July 6, 2018 Author Posted July 6, 2018 And do you have ZAP 8 installed with FNIS fully run and can see and use the placed BDSM Furniture etc.?
Tyrant99 Posted July 6, 2018 Author Posted July 6, 2018 If you can't see ZAP Furniture, then check your ZAP install. You need version 8 or higher. You don't need POP, this Mod has nothing to do with POP.
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