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Posted
3 hours ago, Thingolf said:

There appears to be a conflict with the mod "Skyrim chain beasts" during the solitude vampire cannibal feast, the door used to enter the feasting dungeon is blocked by a chain beast ball/module, which prevents the npc from opening the door and advancing the quest. Had to accept the fast travel option from the jail to get into the ravenous feast room.

Think you have the wrong mod page, sounds like you want Pama' prison alternative mod

Posted
11 hours ago, Leavira said:

Think you have the wrong mod page, sounds like you want Pama' prison alternative mod

Could be, but seeing as the event is a ravenous event (according to the images and descriptions on this mod page) I thought this might be the plase to ask first.

Posted
2 hours ago, Thingolf said:

Could be, but seeing as the event is a ravenous event (according to the images and descriptions on this mod page) I thought this might be the plase to ask first.

There is no vampire cannibal event in Solitude for this mod, there is a deliver meat pies and recruit the bard in Solitude and thats it. Which image are you referring to and which part of the description?

Posted
8 minutes ago, Leavira said:

There is no vampire cannibal event in Solitude for this mod, there is a deliver meat pies and recruit the bard in Solitude and thats it. Which image are you referring to and which part of the description?

Was thinking about the last 2 (spitroast images,) but upon closer inspection I realise that i was mistaken, and that you are probably correct in that the pama mod is the one in conflict.

Posted
17 hours ago, Timo2141 said:

Great update, btw did you plan any new delivery-missions for the future ?

 

I don't know.

Maybe a (wo)man hunt themed quest. About delivery, I don't know... 

 

1 hour ago, Thingolf said:

Was thinking about the last 2 (spitroast images,) but upon closer inspection I realise that i was mistaken, and that you are probably correct in that the pama mod is the one in conflict.

 

there is no event in Solitude in Ravenous.

Posted (edited)
On 7/12/2025 at 6:53 PM, nonofyodambiznes said:

or alternatively:

this scenario deletes the downfacing guillotine and places an upfacing guillotine in its exact spot and has a timer with moaning sounds

 

dialogue: im making my pussy nice and juicy for you mistress... i hope  this makes you forgive me... im getting close.. this is it... (moan and the lever is pulled)

- im in the basket.. i can see my body squirting and lactating.. guess i was born for this.. im nothing but meat now...

quest is over, post quest jeournal: namira here i come..

 

Where you find this tattoo *or what is this* on your screens?

Edited by BlackMazeGOD
Posted
On 7/15/2025 at 2:43 PM, Delzaron said:

 

I don't know.

Maybe a (wo)man hunt themed quest. About delivery, I don't know... 

 

How about a delivery race? The player and another meatgirl see who can reach the customer first. Loser gets cooked by the winner.

Posted
1 hour ago, Polonium said:

How about a delivery race? The player and another meatgirl see who can reach the customer first. Loser gets cooked by the winner.

yes, can be a good idea...

Posted
20 minutes ago, yiehgd said:

I got CTD just about the spitroast to change colour. Any solution now?

Never see this problem so check Pama topic for solution.

Posted

So testing from the latest version so far:

 

Nav mesh still needs a clean up, NPC's getting caught on objects still, mainly chairs, the trough by the alter in the room with the enchanting table and the chest that stores follower gear after you sell them..

 

Head roll quest, only two test so far but both went the same way, one of which was a very foul ball, not gotten the other version that should be NPC only yet.

 

Soul gem extractor went fine, didn't find any issues with that.

 

Would still recommend making a more direct integration with Pama's Sovengard mod when its publicly released as it does feel a bit odd to turn up after being turned into dinner and have no one remark on it. 

The Elder Scrolls V  Skyrim Special Edition Screenshot 2025.07.19 - 16.32.04.49.png

The Elder Scrolls V  Skyrim Special Edition Screenshot 2025.07.20 - 21.25.51.82.png

Posted (edited)

I have an idea, which is to combine PaSo to prevent some death missions from failing, in order to facilitate the sustainable gameplay feature of mods. For example, player is a gifts from Namira to Master (which can be activated by obtaining key items in the series missions), and there is a bed or artifact in the castle that only players can use. Master knew this and She has the correct response to the player's return. When the player chooses to be eaten, player can die and call PaSo's script to Songgard, and wake up on this artifact after returning.

Of course, it is possible to spawn player's old body, debrisor and cooked player meat, which is more interesting than make a player`s copy and let player execute the copy, because in that case, the player is not the victim, it seems like player just executing another person who looks the same as playerself. In the final selection, players can choose to be execute as meat, which will kill player, but when player return, player can continue to repeat the mission as meat.

If player want to travel to the skyrim, Players need to apply to the master to remove the collar, but must return to the castle at regular intervals, otherwise they will be put on the collar and wait in the meat cellar to be executed several times until player surrender. The punishment will be stacked based on the number of times the player triggers it, until the player is imprisoned as meat in perpetuity and cannot return to skyrim.

Finally, I hope to increase support for BodySlide for character models that have lost genitals, so that player body shapes can be unified.

Edited by Cloodshop
Posted (edited)

Report a Bug. Quest End Choice("I am Chinese, dont know the Quest English name ,this name is translate from chinese") when player was killed and move to songgard, the pama UI had not unregist. So pressing E will display the interactive UI of the Pama device. If click any thing to remove player, because pama`s mod has not check if the victim is none. so pama`s mod call some function with a nullptr victim, causing the game to crash. 

Edited by Cloodshop
Posted
21 hours ago, Cloodshop said:

Report a Bug. Quest End Choice("I am Chinese, dont know the Quest English name ,this name is translate from chinese") when player was killed and move to songgard, the pama UI had not unregist. So pressing E will display the interactive UI of the Pama device. If click any thing to remove player, because pama`s mod has not check if the victim is none. so pama`s mod call some function with a nullptr victim, causing the game to crash. 

 

Ravenous is independant from Pama sovngard. I have myself some problems (player spaw at sovnguard whithout head, but it's because I missed an esp).

 

player was killed how ? by spitorast ?

Posted (edited)
2 hours ago, Delzaron said:

 

Ravenous is independant from Pama sovngard. I have myself some problems (player spaw at sovnguard whithout head, but it's because I missed an esp).

 

player was killed how ? by spitorast ?

The Final Choice ,If select behead, could not auto execute. But Serious bug is in a1R_Kitchen_PamaPresentSpikeREF  and other Piercing barbecue. I find it because I have read code. such as your code:
 

;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN CODE
SetObjectiveCompleted(100)
a1RCarnificinaREF.additem(a1RHumanMeat, 5) (a1R_Kitchen_PamaPresentSpikeREF as PamaFurn_PresentationSpike).eject() setstage(200)
;END CODE
EndFunction
;END FRAGMENT

 

you call eject() to release Maya.
but Maya need player move to PresentationSpike from barbecue grill(sorry I forget the name which pama named it).
so I dont know that, and game CTD. I read your code and pama`s code. his code is this:
 

Scriptname PamaFurn_PresentationSpike extends ObjectReference  

import PamaFurniture_API

GlobalVariable makeHairBlack

Actor victim
Actor player
......

function eject()
    NiOverride.RemoveAllReferenceSkinOverrides(victim)
    bool dead = victim.isDead()    

    victim.setunconscious(true)
    victim.SetAV("Paralysis", 1)
    victim.setvehicle(none)    
    self.PushActorAway(victim, 2.0)
    StopOverrides(victim) ;this call CTD becasue Maya is not put in PresentationSpike.
     ......
EndFunction
......

Function StopOverrides(actor target)
    bool tmpFem=target.getActorBase().getSex() ;this line CTD, because could not get a none target`s sex
    Nioverride.RemoveAllSkinOverrides(target, tmpFem, false, 0x4)
    Nioverride.RemoveAllNodeNameOverrides(target, tmpFem, partnameHead)
    ;iterating through the headparts and removing their overrides
    int index = 0
    While (index < partNamesHair.length && partNamesHair[index] != "")
        Nioverride.RemoveAllNodeNameOverrides(target, tmpFem, partNamesHair[index])    
        index += 1
    EndWhile
EndFunction

 

So pama`s code had not check the parameter "victim".

And If The Final Choice choiced Piercing barbecue, I must do this:
when I was killed and goto songgard, i press E and back to fort .Put myself in the furniture first ,and then release myself. ,and finally coc songgard01. becasue I must let the Parameter victim is not none.
Of couse, it`s not your problem, I also told pama about the situation.but it`s also a time-consuming change to add checks to all functions of all furniture. so pama` had not check the victim value, make the function eject and maybe more function is not safely.

Edited by Cloodshop
Posted

Just an idea for the delivery-mission, mayby as an random event after entering the city's. 
A hungry beggar ask the Player for food:
Option 1: the Player can choose to give the delivery to the beggar, that results in a failed delivery
Option 2: the Player decline to give the delivery, but promise the beggar after the delivery
that the Player as meat.

Option 3: just leave

 

After delivering the meatpies the player can go back too the beggar and follow him to a remote site in the city with an oven and a table.

So that the player become his meal

Posted
On 7/23/2025 at 8:36 PM, Cloodshop said:

The Final Choice ,If select behead, could not auto execute. But Serious bug is in a1R_Kitchen_PamaPresentSpikeREF  and other Piercing barbecue. I find it because I have read code. such as your code:
 

;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN CODE
SetObjectiveCompleted(100)
a1RCarnificinaREF.additem(a1RHumanMeat, 5) (a1R_Kitchen_PamaPresentSpikeREF as PamaFurn_PresentationSpike).eject() setstage(200)
;END CODE
EndFunction
;END FRAGMENT

 

you call eject() to release Maya.
but Maya need player move to PresentationSpike from barbecue grill(sorry I forget the name which pama named it).
so I dont know that, and game CTD. I read your code and pama`s code. his code is this:
 

Scriptname PamaFurn_PresentationSpike extends ObjectReference  

import PamaFurniture_API

GlobalVariable makeHairBlack

Actor victim
Actor player
......

function eject()
    NiOverride.RemoveAllReferenceSkinOverrides(victim)
    bool dead = victim.isDead()    

    victim.setunconscious(true)
    victim.SetAV("Paralysis", 1)
    victim.setvehicle(none)    
    self.PushActorAway(victim, 2.0)
    StopOverrides(victim) ;this call CTD becasue Maya is not put in PresentationSpike.
     ......
EndFunction
......

Function StopOverrides(actor target)
    bool tmpFem=target.getActorBase().getSex() ;this line CTD, because could not get a none target`s sex
    Nioverride.RemoveAllSkinOverrides(target, tmpFem, false, 0x4)
    Nioverride.RemoveAllNodeNameOverrides(target, tmpFem, partnameHead)
    ;iterating through the headparts and removing their overrides
    int index = 0
    While (index < partNamesHair.length && partNamesHair[index] != "")
        Nioverride.RemoveAllNodeNameOverrides(target, tmpFem, partNamesHair[index])    
        index += 1
    EndWhile
EndFunction

 

So pama`s code had not check the parameter "victim".

And If The Final Choice choiced Piercing barbecue, I must do this:
when I was killed and goto songgard, i press E and back to fort .Put myself in the furniture first ,and then release myself. ,and finally coc songgard01. becasue I must let the Parameter victim is not none.
Of couse, it`s not your problem, I also told pama about the situation.but it`s also a time-consuming change to add checks to all functions of all furniture. so pama` had not check the victim value, make the function eject and maybe more function is not safely.

 

So, the ssspike in the kitchen and the VIP room ?

 

An appropriate soslution could be not using this spike anymore, and use the plate instead.

 

28 minutes ago, Timo2141 said:

Just an idea for the delivery-mission, mayby as an random event after entering the city's. 
A hungry beggar ask the Player for food:
Option 1: the Player can choose to give the delivery to the beggar, that results in a failed delivery
Option 2: the Player decline to give the delivery, but promise the beggar after the delivery
that the Player as meat.

Option 3: just leave

 

After delivering the meatpies the player can go back too the beggar and follow him to a remote site in the city with an oven and a table.

So that the player become his meal

 

I'm not sure... these ovens are dwemer stuff. how a beggar would be able to have one ?

Posted
26 minutes ago, Delzaron said:

 

So, the ssspike in the kitchen and the VIP room ?

 

An appropriate soslution could be not using this spike anymore, and use the plate instead.

 

 

I'm not sure... these ovens are dwemer stuff. how a beggar would be able to have one ?

than mayby spitroast or stolen

Posted
1 hour ago, Timo2141 said:

than mayby spitroast or stolen

A spitroast would make more sense than a dwemer for a beggar. Stolen? The problem is that it would be too heavy for one person.

Posted
1 hour ago, killer905 said:

A spitroast would make more sense than a dwemer for a beggar. Stolen? The problem is that it would be too heavy for one person.

so, a gang of beggars.

Hum, I have an idea... a gang of orphans ?

Posted
3 hours ago, Delzaron said:

so, a gang of beggars.

Hum, I have an idea... a gang of orphans ?

or just a group of civils
otherwise a jarl charity event

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