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Posted

I wish to not make a release for one quest.

I'll try to develop the bowling quest : a meatgirl, the VIPs, they place bets on the number of quills which will fall, and the blade fall on the meatgirl neck.

Player can be with the players, or the meatgirl....

Posted
3 hours ago, Delzaron said:

I wish to not make a release for one quest.

I'll try to develop the bowling quest : a meatgirl, the VIPs, they place bets on the number of quills which will fall, and the blade fall on the meatgirl neck.

Player can be with the players, or the meatgirl....

so exciting

Posted
1 hour ago, lswsb said:

so exciting

 

I created a new room in the restaurant... and made a concept of a bowling.

I think this room will be usedd for these kind of games. I hope Pama will code us something nice.

Captureazfz.PNG

Posted

hum, it will be far more complicated than expected... you can see the heads can stop before eaching the quils, and when they reach them, they are just pushed.

20250622194357_1.jpg

Posted

Ok, what I done for now...

 

I'll need your help to make ot work.

- for the bownling, I need to monitor the quils touched by the head.

- for the pachinko, I need to monitor the crate where the head finish her run.

 

Problem is, I never tested how a script works with a head. I think the body is taking in count by the script, not the head.

20250622231631_1.jpg

Posted

Ok, so a couple bugs from testing I just did to report:

 

The quests The Final Choice and Special Meat Request are not completing on player death, so you get locked out of the mod when you come back from Sovegard if you die by either of those.

 

As to your questions above, assuming you have NGdecap installed, the head it creates is a separate thing entirely so it should be trackable if you have a way of finding out its ID but that is likely a question for NGdecap's maker (if your not sure what I mean about it being separate then use a device to behead an NPC and then use the butchers knife on the head, it will harvest from the head and leave the body, so they are distinct objects.

Posted
1 hour ago, llacc3 said:

Maybe it would be an idea to push the dwemer rep quest, to push this mod and thread again and maybe get more answers?

The issue with that is that it depends on a version of Pama's furniture mod that is still patrons only, oven is not in the public version.

Posted
23 hours ago, llacc3 said:

Maybe it would be an idea to push the dwemer rep quest, to push this mod and thread again and maybe get more answers?

 

22 hours ago, Leavira said:

The issue with that is that it depends on a version of Pama's furniture mod that is still patrons only, oven is not in the public version.

 

indeed, it still patreon only I think. We'll need to wait Pama next public update for that.

Posted

Ah okay, that's why. I think it will take a while until that's public though. Pama usually isn't at all fast with those things. Maybe just release it with a new Pama version dependency for the Pama subscribers?

Posted
On 6/23/2025 at 12:53 AM, Delzaron said:

Ok, what I done for now...

 

I'll need your help to make ot work.

- for the bownling, I need to monitor the quils touched by the head.

- for the pachinko, I need to monitor the crate where the head finish her run.

 

Problem is, I never tested how a script works with a head. I think the body is taking in count by the script, not the head.

20250622231631_1.jpg

executed perfectly

Posted

So Del, quick question, the Butchers Knife, how does the script on that work, I assume its just add items for the flesh, guts, heart and vulva but how is it set up to get rid of the bodies (which for some reason only works inside the fort)? I ask as it appears to have a slight issue with Pama' Sovengard mod as if you kill a follower in your mod and use the knife on them they don't get sent to Sovengard.

 

Also just a note, rather than having the quests just complete on player death, maybe add to those that end in player death (excluding Mistress's bath) a trigger for a new quest to go back and let Mistress know your back from the dead, with outcomes that could either have you resume working, be add to the meat slave stocks if they are low, released, butchered for more meat then and there, added to a VIP selection or another new quest that is Mistress experimenting. Likewise some new dialogue that starts after the first time you come back with the staff and Mistress acknowledging your ability to be reusable meat would be nice.

 

Also another idea that I may have mentioned before but being served as a meal to all the staff would be a nice option, maybe as an alternate outcome to being released after you have completed the five quests during revisits.

Posted
21 hours ago, Leavira said:

So Del, quick question, the Butchers Knife, how does the script on that work, I assume its just add items for the flesh, guts, heart and vulva but how is it set up to get rid of the bodies (which for some reason only works inside the fort)? I ask as it appears to have a slight issue with Pama' Sovengard mod as if you kill a follower in your mod and use the knife on them they don't get sent to Sovengard.

 

Also just a note, rather than having the quests just complete on player death, maybe add to those that end in player death (excluding Mistress's bath) a trigger for a new quest to go back and let Mistress know your back from the dead, with outcomes that could either have you resume working, be add to the meat slave stocks if they are low, released, butchered for more meat then and there, added to a VIP selection or another new quest that is Mistress experimenting. Likewise some new dialogue that starts after the first time you come back with the staff and Mistress acknowledging your ability to be reusable meat would be nice.

 

Also another idea that I may have mentioned before but being served as a meal to all the staff would be a nice option, maybe as an alternate outcome to being released after you have completed the five quests during revisits.

the boies are just teleportedd to a dump cell, where the game put all the bodies it cleans.

 

Yes, it works only in the fort... for avoiding crashes !

 

that could be done easely : just a script and a global variable, 0 par defaut, go to 1 wheen you died a first time.

 

except for the vip quest, you can't die during the mod story... except if you choosse it at the end. Yeah, could be a nice scene to do.

Posted (edited)

I got pama furniture 3.1.3 from their patreon, and now when I try this mod, the game always crashes after capturing and cooking Maya at the beginning. Instead of being moved to the display stake, Maya's body just flops onto the ground where the spit roast is. When I got to talk about the next objective, it crashes every time. Did a fresh game install and reinstalled all the mods and it still happens.

This has something to do with 3.1.3 version of pama furniture. When I went back to using 3.0.3 public release, the quest didn't bug out. Weird though as 3.1.3 is needed for the oven.

Edited by izayashizuo
Posted
1 hour ago, izayashizuo said:

I got pama furniture 3.1.3 from their patreon, and now when I try this mod, the game always crashes after capturing and cooking Maya at the beginning. Instead of being moved to the display stake, Maya's body just flops onto the ground where the spit roast is. When I got to talk about the next objective, it crashes every time. Did a fresh game install and reinstalled all the mods and it still happens.

This has something to do with 3.1.3 version of pama furniture. When I went back to using 3.0.3 public release, the quest didn't bug out. Weird though as 3.1.3 is needed for the oven.

The current Patron version should be 3.1.9.

 

3.1.3 would be the last version before integration with the Sovengard aftermath mod and the first where NG decaps was mandatory. Do you have NG decaps or Sovengard Aftermath

installed? 

Posted
On 6/29/2025 at 4:36 PM, Leavira said:

The current Patron version should be 3.1.9.

 

3.1.3 would be the last version before integration with the Sovengard aftermath mod and the first where NG decaps was mandatory. Do you have NG decaps or Sovengard Aftermath

installed? 

That's weird. The most recent post when scrolling down showed 3.1.3. Unless the title for the other updates were called something else.

Posted
5 hours ago, izayashizuo said:

That's weird. The most recent post when scrolling down showed 3.1.3. Unless the title for the other updates were called something else.

So I can't speak to whats on Patron as I am using subscribestar for Pama and getting them from the discord but on both of those the latest version is now 3.2 as they just released another version with the new fountain device. 

Posted

small tiny question, anybody know how too fix crashing while entering the castle after talking too maya. cause the first time was funny the second not.

Posted
7 hours ago, lucass1810 said:

small tiny question, anybody know how too fix crashing while entering the castle after talking too maya. cause the first time was funny the second not.

Install ZaZ 8.0+ NOT 8.0 or 7.0

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