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Posted
On 10/9/2025 at 4:17 PM, Delzaron said:

Still struggling with the Hunger Game quest... it's more complex than initially expected.

can you release the adele alternate ending first? add the small edits as a buffer for the more complex work

Posted
On 10/9/2025 at 10:21 PM, Leavira said:

So went through this again recently, a couple small issues that you might want to look into it your working on the mod currently:

 

Helping Armina with the soul gem rep quest, only works the first time, second attempt it get to the 'Go to the room with Armina' section, she goes in and then nothing happens, waiting doesn't fix it.

 

Customer complaint doesn't complete and reset on player death

 

Delivery quest, the 'I was late' has come up on a few of them but nothing happens about it when I get back to Carni. 

thx, I add this to the list. That will be a big update... 😭

 

Posted
On 10/11/2025 at 6:01 AM, Dripler222 said:

can you release the adele alternate ending first? add the small edits as a buffer for the more complex work

 

It's done, but not tested yet.

For the hunger game, I advanced a lot recently, I suceed to make the main system. It' more interesting to play as prey than as huner (skyrim IA don't really match with a human brain and skills). Maybe few more scripts, like an anti camping system, to do. Currently, I'm redacting the outcome : all the loosers fate. Huntresses failing to mark at leat one prey are spitorasted (in the limit of two), and each marked prey will be snuffed by the suceesful huntress and unmarked preys. I planned to use hanging, garotte, beheading, and impaler. I'm currently struggling on the arrays, I wish to randomly choose and executor and a victim, until all the victims are dead.

I ddidn't made anything about the delivery bad end laying and table and beheading yet.

 

here some screenshots, just for tease.

 

20251014233449_1.jpg

20251014233510_1.jpg

20251014233652_1.jpg

20251014233739_1.jpg

20251014234233_1.jpg

Posted
4 hours ago, Delzaron said:

 

It's done, but not tested yet.

For the hunger game, I advanced a lot recently, I suceed to make the main system. It' more interesting to play as prey than as huner (skyrim IA don't really match with a human brain and skills). Maybe few more scripts, like an anti camping system, to do. Currently, I'm redacting the outcome : all the loosers fate. Huntresses failing to mark at leat one prey are spitorasted (in the limit of two), and each marked prey will be snuffed by the suceesful huntress and unmarked preys. I planned to use hanging, garotte, beheading, and impaler. I'm currently struggling on the arrays, I wish to randomly choose and executor and a victim, until all the victims are dead.

I ddidn't made anything about the delivery bad end laying and table and beheading yet.

 

here some screenshots, just for tease.

 

20251014233449_1.jpg

20251014233510_1.jpg

20251014233652_1.jpg

20251014233739_1.jpg

20251014234233_1.jpg

you could arm the hunters with the decapitation spell

Posted
55 minutes ago, nonofyodambiznes said:

you could arm the hunters with the decapitation spell

Thx for your remark.

In term of rule, no. Preys must not harm the huntresses, only run. I should add a script : if player harm a huntress, player will be disqualified.

I could also set the huntresses immune to that spell, or nullify player magic.

 

Posted
5 hours ago, Delzaron said:

Thx for your remark.

In term of rule, no. Preys must not harm the huntresses, only run. I should add a script : if player harm a huntress, player will be disqualified.

I could also set the huntresses immune to that spell, or nullify player magic.

 

huntresses use decapitation spell on player/prey

prey not use decapitation spell on hunter

Posted (edited)
9 hours ago, nonofyodambiznes said:

huntresses use decapitation spell on player/prey

prey not use decapitation spell on hunter

for now, the hunt is not deadly. Huntresses use bow an arrow with only 1 damage. Preys alias have scripts onhit.

 

The deadly thing come after.

 

But when things will work, maybe I could make an alternative chase... a deadly one with time.

20251015143621_1.jpg

20251015143854_1.jpg

Edited by Delzaron
Posted
15 hours ago, Delzaron said:

Thx for your remark.

In term of rule, no. Preys must not harm the huntresses, only run. I should add a script : if player harm a huntress, player will be disqualified.

I could also set the huntresses immune to that spell, or nullify player magic.

 

So if you don't want the prey to be able to harm the hunters then I think force equipping spells to each hand and a power that can't harm anyone might be best, say force equip the Muffle spell to both hands and the power from the standing stone that lets you go invisible once a day, those would prevent the prey from harming the hunters (or using a shout like throw voice) but would help the prey hide. That way your not having to deal with another script and damage detection during the hunt itself.

Posted

in term of music for the hungergame quet, what do you propose ?

I could use some sound from eponyme movie, or air intruments.

 

 

 

Posted

I see the new room has several impalers. Could it have a minigame where several meat sluts are locked into them, perhaps including the player character, and one of them is randomly impaled? Like a kind of lethal roulette?
I already write some code a while back that does this function with Pama's impalers. I can dig it up if needed.

Posted
35 minutes ago, z3r0 said:

I see the new room has several impalers. Could it have a minigame where several meat sluts are locked into them, perhaps including the player character, and one of them is randomly impaled? Like a kind of lethal roulette?
I already write some code a while back that does this function with Pama's impalers. I can dig it up if needed.

it's more simple than that.

 

At the end of the hunt, each huntress who failed to mark a prey will be spitroasted, in the limit of 2. it's why there is 2 spitroasts in the room.

After, each marked prey will be killed. A maximum of 8 preys can be marked before the hunt stops, so :

- when an execution cocurs, a scene is picked randomly. 2 impalement scenes, 2 hanging, 1 beheading, I plan to add 1 oven... with clean corpse coe linee at the end to make it ready for new scene.

- player as victim or as executionner are managed by short rep quests.

- the whole process is managed by a loop. The scenes will continue until all the marked preys are dead, then the quest progress at stage 300, and player can return to Carrnificina and leave Valor Saren Castile... if player is still alive.

No matter the player's fate, I added a script to make the quest completed.

Posted
23 hours ago, z3r0 said:

I see the new room has several impalers. Could it have a minigame where several meat sluts are locked into them, perhaps including the player character, and one of them is randomly impaled? Like a kind of lethal roulette?
I already write some code a while back that does this function with Pama's impalers. I can dig it up if needed.


but we already have that in the VIP impalement show

4 slaves are selected, sometimes including the player, and one is randomly chosen to be impaled

Posted
3 hours ago, Mynote said:


but we already have that in the VIP impalement show

4 slaves are selected, sometimes including the player, and one is randomly chosen to be impaled

 

t's why this room have impalers, gallows, an oven, a tree stump, and two spitorasts : variety.

I woul like more, but Pama mod doesn'tt contains it... and I dont wsh to use the dwemer and the garotte.

Posted
20 minutes ago, Muugu said:

To use this mod these days do we need the paid version of Pama deadly furnitures? Or can we use the 3.0.4 version?

 

You can use 3.0.4 but you will have a choice in the dialogue depending on whether you have version 3.0.4 or a newer (paid) version.

Posted

Ok, I advanced a lot of Hunnger game quest.

It's now functionnal, for the classic hunt scenario.

For the decap spell, well... one one huntress uses the spell, the others prefers to run at you and brawl...

 

That quest could be a mod by herself, it's the most complex thing I ever done.

 

So, there is a content to make : the bad en scenario  with player laying on table and beheaded. I need some help, for example the Id of the idle or furniture used.

 

I also try to solve the bugs listed above.

Posted
On 8/10/2025 at 5:41 PM, nonofyodambiznes said:

 

black maze did it without an animation

 

 

 

do you know the name of the mod ?

 

I could explore it and see how black maze done it. And get the idle ID.

Posted (edited)
1 hour ago, Delzaron said:

 

do you know the name of the mod ?

 

I could explore it and see how black maze done it. And get the idle ID.

So that was in the last version of Meat Farm that was put out as I recall, unfortunately its very out of date and I don't think will run on the current game version. I have attached the copy I have here (or I would have if not for errors), the part they were referring to was done by a Chef in Dragon's Reach in Whiterun, after being recognized as Dragonborn by the Greybeards you could go to him and be butchered, you would lay on the table in there and be beheaded (no animation), this was also before next gen decap was a thing.

 

Ok, here it is, I think this is the one with the scene in question in it: https://drive.google.com/file/d/1nOSGEByprhzN7-B8i7pTNBWTBVma7PBp/view?usp=sharing

Edited by Leavira
Posted
1 hour ago, Delzaron said:

 

do you know the name of the mod ?

 

I could explore it and see how black maze done it. And get the idle ID.

It was called Meat Farm, but he deleted it. There is another version, but it does not have the scene shown in the screenshot.

Posted
On 10/20/2025 at 12:10 AM, Leavira said:

So that was in the last version of Meat Farm that was put out as I recall, unfortunately its very out of date and I don't think will run on the current game version. I have attached the copy I have here (or I would have if not for errors), the part they were referring to was done by a Chef in Dragon's Reach in Whiterun, after being recognized as Dragonborn by the Greybeards you could go to him and be butchered, you would lay on the table in there and be beheaded (no animation), this was also before next gen decap was a thing.

 

Ok, here it is, I think this is the one with the scene in question in it: https://drive.google.com/file/d/1nOSGEByprhzN7-B8i7pTNBWTBVma7PBp/view?usp=sharing

 

thx, I opened it in CK.

 

I don't find a idle marker at the tables in whiterundrabonreach.

I opened the quests, but for now I din't found any package traver and use idle linked on the player alias.

 

An easier alternative would be to do as the bath rep quest : hang the player by feet on zbfpole, and use the gutted body armor and script for false beheading.

Posted
On 10/20/2025 at 12:10 AM, Leavira said:

So that was in the last version of Meat Farm that was put out as I recall, unfortunately its very out of date and I don't think will run on the current game version. I have attached the copy I have here (or I would have if not for errors), the part they were referring to was done by a Chef in Dragon's Reach in Whiterun, after being recognized as Dragonborn by the Greybeards you could go to him and be butchered, you would lay on the table in there and be beheaded (no animation), this was also before next gen decap was a thing.

 

Ok, here it is, I think this is the one with the scene in question in it: https://drive.google.com/file/d/1nOSGEByprhzN7-B8i7pTNBWTBVma7PBp/view?usp=sharing

 

thx, I opened it in CK.

 

I don't find a idle marker at the tables in whiterundrabonreach.

I opened the quests, but for now I din't found any package traver and use idle linked on the player alias.

 

 

ok, here what I found

 

zbfPC.SetDisabledControls(abMovement = true, abFighting = true, abSneaking = true, abMenu = False, abActivate = true)
Game.SetPlayerAIDriven(True)
Game.ForceThirdPerson()
Game.SetBeastForm(true)
Game.GetPlayer().UnequipAll()
Game.GetPlayer().MoveTo(Alias_PlayerPlace.GetRef())
Debug.SendAnimationEvent(Game.GetPlayer(), "MeatFarm_Laying2")

 

it's an animation, not a furniture or an idle. I don't know how to do that.

Posted
3 hours ago, Delzaron said:

 

thx, I opened it in CK.

 

I don't find a idle marker at the tables in whiterundrabonreach.

I opened the quests, but for now I din't found any package traver and use idle linked on the player alias.

 

 

ok, here what I found

 

zbfPC.SetDisabledControls(abMovement = true, abFighting = true, abSneaking = true, abMenu = False, abActivate = true)
Game.SetPlayerAIDriven(True)
Game.ForceThirdPerson()
Game.SetBeastForm(true)
Game.GetPlayer().UnequipAll()
Game.GetPlayer().MoveTo(Alias_PlayerPlace.GetRef())
Debug.SendAnimationEvent(Game.GetPlayer(), "MeatFarm_Laying2")

 

it's an animation, not a furniture or an idle. I don't know how to do that.

use the same animation

Posted
1 hour ago, nonofyodambiznes said:

use the same animation

yes, But I need to generate the behavior. I don't know how to o that. I used such similar things for NMM, but it was years ago, I forgotten how to do it.

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