Delzaron Posted May 11, 2025 Author Posted May 11, 2025 3 hours ago, albyznts said: I also got the punishment quest ("New item in the menu") right after serving 5 clients ("Working at the restaurant") and talking to Carnificina. The quest diary says "I failed to serve the clients", but I didn't. As far as I've experienced there is no way to avoid the quest or any way to make the mistress less angry. Making it impossible (without commands, etc) to enjoy the rest of the quests as usual. I removed the punishement quest automatically triggered at stage 100 of restaurant quest... that's strange you got that problem... My test was also concluant when I'll serve the guests whitout error.
wolfiee33 Posted May 13, 2025 Posted May 13, 2025 tipo has not text after getting the 1000 gold from the mistress any fix ?
phades99 Posted May 13, 2025 Posted May 13, 2025 Hey Delzaron, A few questions and comments if you don't mind. 1.) There is a person in Japan by the name Riraito who has some artwork, that gives different ideals in the whole Dolcett theme. Such as the removal of hands, feet and sometimes head to make the meat appear to be like a Butterball turkey. This maybe in fact in Pama's wheelhouse and not yours. Also Riraito used the concept of steaming meat from the inside out, that would be a cool concept since the Dwemer used steam, again probably Pama's domain. 2.) Is there body slide files for the Amputee body from Pama's Dwemer furniture? If so link please. 3.) When your mod was in it's infancy you were able to do a few things, and I wonder if you can script them back into current mod. A.) You were able to enslave the mind using dominate, and the victim, essential or not will follow you back to the meat pie shop and gets butchered/cooked. turning into a pile of meat, thus removing the actor. (Assumed dead, but probably moved to a holding cell like M'iaq the Lair) B.) There was a spell that done the work like the butcher knife, and about 80% of the time it removed the body and replaced it with meat. The butcher knife almost never removes the body and you can continue to harvest meat over and over. Also the filet drops are extremely rare. Maybe perhaps look into this? C.) When you do a quest while serving a VIP or you are the VIP all sequences play just fine until Shimza says she will clean up. Afterwards it's CTD city. I think all other quests work just fine without crash, as I think I found all except for the following quest in question 4. 4.) Your own cooked filet? is this a quest yet to be implemented? Check Riraito's work out, he/she has some very cool ideals that I never seen in the traditional Doclett Artworks. From internal steamers, & Anal smokers to brain scoopers for those who like the Indian Jones chilled money brain scene.
Leavira Posted May 14, 2025 Posted May 14, 2025 9 hours ago, wolfiee33 said: tipo has not text after getting the 1000 gold from the mistress any fix ? So you should get text in the top left telling you about the slaves being delivered and the next quest should start 'New employees', did any of that happen?
Leavira Posted May 14, 2025 Posted May 14, 2025 8 hours ago, phades99 said: Hey Delzaron, A few questions and comments if you don't mind. 1.) There is a person in Japan by the name Riraito who has some artwork, that gives different ideals in the whole Dolcett theme. Such as the removal of hands, feet and sometimes head to make the meat appear to be like a Butterball turkey. This maybe in fact in Pama's wheelhouse and not yours. Also Riraito used the concept of steaming meat from the inside out, that would be a cool concept since the Dwemer used steam, again probably Pama's domain. 2.) Is there body slide files for the Amputee body from Pama's Dwemer furniture? If so link please. 3.) When your mod was in it's infancy you were able to do a few things, and I wonder if you can script them back into current mod. A.) You were able to enslave the mind using dominate, and the victim, essential or not will follow you back to the meat pie shop and gets butchered/cooked. turning into a pile of meat, thus removing the actor. (Assumed dead, but probably moved to a holding cell like M'iaq the Lair) B.) There was a spell that done the work like the butcher knife, and about 80% of the time it removed the body and replaced it with meat. The butcher knife almost never removes the body and you can continue to harvest meat over and over. Also the filet drops are extremely rare. Maybe perhaps look into this? C.) When you do a quest while serving a VIP or you are the VIP all sequences play just fine until Shimza says she will clean up. Afterwards it's CTD city. I think all other quests work just fine without crash, as I think I found all except for the following quest in question 4. 4.) Your own cooked filet? is this a quest yet to be implemented? Check Riraito's work out, he/she has some very cool ideals that I never seen in the traditional Doclett Artworks. From internal steamers, & Anal smokers to brain scoopers for those who like the Indian Jones chilled money brain scene. For 1 and 2, see Tostys guro outfit mod, not sure if it has outfits for the ones you are asking for (see here: ) 3A. The Dominate spell is still in the mod, its a bit buggy though. 3B. So the butchers knife will still remove the body if you use it inside the fort, it at some point did it for bodies outside but no longer does, don't think anyone has been able to work out why yet. 3C. Are you exiting the conversation? I have found you need to let the conversation play and not touch anything while its going on and wait for the game to fade to black.
ViolaTAL Posted May 14, 2025 Posted May 14, 2025 Is there a way to get to the end of this mod without being put on the menu so to speak? Or is the only ending the players demise?
phades99 Posted May 14, 2025 Posted May 14, 2025 1 hour ago, ViolaTAL said: Is there a way to get to the end of this mod without being put on the menu so to speak? Or is the only ending the players demise? Yes, when you complete the base quest you are offered your freedom, stay, or become meat iirc. So yes you can play the normal story and have the meat pie shop fully working without dying. 1
Mynote Posted May 15, 2025 Posted May 15, 2025 8 hours ago, ViolaTAL said: Is there a way to get to the end of this mod without being put on the menu so to speak? Or is the only ending the players demise? I'm assuming you're having trouble getting through the Waitress quest, the latest update introduced a weird bug, to get around it you can try having all the dishes in your inventory before serving the client. sometimes, for whatever reason, they don't accept the dish they asked you for and instead you have to get the customer a different one.
Muugu Posted May 15, 2025 Posted May 15, 2025 Anyone able to tell me how to serve the vulva for the quest "Artificial Meat"? I kill my clone and butcher her corpse using the knife, but I only ever get the same organs and meat. Never the Vulva, so a little confused if Im doing something wrong or if its a bug? I did look to simply skip the quest (As there was an option before starting) but when I do that I dont get any follow on quests
Leavira Posted May 16, 2025 Posted May 16, 2025 15 hours ago, Muugu said: Anyone able to tell me how to serve the vulva for the quest "Artificial Meat"? I kill my clone and butcher her corpse using the knife, but I only ever get the same organs and meat. Never the Vulva, so a little confused if Im doing something wrong or if its a bug? I did look to simply skip the quest (As there was an option before starting) but when I do that I dont get any follow on quests So there is something affecting if you get a Vulva on butchering a body but I haven't worked out what it is, if that happens, either go to Sizma and ask her to cook some meals and you should get a cooked one you can hand in or just butcher meat slaves until you get one to cook. If you skip it and no follow on pops up, assuming I remember the quest order, go speak with Armina, there should be an option about her wanting to speak to you.
Delzaron Posted May 16, 2025 Author Posted May 16, 2025 On 5/15/2025 at 5:58 PM, Muugu said: Anyone able to tell me how to serve the vulva for the quest "Artificial Meat"? I kill my clone and butcher her corpse using the knife, but I only ever get the same organs and meat. Never the Vulva, so a little confused if Im doing something wrong or if its a bug? I did look to simply skip the quest (As there was an option before starting) but when I do that I dont get any follow on quests i don't undertand hwy yet, but the scrpt refuses to get you the vulva item if you butcher a clone. A NPC, you'll get it, but not the clone. I didn"t found proper solution yet. 16 hours ago, Leavira said: So there is something affecting if you get a Vulva on butchering a body but I haven't worked out what it is, if that happens, either go to Sizma and ask her to cook some meals and you should get a cooked one you can hand in or just butcher meat slaves until you get one to cook. If you skip it and no follow on pops up, assuming I remember the quest order, go speak with Armina, there should be an option about her wanting to speak to you. Indeed, I made that Simza dialogue for these practival reasons. Use it if you encouter the bug.
Fabreis Posted May 18, 2025 Posted May 18, 2025 After the dwemer quest the oven does not spawn and the game crashes when im meant to use it for the quest
Mynote Posted May 18, 2025 Posted May 18, 2025 @Delzaron idk if anyone reported this yet, in the latest version during waitress job when a customer asks for a steak they don't actually accept it, you need to bring them a soup instead to progress the quest, this is why people were complaining that the waitress job can't be completed.
Delzaron Posted May 18, 2025 Author Posted May 18, 2025 4 hours ago, Fabreis said: After the dwemer quest the oven does not spawn and the game crashes when im meant to use it for the quest do you use the appropriate pama version ? 4 hours ago, Mynote said: @Delzaron idk if anyone reported this yet, in the latest version during waitress job when a customer asks for a steak they don't actually accept it, you need to bring them a soup instead to progress the quest, this is why people were complaining that the waitress job can't be completed. Ok, thanks, I'll precise this.
Reaper_The6th Posted May 19, 2025 Posted May 19, 2025 Good mod (even though I skipped through most of it since i'm not into being dominated) aside from the jank english. That said, anyone know if there's similar mod but the player is the dominator? if not, might as well learn how to make skyrim mods and make one myself.
wolfiee33 Posted May 19, 2025 Posted May 19, 2025 On 5/14/2025 at 9:31 AM, Leavira said: So you should get text in the top left telling you about the slaves being delivered and the next quest should start 'New employees', did any of that happen? nope none of that has happened yet
Tomgr44 Posted May 21, 2025 Posted May 21, 2025 I consistently get a CTD during the VIP quest while the player character has been chosen as the main course. It happens while the PC is on the spit, but I think it the crash is caused by the next scene attempting to start. The VIP makes a comment that she smells good and is still alive, and the crash happens shortly after that every time. I am using ZAZ 8.0 and Pama Furniture 3.0.4 (The latest version here on LL). Both are correctly installed - I can use the spit roast preparation and advance the scenes using the options that appear when I press space. This all works normally, the PC dies after being on the plate or spike and the previous save loads. I have also tried a new game with only this mod and its dependencies, and the CTD happens every time there as well. I searched this thread and saw someone mentioned this mod was built using an older version of Pama. Is this still the case, and what version should I be using? Or is there some other fix I've overlooked?
Leavira Posted May 21, 2025 Posted May 21, 2025 On 5/19/2025 at 7:47 PM, wolfiee33 said: nope none of that has happened yet Odd, You defiantly had the gold in your inventory in the amount need or more? Your not exiting the conversation with Tipo my using a button or moving are you, unfortunately one of the issues the mod seems to have is that you need to let conversations run, some will break things if you exit it of the conversation before it finished. If you can load to before speaking with Tipo, after you have paid him, go back to the fort and check if any npc's are in the cells, since that will tell us if the quest your on is advancing and he next one is failing to start or if its the quest your on not advancing. 9 hours ago, Tomgr44 said: I consistently get a CTD during the VIP quest while the player character has been chosen as the main course. It happens while the PC is on the spit, but I think it the crash is caused by the next scene attempting to start. The VIP makes a comment that she smells good and is still alive, and the crash happens shortly after that every time. I am using ZAZ 8.0 and Pama Furniture 3.0.4 (The latest version here on LL). Both are correctly installed - I can use the spit roast preparation and advance the scenes using the options that appear when I press space. This all works normally, the PC dies after being on the plate or spike and the previous save loads. I have also tried a new game with only this mod and its dependencies, and the CTD happens every time there as well. I searched this thread and saw someone mentioned this mod was built using an older version of Pama. Is this still the case, and what version should I be using? Or is there some other fix I've overlooked? Just to check, I assume your not doing anything to try and speed things up, your letting the mod scripts spit you, move you to the roast and then the spike? While it shouldn't affect the Spit roast NG decap is now a requirement for the current LL version of deadly furniture, you do have that installed?
Tomgr44 Posted May 22, 2025 Posted May 22, 2025 (edited) 8 hours ago, Leavira said: Just to check, I assume your not doing anything to try and speed things up, your letting the mod scripts spit you, move you to the roast and then the spike? While it shouldn't affect the Spit roast NG decap is now a requirement for the current LL version of deadly furniture, you do have that installed? Yes, the CTD happens when I just let the mod script play through without touching anything. I have NG Decaps and all the Pama furniture that leads to decapitation work normally. (both when used manually and as part of the mod scripts.) I have no after-death or death alternative mods either. It seems to be just this particular scene, where the player moves from the spit to the spike, that is the problem. It doesn't crash when an NPC is selected for this scene. I am on the latest version of AE, if that's relevant? I have also noticed that the character's face, hands and feet turn a different color than the rest of the body when on the spit, but this does not prevent the character moving from the spit to the plate/spike when I advance the scene using the space bar options. Edited May 22, 2025 by Tomgr44
Leavira Posted May 22, 2025 Posted May 22, 2025 1 hour ago, Tomgr44 said: Yes, the CTD happens when I just let the mod script play through without touching anything. I have NG Decaps and all the Pama furniture that leads to decapitation work normally. (both when used manually and as part of the mod scripts.) I have no after-death or death alternative mods either. It seems to be just this particular scene, where the player moves from the spit to the spike, that is the problem. It doesn't crash when an NPC is selected for this scene. I am on the latest version of AE, if that's relevant? I have also noticed that the character's face, hands and feet turn a different color than the rest of the body when on the spit, but this does not prevent the character moving from the spit to the plate/spike when I advance the scene using the space bar options. The colour issues is with the skin overlay from Pama's mod, it can bug out sometimes. I'll have check and see if I can recreate as I had the CTD issue in the past a long time ago but I cannot remember how I got around it or if a mod update fixed it, just to check, is the last save before the CTD: 1. In or outside the fort? 2. Normal save or quick save? 3. Is it before or after the player has been selected as one of the four options to be picked? 4. Is it before or after the player has been picked as the main course? Also if any of the other furniture inside the fort is used to kill the player, does that trigger a reload or a CTD?
3lody Posted May 22, 2025 Posted May 22, 2025 10 hours ago, Leavira said: The colour issues is with the skin overlay from Pama's mod, it can bug out sometimes. I'll have check and see if I can recreate as I had the CTD issue in the past a long time ago but I cannot remember how I got around it or if a mod update fixed it, just to check, is the last save before the CTD: 1. In or outside the fort? 2. Normal save or quick save? 3. Is it before or after the player has been selected as one of the four options to be picked? 4. Is it before or after the player has been picked as the main course? Also if any of the other furniture inside the fort is used to kill the player, does that trigger a reload or a CTD? I have the same bug. Some more background Info: the VIP Quest i start is very "unusual" if i remember this right. 1. Started Ravenous but skipped the entry quest(because i already played it). 2. I served all the guests. 3. I talked to Carnificia and completed the quest and then without any more dialogue the VIP Quests starts. 4. I'm selected always. So maybe this is some kind of punishement quest? 5. After getting roasted and doing nothing the customers says that it smells good, screen goes black and the Crash occurs. Here is the Log: [05/22/2025 - 08:52:58PM] error: Incorrect number of arguments passed to function pamaSpitroast.movetoSpike(). Expected 0, got 1 instead!. stack: [ (3913A002)].SF_a1R_Rep_VIPScene_PlayerSp_0613A002.Fragment_3() - "SF_a1R_Rep_VIPScene_PlayerSp_0613A002.psc" Line 20 [05/22/2025 - 08:52:58PM] warning: Assigning None to a non-object variable named "::temp6" stack: [ (3913A002)].SF_a1R_Rep_VIPScene_PlayerSp_0613A002.Fragment_3() - "SF_a1R_Rep_VIPScene_PlayerSp_0613A002.psc" Line 20 [05/22/2025 - 08:53:21PM] error: Cannot call IsDead() on a None object, aborting function call stack: [ (390B41CA)].pamafurn_presentationspike.eject() - "ebqlbashwgasmwjyankdeymoadpbty" Line 183 [a1R_Rep_VIP (390F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_23() - "QF_a1R_Rep_VIP_060F9979.psc" Line 566 [05/22/2025 - 08:53:21PM] warning: Assigning None to a non-object variable named "::temp28" stack: [ (390B41CA)].pamafurn_presentationspike.eject() - "ebqlbashwgasmwjyankdeymoadpbty" Line 183 [a1R_Rep_VIP (390F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_23() - "QF_a1R_Rep_VIP_060F9979.psc" Line 566 [05/22/2025 - 08:53:21PM] error: Cannot call SetUnconscious() on a None object, aborting function call stack: [ (390B41CA)].pamafurn_presentationspike.eject() - "ebqlbashwgasmwjyankdeymoadpbty" Line 185 [a1R_Rep_VIP (390F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_23() - "QF_a1R_Rep_VIP_060F9979.psc" Line 566 [05/22/2025 - 08:53:21PM] error: Cannot call SetAV() on a None object, aborting function call stack: [ (390B41CA)].pamafurn_presentationspike.eject() - "ebqlbashwgasmwjyankdeymoadpbty" Line 186 [a1R_Rep_VIP (390F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_23() - "QF_a1R_Rep_VIP_060F9979.psc" Line 566 [05/22/2025 - 08:53:21PM] error: Cannot call SetVehicle() on a None object, aborting function call stack: [ (390B41CA)].pamafurn_presentationspike.eject() - "ebqlbashwgasmwjyankdeymoadpbty" Line 187 [a1R_Rep_VIP (390F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_23() - "QF_a1R_Rep_VIP_060F9979.psc" Line 566 [05/22/2025 - 08:53:21PM] error: Cannot push back a None actor stack: [ (390B41CA)].pamafurn_presentationspike.PushActorAway() - "<native>" Line ? [ (390B41CA)].pamafurn_presentationspike.eject() - "ebqlbashwgasmwjyankdeymoadpbty" Line 188 [a1R_Rep_VIP (390F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_23() - "QF_a1R_Rep_VIP_060F9979.psc" Line 566 [05/22/2025 - 08:53:21PM] error: Cannot call GetActorBase() on a None object, aborting function call stack: [ (390B41CA)].pamafurn_presentationspike.StopOverrides() - "ebqlbashwgasmwjyankdeymoadpbty" Line 346 [ (390B41CA)].pamafurn_presentationspike.eject() - "ebqlbashwgasmwjyankdeymoadpbty" Line 189 [a1R_Rep_VIP (390F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_23() - "QF_a1R_Rep_VIP_060F9979.psc" Line 566 [05/22/2025 - 08:53:21PM] error: Cannot call GetSex() on a None object, aborting function call stack: [ (390B41CA)].pamafurn_presentationspike.StopOverrides() - "ebqlbashwgasmwjyankdeymoadpbty" Line 346 [ (390B41CA)].pamafurn_presentationspike.eject() - "ebqlbashwgasmwjyankdeymoadpbty" Line 189 [a1R_Rep_VIP (390F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_23() - "QF_a1R_Rep_VIP_060F9979.psc" Line 566 [05/22/2025 - 08:53:21PM] warning: Assigning None to a non-object variable named "::temp63" stack: [ (390B41CA)].pamafurn_presentationspike.StopOverrides() - "ebqlbashwgasmwjyankdeymoadpbty" Line 346 [ (390B41CA)].pamafurn_presentationspike.eject() - "ebqlbashwgasmwjyankdeymoadpbty" Line 189 [a1R_Rep_VIP (390F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_23() - "QF_a1R_Rep_VIP_060F9979.psc" Line 566
Leavira Posted May 22, 2025 Posted May 22, 2025 8 minutes ago, 3lody said: I have the same bug. Some more background Info: the VIP Quest i start is very "unusual" if i remember this right. 1. Started Ravenous but skipped the entry quest(because i already played it). 2. I served all the guests. 3. I talked to Carnificia and completed the quest and then without any more dialogue the VIP Quests starts. 4. I'm selected always. So maybe this is some kind of punishement quest? 5. After getting roasted and doing nothing the customers says that it smells good, screen goes black and the Crash occurs. Here is the Log: [05/22/2025 - 08:52:58PM] error: Incorrect number of arguments passed to function pamaSpitroast.movetoSpike(). Expected 0, got 1 instead!. stack: [ (3913A002)].SF_a1R_Rep_VIPScene_PlayerSp_0613A002.Fragment_3() - "SF_a1R_Rep_VIPScene_PlayerSp_0613A002.psc" Line 20 [05/22/2025 - 08:52:58PM] warning: Assigning None to a non-object variable named "::temp6" stack: [ (3913A002)].SF_a1R_Rep_VIPScene_PlayerSp_0613A002.Fragment_3() - "SF_a1R_Rep_VIPScene_PlayerSp_0613A002.psc" Line 20 [05/22/2025 - 08:53:21PM] error: Cannot call IsDead() on a None object, aborting function call stack: [ (390B41CA)].pamafurn_presentationspike.eject() - "ebqlbashwgasmwjyankdeymoadpbty" Line 183 [a1R_Rep_VIP (390F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_23() - "QF_a1R_Rep_VIP_060F9979.psc" Line 566 [05/22/2025 - 08:53:21PM] warning: Assigning None to a non-object variable named "::temp28" stack: [ (390B41CA)].pamafurn_presentationspike.eject() - "ebqlbashwgasmwjyankdeymoadpbty" Line 183 [a1R_Rep_VIP (390F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_23() - "QF_a1R_Rep_VIP_060F9979.psc" Line 566 [05/22/2025 - 08:53:21PM] error: Cannot call SetUnconscious() on a None object, aborting function call stack: [ (390B41CA)].pamafurn_presentationspike.eject() - "ebqlbashwgasmwjyankdeymoadpbty" Line 185 [a1R_Rep_VIP (390F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_23() - "QF_a1R_Rep_VIP_060F9979.psc" Line 566 [05/22/2025 - 08:53:21PM] error: Cannot call SetAV() on a None object, aborting function call stack: [ (390B41CA)].pamafurn_presentationspike.eject() - "ebqlbashwgasmwjyankdeymoadpbty" Line 186 [a1R_Rep_VIP (390F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_23() - "QF_a1R_Rep_VIP_060F9979.psc" Line 566 [05/22/2025 - 08:53:21PM] error: Cannot call SetVehicle() on a None object, aborting function call stack: [ (390B41CA)].pamafurn_presentationspike.eject() - "ebqlbashwgasmwjyankdeymoadpbty" Line 187 [a1R_Rep_VIP (390F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_23() - "QF_a1R_Rep_VIP_060F9979.psc" Line 566 [05/22/2025 - 08:53:21PM] error: Cannot push back a None actor stack: [ (390B41CA)].pamafurn_presentationspike.PushActorAway() - "<native>" Line ? [ (390B41CA)].pamafurn_presentationspike.eject() - "ebqlbashwgasmwjyankdeymoadpbty" Line 188 [a1R_Rep_VIP (390F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_23() - "QF_a1R_Rep_VIP_060F9979.psc" Line 566 [05/22/2025 - 08:53:21PM] error: Cannot call GetActorBase() on a None object, aborting function call stack: [ (390B41CA)].pamafurn_presentationspike.StopOverrides() - "ebqlbashwgasmwjyankdeymoadpbty" Line 346 [ (390B41CA)].pamafurn_presentationspike.eject() - "ebqlbashwgasmwjyankdeymoadpbty" Line 189 [a1R_Rep_VIP (390F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_23() - "QF_a1R_Rep_VIP_060F9979.psc" Line 566 [05/22/2025 - 08:53:21PM] error: Cannot call GetSex() on a None object, aborting function call stack: [ (390B41CA)].pamafurn_presentationspike.StopOverrides() - "ebqlbashwgasmwjyankdeymoadpbty" Line 346 [ (390B41CA)].pamafurn_presentationspike.eject() - "ebqlbashwgasmwjyankdeymoadpbty" Line 189 [a1R_Rep_VIP (390F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_23() - "QF_a1R_Rep_VIP_060F9979.psc" Line 566 [05/22/2025 - 08:53:21PM] warning: Assigning None to a non-object variable named "::temp63" stack: [ (390B41CA)].pamafurn_presentationspike.StopOverrides() - "ebqlbashwgasmwjyankdeymoadpbty" Line 346 [ (390B41CA)].pamafurn_presentationspike.eject() - "ebqlbashwgasmwjyankdeymoadpbty" Line 189 [a1R_Rep_VIP (390F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_23() - "QF_a1R_Rep_VIP_060F9979.psc" Line 566 Ok, so assuming I am reading this right, the issue is with the spike itself, which the quest always moves the player to, if someone could do a test and roast an NPC for the VIP quest and move them to the spike and see if you get a CTD that would be helpful, if it is an issue with the spike itself it may be fixable by deleting the one thats already there and putting a new one down. So 1-3 are correct, you shouldn't always get picked though, it should be a roughly 1 in 5 chance, are you reloading to a save before or after you have spoken to the VIP? You should always quicksave on this quest before speaking to the VIP at all as that is before the point where the game has decided which version of the quest is getting picked.
Tomgr44 Posted May 26, 2025 Posted May 26, 2025 On 5/22/2025 at 10:31 AM, Leavira said: 1. In or outside the fort? 2. Normal save or quick save? 3. Is it before or after the player has been selected as one of the four options to be picked? 4. Is it before or after the player has been picked as the main course? 1. Always inside 2. Normal saves 3&4. I have tested multiple times now and the CTD happens regardless of whether the save was before or after these events. On 5/22/2025 at 9:26 PM, Leavira said: if someone could do a test and roast an NPC for the VIP quest and move them to the spike and see if you get a CTD that would be helpful No CTD occurs when an NPC is selected. (The quest tells you to put her on the plate, rather than the spike, but I tried both and there's no crash.) There's also no crash if I manually roast the player character then move her to the spike. The only crash is during the quest.
Leavira Posted May 26, 2025 Posted May 26, 2025 9 hours ago, Tomgr44 said: 1. Always inside 2. Normal saves 3&4. I have tested multiple times now and the CTD happens regardless of whether the save was before or after these events. No CTD occurs when an NPC is selected. (The quest tells you to put her on the plate, rather than the spike, but I tried both and there's no crash.) There's also no crash if I manually roast the player character then move her to the spike. The only crash is during the quest. Ok, in that case, the only thing left to test is to make a normal save outside the fort, though if you can manually use the furniture in the fort and not get the CTD then its unlikely to be that, only thing I can think of is an issue with the last section of the script, unfortunately I am running the patron version of the mod and the sovengard aftermath mod so can't look into recreating it myself. Other things it might be worth testing; Delete the spike and put a new one down from the deadly furniture mod using the spell the mod comes with. Delete the spike and don't put a replacement down (unlikely to fix it but might force it to pick the plate)
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