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Lich Evilynn VR (and SSE)

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Lich Evilynn Includes rape and torture!

 

You have been warned!

 

 

Supplemental Warnings:

Story Based - Expect long scenes and lots of dialog and reading.

This is very early alpha. Only the intro quest and part of the victim story exist.

 

[READ ME FIRST]
Please read this entire block before downloading.

 

This mod is in early alpha, and I want feedback and suggestions! 

 

For some unknown reason, the first sex scene locks up unless logging is turned on. You can turn it on by using the "LichEvilynn Config" power. The first time it just gives story settings, the second time you can turn on logging in the debug options.

 

This is a story. There are (or will be) a lot of scenes, dialog, and narration. You will be railroaded at times (sometimes literally losing control of your character), but your actions, words, and choices have a deep impact on the story. 

 

If you take the good path, I want you to feel trapped, helpless and powerless... You must endure until you find a way to escape... Will you remain a victim forever, or will you destroy the evil that dominates you?

 

If you take the evil path, I want you live in a world of predators and victims. If you make the wrong mistake, you will become the next victim yourself. Can you survive in a world where your wits are the only weapon that matters?

 

The default story is heavily focused on lesbian sex. There is a setting to "gender swap" a few characters into male. This adds some heterosexual sex. You can also play as male or female and the story will adjust.

 

There are times when the screen goes black and stays that way until the narrator finishes speaking. You will not be able to follow the full story without sound. 

In order to trigger the opening scene...

 

VR players: The first scene is buggy for VR right now. The NPC stands against/inside the player. It's a short scene, just listen to what he says and it will automatically continue afterwards.

 

Spoiler

Go outside and walk until the introduction plays. Then visit a Burrow... It will trigger when you leave.

 

You can also trigger the start from the config spell. In the debug settings choose "Developer Tests" and then select "S1" - the intro will happen when you change location almost anywhere outside.



[VR]


This mod will work in SSE, but is designed for VR. That means that I have tried to maximize immersion and minimize things like pop-up windows that break immersion...

 

[Voice Acting]

 

In it's current state the mod is fully voiced... by 5 different PAID voice actors. I'm taking a break to play with Unity, and when i return I plan on setting up a patreon account and asking for donations to cover my costs. I will not gate content, and am not trying to make a profit, but I've already spent several hundred dollars on voice acting... I can't continue this way.

Each scene runs between $10 and $80 for voice acting.

 

If you're interested in volunteering, please let me know!
 

 

[HOW COULD YOU CREATE SUCH A HORRIBLE MOD?]

 

Personal, feel free to ignore....

 

 

I remember as a kid I loved to hide under my bed and imaging being trapped, unable to move, and helpless - it excited me. I didn't know what or why. I was so young that I didn't know anything about sex, and had no idea that the excitement I felt was sexual.

 

You have no control over what you find sexually exciting.

 

I find the idea of being raped, helpless, tortured, and humiliated - or doing the same to others - sexually exciting.

 

But understand, the idea of something is very different from the reality. Consensual play would be fun. The real thing would be a nightmare.

 

Not even pixels are harmed when you play a game, so this is the prefect way to enjoy those fantasies, without the nightmare that the real thing is.

 

 

 

[INSTALLATION]
When installing a WIP mod like this, it's best to either:

 

  1. Use a throwaway save game.
  2. Make a backup save, install the mod, try the content, remove the mod and revert to the backup save.

 

Once you have your backup:

  1. Install the requirements. (FNIS, FlowerGirls, and FlowerGirls BDSM)
  2. Download the mod, and install it as normal with your favorite mod manager.
  3. If it's your first install, download the LichEvilynnVR.bsa file (this will probably never need updating - it's just ZAZ textures in a bsa.)
  4. Place LichEvilynnVR.bsa in your Skyrim data folder. 
  5. Run FNIS

 

[FAQ]

Q: What about my follower?
A: Standard followers are handeled, but special followers are currently ignored. I suggest leaving them at home when you start the quest-line.

Q: After the first scene, nothing happened. Why?
A: After the opening, Evilynn will leave you for a bit. She will be back in a few days (content ends when she gives you a name). 

Q: I think I found a bug! What do I do?
A: That sounds likely. Post it in the support thread. I'll try to help.

 

[REQUIREMENTS]
FNIS

Flower Girls SE and VR 2.0.1

Flower Girls BDSM Base 1.4.0

(and any requirements of the above mods)

 

[CREDITS]
@Sarge Misfit - for his all of his help re-rewriting my original sub-par dialog.

@t.ara - for his work improving ZaZ.

@-alpha- - for an awesome magic strapon texture.

@supremebeholder - for cane marks

@Mitos - for sharing some awesome animations

@Funnybizness - for sharing awesome animations

@Ekirts Ykcul - for awesome skin textures

 

 

I don't know if they ever stop by, but we all owe a large round of thanks to:

@ZaZ and @xaz - for their work on the original ZaZ Animation Pack


  • Submitter
  • Submitted
    06/07/2018
  • Category
  • Requires
    FNIS, Flower Girls SE and VR 2.0.1, Flower Girls BDSM Base 1.4.0
  • Regular Edition Compatible
    Yes

 

Posted

I'm going to be out of town until next weekend. I'll try to respond to questions before then, but no promises. :)

 

Unfortunately, I expect this first release to be very buggy - I've had several strange issues (like the first scene stopping unless logging is turned on) but I want to put up what I can before my trip.

Posted
1 hour ago, Evilynn said:

I've had several strange issues (like the first scene stopping unless logging is turned on).

Sounds very much like a deadlock situation. It is caused by the way multi-threading is implemented in Papyrus. See here for more background information, the most important thing for you to know are the

 

Quote

 

Basic Rules of Papyrus Threading:

  • Only one thread at a time can be doing anything with an instance of a script.
  • Whenever a thread first becomes active in a script, it "locks" that script, preventing other threads from accessing it.
  • When multiple threads try to manipulate the same instance of a script at the same time, a "queue" forms of all of those threads, which essentially wait in line for the script to become unlocked.
  • If the active thread releases its lock on the script, another thread from the queue may be let into the script to "take its turn" so-to-speak. The new thread will then work until it releases its own lock on the script instance. The chances of new threads being let in to an unlocked script, and the order in which they will gain access is unpredictable.
  • Any time a thread makes an external call (to a function on a different object, to a global function, or to a function in a script with a different self), its execution is suspended and will be resumed when the call is completed. Meanwhile the script instance it was working on will be "unlocked" so that other threads can potentially access and modify it.
  • If another thread does begin manipulating the script while the first thread is making its external call, the first thread will have to re-enter the queue once its external call is completed, and wait to regain entry to the script and continue its work.
  • The nature of the function does not matter: it can be native or non-native, latent or not, etc. Any external function call will potentially unlock the script instance. A function call is "internal" only if the function belongs to the the same script instance or one of its ancestors (in other words, if the function called shares the same self). All other function calls are "external". Even native non-delayed functions (like Debug.Trace) are external calls, and will cause their thread to potentially lose its lock on the script.
  • Reading or writing a property on another object is equivalent to an external function call. Reading or writing to a property defined in the same script is optimized to be a variable access, and thus is not an external call.

 

 

Rules 1-3 are most probably the reason for your problem. Rule 5 is the reason why it works with logging turned on.

 

Read the rules carefully, and I also advice you to read the full page I linked above. Then try to find the places in your code where above rules apply, and refactor your code at that places to avoid deadlock situations (a deadlock happens when e.g. thread A waits for thread B, and thread B waits for thread A). If you find no way to avoid a deadlock, you can also insert Utility.Wait(0.1) at strategic places (is a good alternative to logging when you want to keep the log file clean) to force rule 5.

 

Posted

@lordescobar666 thanks, I didn't know about the console command DPS... That will help me find it quickly - I hope. Assuming it's fast I may have time when I get home tonight to test and update.

Posted

You mention that a player can't follow the story without sound..that's a potential issue for me since I can't hear IRL.   How much of the dialogue is in text? 

Posted
21 minutes ago, Celedhring said:

You mention that a player can't follow the story without sound..that's a potential issue for me since I can't hear IRL.   How much of the dialogue is in text? 

If you turn on all subtitles, you can read the vast majority of it. Your only issue will be a few places where the screen goes black (and it covers up dialog windows) :(

 

I think I'm going to change how that works, so, perhaps the next version will not have that problem... 

 

In the current story, I think only the narrator text hidden in the spoiler below is actually blocked...

 

Spoiler

*Fade to Black* 


Narrator:
Once Raerek tires of her and leaves, you spend several hours listening to the clamoring of the bandits as they prepare for a raid. Before long things quiet down. The pain is getting worse. You can almost feel an invisible spear twisting it’s way deeper into your side. The deep wound looks clean, you just hope the spear wasn’t poisoned. You spend a miserable night enduring the pain until you manage to fall asleep. 


* wait  *


Narrator:
You wake up screaming in agony as you convulse helplessly, the pain is an ocean of unknowable depths, swift currents and lurking beasts. After an eternity, the pain begins to ease, and you to fall into an exhausted slumber.

 

* wait  *


Narrator:
When you wake, your side feels much better. You check the wound, and it appears to be mostly healed. Just how long were you unconscious?

 

*Fade back in*

 

Posted

Can you add a bit of lore on how she snapped? Maybe get Molag Bal in this (being the daedric prince of domination)? My idea is that she was drugged (making her horny), tortured (her reason becomes unclear and cause what is about to happen to give very strong impression) and about to be raped (by a Bal cultist, but not by Bal cause in this state she has no chance against a Prince), only to turn the table and realize how empowered and happy she is dominating other (Bal offers vampirism but she rejected, and says she will not sumbit to Bal, possibly still out of a sense of morality or her pride. Bal mocks her, stating that she is already walking his sphere). After her fall from grace, she became obssessed with power and no longer feel like following moral codes, opening her up to Necromancy and with her talents and Knowledge she became a lich. No redemption considering she is a lich, it's just you stopping her, snapped, becoming her toy or making her your toy. She will mock you if you simply destory her physical body and says she will return, but making her your toy changes her. Would also love to have a patch for undeath, and possibly a human skeleton.

Also no love for Sexlab?

Posted
41 minutes ago, YuliaS11 said:

Can you add a bit of lore on how she snapped? Maybe get Molag Bal in this (being the daedric prince of domination)? My idea is that she was drugged (making her horny), tortured (her reason becomes unclear and cause what is about to happen to give very strong impression) and about to be raped (by a Bal cultist, but not by Bal cause in this state she has no chance against a Prince), only to turn the table and realize how empowered and happy she is dominating other (Bal offers vampirism but she rejected, and says she will not sumbit to Bal, possibly still out of a sense of morality or her pride. Bal mocks her, stating that she is already walking his sphere). After her fall from grace, she became obssessed with power and no longer feel like following moral codes, opening her up to Necromancy and with her talents and Knowledge she became a lich.

There is a great deal of lore behind her that will be added over time. A couple things I'm willing to mention:

 

Spoiler
  • She isn't "misunderstood" and wasn't "turned into" what she is. She was born without empathy... the only (tiny) excuse is that - as the greatest healer of her time - she was spoiled.
  • She isn't just a mustache twirling snidely, and she has reasons for everything she does. She simply has no empathy, is aroused by dominating, and has the power to back it up. She isn't aroused by torture, but it's not a turn off either... The mind is much more interesting to her.
  • Her fascination with the "living machinery" that makes a person body and mind has combined with her other traits with.... horrifying results.  
  • Molag Bal will come into the story later. While she doesn't follow the Daedric Prince of domination and enslavement... he knows that she has returned... 
  • The Psijic Order and Mannimarco are also part of her history, but I'm leaving it at that.

 

 

41 minutes ago, YuliaS11 said:

Also no love for Sexlab?

Sexlab is broken in VR. Thankfully Flower Girls works well.

 

Posted
6 minutes ago, Ronin197933 said:

NOT SURE HOW TO LOAD THE BSA INTO THE MOD MANAGER

just copy it into the LichEvilynnVR mod.

 

  1. Right click on LichEvilynnVR in MO2
  2. Choose "Open in Explorer"
  3. Drop the BSA into the folder.
Posted
3 hours ago, Evilynn said:

There is a great deal of lore behind her that will be added over time. A couple things I'm willing to mention: 

  

  Hide contents
  • She isn't "misunderstood" and wasn't "turned into" what she is. She was born without empathy... the only (tiny) excuse is that - as the greatest healer of her time - she was spoiled. 
  • She isn't just a mustache twirling snidely, and she has reasons for everything she does. She simply has no empathy, is aroused by dominating, and has the power to back it up. She isn't aroused by torture, but it's not a turn off either... The mind is much more interesting to her. 
  • Her fascination with the "living machinery" that makes a person body and mind has combined with her other traits with.... horrifying results.   
  • Molag Bal will come into the story later. While she doesn't follow the Daedric Prince of domination and enslavement... he knows that she has returned...  
  • The Psijic Order and Mannimarco are also part of her history, but I'm leaving it at that. 

 

 

Sexlab is broken in VR. Thankfully Flower Girls works well.

  

I am more turned on by corruption, which Molag Bal is great at.

 

A shame about Flower Girls right cause Sexlab does support Futa. Also guess Sexlab will have some additional patches at some point. Have you talked to the core staff about this yet?

Posted
20 minutes ago, YuliaS11 said:

I am more turned on by corruption, which Molag Bal is great at.

Evilynn is a corruptor, not a corruptee... There is going to be corruption in the story.

Posted
1 hour ago, Notintothat said:

After the first sex animation the characters they just merge and nothing happens after

You can try running the scene again:

  1. Reload from your backup save.
  2. Cast the config spell twice.
  3. Select "Debug Settings" (I think)
  4. Select "Developer Tests" (I think)
  5. Select "S1" to rerun the scene...
  6. (optionally) select either the "Hero/Victim Path" or "Villain Path", and select "Start" to skip that one.

I'm not 100% sure on the exact button wording because i'm not at my normal computer.

Posted

 @lordescobar666  I did some digging last night, and it's not a locked script. It's a problem with scenes. While scene (Story) is running, it calls scene (OralSexSceneManager), and that scene calls scene (OralSexScene). For some reason this is causing problems. I think I need to completely rewrite that part of the mod. The manager is really just there to provide timing control - so that the same scene can be played over and over with different timings in different situations.

 

I think I'm going to end up rewriting that entire system. The new version will have use an alias and OnUpdate for it's timings - but also have an option for passing in "-1" for a stage timing to wait for an external call to update. The problem that I was trying to fix is that I will need animations and sex scenes to wait for things to happen at specific stages. For example, an actor might need to talk across the room. Because I don't know if it will take 5 second or 30 seconds, I can't just enter a hard coded time and leave it at that.

 

Posted
8 hours ago, Evilynn said:

 @lordescobar666  I did some digging last night, and it's not a locked script. It's a problem with scenes. While scene (Story) is running, it calls scene (OralSexSceneManager), and that scene calls scene (OralSexScene). For some reason this is causing problems.

 

Ah, I also had this problem once.

 

As far as I remember I was starting the new scene from the scene end hook of the currently running scene. The problem was that an actor participating in the old scene was also part of the new scene, and the old scene was still considered running until AFTER the scene hook has finished execution. An actor can only be part of at most one active scene so the new scene didn't start.

 

I solved the problem by starting the new scene using a separate thread. This way the script hook could finish execution and the state of the old activity was set to stopped before the new scene was started. You can start a new thread by utilizing Papyrus' event mechanism (each event is started in a new thread). Just replace the code line that starts the new scene with a call to RegisterForSingleUpdate(0.1), and in the OnUpdate() event function you then start the new scene.

Posted

A very promising start, with some impressive concepts, and just as impressive voice acting. I look forwards to being able to experiance it as a questline rather than a series of connected-in-theory scenes activated by the debug spell. I assume the only 'actual' sex scenes are the prison oral and 'dream' masturbation scenes? Or did I miss something? Either way, I very much like the ideas behind this. One of the biggest issues with non-con and slavery mods is that within the context of the game any heroine aside from someone fresh out of Helgan (and even then, considering you start with fire and healing magic) is a hard sell as a victim. You have written around that issue quite effectively already. To the point that I may well feel comfortable using this mod in a complete/later state in more 'serious' playthroughs, where other sex mods are just for funses or for sex scenes appropriate to narratives I'm making up.

 

My only issue is the option of choosing between FF and FM scenes, as later on, that could get confusing, or cause the player to lose out on something - and it will be extra voice acting, and I've seen extra work and voice acting issues kill so many promising mods. The complicated and lengthy nature of making quest mods already killed mods such as Dark Investigations. It would be a shame to see it do the same with this. I can only imagine the hurdles adding extra (voiced) NPCs could add over time.

 

If you have it as a lesbian themed mod in your mind, I would suggest (as a outside observer of many years) just focus on that. You could always add other paths and alternative NPC genders once you reach a 'complete' 1.0 stage. I even say this as someone who would prefer my heroine to be the victim of male NPCs as well. I'd just much prefer to experiance a tight and complete questline than a half-done one that its talented creator got frustrated with and dropped. I would tentatively suggest the same line of thought with the villain path, selfishly, as someone vastly more interested in the victim/heroine path.

 

Is there a way in the toolset for the narrator not to have the dialog turn out as 'Narrator: [Speech]' as reading it as though there is an NPC narrator just off screen is more distracting than I imagined it could be.

 

I don't really hang around here all that much anymore socially, but I had to thank you, and just give my support to this. It's amazing. Not many quest mods come along, especially not ones that are SE based, and this is honestly a highlight of my weekend - and this is E3 weekend with a new Fallout announced and due a trailer.

Posted

Keep up the good work, voice acting is great quality too.

 

Currently I am stuck in the cell with the scene between Lynn and the slave master, sex scene starts/finishes and they stand merged together after dialogue has finished.

 

I've tried skipping to one of the path scenes but I end up back in the cell scene again.

Posted

Best way to get through it seems to be using the developer spell just to see each scene after reloading, as for me the spell/magic became unavalable in the cell.

Posted
On ‎6‎/‎8‎/‎2018 at 4:06 AM, Evilynn said:

just copy it into the LichEvilynnVR mod.

 

  1. Right click on LichEvilynnVR in MO2
  2. Choose "Open in Explorer"
  3. Drop the BSA into the folder.

if i right click the activated LichEvilynnVR mod, there is no "open in explorer" option in my nexusmodmanager?!

Posted
On 6/13/2018 at 11:16 AM, StewRedman said:

if i right click the activated LichEvilynnVR mod, there is no "open in explorer" option in my nexusmodmanager?!

Just copy it into the actual Skyrim data folder then. It will not load without the mod installed, and will not effect games without the mod enabled.

Posted

thank you for your great work . I struck in the Cell too ..so i hope you can fix it .

I like this Mod very much and i enjoy to play it in VR .

Posted

I'm so excited to play this mod when it's finished or at least more developed. This is made for me and my dirty mind!

 

Though I'm also stuck in the cell and only saw additional console by jumping with the Developer tools. Looking forward to see this updated :D

 

I'm not an actress, but I have done some voice work before so if you need another girl with a dark voice. I would also do it for free ;)

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