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Posted

So My animations work everything loads just fine everything plays just fine theirs just one thing creature penises Wolves in this case decide that during animations they wanna stay flaccid (im using defeat to trigger the animations btw) but when i use the puppeteer on the wolves wait a minute then trigger the scene sometimes they have a full erect penis but its random if it works or not and yes i have the arousal setting in creature framework set to 1 and sometimes even 0 while testing this any help would be much appreciated been struggling with this for a while now

Posted
On 4/17/2020 at 7:27 AM, lol5678 said:

So My animations work everything loads just fine everything plays just fine theirs just one thing creature penises Wolves in this case decide that during animations they wanna stay flaccid (im using defeat to trigger the animations btw) but when i use the puppeteer on the wolves wait a minute then trigger the scene sometimes they have a full erect penis but its random if it works or not and yes i have the arousal setting in creature framework set to 1 and sometimes even 0 while testing this any help would be much appreciated been struggling with this for a while now

As you've guessed, this is going to be an issue with Creature Framework. Try re-registering mods in the CF MCM.

 

In the CF MCM if you turn the arousal threshold all the way down to zero then all creatures should use their aroused models all the time. If they don't then there is likely something wrong with either CF or jContainers. Delays in the model swaps could be down to script lag. You may need to check the Papyrus log to see if it's generating a lot of errors. The CF SE support thread is probably the best place to ask about this.

Posted

Just uploaded the final version of SexLab Aroused Creatures SE v04 (technically v04.01 for sorting purposes).

 

If you have any patches installed for Aroused Creatures remember to remove them before installing the new version.

 

There are no feature additions or major changes to the way the mod works this time. This last push is more about polishing that developing. One change you may notice is in the Aggressive Animations MCM page which now explicitly indicates that mods are "Aggressive" or "Consensual". This is to make it clear that this system just changes the disposition of the animations and does not enable/disable them as the previous toggle options might have suggested. Just to be clear this is not to suggest that users were too stupid to understand the menu as it was, rather it was clear that it was not a good UX and just confused people as to its purpose.

 

You can now filter the Aggressive Animation list by either creature Race or Tags or both. This may result in an empty animation list requiring you to return the Race selection to All or clear the Tag field. If you feel the list is not returning results that it should then hold down Ctrl and click on the Aggressive Animations tab on the left to reset both filters. Yes, the Aggressive Animations page can be very slow.

 

What's missing? Dialogue driven group animation. I've tried to get this working but the code base right now just doesn't support the integration with dialogue quest scenes. The changes necessary to make it happen are going to involve some fairly hefty reorganisation, so it's something for a future version.

 

So from this point on major feature additions and changes will be for v5, whenever that happens.

 

SexLab Aroused Creatures SE v04.01 (40001) (2020-04-18)

  • Added: Option to hide the struggle meter even if the widget is available from the Defeat mod.
  • Added: Player can be selected while not targeting any other actor by holding down Ctrl and using the Target Select key (default N). This is for debugging purposes and does not set the PC as a dialogue target as with NPCs.
  • Added: If the PC is in a scene the ID of the owning quest will be shown as Current PC Scene Quest under Other Settings > Compatibility & Fixes. Clicking on this will display more information including the name of the mod adding the quest.
  • Added: Explicit engagement failure codes on creatures for PC in combat and for Combat Cooldown (Other Settings).
  • Added: When Aroused Creatures Debug mode is enabled (General Settings) creatures failing a validity check due to pursuing an actor will have their currently running AI package and its owning quest output to the console and papyrus log. This is to help identify mods that may be overriding Aroused Creatures packages and preventing creatures from pursuing victims.
  • Added: Race and Tag filters for the Aggressive Animations list. Both filters can be cleared by holding down Ctrl while selecting the Aggressive Animations page tab on the left.
  • Fixed: Inappropriate dialogue option to ask followers to approach hostile creatures which they cannot engage.
  • Changed: Allow Male Receiver for PC and NPCs is now enforced rather than suggested when both participants are male.
  • Changed: Target selection (default N) will now test creature targets for hostility against the player and show the appropriate failure notification.
  • Changed: "Aroused Creatures Ready" notification will now only display when loading a save if the Aroused Creatures Debug option (General Settings) is enabled in the save.
  • Chnaged: Profiles options moved to dedicated MCM page.
  • Changed: Aggressive Animations Toggles MCM page name changed to just Aggressive Animation as part of measures to alleviate confusion amongst users about the nature of this feature.
  • Changed: Aggressive Animations MCM toggles replaced with text options that explicitly state "Aggressive" or "Consensual". This will hopefully make it clearer that these option do not actually enable/disable the animations but just change their disposition.
  • Changed: Aggressive Animations page will now revert to the home page state when closing the menu.
  • Issue: The primary Aggressive Animations list can be quite slow to load when there are a lot of creature animations, especially when using filters. This is a particular issue when opening the page as there is no way to indicate that the system is doing anything in such a way that it would not prevent it from continuing in the background.
Posted
3 hours ago, lanastara said:

does upgrading from beta 13 to 4.01 require a clean save?

No you can upgrade in-place. You should get a notification on loading to say AC's been upgraded indicating that the necessary changes have been made.

Posted
41 minutes ago, Makosh said:

excitation does not work on creatures

If you mean arousal then you'll need to check the settings for SexLab Aroused Redux. Try making the scan frequency shorter (never had issues with this at every 15 seconds).

 

If you mean invitation then try to invite a creature and if it fails check the Aroused Creatures MCM > Help page to see why it failed. Hover over the creature or PC name in the list on this page to see an explanation of the failure code.

Posted
2 minutes ago, Sailing Rebel said:

Если вы имеете в виду возбуждение, то вам нужно проверить настройки для SexLab Aroused Redux. Попробуйте уменьшить частоту сканирования (никогда не возникало проблем с этим каждые 15 секунд).

 

Если вы имеете в виду приглашение, попробуйте пригласить существо, а если оно не удалось, откройте страницу MCM> Справка Aroused Creatures, чтобы узнать, почему оно не удалось. Наведите указатель мыши на имя существа или ПК в списке на этой странице, чтобы увидеть объяснение кода ошибки.

не растёт возбуждение на существах.

Posted
8 hours ago, Sailing Rebel said:

Обнаженная натура должна увеличивать возбуждение существ с течением времени.

 

Изношенную броню можно установить как обнаженную в SexLab Aroused MCM.

 

Если у вас продолжают возникать проблемы с этим, проверьте раздел поддержки SexLab Aroused Redux .

не может такого быть.

Posted
14 hours ago, Sailing Rebel said:

Обнаженная натура должна увеличивать возбуждение существ с течением времени.

 

Изношенную броню можно установить как обнаженную в SexLab Aroused MCM.

 

Если у вас продолжают возникать проблемы с этим, проверьте раздел поддержки SexLab Aroused Redux .

don't attack npc.

SkyrimSE_2020_04_24_15_26_51_234.jpg

Posted
11 hours ago, Makosh said:

don't attack npc.

Check the Aroused Creatures MCM > Help page which will list recent failures for the PC, NPCs and creatures. Hover the mouse pointer over the actor's name in the list to see an explanation at the bottom.

 

SLAC-MCM-Help-Example.jpg.4bf86907004fd0b19a81f26629e0e860.jpg

 

Sorry, I'm not aware of any translations for this version of the mod yet.

Posted
5 hours ago, Sailing Rebel said:

Убедитесь в отсутствии Возбужденный Существа MCM> Помощь страницу , которая будет выведен список последних неудач для ПК, NPC и существ. Наведите указатель мыши на имя актера в списке, чтобы увидеть объяснение внизу.

 

SLAC-MCM-Help-Example.jpg.4bf86907004fd0b19a81f26629e0e860.jpg

 

Извините, я еще не знаю ни одного перевода для этой версии мода.

заработало на старом сохранении.

  • 2 weeks later...
Posted

After improvements, this mod is almost perfect. There are only two things missing that I would suggest to implement:

 

1) The willingness / consent of the NPC to have intercourse with the animal depending on the level of sexual purity - this also applies to bribery, intimidation and persuasion.

 

2) The ability to have intercourse with the animal together with the follower - a dialogue option with the follower.

 

3) Possibility of injury during vaginal or anal intercourse with a particular type of animal (loss of HP) - especially if intercourse is violent. In extreme cases death (Yes, playing with a horse is risky!) Maybe additional animations for this need?

Posted
1 hour ago, Prymerion said:

After improvements, this mod is almost perfect. There are only two things missing that I would suggest to implement:

 

1) The willingness / consent of the NPC to have intercourse with the animal depending on the level of sexual purity - this also applies to bribery, intimidation and persuasion.

 

2) The ability to have intercourse with the animal together with the follower - a dialogue option with the follower.

 

3) Possibility of injury during vaginal or anal intercourse with a particular type of animal (loss of HP) - especially if intercourse is violent. In extreme cases death (Yes, playing with a horse is risky!) Maybe additional animations for this need?

Almost perfect? Damn, I'll take it. Thanks.

 

1) NPC-specific behaviour, like willingness, species preference, relationship ranking between creatures and partners, etc, is something I'm planning for the next version. In some form it's going to be part of the overhaul of the collar system to track information on references rather than forms. It makes more sense to incorporate the SL stat tracking there and all that data can then be pulled in to decide if, when and how engagements take place.

 

2) Currently the group sex options are being limited by the state of the system that goes looking for additional actors and decides if there are animations available. Right now it's all integrated into one big search system that only works in certain contexts. It really needs to be broken down into distinct procedures that will make it more accessible to things like dialogue scripts. So this is another thing that will have to wait for work on v5... not looking forward to chopping that one up.

 

3) Negative effects from sex is something that used to be handled by the SexLab Wear and Tear mod for LE, but I'm not sure of the current state of that mod or if it can be converted to SE (I imagine it could be). I think this belongs in a separate mod like that one as it consolidates such behaviour rather than risking multiple mods trying to apply similar effects to the same end.

Posted

1. Referring to what you wrote in this point: It would still be useful if the NPCs initiated their own relationship with the animal. At the moment there is only an option to attack the creature on the NPC, which can be set so that the consent is mutual. In my opinion there should be a separate possibility that the NPC wants to play with the creature of his own free will. NPC could do it on the basis of SL statistics.

 

2 Anubs and Leito have an animation where two women can play with the horse. It would be cool if it could be used in Aroused Creatures.

 

3. "Wear and Tear" is an uncool mod. It has a lot of unnecessary and faulty working things. Besides, it is not developed. We need something simple - damage in case of copulation with selected creatures and possible death (which WaT doesn't have). It will be great to have your horse fuck someone literally to death :P

Posted
37 minutes ago, Prymerion said:

At the moment there is only an option to attack the creature on the NPC.

The automated engagements can be set to Adaptive via the Consent option under PC/NPC Settings, which means that the if the NPC victim meets the arousal threshold they'll willingly seek out their partner rather than being pursued.

 

The NPCs reaction to having a creature sent after them via dialogue depends on their arousal level relative to the Follower Arousal Threshold under Dialogue & Interactions > Follower Commands. That is, if a follower would accept a command to have sex with a creature without coercion then they will also accept a pursuing creature as a consensual partner.

 

In both cases appropriate animations should be selected by the system depending on the aggressive and consensual animation restrictions in PC/NPC Settings and the availability of tagged animations.

 

That's pretty much that extent of it right now. In future we may have options where an NPC who likes dogs will accept a husky partner but will try to escape an aroused horse.

Posted

This system works, but it's not very elegant for situations where we don't want creatures chasing humans. I mean, it's more like a situation where people use a creature (usually animals) to satisfy themselves. Can an animal run away? Can it become aggressive? Of course, this should depend on the animal's level of arousal. And what about the dialogues spoken then by the NPC? Now you know what I mean, right? Your system is defaulted on the fact that an excited creature will chase its prey. It can be customized to suit other needs, but that's not what this is about.

Posted

So I got this thought the other day;

With the aroused critter chasing you and with the take out weapons to scare away the pursuer
Could there be a tweakable threshold for "so aroused they arent scared anymore" line or so?

Like lets say, you've set the normal chase for critter at 50; you get chased and you take out your weapons and it scares away the critter
Then for this too aroused to care, you've set the critter at 80; now the critter chases you and doesn't care you have your weapons out anymore.

Could be a fun lil thing

Posted
13 hours ago, Cactaicacti said:

So I got this thought the other day;

With the aroused critter chasing you and with the take out weapons to scare away the pursuer
Could there be a tweakable threshold for "so aroused they arent scared anymore" line or so?

Like lets say, you've set the normal chase for critter at 50; you get chased and you take out your weapons and it scares away the critter
Then for this too aroused to care, you've set the critter at 80; now the critter chases you and doesn't care you have your weapons out anymore.

Could be a fun lil thing

Might be interesting. I'll have a think about it.

Posted

Hello there!

 

I have a problem, the non-hostile creatures are easily trying to engage, while i lower the arousal treshold it's basicly constant over and over. My problem is that hostile creatures won't engage my character at all. I tried to increase engage range, finding new enemies, waiting in game for few days and still nothing. Also i've tried SAC LE and SAC SE with a tweak for LE, nothing changed. Is there any way i could fix this problem? Thanks in advance. Here are also all of sexlab mods i'm currently using.60sRDfJ.png

Posted
1 minute ago, maranmurla said:

Hello there!

 

I have a problem, the non-hostile creatures are easily trying to engage, while i lower the arousal treshold it's basicly constant over and over. My problem is that hostile creatures won't engage my character at all. I tried to increase engage range, finding new enemies, waiting in game for few days and still nothing. Also i've tried SAC LE and SAC SE with a tweak for LE, nothing changed. Is there any way i could fix this problem? Thanks in advance. Here are also all of sexlab mods i'm currently using.60sRDfJ.png

Aroused Creatures is very specifically intended for friendly creatures. Sex with hostile actors means dealing with sex during combat and that's a whole other thing. SexLab Defeat already does this so there is no need to include it in this mod.

 

If you just want to make hostile creatures friendly so they can be used by AC then try One With Nature.

Posted
15 minutes ago, Sailing Rebel said:

Aroused Creatures is very specifically intended for friendly creatures. Sex with hostile actors means dealing with sex during combat and that's a whole other thing. SexLab Defeat already does this so there is no need to include it in this mod.

 

If you just want to make hostile creatures friendly so they can be used by AC then try One With Nature.

Ohhh i get it now, so from begining i was mistaken by my own brain, i feel stupid now. Sorry for bothering you and thank you very much for your quick answer. The mod is awesome.

Posted

Bug Report: When the horse is my property (I sat on it at least once) - then when the horse arousal level is below the limit specified in the interaction menu, there is no dialogue option with npc/follower. This option appears only when the horse has the appropriate arousal level. That is, the npc/follower cannot reply that the horse does not look interested. This problem does not appear in the case of creatures that are described as "animal" in the dialogue option. In other words, npc/follower will never say that my horse does not look interested.

 

BTW: Will you add the option to deal damage during copulation with creatures and the possibility of death?Please don't refer to Wear and Tear - there is no point in adding a separate mod for the little thing you can add as an option.Please don't refer to Wear and Tear - there is no point in adding a separate fashion for the little thing you can add as an option. Besides, choosing an oral sex option will make sense if you make such an addition, because it will be safer :P

 

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