t0r3l Posted March 27, 2020 Posted March 27, 2020 For the record, swapping ; Add actors If victimGender == 0 ; Male NPC attacker, female creature victim thread.AddActor(akVictim) thread.AddActor(akAttacker, IsVictim = nonConsensual) Else ; Female NPC victim, male creature attacker thread.AddActor(akVictim, IsVictim = nonConsensual) thread.AddActor(akAttacker) EndIf to ; Add actors If victimGender == 0 ; Male NPC attacker, female creature victim thread.AddActor(akVictim, IsVictim = nonConsensual) thread.AddActor(akAttacker) Else ; Female NPC victim, male creature attacker thread.AddActor(akVictim, IsVictim = nonConsensual) thread.AddActor(akAttacker) EndIf does seem to work for my use case so far, but probably breaks most elements of the mod if you want male pc + female animal etc
BabyBellies Posted March 28, 2020 Posted March 28, 2020 Hello, I'm having a small issue. For whatever reason creatures will not engage NPCs, even if I tell them to (the npc panics but the creature walks away). I've been away from Skyrim for about 7 months and at that time I wasn't experiencing this problem. Now i'm on a new save, everything's updated, I configured all the settings, but it's not happening. Creatures approach me just fine. Thanks in advance
Celedhring Posted March 28, 2020 Posted March 28, 2020 Potential issue..I've only tested with CCAS/Peri-Kree shaman for rieklings. Your mod doesn't fire for bristleback boars or riekling riders on bristleback boars as there's no ticked entries for either of them in your mod. My character is only level 1 but I'd have to test it out further outside that cell to see if that's also the case elsewhere like in Solostheim.
Sailing Rebel Posted March 28, 2020 Author Posted March 28, 2020 4 hours ago, BabyBellies said: Hello, I'm having a small issue. For whatever reason creatures will not engage NPCs, even if I tell them to (the npc panics but the creature walks away). I've been away from Skyrim for about 7 months and at that time I wasn't experiencing this problem. Now i'm on a new save, everything's updated, I configured all the settings, but it's not happening. Creatures approach me just fine. Thanks in advance Check the Aroused Creatures MCM > Help page and see what failures are recorded there for NPCs. Hovering over the failure code will show an explanation and possible solution in the help text at the bottom. 1 hour ago, Celedhring said: Potential issue..I've only tested with CCAS/Peri-Kree shaman for rieklings. Your mod doesn't fire for bristleback boars or riekling riders on bristleback boars as there's no ticked entries for either of them in your mod. My character is only level 1 but I'd have to test it out further outside that cell to see if that's also the case elsewhere like in Solostheim. If the races are not showing up in Allowed Creatures list then there is likely a problem with the animation installation / registration. Make sure any animation packs have been registered in the SLAL MCM, see if the animations are visible in the Aggressive Toggles page (doesn't matter if they are checked or not, they just need to be visible). AC does not normally work with hostile creatures, you will need One With Nature or another mod that pacifies enemy creatures.
Khemikaali Posted March 28, 2020 Posted March 28, 2020 yo. a problen appeared. ive been suing this for a while and suddenly the invite feature stopped working. target is at 99 arous' but a message pops up saying their not interested. Can ya' help a bro out? my theory is that its something to do with the load order but i need a more experienced opinion thanks in advance my dude
Sailing Rebel Posted March 28, 2020 Author Posted March 28, 2020 2 hours ago, Khemikaali said: yo. a problen appeared. ive been suing this for a while and suddenly the invite feature stopped working. target is at 99 arous' but a message pops up saying their not interested. Can ya' help a bro out? my theory is that its something to do with the load order but i need a more experienced opinion thanks in advance my dude After trying to invite the creature check the Aroused Creatures MCM > Help page and see what the failure code for the player is. highlight the code to see an explanation in the help text below.
Khemikaali Posted March 28, 2020 Posted March 28, 2020 12 minutes ago, Sailing Rebel said: After trying to invite the creature check the Aroused Creatures MCM > Help page and see what the failure code for the player is. highlight the code to see an explanation in the help text below. yeah i tried that but it seemed nothing was wrong. is there a possibility that it doesnt get the info from slal aroused properly? all else works fine but the invite feature. i can still get the animations going trough dialogue
Sailing Rebel Posted March 28, 2020 Author Posted March 28, 2020 3 hours ago, Khemikaali said: yeah i tried that but it seemed nothing was wrong. is there a possibility that it doesnt get the info from slal aroused properly? all else works fine but the invite feature. i can still get the animations going trough dialogue See if the targeted creature is in the recent failure list. Check if you have a combat cooldown set in Aroused Creatures MCM > Other Settings > Compatibility & Fixes Beyond that we would need to take a look at a papyrus log from a game with the AC Debug enabled (General Settings) and where the direct invitation failed.
BabyBellies Posted March 29, 2020 Posted March 29, 2020 16 hours ago, Sailing Rebel said: Check the Aroused Creatures MCM > Help page and see what failures are recorded there for NPCs. Hovering over the failure code will show an explanation and possible solution in the help text at the bottom. Hi again, I did what you said and found the problem. It was line of sight?. For whatever reason I didn't even thing about using the help menu, so sorry about that! But thank you for the help!
Celedhring Posted March 29, 2020 Posted March 29, 2020 17 hours ago, Sailing Rebel said: Check the Aroused Creatures MCM > Help page and see what failures are recorded there for NPCs. Hovering over the failure code will show an explanation and possible solution in the help text at the bottom. If the races are not showing up in Allowed Creatures list then there is likely a problem with the animation installation / registration. Make sure any animation packs have been registered in the SLAL MCM, see if the animations are visible in the Aggressive Toggles page (doesn't matter if they are checked or not, they just need to be visible). AC does not normally work with hostile creatures, you will need One With Nature or another mod that pacifies enemy creatures. Fixed the issue by reloading animations in the Sexlab MCM. That was odd since it was a brand new character and game start in the CCAS dungeon. I'd have thought that Sexlab would recognize the animations from the SLAL animation loader once I'd ticked them on and registered them. By the way..is there a way to tick on ALL of the animations at once in the Aggressive animations menu because before that I'd been ticking each one on at a time (five pages worth...)
Sailing Rebel Posted March 29, 2020 Author Posted March 29, 2020 8 hours ago, BabyBellies said: Hi again, I did what you said and found the problem. It was line of sight?. For whatever reason I didn't even thing about using the help menu, so sorry about that! But thank you for the help! LoS is very buggy which is why it's off by default. 6 hours ago, Celedhring said: By the way..is there a way to tick on ALL of the animations at once in the Aggressive animations menu because before that I'd been ticking each one on at a time (five pages worth...) Keep in mind that those toggles only tell AC whether or not an animation is used in non-consensual animations. If all animations are treated as aggressive then they will end up being used in consensual animations anyway as a fall back. If that's the result you are after then it will be simpler to disable both Restrict Aggressive Animations and Restrict Consensual Animations options under PC/NPC Settings > Animation Selection.
Khemikaali Posted March 30, 2020 Posted March 30, 2020 yo my invite problem fixed. i reinstalled aroused and aroused creatures and that fixed it
Sailing Rebel Posted March 30, 2020 Author Posted March 30, 2020 2 hours ago, Khemikaali said: yo my invite problem fixed. i reinstalled aroused and aroused creatures and that fixed it This suggests it was a configuration issue. If this happens again try loading the default AC profile via the MCM rather than reinstalling (which only resets the config anyway).
sleepycoon Posted March 30, 2020 Posted March 30, 2020 I've just gotten this mod and everything it requires, along with all of the suggested mods. It's the only SL or MNC mod I've tried so far and everything works like it should, but when the animations start the creatures always keep their flaccid mesh. Manually adjusting their arousal under SL arousal doesn't do anything, but forcing them into aroused with the puppet menu in the creature framework MCM works. I don't even know if it's an issue with this mod or another, has anyone else had this issue? Does anyone know what it could be?
Sailing Rebel Posted March 31, 2020 Author Posted March 31, 2020 4 hours ago, sleepycoon said: I've just gotten this mod and everything it requires, along with all of the suggested mods. It's the only SL or MNC mod I've tried so far and everything works like it should, but when the animations start the creatures always keep their flaccid mesh. Manually adjusting their arousal under SL arousal doesn't do anything, but forcing them into aroused with the puppet menu in the creature framework MCM works. I don't even know if it's an issue with this mod or another, has anyone else had this issue? Does anyone know what it could be? This will be an issue with Creature Framework which applies the aroused meshes. You might try re-registering mods in the CF MCM. There's some discussion of recent issues on the MNC SE support thread.
supern00b64 Posted April 7, 2020 Posted April 7, 2020 I'm currently having an issue with the most recent version where after the animation ends my character is stuck in place - they can jump and cast spells but cannot move.
Sailing Rebel Posted April 7, 2020 Author Posted April 7, 2020 5 hours ago, supern00b64 said: I'm currently having an issue with the most recent version where after the animation ends my character is stuck in place - they can jump and cast spells but cannot move. Is this happening with SL animations started by other mods? Next time this happens try going to Aroused Creatures MCM -> Help and using the Click to Clean the PC option. See if that fixes it. If it does then try setting the Max Queued Creatures to 0 in the PC/NPC Settings. If this is persistent then enable papyrus logging for your game and enable the Dubug option under Aroused Creatures MCM > General Settings. Then when this happens again post the log from that game here and we'll see what's happening.
shiramune Posted April 12, 2020 Posted April 12, 2020 Worries on my side (maybe someone has already had this problem).I do receive the warning that a creature is chasing me, yet the creature in question does not move a meter. Is there an order in the Plugins? (I'm on MO2) If not, is the mod fully compatible with Sexlab Approach Redux and Sexlab Horrible Harassment? I ask by what I encountered a similar concern with its mods.
Sailing Rebel Posted April 12, 2020 Author Posted April 12, 2020 47 minutes ago, shiramune said: Worries on my side (maybe someone has already had this problem).I do receive the warning that a creature is chasing me, yet the creature in question does not move a meter. Is there an order in the Plugins? (I'm on MO2) If not, is the mod fully compatible with Sexlab Approach Redux and Sexlab Horrible Harassment? I ask by what I encountered a similar concern with its mods. You might try temporarily disabling the suspect mods one at a time and see if that allows AC pursuit to work. Not sure about those two mods. Currently the AC pursuit quests have the highest priority which means they are only competing in the AI package stacks with other mods with quests of the same priority. I honestly don't know if load order will affect this - it'd either be that or last-come-first-served which does not appear to be the case here. The thing is, if another mod was leaving actors other than creatures with a permanent very-high priority quest alias package of "Do Nothing" then all lower level packages would go unused, no one would be going about there daily business in the markets, for example. So I'm not sure what's happening here but I would be interested in finding out.
shiramune Posted April 12, 2020 Posted April 12, 2020 1 hour ago, Sailing Rebel said: You might try temporarily disabling the suspect mods one at a time and see if that allows AC pursuit to work. Not sure about those two mods. Currently the AC pursuit quests have the highest priority which means they are only competing in the AI package stacks with other mods with quests of the same priority. I honestly don't know if load order will affect this - it'd either be that or last-come-first-served which does not appear to be the case here. The thing is, if another mod was leaving actors other than creatures with a permanent very-high priority quest alias package of "Do Nothing" then all lower level packages would go unused, no one would be going about there daily business in the markets, for example. So I'm not sure what's happening here but I would be interested in finding out. Hmm ... After several tests, it seems that the mod works perfectly with passive animals (horse, goats, ect) but malfunctions with animal partners. I tried with Garm the dog of Death from Chateau Volkihar, and also with beasts charmed thanks to a talent of the Ordinator mod (Wild Companion) and the two act the same, the message of pursuit is triggered, but they do not move . In truth it is not dramatic, however I would like to know what is wrong, if you want additional information said it, it is a pleasure to be able to help the community.A yes, sorry for English, it's Google translation.
Sailing Rebel Posted April 12, 2020 Author Posted April 12, 2020 27 minutes ago, shiramune said: Hmm ... After several tests, it seems that the mod works perfectly with passive animals (horse, goats, ect) but malfunctions with animal partners. I tried with Garm the dog of Death from Chateau Volkihar, and also with beasts charmed thanks to a talent of the Ordinator mod (Wild Companion) and the two act the same, the message of pursuit is triggered, but they do not move . In truth it is not dramatic, however I would like to know what is wrong, if you want additional information said it, it is a pleasure to be able to help the community.A yes, sorry for English, it's Google translation. I'll have to get around to reinstalling Ordinator to see what's happening there. Are you also getting the "you have escaped" notifications after 30 seconds?
shiramune Posted April 12, 2020 Posted April 12, 2020 Yes I have the notification 30 seconds after the first to inform me that the prosecution has failed. Likewise when I draw my weapons with the option to cancel an approach while doing so.
Sailing Rebel Posted April 13, 2020 Author Posted April 13, 2020 10 hours ago, shiramune said: Yes I have the notification 30 seconds after the first to inform me that the prosecution has failed. Likewise when I draw my weapons with the option to cancel an approach while doing so. I've tested with Ordinator's Wild Companion and AC appears to function correctly: the creature follower pursues and captures the PC as expected. So it looks like it may be something else. Perhaps a creature, NPC or combat behaviour mod that's overriding the pursuit package.
MysticstarMoonrise Posted April 16, 2020 Posted April 16, 2020 so i've tried many of the fixes you have posted here yet in my SE game while my character will play the animation poses many animals will not. Is there something i maybe missing?
Sailing Rebel Posted April 16, 2020 Author Posted April 16, 2020 7 hours ago, MysticstarMoonrise said: so i've tried many of the fixes you have posted here yet in my SE game while my character will play the animation poses many animals will not. Is there something i maybe missing? If you have not already, install the FNIS Creature Pack from the FNIS download page and re-run Generate FNIS for Users with the HKX Compatibility patch enabled. Deal with any warnings or errors (they are all important!). In-game go to SexLab MCM > Rebuild & Clean, click on the Clean System option then follow the instructions in the pop-ups.
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