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Posted (edited)

i cant find a mod i used to use which added actual creature dialogue (worked great with guard trolls when that still existed)
since im unable to find it i want to ask here for possibly some small dialogues/monologues to interact with them

edit: great mod btw

Edited by schreiner420
Posted

the other mod was a small monologue with a dog/horse to greet it and than it would push you down
for trolls it was a small dialogue about how stinky he was

Posted

Just asking in case anyone could point me to ward the answear but i use this mod along side FillherUp and i notice that beside when the animation is triggered through defeat there is no sperm effect being applied on the actor or npc and Fill her up doesn't even detect the event and inflate the actor . can someone tell me if i'm missing something please?

Posted

Hello, I'm having trouble with the installation. When I load SL Oroused and this mod together, the game crashes and won't start. I've tried redownloading different versions, but that didn't help.
I'm playing on version 1.5.97. To be honest, I'm new to modding and am using a translator, so I apologize in advance for any errors in the text :_)

Posted

These two will work together.

 

SLAC  - Choose the bottom one, v04.18.

 

SLAR - Only one option.

 

Make sure you have any mods required by these two.

 

Have you tried with just SLAR installed?

 

Posted
26 minutes ago, Grievous7018 said:

Hello, I'm having trouble with the installation. When I load SL Oroused and this mod together, the game crashes and won't start. I've tried redownloading different versions, but that didn't help.
I'm playing on version 1.5.97. To be honest, I'm new to modding and am using a translator, so I apologize in advance for any errors in the text :_)

If you are just starting modding now, I strongly recommend using the latest version of Skyrim SE (version 1.6.1170). This is going to have better support and future development.

 

SLO Aroused NG shouldn't be causing crashes. Make sure that all requirements have been installed.

Posted
48 minutes ago, alliga said:

How change language in mcm?

Locate and translate Data/Interface/Translations/SexLab Aroused Creatures_LANGUAGE.txt


All of those files are provided in English, as there is no fallback language for the MCM.

Posted
3 hours ago, Crooltool said:

Quick question, will a falmer and a chaurus trigger mulitple creature if you have an animation that supports falmer and chaurus?

Not currently.

 

It's something I think about every time I'm in the FindExtraCreatures() function. Right now, this function limits searches to creatures of the same race, just because it's faster.

 

I'd like to make multi-race engagements happen, if I can find a way to do it that won't leave every scan churning through countless unusable combinations, just for chance of being able to use something from a relatively small subset of animations.

 

Is there a specific animation pack you are thinking of?

Posted
3 minutes ago, Sailing Rebel said:

Not currently.

 

It's something I think about every time I'm in the FindExtraCreatures() function. Right now, this function limits searches to creatures of the same race, just because it's faster.

 

I'd like to make multi-race engagements happen, if I can find a way to do it that won't leave every scan churning through countless unusable combinations, just for chance of being able to use something from a relatively small subset of animations.

 

Is there a specific animation pack you are thinking of?

I thought at one time i saw a pack that contaned a falmer with chaurus on female animation, but f**k me if i can find it. I'm working on a mod but i don't want to do specific calls on sexlab because a: I suck at scripting, and b: if i use aroused creatures as the trigger, i won't have to disable it to keep it from conflicting while i am in the mod. I found out what a CF it was  to forget to turn off auto engagements in aroused creatures while doing the dog quest in animal mansion.. lol

Posted
38 minutes ago, Crooltool said:

I thought at one time i saw a pack that contaned a falmer with chaurus on female animation, but f**k me if i can find it. I'm working on a mod but i don't want to do specific calls on sexlab because a: I suck at scripting, and b: if i use aroused creatures as the trigger, i won't have to disable it to keep it from conflicting while i am in the mod. I found out what a CF it was  to forget to turn off auto engagements in aroused creatures while doing the dog quest in animal mansion.. lol

Yeah, that sort of unintended interaction can be a pain.


At the user level, you can select the problem creatures with N, then go to the Aroused Creatures MCM > Help > Clean Actor where they can be blocked from auto-engagement. But this has to be done one-at-a-time.

 

I'm working on a user-configurable, open-ended compatibility system that should allow bulk exclusion of actors from specific mods (if it works). But I don't have a timeline on that yet.

Posted
1 hour ago, Sailing Rebel said:

Not currently.

 

It's something I think about every time I'm in the FindExtraCreatures() function. Right now, this function limits searches to creatures of the same race, just because it's faster.

 

I'd like to make multi-race engagements happen, if I can find a way to do it that won't leave every scan churning through countless unusable combinations, just for chance of being able to use something from a relatively small subset of animations.

 

Is there a specific animation pack you are thinking of?

note: stock sexlab does not support multi race, this is also why such animations are rare.

 

1 hour ago, Crooltool said:

I thought at one time i saw a pack that contaned a falmer with chaurus on female animation,

if memory serves right it was Anubs that has such an animation.

 

Posted
1 hour ago, Sailing Rebel said:

I'd like to make multi-race engagements happen, if I can find a way to do it that won't leave every scan churning through countless unusable combinations, just for chance of being able to use something from a relatively small subset of animations.

Like i said, I suck at scripting, so I don't know how this would work, but what if you allowed the creatures to be determined first, then scanned thru only animations that pertained to the creatures that were picked? I'm not sure if that can be done in papyrus, my last programming was done in COBOL II in the early 80's

 

Posted
42 minutes ago, MadMansGun said:

note: stock sexlab does not support multi race, this is also why such animations are rare.

 

if memory serves right it was Anubs that has such an animation.

 

that was it, took a while to find the correct pack, THANKS

Posted
33 minutes ago, Crooltool said:

Like i said, I suck at scripting, so I don't know how this would work, but what if you allowed the creatures to be determined first, then scanned thru only animations that pertained to the creatures that were picked? I'm not sure if that can be done in papyrus, my last programming was done in COBOL II in the early 80's

 

That's essentially the issue.

 

We can give SLP+ (OGSL is another thing altogether) any set of 2-5 actors, including creatures, and it will try to find an animation for them, if there is one... But which creatures? Which combo might have an animation? An exhaustive search in either direction (starting with creature combos or with an animation that needs slots filled) would be a cumbersome bit of Papyrus and would likely be doing all that work for a very small number of available animations.

Posted

May I ask for clarification? I have this situation: a summoned creature (a Troll) is standing nearby, and my companion is standing nearby too. She says something like, 'I didn't know trolls could be so kind' or something similar. The creature just walks up to her, and nothing happens, it just says 'Character is busy' for both of them. How do I fix this issue?

Posted
17 minutes ago, gern said:

May I ask for clarification? I have this situation: a summoned creature (a Troll) is standing nearby, and my companion is standing nearby too. She says something like, 'I didn't know trolls could be so kind' or something similar. The creature just walks up to her, and nothing happens, it just says 'Character is busy' for both of them. How do I fix this issue?

 

What that is is the npc's are locked by sexlab at that point. So it seems to have something to do with the troll being summoned or maybe you have no SL animations on for trolls?

Posted (edited)
1 hour ago, eflat01 said:

 

What that is is the npc's are locked by sexlab at that point. So it seems to have something to do with the troll being summoned or maybe you have no SL animations on for trolls?

 

No, the animations were for a troll. He comes over and just stands next to her. I don't know why that is. I also enabled the summoning creatures feature in the MCM menu. Maybe the author knows about this problem?  @Sailing Rebel

Edited by gern
Posted
1 hour ago, gern said:

May I ask for clarification? I have this situation: a summoned creature (a Troll) is standing nearby, and my companion is standing nearby too. She says something like, 'I didn't know trolls could be so kind' or something similar. The creature just walks up to her, and nothing happens, it just says 'Character is busy' for both of them. How do I fix this issue?

This doesn't sound like a SLAC interaction. Check if you have any other mods that might be trying to start SL animations with creatures.

 

Summoned creatures may be excluded from auto-engagement under Aroused Creatures MCM > PC/NPC Auto Settings.

 

Check the Aroused Creatures > Help page for possible installation or configuration issues, and for failure codes for recent engagement attempts.

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