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Posted
On 5/5/2019 at 4:29 PM, Reginald_001 said:

Would be nice if you would feature some of her non erotic material as well, like the Pelican King stories, or stuff from her memory archive.

I'm trying to find those non erotic conversations but no luck as in there will be one safe conversation to the other nine will erotic as f**k is there a way to adjust ivy to have non erotic conversions? 

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Posted
1 hour ago, soldier_sun said:

I'm trying to find those non erotic conversations but no luck as in there will be one safe conversation to the other nine will erotic as f**k is there a way to adjust ivy to have non erotic conversions?

Yes.. I sometimes forget that the version of Ivy I'm playing with is something completely different than the currently released version!!

Her Memory Archive should hold quite some non-erotic stories as well. :)

Posted
5 hours ago, Reginald_001 said:

Yes, when the player does not reciprocate Ivy's love, she will refrain from sentences that contain 'I love you' particularly (I should have been more clear).

Not reciprocating your love for her does not change your relationship with her in any significant way.... <snip>

I *HAVE* to come back on this...

Ivy will not say about 25% of her 'sexy' lines to the player if the player denies her love. She will flirt with the player (it's business) and she will engage in erotic story telling (also business) but she will not make (that many) compliments to the player.

 

Another big, game-changing, thing is that Ivy will simply not tolerate it if the player denies that they love Ivy back, and ALSO turn Ivy's prostitution off. If the player has turned off prostitution, then Ivy will turn it back on, and will inform you so. There are two reasons for this:

 

- You can't deny Ivy her sex, period, so either you love her and she will stop prostitution for you OR she will have prostitution enabled and you will face the radiant kill the raider quests.

- It will provide the player with other means than 'romance options' to apologize to the player (e.g. help her with her radiant quests).

- or) be an even bigger jerk to Ivy (if you're willing to face the ultimate consequences of that).

 

So yeah.. once that affinity system is in place.. Ivy needs attention and 'upkeep'.. just like any other relationship.

To clarify:

 

- 'Getting & Maintaining' a relationship with Ivy is easy.

- Sleeping, Talking & Flirting with Ivy gains affinity and lowers irritation.

- Taking Ivy to see nice places (you will be informed when this is the case) lowers her irritation.

- Taking Ivy to see spectacular places (you will be informed when this is the case) counts as a full APOLOGY EVENT, taking away her irritation.

 

What's an apology event?

An 'Apology Event' always lowers Ivy's irritation levels to below her irritation status.

Ivy's irritation is counted with a counter called 'Disappointment':

 

0 - 5 : Ivy is cool about things.

5-7 : Ivy is irritated.

8 : Ivy is Angry at you.

 

If you DENY helping Ivy in a major quest line (e.g. HyperCombat, NukaWorld, etc..) her irritation levels will remain HIGH and they will be capped to 4. This means that from that point forward it's easier to piss Ivy off. You can remedy this situation by apologizing (an Apology Event) and offering to do the quest.

 

It was never my intention to give Ivy a deep and intricate affinity system, but I am pleased with the results. I still have some clicking to do, because of the new statuses (Ivy Happy and In love, Ivy Happy and not in Love, Ivy Irritated and In Love, Ivy Irritated and not In Love).. but it's going quite quickly, sifting through all of the dialogue yet once again...

Posted
22 hours ago, fred200 said:

Will there be a diagnostic readout to give us the state of all of her variables?

You can get her precise 'status' by talking to her, I think I thought up of every conceivable situation.

You can always cheat and get the Master Controller Tape, but that's not recommended. (You really need to know what the numbers mean and when they are set, and what they do, and how they relate to each other). Using any Master Controller option will most likely put Ivy in a state where one or more quests won't run (dito for the Cheat Holotape).

 

You can control and do some things to 'hack' her, if you have the Robotics- and some other Perks:

 

Robotics 1

- Control her follow distance

- Teleport her to your location (+Science 1)

- Turn off her Warp Functionality (+Science 1)

 

Robotics 2

- Control her Warp Distance (+Science 2)

- Control her Rudimentary Combat Configuration:

-- Tank  (explosives Perk)

-- Sniper (+Rifles Perk)

-- Melee (+Melee Perk)

-- Commando (+Commando Perk)

- Control individual HyperCombat Attacks (Turn them on or off) (+Science 2)

HC Grenade Attack (+explosives Perk)

Electrical Attack (+Science 2)

TeleFrag Attack (+Science 2)

Posted

Reginald,

Will the affinity messages that show up on screen have real meaning with Ivy in 5.0?  For example, in 4.0 the player can jump into power armor and you see “Ivy hated that” on screen but it doesn’t really mean anything cuz she isn’t tied to that affinity system.  In 5.0, will that action irritate her?

Posted
18 minutes ago, RGardin said:

Reginald,

Will the affinity messages that show up on screen have real meaning with Ivy in 5.0?  For example, in 4.0 the player can jump into power armor and you see “Ivy hated that” on screen but it doesn’t really mean anything cuz she isn’t tied to that affinity system.  In 5.0, will that action irritate her?

No it won't. They are there only to clarify Ivy's character. She holds an unconditional acceptance of the player's in-world activities.

Her affinity only counts towards how the player treats her as an individual. So the messages regarding her affinity will always be:

 

'Ivy thinks your cute/likes you/loves you'.. on major affinity jumps.

'Ivy is irritated / Angry' on major disappointment events such as trolling her or denying her requests.

 

On all affinity messages, behavior will change greatly.

Ivy's content is a prize to be conquered, by establishing a great and loving relationship with her.

Her erotic content unfolds accordingly... For instance, there is now almost no sexy talk at all in the first 5 stages and Ivy will tell you that her erotic memory is reserved for special customers only, in the low affinity levels. Unlock a higher affinity, unlock more stories.

 

Her other (non-erotic) memory archive is always available and is more of an encyclopedia now.

Only a few stories (erotic of nature) about Ivy's own past will unfold there, once certain levels of affinity are reached.

Basically, her entire dialogue system is now a game mechanism for unlocking more of her content and quests, just like vanilla companions.

 

The main difference with Ivy and vanilla companions is that she doesn't care what you do to the world (The brotherhood of Steel being an exception), she only cares about how you treat her.

 

Edit: Forgot to mention some major messages and message-boxes:

- Romance Established

Explains the added advantage of a romance enabled status with Ivy

 

- Romance Broken up

Explains how all added advantages are now gone (only the player can break up so far but that will change soon once (spoilers..)

 

- Romance Re-Established

Explains how advantages are established once again.

 

- Dialogue Tutorial

A short tutorial about how dialogue with Ivy works much the same like Vanilla dialogue, yet it is expanded in subtle ways and how dialogue affects Ivy's affinity. It also explains that taking Ivy to see nice places earns credits.

 

Ah and really forgot one major update..

You can now dismiss Ivy in two different ways:

 

- Full dismissal

This sends Ivy to her home location.

In SURVIVAL mode this choice will come at the penalty of Ivy slowly losing affinity for the player over time (e.g. 1 affinity point every in game week). Travel without Ivy for too long and her affinity will drop the minimum level of 20 (if it ever reached that high). At which time the relationship is broken and players must re-invest their time to establish a proper relationship with Ivy.

 

- Soft Dismissal

This dismisses Ivy to her home location, but Ivy will continue to stay close to the player as a Follower NPC that is commandable. She will not fill a follower slot and most companion functionality will not work. Instead other dialogue will kick off in which she asks if she can rejoin you again as single partner. This is the working alternative I've come up with after creating DARRYL for the Extended Lore Project (he's a follower that's not a follower).

 

In Soft Dismissal mode you can travel temporarily with other companions such as Ada, Nick, Dogmeat and any other companion you might wish to travel with. Ivy will not be as chatty as usual and she will not participate in most quest integration. But she will remain close and you can still engage her limited dialogue mode. She will still make her location and idle remarks and her affinity remains unaffected during the soft dismissal period.

 

Posted
10 minutes ago, Reginald_001 said:

No it won't. They are there only to clarify Ivy's character. She holds an unconditional acceptance of the player's in-world activities.

Her affinity only counts towards how the player treats her as an individual. So the messages regarding her affinity will always be:

 

'Ivy thinks your cute/likes you/loves you'.. on major affinity jumps.

'Ivy is irritated / Angry' on major disappointment events such as trolling her or denying her requests.

 

On all affinity messages, behavior will change greatly.

Ivy's content is a prize to be conquered, by establishing a great and loving relationship with her.

Her erotic content unfolds accordingly... For instance, there is now almost no sexy talk at all in the first 5 stages and Ivy will tell you that her erotic memory is reserved for special customers only, in the low affinity levels. Unlock a higher affinity, unlock more stories.

 

Her other (non-erotic) memory archive is always available and is more of an encyclopedia now.

Only a few stories (erotic of nature) about Ivy's own past will unfold there, once certain levels of affinity are reached.

Basically, her entire dialogue system is now a game mechanism for unlocking more of her content and quests, just like vanilla companions.

 

The main difference with Ivy and vanilla companions is that she doesn't care what you do to the world (The brotherhood of Steel being an exception), she only cares about how you treat her.

Thanks for the clarification about that. That sounds awesome.

Posted

(I remember something else) In Ver. 4.0 Ivy when "Player" joins the Brotherhood.
Ivy wants to be protected .-----> Can the Player answer Ivy?(
.....will always protect you ... blablabla ........................)
Ivy wants to kill Maxson .-----> Can the Player answer Ivy? ( ......later my love ....... blablabla ...............)
Only as an Idea ........

 

Sorry for the english ............. Google is to blame

is not my real Language

Posted

I have to say that suicide by Ivy is a cool idea - I assume you've thought about how that could be game breaking though - once you've made her that mad, all you can do is run away from her or use the holotape to hack her irritation, or you die...over, and over, and over...

At least waiting 'til October for Ivy 5 means the days will be shorter, I'll have less daylight to do 'home' work (so more play time), and my load order on my new machine will be solid.

Truly grateful for your dedication (or is it fascination ? ) with this, and for you sharing your process and progress!!!

Posted
12 hours ago, Reginald_001 said:

Yes, when the player does not reciprocate Ivy's love, she will refrain from sentences that contain 'I love you' particularly (I should have been more clear).

Not reciprocating your love for her does not change your relationship with her in any significant way, other than that when you ask her your feelings about you, and she has expressed her love for you at a certain point and you denied this, she will feel awkward talking about her feelings about you. You will end up in a new 'romance' scene where you can try to rekindle the flame between you, by expressing interest.

 

In an irritated state, she refrains from sentences about anything that she 'likes' about the player, that includes sitting and many idle remarks.

In an angry state, she basically gives you the silent treatment, until you speak to her to apologize.

 

Dumping Ivy after you told her you love her (e.g. telling her you don't love her anymore, or denying her love makes her irritated (for a while). Once you've apologized, you can heal your relationship by flirting with her often, talking to her, or taking her to see nice places (e.g. skyscrapers, the beach.. certain special areas and shops..).

 

Dismissing her has no impact on your relationship with Ivy at all.

 

Basically, she works like a 'real human'.. treat her kindly and she's chatty and positive, treat her badly and she doesn't.. But it's hard to get Ivy angry or irritated. You have to be a real jerk, on purpose, to get her that way. She is very tolerant, overall. Other than actions specific to IVY (e.g. taking her to see a nice place, or joining the brotherhood) she has no 'opinions' on player actions in the world, she sticks by the player no matter what.

 One note (though I may have misunderstood if "come sit with me" is something that affects her irritation) - in the current iteration, Ivy asks you to "come sit with me" when she's doing things you *can't* join her in -- like using a crafting station, or sitting in a single person seat (or the only chair in a room).  I hope it doesn't irritate her when you don't join her when you literally can't - that would be too much like a RL relationship..... (big smiley).

 

 

Posted
8 hours ago, Lumpen63 said:

(I remember something else) In Ver. 4.0 Ivy when "Player" joins the Brotherhood.
Ivy wants to be protected .-----> Can the Player answer Ivy?(
.....will always protect you ... blablabla ........................)
Ivy wants to kill Maxson .-----> Can the Player answer Ivy? ( ......later my love ....... blablabla ...............)
Only as an Idea ........

 

Sorry for the english ............. Google is to blame

is not my real Language

There is now a long conversation between Ivy and the player when joining the BOS.

 

5 hours ago, graymare said:

 One note (though I may have misunderstood if "come sit with me" is something that affects her irritation) - in the current iteration, Ivy asks you to "come sit with me" when she's doing things you *can't* join her in -- like using a crafting station, or sitting in a single person seat (or the only chair in a room).  I hope it doesn't irritate her when you don't join her when you literally can't - that would be too much like a RL relationship..... (big smiley).

The only thing that irritates Ivy is when you troll her or when you deny major requests (e.g. Will you help  me enable HyperCombat?) if you say No... you can be sure she'll be irritated. So no, sitting and stuff like that has no bearing on her affinity/irritation at all.

 

Ivy won't beat around the bush, no 'guessing' why she is angry or thinking if you made some sort of mistake.

If she is irritated or angry with you, you ask her why (or apologize) and she will tell you EXACTLY what's wrong. :)

Posted

The Great Testing has Commenced

Shit so much stuff was finished yesterday.. I've standardized a lot of crap in Ivy.. HyperCombat.. Warping.. Affinity.. you can affect anything within Ivy by simply setting a global and start a particular scene within Ivy. This way all of her behavior is standardized and easy to call.

 

I've now arrived at the point where I need to test a lot of stuff so I'm starting to play through the game with Ivy, restarting every time I found a number of bugs I can fix. It's mostly missing dialogue filters here and there due to the new circumstances (e.g. Ivy asking the player to turn off her profanity filter while she is still in such a low affinity that she has turned them on herself). Testing the quest integration and well.. basically all the new stuff. :)

 

Speaking of testing, no test builds yet. When the time comes you'll know!

Posted

Question, when should something show up audibly on the W.I.V.S. radio station when starting the redeem ivy quest?

Is she a follower you get early in the game? I don't want to jump the gun and load the holo tape patch, just wondering if I should be hearing something, have completed sanctuary.

Also since Ivy is a custom follower, is there any conflict with having other special unique followers like passion & exotic the 2 girls u can get right out of vault 111, they use the new fusion girl body, and look good, maybe a bit op.

I watched some of your video, but had to stop as I don't want spoilers. Can you give me an idea of when I should expect to come across iy, or when I will hear something on the W.I.V.S radio frequency, right now there is only a faint moan like sound when I turn it on, and its silent.

Thanks.

Posted
1 hour ago, Misteryodahippie said:

Question, when should something show up audibly on the W.I.V.S. radio station when starting the redeem ivy quest?

Is she a follower you get early in the game? I don't want to jump the gun and load the holo tape patch, just wondering if I should be hearing something, have completed sanctuary.

Also since Ivy is a custom follower, is there any conflict with having other special unique followers like passion & exotic the 2 girls u can get right out of vault 111, they use the new fusion girl body, and look good, maybe a bit op.

I watched some of your video, but had to stop as I don't want spoilers. Can you give me an idea of when I should expect to come across iy, or when I will hear something on the W.I.V.S radio frequency, right now there is only a faint moan like sound when I turn it on, and its silent.

Thanks.

In 1.4 the radio should be there instantly. It kicks off the recruitment quest.

If you cannot hear it, go to the root cellar in Sanctuary, then talk to Ivy. She will point you on the way.

Then when you have recruited her, run the radio holotape to turn on her radio station. (AFTER recruiting her).

Posted

I get the quest, but the marker doesn't show me where to go, im actually not familiar with the root cellar in sanctuary, where do I pop that open at?

When the quest is toggled active, my map on pip boy or in general has no waypoint to ivy?

ps. I changing some downloads ,and probably starting new game, as it looks like some animations I tested work, but there are better ones and foreplay I think is outdated and or unsupported ( yea different mod thing )

While im changing thing s up, can I ask you  what may seem like a stupid question, I have a decent look for my character, & im not sure how to save it as a preset ( yea im kinda an idiot savant ) I'm not far in this play thru, and don't want to spent time re creating a good char unless I have to, would rather get set up , and run around with ivy ( and your not updating her for a while, so I can go ahead and work on this right )

You have been a big help, and allways answer so fast, what other mods are you hiding away that might be fun hmmmm???

 

Posted

I think this question maybe either to soon or to late to ask

but with her hypercombat dose the player need to give her mines/grenades, melee weapon, or ranged weapon or all the above???

will Ivy choose or dose the player choose what equipment she uses in her hypercombat???

 

I believe you said that we can turn off this function, will it effect her affinity if you turn it off before she ask you to use it or after you have used it???

 

thanks this will be great I can not wait    

 

P.s. of course I do not want to have other companion but Ivy, your idea for Ada to join would be nice for I do not want Ivy to wait at home

will we need a multiple companion mod to do this and if yes which one to use???

 

thanks for answering all of your questions 

Posted
14 hours ago, graymare said:

I have to say that suicide by Ivy is a cool idea - I assume you've thought about how that could be game breaking though - once you've made her that mad, all you can do is run away from her or use the holotape to hack her irritation, or you die...over, and over, and over...

At least waiting 'til October for Ivy 5 means the days will be shorter, I'll have less daylight to do 'home' work (so more play time), and my load order on my new machine will be solid.

Truly grateful for your dedication (or is it fascination ? ) with this, and for you sharing your process and progress!!!

Suicide by Ivy is not a normal in game option. There could be a quest that could lead to such an end though, yet I will not spoil what/where or when.

Trust me that by the time Ivy does this to you.. you'll know full well why you deserve it.

 

2 hours ago, Misteryodahippie said:

I get the quest, but the marker doesn't show me where to go, im actually not familiar with the root cellar in sanctuary, where do I pop that open at?

When the quest is toggled active, my map on pip boy or in general has no waypoint to ivy?

ps. I changing some downloads ,and probably starting new game, as it looks like some animations I tested work, but there are better ones and foreplay I think is outdated and or unsupported ( yea different mod thing )

While im changing thing s up, can I ask you  what may seem like a stupid question, I have a decent look for my character, & im not sure how to save it as a preset ( yea im kinda an idiot savant ) I'm not far in this play thru, and don't want to spent time re creating a good char unless I have to, would rather get set up , and run around with ivy ( and your not updating her for a while, so I can go ahead and work on this right )

You have been a big help, and allways answer so fast, what other mods are you hiding away that might be fun hmmmm???

 

It's in the back of Sanctuary, search behind all the houses and you'll find it. I have The Extended Lore Project mod that I'm working on, that also features a companion, and you can always check out 'Reginald's Prefab Shackfest'. See my sig for links.

1 hour ago, athoscaru said:

I think this question maybe either to soon or to late to ask

but with her hypercombat dose the player need to give her mines/grenades, melee weapon, or ranged weapon or all the above???

will Ivy choose or dose the player choose what equipment she uses in her hypercombat???

 

I believe you said that we can turn off this function, will it effect her affinity if you turn it off before she ask you to use it or after you have used it???

 

thanks this will be great I can not wait    

 

P.s. of course I do not want to have other companion but Ivy, your idea for Ada to join would be nice for I do not want Ivy to wait at home

will we need a multiple companion mod to do this and if yes which one to use???

 

thanks for answering all of your questions 

HyperCombat does not consume ammo at this time. And turning it off after it's installed doesn't affect her affinity.

The only thing that adversely affects Ivy's affinity is denying her requests or teasing/trolling her.

 

A couple of posts earlier there is a perk list that you need to enable certain features on/off in HyperCombat. ;)

Posted

Development Update for the day.

I'm starting to see the end of this development cycle.. the tunnel is still dark and there's still stuff to do, but I'm getting closer and closer to getting the ESM ready to ship to Chic. I still need to help her out by writing a program in .NET that can help me extract all changed lines from the original release and export it to an excel sheet so she can work from that. That'll take some doing.. But before that the ESM needs to be 100% ready.. and as I said.. I'm slowly getting there.

 

Testing went far better than I had expected. My proficiency in the engine has really jumped up. This means (much) less frustration and much more things that 'just work' as soon as I test them. Most of the stuff I find during testing is 'tittles on the I'.. which means 'minor stuff'. I'm still struggling with two major challenges I want to solve:

 

- Making a dialogue conditional (or quest conditional) that will tell me the player has a quest active in their pipboy, so that Ivy only comments certain things when the player has activated the quest. (I don't want Ivy to say 'so.. we're going to Concord?' if the player has another quest active.

 

- Making it so that Ivy automatically never uses her Teleporter when the BOS faction is near and is FRIENDLY to the player.

And: Making it so that if the player forces a teleport of Ivy near the BOS faction it will instantly turn the BOS faction hostile towards the player (They will want to destroy Ivy when they learn she is a Synth, there is just no way around this fact.. if Ivy uses the Teleporter and the BOS does not react it will just completely break immersion).

 

What was done today (a lot )

- Testing, lots of small dialogue bugs fixed.

- Affinity tested and working. Love/Relationship tested and working. Affinity is displayed in messages.

- Added a message that pops up when Ivy wants to talk to the player (for instance when the HyperCombat quest is ready to run).

- Added 'NicePlace' event to all places that Ivy likes visiting. (Taking Ivy to visit nice places (e.g. Waterfronts/beaches, Skyscrapers and some other locations) will count as a major apology if Ivy is irritated. It will also raise her affinity).

- Added tutorial messages to initial dialogue with Ivy, to explain how Ivy's dialogue works and how Ivy's affinity works.

- Completed most relationship filters in all dialogue (There are now more than 6000 lines of dialogue in the base mod alone when NukaWorld and Far Harbor and Vault 88 are finished this will likely be close to 9000). Every time I decide to add a new dialogue filter, I need to go over most of those lines again. And every time I add filters, I am forced to add new dialogue, otherwise Ivy will have too little to say during the initial phases of her relationship with you.

 

- Flirting is now unlocked at Affinity level 3 (Affinity rises until a maximum of 200)

- The Erotic Memory archive is unlocked at Affinity level 10.

A message will be displayed, both when Flirting and the Erotic memory archives have been unlocked.

Some stories (and many dialogue lines) are too intimate for Ivy to share with you, until you have expressed love for her and have entered a love-relationship with her.

 

Ivy will always see you (and treat you) as a customer if you deny her a love relationship (e.g. you do not explicitly say that you love her).

 

Images contain spoilers.

Contents: Affinity tutorial & Messages.

 

 

ScreenShot630.thumb.jpg.364bc5acc0aabe01015369ad658ce01c.jpg
ScreenShot628.jpg.2b01f5c3c125545cbe9109feb3bb6fb9.jpg

 

Posted

As always, you never ceases to amaze me with your dedication to this mod, Reginald :D

 

I have a few questions:

 

  1. Will this mod be compressed to BA2 or loose files (like 4.0)?
  2. I have XDI, it doesn't state that it breaks the mod, will i miss out on dialogues with XDI?
  3. Lastly when you release it in ESM will the DLCs be separate plugins or will it be All-in-one?
Posted
5 minutes ago, RiƐH said:

As always, you never ceases to amaze me with your dedication to this mod, Reginald :D

 

I have a few questions:

 

  1. Will this mod be compressed to BA2 or loose files (like 4.0)?
  2. I have XDI, it doesn't state that it breaks the mod, will i miss out on dialogues with XDI?
  3. Lastly when you release it in ESM will the DLCs be separate plugins or will it be All-in-one?

I'm going to put everything into BA2 archives. There will be instructions (and perhaps.. a 'bat' file) to uninstall the previous version (which must be uninstalled completely to prevent script shit from happening). I've always regretted releasing as loose files, it was a (very) dumb thing to do.

 

XDI breaks 'shared' dialogue. This is dialogue where 1 'dialogue title' can have many underlying dialogue sentences. IVY uses a lot of shared dialogue, especially for the player. So the title will read 'Service Menu' but the player will say something like 'yeah' or 'nice'. With XDI you will miss the titles for options and will have to learn by heart what the sentences mean and do. XDI is not one of my recommended mods as it breaks a lot of vanilla stuff as well. They should fix this issue, by checking for dialogue type, then when its shared dialogue it should use the title instead of the actual sentence.

 

All DLC will be released as separate plugins.

Posted

Holy. Fucking. SHIT!!!!!

I am very excited about all the updates and posts. This is what happens when I go away to play D&D for a week after religiously checking LL daily. I am far beyond impressed by all your work by this point. I've always been very vocal about how much I love Ivy and how protective I feel about her. The first I play FO4 and she spoke against the BoS I noped outta in a heatbeat, Vocalizing IRL that I's never let them hurt her. Since it was announced I've had a clean save ready for Ivy 5.0.

 

I like seeing the additions with the love/hate system (Not that I'd EVER hurt her or be mean to her on purpose, if you can you're a monster j/k) 

 

P.S. As stated I have a fresh and clean save ready so if you need any @Reginald_001 Alpha or Beta Testing I'm happy to help

Posted
On 5/8/2019 at 11:47 PM, Reginald_001 said:

There is now a long conversation between Ivy and the player when joining the BOS.

 

This will be pretty interesting from a story perspective, given that I play a character and use mods that allow me to change or take down the BOS from within. Will it be more than just a conversation though? I only ask simply for compatibility reasons, specifically for the likes of Outcasts and Remnants/Project Valkyrie, which among the various storylines would let your expose Maxon's treachery and reinstate Sarah Lyons as the Elder of the Brotherhood. 

Posted
58 minutes ago, Adviser69 said:

This will be pretty interesting from a story perspective, given that I play a character and use mods that allow me to change or take down the BOS from within. Will it be more than just a conversation though? I only ask simply for compatibility reasons, specifically for the likes of Outcasts and Remnants/Project Valkyrie, which among the various storylines would let your expose Maxon's treachery and reinstate Sarah Lyons as the Elder of the Brotherhood. 

Ivy is against the brotherhood. You can use a speech challenge to convince her that your motives are pure (e.g. against the BOS).

She is against the BOS, no matter WHO is in charge. Their entire idea, pre- or post Maxon is against anything like Ivy (sentient technology).

Your speech challenge will be easier if you have a very high affinity, or if you've run certain quests to indicate you're more inclined to do so. (I will not say which as these are true spoilers).

 

These mods either are, or are not compatible with Ivy 1.5. I don't know at this point.

But I will not make Ivy compatible with the mods you mentioned. I heard of them in passing but I'm not interested in those vanilla quest altering mods at all. I.m.o. the vanilla quests are just fine. Ivy is true to the vanilla storyline. And she overrides many vanilla quests. Likely using her lower than the load order of those quests will break aspects of Ivy, and vice versa will break those mods. If you insist on using them, you'll lose quest integration (e.g. participation of Ivy) in vanilla quests altered by these mods. And you'll see conflicts in Fo4 between these mods on quest level, introducing all sorts of weird things and bugs.

 

Simply put... Installing Ivy 1.5 is a game-changing choice.

 

Rule #1: You don't install Ivy to run her with other custom companions. (It's really very daft)

Rule #2: You don't install Ivy to run a completely altered game, with an altered startup. or she will say daft things as story variables get screwy with such mods. E.g. Ivy will comment on your spouse.. if your alt start mod doesn't include a spouse.. well there ya go.. Immersion broken..

 

Simpler put:

Ivy 1.5 is designed to run with you as single companion running through the Vanilla Quest lines.

(DogMeat is allowed, and some extra vanilla companions such as Ada from the Robot DLC are allowed under certain circumstances).

Posted
55 minutes ago, kchurchjr said:

Holy. Fucking. SHIT!!!!!

I am very excited about all the updates and posts. This is what happens when I go away to play D&D for a week after religiously checking LL daily. I am far beyond impressed by all your work by this point. I've always been very vocal about how much I love Ivy and how protective I feel about her. The first I play FO4 and she spoke against the BoS I noped outta in a heatbeat, Vocalizing IRL that I's never let them hurt her. Since it was announced I've had a clean save ready for Ivy 5.0.

 

I like seeing the additions with the love/hate system (Not that I'd EVER hurt her or be mean to her on purpose, if you can you're a monster j/k) 

 

P.S. As stated I have a fresh and clean save ready so if you need any @Reginald_001 Alpha or Beta Testing I'm happy to help

Thanks! :)

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