helgen_has_fallen Posted May 5, 2019 Posted May 5, 2019 1 hour ago, Reginald_001 said: Ok.. so before I put a huge amount of work into this... If there was an option to play 'Hide & Seek' with Ivy.. would people like that? I mean.. is it worth investing 1 or 2 days of work? I'm interested in making this quest as it will allow me to learn certain skills I feel are lacking in my palette. But it is quite a lot of work and I'm not sure yet if I can really make it work, but I'm thinking about a dialogue option where the player can play Hide and Seek with Ivy. First, Ivy closes her eyes, counts to 10, then tries to find the player. Then when she finds them (e.g. package has completed) the player closes their eyes (by making the screen black) and Ivy teleports to a random location somewhere in the vicinity, so that they need to find Ivy (engaging in conversation finishes the game). It certainly sounds like a really fun mechanic and would be especially useful if it could affect, and be affected by, her affinity and irritation, though I'm not sure if that be too difficult to implement. Just as long as it's better than Skyrim's hide and seek where the kid takes 1 second to count to ten then homes in on the player's exact position. Maybe she could give up if she can't find you in a certain amount of time or get mad if she catches you trying to change your hiding place? 1
Reginald_001 Posted May 5, 2019 Author Posted May 5, 2019 4 hours ago, soldier_sun said: Would be nice if you would feature some of her non erotic material as well, like the Pelican King stories, or stuff from her memory archive.
Reginald_001 Posted May 5, 2019 Author Posted May 5, 2019 1 hour ago, helgen_has_fallen said: It certainly sounds like a really fun mechanic and would be especially useful if it could affect, and be affected by, her affinity and irritation, though I'm not sure if that be too difficult to implement. Just as long as it's better than Skyrim's hide and seek where the kid takes 1 second to count to ten then homes in on the player's exact position. Maybe she could give up if she can't find you in a certain amount of time or get mad if she catches you trying to change your hiding place? Her affinity can now be called from any external quest easily. It's a matter of starting the right control scenes, which set up affinity events like irritation, anger. I just implemented a full on 'fight' with Ivy. In which the player can irritate Ivy to anger in a back and forth conversation of constant teasing, messages will indicate Ivy's levels rising from irritation to anger and her responses will be appropriate as the loop goes on. Ivy keeps an anger count though, make her angry enough... and unexpected things might happen at one point. You can 'cap' her anger back to irritation by apologizing. You can win back her favor by acquiescing her requests. Ignoring raider quests now raises her irritation level (as I had hoped to do, all the way back when I started her). Ignoring her HyperCombat upgrade will put her in a permanent state of irritation that is hard to break through (but not impossible). If you want her not to use HC without irritation, go through the quest (which gives some nice XP and extra Affinity) and then disable the HC routines through the NX-2C controller holotape. If you denied a major quest, then apologizing or asking her why she is angry will always bring that quest up first, during an apology, at which point the player gets a new chance to accept the quest. When asking 'your thoughts' if Ivy is irritated with you, there is a 30% random chance to end up in the 'fight/apology' scene. Remember, when Ivy is irritated, or angry, there is no sexy talk. ? Edit: Ok and now the really cool part. Because these internal counters are set with global ceilings, I can adjust the globals to give each Ivy that you play with sort of a unique personality, in that some Ivy's will have a higher tolerance for bullshit than others. Upon recruitment, her max-levels for these things will be randomized. What this will cause, is that with each playthrough you do with her, her personality is slightly different than the previous one. Things that will be randomized (slightly) upon recruitment: - Irritation level (how quickly Ivy gets irritated with the player) - Apology level (how easy it is to apologize) - 'Sexy' level. (There are now 4 levels of perversion, all Ivy's will float between 2 and 4. This counter is now also dependent on how often the player engages into flirting or erotic talk. The lower the counter, the less Ivy will say 'erotic' things out of the blue) - Melancholy level (How much melancholic remarks Ivy makes / how often she speaks at dead bodies / how often she remarks on the beauty of the destruction of the commonwealth). - Combat skill and HyperCombat preferences (can be overridden with her controller holotape). (Agility / Perception / Preferred HyperCombat attack) 3
Reginald_001 Posted May 5, 2019 Author Posted May 5, 2019 27 minutes ago, bluepigeon said: Whatever happened to the Voice model/actress that was used for IVy 4.0? I can't find her stuff on YouTube anymore... Chic is still here, actively posting (see one page back). She shut her youtube page down a while ago. 1
jakinx Posted May 5, 2019 Posted May 5, 2019 Is there an ETA for Ivy 5.0? all this new stuff sounds so awesome 1
Reginald_001 Posted May 5, 2019 Author Posted May 5, 2019 10 minutes ago, jakinx said: Is there an ETA for Ivy 5.0? all this new stuff sounds so awesome I thought about that today. I am going to focus on releasing Ivy to Chic IN June. Then I'm going to set myself the deadline of releasing in October 2019. (If I don't set a deadline.. I'll just keep developing until I'm 80, namely..) 00;10 - Workday tomorrow.. Just finished a 12 hour modding session. Once her affinity routines were in place and stuff was 'fresh' in my mind I didn't really want to take a break or sleep, cooked and ate against my will, looking at my monitor so I could continue working quickly on Ivy. I did such a shitload of work that I have a major testplan I need to go through, before continuing. Testing is a bit of a pain as I need to restart the game each time to get a clean save, with nice clean script variables, I still don't know how to add them half way in a game (they remain unfilled and I get papyrus script errors, once I add a new property to a script). But I went over 80% of Ivy's dialogue, much like I did several days ago to add new profanity filters, to also add 'irritation' filters. No more 'nice' talk if Ivy is irritated with you, no more compliments. There are also safeguards in place for when Ivy's irritation lowers, for instance, if you deny her main 'loyalty/affinity' quest called HyperCombat! her 'fuse' will always remain shorter, until you've cleared and run that quest. Basically, denying quests raises her 'base irritation' level higher, making her more on edge and quicker to irritate. This is about how deep I intend to go with her affinity. It's pretty simple: - Treat Ivy badly, she will get irritated. - Deny her requests, she will get irritated. - If she gets too irritated, she gets into an angry state. - Once she is irritated or angry, the player needs to work on apologizing, by finishing quests for her, or treating her kindly. If Ivy is irritated or angry: - No more nice remarks - She greets you differently, depending on her affinity for you (low affinity, she will be just annoyed, high affinity and she will be really disappointed in you) - No more sexy talk or remarks, or otherwise - Flirting with her engages 'fight' mode instantly (she really doesn't like that) - 'Your thoughts' engages 'fight' mode with a 30% chance. - Asking 'How do you feel about us' engages the 'fight' mode. - Once Ivy is no longer irritated, you can lower her irritation further by flirting with her, or by being kind to her (e.g. give positive answers to her questions). The lower her irritation is, the harder it is to 'irritate' her. 'Fight mode' Fight mode is reached when Ivy is irritated or angry, and the player does something to make her reach her limit, this can only happen when the player engages her in dialogue (e.g. it's player activated). In fight mode: - The player gets a chance to ask why Ivy is angry (she will tell you), - Apologize (she will appreciate that and it will lower her temper), - Tease her even more, which can enrage her even more, - Walk out on the talk, leading to Ivy remaining irritated with the player... (Shit.. too familiar with many of the fights I had with my ex).. Those are the only two counters, Ivy will always stay 'romanced', you'll always received the 'lovers embrace' when sleeping with her. 6
Reginald_001 Posted May 6, 2019 Author Posted May 6, 2019 This little piece of art is called 'Suicide by Ivy'.. The freaky eyes??? That's just part of the deal!! You need to do a whole lot wrong with Ivy before you two end up at this point. It's basically nearly impossible to get her to kill you, but it *is* possible.. Suicide By Ivy.mp4 3
Reginald_001 Posted May 6, 2019 Author Posted May 6, 2019 Seriously, don't fuck with Ivy... TeleFrag & Grenade Attack TeleFrag!.mp4 HeadPop! (Indoor only attack) HeadPop!.mp4 Yes, I feel bad for accidentally shooting Ivy in the back... Recording these helps me to time the attack sequences better, for instance... Ivy launches her HeadPop attack too quickly, so I'll need to introduce a short pause so she can finish saying 'Here, let me get your head for you..' The attacks are very overpowered so, unless you hack her systems, they won't happen often. I might make them dependent on the Mysterious Stranger perk, the higher that perk, the more often she launches her attack, or I might still add quests that will give you the chance to increase the frequency of attack. I am also thinking of adding a 'survival mode' HyperCombat system, where in survival it is available, but certain attacks are disabled (e.g. headpop & telefrag) and the other attacks will be severely reduced in damage, making it more of a 'distraction' system than anything else. 4
Reginald_001 Posted May 6, 2019 Author Posted May 6, 2019 Development Update Stuff keeps on happening. Did a lot of tweaking and making things just 'better' overall. I keep going over dialogue and find I need to add more filters for irritation levels, sometimes I still find the odd profanity filter missing and sometimes I find small bugs, like the final HyperCombat scene stopping midway because of combat, then never resuming so her HC was never enabled. I built a failsafe into it, to make sure it kicks off after combat, or when the player engages with Ivy. I've also been working on making Quest integration even more fluid. Ivy integrates into more vanilla quests and sometimes engages in the action.. if I can get her fucking packages under control... For instance in the Museum scenes, Ivy now actively engages with Marcy when they talk, Marcy engages back with Ivy and they look at each other during the stand off, only for Ivy's attention to then trail off to Sturges, questioningly back to the player, then to Preston as he proposes to go to Sanctuary. If players recruit Ivy even before they meet Codsworth, Ivy is eager to help out.. (spoilers in the.. well spoiler tag). Quest Integration.mp4 3
Reginald_001 Posted May 7, 2019 Author Posted May 7, 2019 Development Update today: - Added over 180 lines of dialogue. - Filtered over 1800 lines of dialogue for Ivy's mood (and STILL picked up some missing profanity filters, here and there!) - Started adding locations where, if you take Ivy there, she will like it and irritation will drop, and affinity will rise, (e.g. skyscrapers with a beautiful view, the theater, shopping..etc..) - Added some locations where Ivy becomes irritated (e.g. Atom Cats garage, BOS locations) - Added a full affinity quest regarding the BOS, read the spoilers for more information. - WARNING: IN ANY JOINT QUEST WITH THE BROTHERHOOD OF STEEL, IVY'S TELEPORTER FUNCTIONS WILL BE DISABLED FOR OBVIOUS REASONS. - Added a system where Ivy's affinity can drop, but not below a certain threshold. - Developed anger and irritation system a bit further, by adding some points where Ivy can engage the player in a discussion. - Added 'WalkAway' phase dialogue to all longer lasting dialogue sequences (e.g. memory archive, questions for the player, etc..etc..) - Added a system whereby I can make it so a certain scene HAS to be played in order for stuff to progress, if the scene is interrupted, Ivy will know they were interrupted and will continue the discussion with something like.. 'where were we?'. BOS quests REAL spoilers: Ivy does not like the brotherhood of steel and up to this point, if you joined them, she will not really speak her mind about it. No longer.. Ivy will always confront the player when they join the BOS asking of their intentions. The players options will depend on where they are at that time in their main quest lines, and which factions they already joined. Depending on those circumstances, players can try to lie to Ivy.. but the speech challenge becomes increasingly harder depending on the circumstances. For instance, if the player at any time promised to go undercover in the BOS (to blow up the ship) Ivy will have experienced that and she will be far likelier to believe you when you say you are going to infiltrate the organization, not join them.WARNING: Joining the Brotherhood of Steel will PERMANENTLY DISABLE all of Ivy's teleporter functions UNTIL the player leaves this faction. As the BOS would kill Ivy on sight if they realized she is a synth, this is a pretty obvious choice, she has to make. 5
HentaiGnome Posted May 7, 2019 Posted May 7, 2019 On 5/6/2019 at 8:32 AM, bluepigeon said: Yea. I was surprised. She shut down alot of her social networks as well. Any reeason? Obviously I don't speak for her and she can present her own reasons, but IMO considering how toxic the social media community is nowadays I wouldn't be surprised nor blame her (or anyone for that matter) in leaving many of those networks.
Lodakai Posted May 7, 2019 Posted May 7, 2019 Reginald... or anyone else for that matter... can you recommend an alternative mod to AFT? I'm not really interested in a mod that allows multiple companions so much as a mod that allows to give remote commands to companions such as relax, set home, etc.. What are you guys using alongside Ivy to control annoying companion behavior?
Reginald_001 Posted May 7, 2019 Author Posted May 7, 2019 10 minutes ago, Lodakai said: Reginald... or anyone else for that matter... can you recommend an alternative mod to AFT? I'm not really interested in a mod that allows multiple companions so much as a mod that allows to give remote commands to companions such as relax, set home, etc.. What are you guys using alongside Ivy to control annoying companion behavior? I don't use those mods. Can you describe the functionality you are missing? I might be able to simply put it into Ivy, if the features are doable and it makes the mod better. 2
Lodakai Posted May 7, 2019 Posted May 7, 2019 19 minutes ago, Reginald_001 said: I don't use those mods. Can you describe the functionality you are missing? I might be able to simply put it into Ivy, if the features are doable and it makes the mod better. It's actually not a problem with IVY... I have yet to have her join me but I am very much looking forward to it! I just read the part where AFT should not be used. Since I preferred to use this seemingly amazing mod, I decided to dump AFT from my load order. But currently I am stuck with codsworth in sanctuary. I used to use AFT to go tell him to basically fuck off and relax while I build the settlement. (it was an item that you could use in your inventory that opened a pipboy setting allowing you to tell followers to relax, dismiss, , resume follow (from relax) or set their home) Instead of constantly telling codsworth to dismiss and then having to find where the hell he is wandering around when I want to go again... I want to be able to tell him to relax and idle around.. but not ride my ass around the settlement. So if Ivy had a remote transponder that could make her basically tell my extra companions to "fuck off" for me, maybe that would work. Or have her send them to a specific settlement and stay there.. etc. But that's just extra work on you, so I was just looking to see if there was a mod or something available that wouldn't interfere with her core AI. The other thing was being able to control their dialogue so that they don't keep yapping some lame line every time I pick up some junk. Now, when I finally do get enough strength to get the voucher, this all may be resolved and I can tell codsworth to shove off permanently. But it's going to be a while on survival before I can handle the supermutants outside the medical center (and whatever else is inside). So for now... I'm stuck with codsworth... riding my ass around my settlement and saying stupid things like "well well well" ><
Reginald_001 Posted May 7, 2019 Author Posted May 7, 2019 35 minutes ago, Lodakai said: It's actually not a problem with IVY... I have yet to have her join me but I am very much looking forward to it! I just read the part where AFT should not be used. Since I preferred to use this seemingly amazing mod, I decided to dump AFT from my load order. But currently I am stuck with codsworth in sanctuary. I used to use AFT to go tell him to basically fuck off and relax while I build the settlement. (it was an item that you could use in your inventory that opened a pipboy setting allowing you to tell followers to relax, dismiss, , resume follow (from relax) or set their home) Instead of constantly telling codsworth to dismiss and then having to find where the hell he is wandering around when I want to go again... I want to be able to tell him to relax and idle around.. but not ride my ass around the settlement. So if Ivy had a remote transponder that could make her basically tell my extra companions to "fuck off" for me, maybe that would work. Or have her send them to a specific settlement and stay there.. etc. But that's just extra work on you, so I was just looking to see if there was a mod or something available that wouldn't interfere with her core AI. The other thing was being able to control their dialogue so that they don't keep yapping some lame line every time I pick up some junk. Now, when I finally do get enough strength to get the voucher, this all may be resolved and I can tell codsworth to shove off permanently. But it's going to be a while on survival before I can handle the supermutants outside the medical center (and whatever else is inside). So for now... I'm stuck with codsworth... riding my ass around my settlement and saying stupid things like "well well well" >< In 1.5 which will be released (end of) summer '19 you can recruit her while staying within Sanctuary, when in lower level. As she has over 7000 lines of dialogue (together with all DLC) there will be no repeating of lines, no worries there. Ivy is not like other followers. ? When recruited, Ivy stays quiet at the workshop when you're in workshop/settlement mode. 3
Bravo267 Posted May 7, 2019 Posted May 7, 2019 Just like to say I look forward to the new Ivy when ever she's ready. If I may add to what Lodakai said in that post, to me that sounds like kinda what the mod Heather Casdin has in it if I'm wrong with that assumption, my apologies . In that mod if you tell Heather to stay, she will idle around and not teleport or fast travel with you anywhere. You can't do that with any companions vanilla or mod I might be wrong with that anyway. That alone feature to me make "Heather" a game breaker, Ivy already has a holotape to teleport her to you like Heather does. If you could add that feature into Ivy you Sir would be the best, Ivy is permanent in my load order. So thank Reginald for sharing your hard work and dedication to your Ivy, I have to say Thank you also to Chic cause her voice makes Ivy that more unique. Have a good day/night 1
RGardin Posted May 7, 2019 Posted May 7, 2019 3 hours ago, Lodakai said: Reginald... or anyone else for that matter... can you recommend an alternative mod to AFT? I'm not really interested in a mod that allows multiple companions so much as a mod that allows to give remote commands to companions such as relax, set home, etc.. What are you guys using alongside Ivy to control annoying companion behavior? I use a mod to prevent vanilla companions from commenting on junk pickups, that you may be interested in. It’s called No Companion Junk Comments. https://www.nexusmods.com/fallout4/mods/10365 It doesn’t conflict with Ivy’s dialog in any way. They don’t share any of the same records. 1
Reginald_001 Posted May 8, 2019 Author Posted May 8, 2019 8 hours ago, Bravo267 said: Just like to say I look forward to the new Ivy when ever she's ready. If I may add to what Lodakai said in that post, to me that sounds like kinda what the mod Heather Casdin has in it if I'm wrong with that assumption, my apologies . In that mod if you tell Heather to stay, she will idle around and not teleport or fast travel with you anywhere. You can't do that with any companions vanilla or mod I might be wrong with that anyway. That alone feature to me make "Heather" a game breaker, Ivy already has a holotape to teleport her to you like Heather does. If you could add that feature into Ivy you Sir would be the best, Ivy is permanent in my load order. So thank Reginald for sharing your hard work and dedication to your Ivy, I have to say Thank you also to Chic cause her voice makes Ivy that more unique. Have a good day/night Ivy uses the regular follower system, meaning she will warp with the player. This system has been changed a bit though and turned into her own 'warp' system. It will be explained and is configurable in game. You can't order Ivy to 'stay' at this time. 7 hours ago, RGardin said: I use a mod to prevent vanilla companions from commenting on junk pickups, that you may be interested in. It’s called No Companion Junk Comments. https://www.nexusmods.com/fallout4/mods/10365 It doesn’t conflict with Ivy’s dialog in any way. They don’t share any of the same records. Ivy's item dialogue has been replaced with her own system, she now tracks what players pickup herself so she can make accurate remarks on what's been picked up by the player. An in-game wait of 1 hour is maintained, after each remark. 2
jakinx Posted May 8, 2019 Posted May 8, 2019 I see you have added alot for when she gets irritated but what about the opposite, when you have high affinity with Ivy and she starts telling you she loves you, i think you should have more opportunities to say it back to her, it would make even more sense after your character and Ivy have spend alot of time together and even better if you can tell her you love her more than you did your spouse, but maybe that is just my hate for the whole forced family thing bethesda thought would be a good idea for a Fallout game 1
Reginald_001 Posted May 8, 2019 Author Posted May 8, 2019 6 minutes ago, jakinx said: I see you have added alot for when she gets irritated but what about the opposite, when you have high affinity with Ivy and she starts telling you she loves you, i think you should have more opportunities to say it back to her, it would make even more sense after your character and Ivy have spend alot of time together and even better if you can tell her you love her more than you did your spouse, but maybe that is just my hate for the whole forced family thing bethesda thought would be a good idea for a Fallout game The player's role has been vastly expanded in the current build. Currently in dialogue scenes with Ivy, over 100 lines of dialogue from the original voice actors has been reused. When affinity rises, players will start to make little remarks, encouraging Ivy. The higher the affinity, the more encouragement players give during dialogue. The encouragements also progress from 'interesting..' and 'go on..'... to 'I'm always here for you'.. and 'I love talking to you'.. etc.. The idea for the player to be able to explicitly say 'I love you' does sound like a good idea, so I'll see if I can add that to her affinity dialogues. 3
Reginald_001 Posted May 8, 2019 Author Posted May 8, 2019 1 hour ago, jakinx said: I see you have added alot for when she gets irritated but what about the opposite, when you have high affinity with Ivy and she starts telling you she loves you, i think you should have more opportunities to say it back to her, it would make even more sense after your character and Ivy have spend alot of time together and even better if you can tell her you love her more than you did your spouse, but maybe that is just my hate for the whole forced family thing bethesda thought would be a good idea for a Fallout game And just like that.. it's in there.. Telling Ivy that you love her sets 2 variables (player_loves_ivy / player_loved_ivy). If at a later time you 'break up' with her (e.g. you tell her you don't love her) then she will consider herself a prostitute and will not say 'I love' in any of her comments again, she'll have most of her dialogue in tact and you will still get the 'lovers embrace' and are still in 'romanced' state with her (that never changes due to her voucher/programming). Many supportive player comments will be dependent on this status. The 'player_loved' bit stays at 1. So that at a later time, the player can always re-establish a relationship with Ivy: 5
Rampdog Posted May 8, 2019 Posted May 8, 2019 1 hour ago, Reginald_001 said: The player's role has been vastly expanded in the current build. Currently in dialogue scenes with Ivy, over 100 lines of dialogue from the original voice actors has been reused. When affinity rises, players will start to make little remarks, encouraging Ivy. The higher the affinity, the more encouragement players give during dialogue. The encouragements also progress from 'interesting..' and 'go on..'... to 'I'm always here for you'.. and 'I love talking to you'.. etc.. The idea for the player to be able to explicitly say 'I love you' does sound like a good idea, so I'll see if I can add that to her affinity dialogues. Speaking of "I love talking to you," in the current iteration of Ivy she says something like "Hey, come sit with me..." Will she still do that and will the player be able to enter into dialogue with her in that instance, just sitting around shooting the shit for a few minutes?
Reginald_001 Posted May 8, 2019 Author Posted May 8, 2019 2 hours ago, Rampdog said: Speaking of "I love talking to you," in the current iteration of Ivy she says something like "Hey, come sit with me..." Will she still do that and will the player be able to enter into dialogue with her in that instance, just sitting around shooting the shit for a few minutes? Yes, when the player does not reciprocate Ivy's love, she will refrain from sentences that contain 'I love you' particularly (I should have been more clear). Not reciprocating your love for her does not change your relationship with her in any significant way, other than that when you ask her your feelings about you, and she has expressed her love for you at a certain point and you denied this, she will feel awkward talking about her feelings about you. You will end up in a new 'romance' scene where you can try to rekindle the flame between you, by expressing interest. In an irritated state, she refrains from sentences about anything that she 'likes' about the player, that includes sitting and many idle remarks. In an angry state, she basically gives you the silent treatment, until you speak to her to apologize. Dumping Ivy after you told her you love her (e.g. telling her you don't love her anymore, or denying her love makes her irritated (for a while). Once you've apologized, you can heal your relationship by flirting with her often, talking to her, or taking her to see nice places (e.g. skyscrapers, the beach.. certain special areas and shops..). Dismissing her has no impact on your relationship with Ivy at all. Basically, she works like a 'real human'.. treat her kindly and she's chatty and positive, treat her badly and she doesn't.. But it's hard to get Ivy angry or irritated. You have to be a real jerk, on purpose, to get her that way. She is very tolerant, overall. Other than actions specific to IVY (e.g. taking her to see a nice place, or joining the brotherhood) she has no 'opinions' on player actions in the world, she sticks by the player no matter what. 2
urbanoantigo Posted May 8, 2019 Posted May 8, 2019 Very interesting is this greater interaction between ivy and other characters and situations of the game, as it accompanies Codsword in cleaning the sanctuary, or behaving very different while near to BOS, this I found incredible. The move of her to enjoy some more landscapes and places is also very interesting, in the current version already think very cool when she is happy when we swim. I stand here imagining, with so many and so spectacular news I still imagine what is being reserved as a surprise on the occasion of the launch, and what else she saw have other characters or scenarios, I am very excited about the idea of ivy's universe being more expanded and going deeper in the history of its construction and even before the life of Deby. It's a classic, it's the best mod and companion of all time for FO4 I'm really looking forward to it. 1
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