filiusprodigus Posted December 1, 2025 Posted December 1, 2025 On 11/26/2025 at 8:59 PM, zarantha said: Do you both have the crosshairref fix? Can't recommend editing the scripts unless you know what you're doing, but this has been known to help with stutters from the dcur clocktick script. I do have the crosshair fix. Unfortunately I think it's just a stutter from the papyrus script being overloaded from cursed loot. It's pretty minor. I tried removing it and it didn't resolve the issue in TESEdit. I used to used cursed loot back in the day but things were probably more janky. I've moved everything possible off papyrus scripts and got use to really good performance.
filiusprodigus Posted December 1, 2025 Posted December 1, 2025 On 11/26/2025 at 8:59 PM, zarantha said: Do you both have the crosshairref fix? Can't recommend editing the scripts unless you know what you're doing, but this has been known to help with stutters from the dcur clocktick script. I do have the crosshair fix. Unfortunately I think it's just a stutter from the papyrus script being overloaded from cursed loot. It's pretty minor. I tried removing it and it didn't resolve the issue in TESEdit. I used to use cursed loot back in the day but things were probably more janky. I've moved everything possible off papyrus scripts and got use to really good performance.
zarantha Posted December 2, 2025 Posted December 2, 2025 On 11/30/2025 at 2:33 PM, xen1234 said: i seem to have a problem if the start up i keep getting the notifiaction that this mods stops it self becorse of children i dont have any mods that shound do that. There are several incompatible mods that trigger that warning, even if they don't touch children. For example, easy wheelmenu causes problems with the DCL scripts initializing and can trigger this warning. Check the troubleshooting post for known issues for what is known. If you don't have any of the mods listed there then you'll need to remove mods until you find the incompatible mod. 1
zarantha Posted December 3, 2025 Posted December 3, 2025 On 11/30/2025 at 9:07 PM, filiusprodigus said: I do have the crosshair fix. Unfortunately I think it's just a stutter from the papyrus script being overloaded from cursed loot. It's pretty minor. I tried removing it and it didn't resolve the issue in TESEdit. I used to use cursed loot back in the day but things were probably more janky. I've moved everything possible off papyrus scripts and got use to really good performance. Have you got papyrus tweaks installed? You could try messing around with the settings in the ini. Other than that, I've got no other ideas. On my older card, I just had to live with it, even when I didn't have DCL installed. It's systemic I think, not related to a particular mod.
Gamora1435 Posted December 4, 2025 Posted December 4, 2025 Hello, I already asked the question, “How do you get out of the ‘chastity belt of misogyny’?” but no one could help me. Now I've taken two pictures of it; see pictures. It was put on me after the rape scene when “resist” was selected too often. There doesn't seem to be a matching key (even the high security key obtained via console doesn't work). Asking a blacksmith doesn't help either; they just take their key and have their “fun” with the player. Does the belt have a time limit, or, like the slave/slut collar, conditions that must be endured without or with sex? I've already waited about 5 in-game days with the wait function, and pickpocketing doesn't work either. So far, I only know the cheat solution “player.unequipall”. Hopefully that can't be it. If anyone else has an idea, I don't really want to cheat, otherwise I wouldn't have had to install the mod; I would be very grateful. Otherwise, I think DCL is one of the best mods once you get it up and running. It's really fun. Many thanks also to Kimmy, who has probably stopped modding (I hope she/he is doing well). translation with deepl.com
zarantha Posted December 5, 2025 Posted December 5, 2025 6 hours ago, Gamora1435 said: Hello, I already asked the question, “How do you get out of the ‘chastity belt of misogyny’?” but no one could help me. Now I've taken two pictures of it; see pictures. It was put on me after the rape scene when “resist” was selected too often. There doesn't seem to be a matching key (even the high security key obtained via console doesn't work). Asking a blacksmith doesn't help either; they just take their key and have their “fun” with the player. Does the belt have a time limit, or, like the slave/slut collar, conditions that must be endured without or with sex? I've already waited about 5 in-game days with the wait function, and pickpocketing doesn't work either. So far, I only know the cheat solution “player.unequipall”. Hopefully that can't be it. If anyone else has an idea, I don't really want to cheat, otherwise I wouldn't have had to install the mod; I would be very grateful. Otherwise, I think DCL is one of the best mods once you get it up and running. It's really fun. Many thanks also to Kimmy, who has probably stopped modding (I hope she/he is doing well). translation with deepl.com I don't really remember. From searching, it looks like a body restraint key or just ask guys nicely until one takes it off. It was discussed in LE a while back starting from here: https://www.loverslab.com/topic/33986-deviously-cursed-loot-le-90-2021-03-09/page/1049/#findComment-3374358 Spoiler
Gamora1435 Posted December 5, 2025 Posted December 5, 2025 Hello Zarantha, thank you very much for your help. The body restraints key worked 😍. The first time I was in the belt, I had already tried all the restraints keys. Maybe it worked in conjunction with waiting for the 5 in-game days. I'll give “ask niceley” a try at the next opportunity. I only remember that every male NPC you encounter immediately has “fun” with you. I'm just starting a new playthrough with a few new mods (including DD NG from v 3.3.x to v 4.2, DCL still works fine!!), and the misogyny belt thing just happened while I was testing whether everything was still working more or less as it should. Stay kink, have fun, and thanks again for this mod.😂 Translated with DeepL.com (free version) 1
xen1234 Posted December 5, 2025 Posted December 5, 2025 (edited) On 12/3/2025 at 12:43 AM, zarantha said: There are several incompatible mods that trigger that warning, even if they don't touch children. For example, easy wheelmenu causes problems with the DCL scripts initializing and can trigger this warning. Check the troubleshooting post for known issues for what is known. If you don't have any of the mods listed there then you'll need to remove mods until you find the incompatible mod. if you know what mod/dlc does it please tell me Edited December 5, 2025 by xen1234
zarantha Posted December 6, 2025 Posted December 6, 2025 9 hours ago, xen1234 said: if you know what mod/dlc does it please tell me .... The whole point of that post I linked is that it has everything I know for sure. So I'm not constantly repeating myself.... which I do entirely too much of because people don't remember how to read. Move all the creation club stuff to a folder somewhere to get it out of the data folder so it doesn't load. Remove anything that is not needed for DCL and DD to work. Keeping the alternate start is fine, but it's going to fuck you over on the chloe quest for DCL, so make sure you have that patch after you've resolved this issue or pick a different alternate start mod. Make sure you have the right DLL versions for whatever version of the game you're on I would use MFGFix NG if you're on 1.6.1170 for instance, the older version can cause crashes with DD/DD NG. Start a NEW game by clicking the NEW button. Do not use a save where you have done the character creation already. If that works, you can start adding your creation club and other mods back in one at a time until you find the one that causes the problem. If you still get that warning with nothing else installed, delete your skyrim install from steam and verify the files to have it reinstall.
xen1234 Posted December 9, 2025 Posted December 9, 2025 On 12/6/2025 at 4:41 AM, zarantha said: .... The whole point of that post I linked is that it has everything I know for sure. So I'm not constantly repeating myself.... which I do entirely too much of because people don't remember how to read. Move all the creation club stuff to a folder somewhere to get it out of the data folder so it doesn't load. Remove anything that is not needed for DCL and DD to work. Keeping the alternate start is fine, but it's going to fuck you over on the chloe quest for DCL, so make sure you have that patch after you've resolved this issue or pick a different alternate start mod. Make sure you have the right DLL versions for whatever version of the game you're on I would use MFGFix NG if you're on 1.6.1170 for instance, the older version can cause crashes with DD/DD NG. Start a NEW game by clicking the NEW button. Do not use a save where you have done the character creation already. If that works, you can start adding your creation club and other mods back in one at a time until you find the one that causes the problem. If you still get that warning with nothing else installed, delete your skyrim install from steam and verify the files to have it reinstall. sorrry might have over read it sorry
TheLLGuy Posted December 10, 2025 Posted December 10, 2025 Hi guys I currently have a issue with the maid suit wich is equiped in one of the dollmaker quests. When its equiped a green rectangle is under my character and any charcter it is equipped to. I've ran Bodyslide multiple times without any change. I attached a picture of the problem. FYI: I have the BHUNP Conversion installed for devious cursed loot.
TheLLGuy Posted December 10, 2025 Posted December 10, 2025 45 minutes ago, TheLLGuy said: Hi guys I currently have a issue with the maid suit wich is equiped in one of the dollmaker quests. When its equiped a green rectangle is under my character and any charcter it is equipped to. I've ran Bodyslide multiple times without any change. I attached a picture of the problem. FYI: I have the BHUNP Conversion installed for devious cursed loot. NVM I only needed to download BHUNP Sliders and run Bodyslide and now its fixed. Maybe this helps anybody else running into this xD
paradoxical131313 Posted December 13, 2025 Posted December 13, 2025 (edited) Anyone have any tips on the Prisoner's Leg Restraints being totally glitched out? Every other deviously cursed loot item fits my character's 3BA body great. I built the body slide groups in bodyslide for all the cursed loot items as well as all devious devices as per the Devious Devices NG instructions, everything else fits like a glove. But When I got sent to Dagonar prison and got all the prisoner gear equipped, her feet turned into these weird smears inside the otherwise normally rendered prisoner leg restraints. I'm stumped what could be causing it. Any ideas appreciated! Edited December 13, 2025 by paradoxical131313
zarantha Posted December 13, 2025 Posted December 13, 2025 20 minutes ago, paradoxical131313 said: Anyone have any tips on the Prisoner's Leg Restraints being totally glitched out? Every other deviously cursed loot item fits my character's 3BA body great. I built the body slide groups in bodyslide for all the cursed loot items as well as all devious devices as per the Devious Devices NG instructions, everything else fits like a glove. But When I got sent to Dagonar prison and got all the prisoner gear equipped, her feet turned into these weird smears inside the otherwise normally rendered prisoner leg restraints. I'm stumped what could be causing it. Any ideas appreciated! No idea on what's going on there. Have you tried saving and relaunching the game? Are you using a BHUNP conversion? Do you see the same issue with the chains without DCL? (If so, that's DD NG)
paradoxical131313 Posted December 15, 2025 Posted December 15, 2025 (edited) On 12/13/2025 at 2:41 PM, zarantha said: No idea on what's going on there. Have you tried saving and relaunching the game? Are you using a BHUNP conversion? Do you see the same issue with the chains without DCL? (If so, that's DD NG) I did try saving and relaunching. I also tried unequipping and re-equipping the boots. I am not using a BHUNP conversion - I'm using 3BA only. I just tried equipping a pair of rusty iron ballet shoes from DDNG-Expansion, which I believe shares the same model as the prisoner leg restraints from DCL, and everything looked fine. I opened up the two armor records for the Rendered versions of those two items in SSEEdit, just to see where they were different, and the only relvant thing I noticed was that the ARMA record associated with each was different. I thought that was odd, since DCL was pointed at an ARMA record from DDNG-Expansion anyways. I made a backup of the DCL esp, then swapped out the ARMA record for the Prisoner Leg Restraints from whatever it was to instead match what the Rusty Iron Ballet Shoes ARMA was. Lo and behold, I loaded my game, and the boots rendered perfectly. It's such an obvious error, I have no idea how other people aren't experiencing it, so I assume it's something to do with my setup I guess, though I can't explain what that is. In any case, this worked for me, in case anyone else ever bumps into a similar issue. Edited December 15, 2025 by paradoxical131313
zarantha Posted December 15, 2025 Posted December 15, 2025 1 hour ago, paradoxical131313 said: I did try saving and relaunching. I also tried unequipping and re-equipping the boots. I am not using a BHUNP conversion - I'm using 3BA only. I just tried equipping a pair of rusty iron ballet shoes from DDNG-Expansion, which I believe shares the same model as the prisoner leg restraints from DCL, and everything looked fine. I opened up the two armor records for the Rendered versions of those two items in SSEEdit, just to see where they were different, and the only relvant thing I noticed was that the ARMA record associated with each was different. I thought that was odd, since DCL was pointed at an ARMA record from DDNG-Expansion anyways. I made a backup of the DCL esp, then swapped out the ARMA record for the Prisoner Leg Restraints from whatever it was to instead match what the Rusty Iron Ballet Shoes ARMA was. Lo and behold, I loaded my game, and the boots rendered perfectly. It's such an obvious error, I have no idea how other people aren't experiencing it, so I assume it's something to do with my setup I guess, though I can't explain what that is. In any case, this worked for me, in case anyone else ever bumps into a similar issue. It might be a new issue from updating the chains on the DD NG side. DCL hasn't had an update since before DD NG existed.
kurokurokurokuro Posted December 31, 2025 Posted December 31, 2025 (edited) My character surrender, get quickly tied up... Lose almost immediatly the restraint, and the NPC just go on there merryway with my character naked, but not attacked. Haven't managed to find why it refuse to work... Been a long time problem, I just want to be able to get hogtied from time to time after a defeat... Edited December 31, 2025 by kurokurokurokuro
zarantha Posted December 31, 2025 Posted December 31, 2025 4 hours ago, kurokurokurokuro said: My character surrender, get quickly tied up... Lose almost immediatly the restraint, and the NPC just go on there merryway with my character naked, but not attacked. Haven't managed to find why it refuse to work... Been a long time problem, I just want to be able to get hogtied from time to time after a defeat... I don't think many people use DCL's defeat anymore, so I'm not sure what's wrong with it. Best I can say is if you have any other defeat mod installed, including things like death alternative, those are conflicts and should be removed or DCL's defeat disabled instead.
aziko___ Posted January 5 Posted January 5 is there any way to make the traps work on custom followers? (Serana Dialogue Add-On & Ashe specifically)
zarantha Posted January 5 Posted January 5 14 hours ago, aziko___ said: is there any way to make the traps work on custom followers? (Serana Dialogue Add-On & Ashe specifically) This is the only way to enable traps to work on followers. You can't have the follower take all the risks. As long as they show up here as a detected follower, it should work. If they aren't showing up here, not sure what can be done.
aziko___ Posted January 5 Posted January 5 (edited) 3 hours ago, zarantha said: This is the only way to enable traps to work on followers. You can't have the follower take all the risks. As long as they show up here as a detected follower, it should work. If they aren't showing up here, not sure what can be done. Well my problem was that they don't show up as detected followers, anyway it seems custom followers are a limitation with this Edited January 5 by aziko___
cyberloader Posted January 6 Posted January 6 If I deactivate all the Devices would I still be able to trigger the Events? For my next run I sorta want to only used Cured Loot for the special events and not so much for the randomly equipped gear.
Herowynne Posted January 6 Posted January 6 6 hours ago, cyberloader said: If I deactivate all the Devices would I still be able to trigger the Events? Yes, that should work.
cyberloader Posted January 6 Posted January 6 54 minutes ago, Herowynne said: Yes, that should work. You have my thanks 😀
4666yule Posted January 7 Posted January 7 Hello, No sex animations will play. Vulnerability attacks, guard solicitations do not work. And this makes it impossible to progress beyond the contraband check in the prison. Any ideas what is going on? Thanks.
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