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Deviously Cursed Loot SE 9.0 (2021-03-09)


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Posted

Thanks!That helped a lot. It's much more fun to make some progress. So for now i will avoid UBE and focus on the rest.

 

Posted

No matter what I do, or where this is on my load order somehow the dollmaker's house always causes a CTD when I load inside of it. Is there a way to fix this? 

Posted
On 8/14/2025 at 8:39 AM, LillyxFox said:

No matter what I do, or where this is on my load order somehow the dollmaker's house always causes a CTD when I load inside of it. Is there a way to fix this? 

 

There is no way for us to help with so little information.

Install a crash logger and look at the crash log or attach it here.

 

Read the descriptions for your mods and make sure you have all the prerequisites installed.

Look at the troubleshooting post and the know issues/conflicts.

Posted

I've noticed that the help dialogue for NPC(I'm locked in bla bla...can you help me?) sometimes is disabled for long periods of time, and since I have slow timescale for immersion, this can be quite annoying. Is there a way to disable that cooldown? A cooldown should only exist for an npc after you've asked THEM, instead of a global cooldown for the whole world. It doesn't make sense.

  • 2 weeks later...
Posted

Hi! I don’t have a bug to report, but more of a feature request.

 

Would it be possible to add an MCM menu for the Whore Collar so players can configure things like the required earnings and possibly other related features? I noticed the current amount is hard-coded, and it would be great to have some flexibility to adjust it in-game.

 

As an additional idea: maybe a new variant like a “Cum Collar” that integrates with the FillHerUp mechanic could be interesting as well ;) 

Thanks for all the work you’ve already put into the mod!

Posted (edited)

I have an issue with one of the rubber hoods from this mod (mesh: gimphoodf_0.nif). Most of the outfits and hoods work great, but for some reason one of them has a visible neck seam on my character. I loaded the hood and both 3ba bodies in OutfitSudio, and sure enough one of the bodies the hood matches perfectly, but the high weight (femalebody_1.nif) has a visible neck seam, just like I see in game.

I'm a bit of a novice when it comes to fixing outfit issues. Any tips appreciated!

low_weight.PNG

high_weight.PNG

Edited by paradoxical131313
Posted (edited)
2 hours ago, paradoxical131313 said:

I have an issue with one of the rubber hoods from this mod (mesh: gimphoodf_0.nif). Most of the outfits and hoods work great, but for some reason one of them has a visible neck seam on my character. I loaded the hood and both 3ba bodies in OutfitSudio, and sure enough one of the bodies the hood matches perfectly, but the high weight (femalebody_1.nif) has a visible neck seam, just like I see in game.

I'm a bit of a novice when it comes to fixing outfit issues. Any tips appreciated!

low_weight.PNG

high_weight.PNG

 

You'd need to find a head in one of the base skryrim BSAs and import it. then copy the neck weights to the hood. Then either export it from outfit studio matching the high body weight or save your created bodyslide in outfit studio and build it.

If you change it from single weight to _0 and _1, you'd also need fix the plugin because this is supposed to be a single weight item, and not change dynamically with the body weight.

 

Edited by zarantha
Posted (edited)

I have been using this mod for a long time, in many playthroughs. In my latest one, it suddenly started causing big script lags. It's MCM shows up but it wont open. Resaver shows script overload, which shows scripts from this mod. My remedy is to delete the specific related script instances that are causing it. That helps, script lag drops but the scripts slowly start to pile up again, so eventually I have to delete those instances again etc. Is there any safe way to fix this, or disable this mod without unticking it in MO2? 

 

image.png.f7683459de9533c8a66ff113d7a5df38.png

 

image.png.d7aa152ba49ddb9e2655ff8a3134847d.png

 

The suspended scripts are: 

  • dcur_clocktickrefscript.OnHit(01403b80) 0 frames (SUSPENDED)
  • dcur_clocktickrefscript.OnItemAdded(0126302c) 0 frames (SUSPENDED)
  • dcur_clocktickrefscript.OnItemRemoved(0128610d) 0 frames (SUSPENDED)
  • dcur_clocktickrefscript.OnObjectEquipped(0142f2b6) 0 frames (SUSPENDED)
  • dcur_clocktickrefscript.OnPlayerLoadGame(013de0f4) 0 frames (SUSPENDED)

 

Edit: Deleting these two script instances fixes it temporarily (for few hours)

 

  • dcur_clocktickrefscript: Deviously Cursed Loot.esp:ef04f16f (000001e48fa86000)
  • dcur_clocktickscript: *Deviously Cursed Loot.esp:ef04f16f (000001e410074100)
Edited by Ewura
Posted
23 hours ago, Ewura said:

I have been using this mod for a long time, in many playthroughs. In my latest one, it suddenly started causing big script lags. It's MCM shows up but it wont open. Resaver shows script overload, which shows scripts from this mod. My remedy is to delete the specific related script instances that are causing it. That helps, script lag drops but the scripts slowly start to pile up again, so eventually I have to delete those instances again etc. Is there any safe way to fix this, or disable this mod without unticking it in MO2? 

 

image.png.f7683459de9533c8a66ff113d7a5df38.png

 

image.png.d7aa152ba49ddb9e2655ff8a3134847d.png

 

The suspended scripts are: 

  • dcur_clocktickrefscript.OnHit(01403b80) 0 frames (SUSPENDED)
  • dcur_clocktickrefscript.OnItemAdded(0126302c) 0 frames (SUSPENDED)
  • dcur_clocktickrefscript.OnItemRemoved(0128610d) 0 frames (SUSPENDED)
  • dcur_clocktickrefscript.OnObjectEquipped(0142f2b6) 0 frames (SUSPENDED)
  • dcur_clocktickrefscript.OnPlayerLoadGame(013de0f4) 0 frames (SUSPENDED)

 

Edit: Deleting these two script instances fixes it temporarily (for few hours)

 

  • dcur_clocktickrefscript: Deviously Cursed Loot.esp:ef04f16f (000001e48fa86000)
  • dcur_clocktickscript: *Deviously Cursed Loot.esp:ef04f16f (000001e410074100)

 

try this mod:

https://www.loverslab.com/files/file/25378-crosshairrefevents-script-hang-fix/

Posted
On 9/16/2025 at 12:33 AM, Ewura said:

Thanks, that seem to have solved it, no more script lag ever since I installed it.

Actually that didnt solve it. Script lag still piles up. I just had some longer pause from it.

Posted

For sometimes now,  Cursed Loot rape doesn't work for me.

When I have my character surrendering, the NPC rape me but the others stay hostile.
Then immediatly after the rape happen, they all restart to attack my character.

Posted

hello
I recently switched from Oldrim to AE and I noticed the option "Nice rewards" has been removed from this mod MCM.

But that option is still referenced in the "Trap Bait Chance" option comment.
So it is a bug that the option doesnt appear anymore, or was it removed intentionally (and the other option comment should be corrected) ?

 

Thank you
 

Posted
4 hours ago, permidion said:

So it is a bug that the option

Part of option was removed from MCM to made it smaller, but variables still use and you can export options, edit MCM text file and import back.

Posted

When using the solicitation feature, its counting it as a rape. Is this intended? And if so, is there a way to make it consensual? Ive tried a bunch of the different dialogue paths and doing it with/without DD's equip but no luck.

Posted
On 9/25/2025 at 5:42 AM, shadychild said:

Hi! Excuse me if this question is off topic. Beside DCL are they other mods that let's npc helping my pc to remove yokes and devious devices?

Litterally devious device this too have a function to remove all devious device

Posted (edited)

Hi i was also comming here to get help as im not sure what is happening with Curse loot but it seem no mater what setting i put in Consequence it act as if they are still on. As an exemple i set the chance of being let go, rape, and other to 0% and when I attack the gard i was let go some time. 

 

Also when i eventually got into the prison for woman talk to the guard, drop my inventory, talk to the guard again, talk to the warden nothing after that happen. Im suppose to lick her according to the dialogue but nothing actually happen.

 

Im on SE skse64_1_6_1170 currently.

Edited by alexsl
  • 2 weeks later...
Posted

Hi, I have a question regarding the possibility to survive a DCL-quest.
My character asked an npc in Riften for help releasing the PC from the restraints.
The npc offered release for bringing a message to winterhold before. PC agreed an went on her way.
On the way PC was attacked by 2 cavebears, 4 wolves and 7 bandits at the same time. How to survive THAT in a steel yoke?
I have never experienced such a big attack in the entire game. That was absolute overkill and I think that behavior of the game can not be normal.
Any tips?
Best regards.

Posted
1 hour ago, castorpollux83 said:

Hi, I have a question regarding the possibility to survive a DCL-quest.
My character asked an npc in Riften for help releasing the PC from the restraints.
The npc offered release for bringing a message to winterhold before. PC agreed an went on her way.
On the way PC was attacked by 2 cavebears, 4 wolves and 7 bandits at the same time. How to survive THAT in a steel yoke?
I have never experienced such a big attack in the entire game. That was absolute overkill and I think that behavior of the game can not be normal.
Any tips?
Best regards.


DCL typically disables fast travel during quests, but you should be able to ask a carriage driver to take you. That would avoid attacks while traveling.

Posted
16 minutes ago, Herowynne said:


DCL typically disables fast travel during quests, but you should be able to ask a carriage driver to take you. That would avoid attacks while traveling.

Thank you for your answer. Strangely enough, the carriage driver was not there. Have to check that next time I am there.

Posted
5 hours ago, castorpollux83 said:

Thank you for your answer. Strangely enough, the carriage driver was not there. Have to check that next time I am there.

If you have level enough (15+), just try the same as if tied in real life - use stealth, avoid roads, and avoid bandit camps etc.

  • 2 weeks later...
Posted

I need some help with sex lab cum overlays extended. For some reason cursed loot flags this mod as affecting children and would disable itself.

Posted

hello im having a bit of a problem whenever i go to riften after using a crash log and a decoder this is the information i get any clues as to the whys? i can provide the og crash log if that helps otherwise besides that the rest of the mod works fine

 

 

Probably a FaceGen issue. Could be missing or corrupt FaceGen data or some other NPC face related problem. Possibly related to: Name: "Marker_error:0"

 

The following plugin (mod) might have been involved in the crash: "deviously cursed loot.esp".

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