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Deviously Cursed Loot SE 9.0 (2021-03-09)


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Posted (edited)

In which option in the MCM menu can I find the 'Bondage Dialogue "[Restraints] Can I ask you something? option"? I didn't see it in the Cursed Loot MCM

 

ScreenShot149.jpg

Edited by Casandor26
Posted

I encoutered the issue with the Debug menu (or enabling Rape) freezes the entire MCM. If I leave the menu entirely (i.e. - able to move my character), I am then able to enter and change MCMs of other mods, but DCL MCM is still not available. It becomes available on loading a save, but behaves the same (freezes on Debug or Rape toggle). Logs are clean, no errors.

CrosshairRefEventsFix does not fix the issue, and the only non-texture related file overwriting DCL is the DCL-SLIF patch, and disabling that does nothing to fix this problem. Reinstalling with and without the Alternate Start option does nothing either.

I get the message that DCL Version 9.0 is initialised, so previously suggested issues where the mod does not even start are not applicable here (plus, the DCL alternate start is available in the provided options, and I am able to manipulate the rest of the MCM - just not the Debug section, and the Rape toggle).


Is there concensus on what might be the issue here? I am not sure if I am looking for a wrong plugin order, a script issue, or something else entirely. This is the millionth time I have installed DCL (although the first time on AE) so I am certain I did not make mistakes in the installation.

Posted
On 1/1/2025 at 10:40 AM, Casandor26 said:

In which option in the MCM menu can I find the 'Bondage Dialogue "[Restraints] Can I ask you something? option"? I didn't see it in the Cursed Loot MCM

 

 

 

I think that was one of the options removed from the mcm to make room. 

Try editing \SKSE\Plugins\DCUR\DCURConfig.json

 

 

Posted
49 minutes ago, lanaya1437 said:

I encoutered the issue with the Debug menu (or enabling Rape) freezes the entire MCM. If I leave the menu entirely (i.e. - able to move my character), I am then able to enter and change MCMs of other mods, but DCL MCM is still not available. It becomes available on loading a save, but behaves the same (freezes on Debug or Rape toggle). Logs are clean, no errors.

CrosshairRefEventsFix does not fix the issue, and the only non-texture related file overwriting DCL is the DCL-SLIF patch, and disabling that does nothing to fix this problem. Reinstalling with and without the Alternate Start option does nothing either.

I get the message that DCL Version 9.0 is initialised, so previously suggested issues where the mod does not even start are not applicable here (plus, the DCL alternate start is available in the provided options, and I am able to manipulate the rest of the MCM - just not the Debug section, and the Rape toggle).


Is there concensus on what might be the issue here? I am not sure if I am looking for a wrong plugin order, a script issue, or something else entirely. This is the millionth time I have installed DCL (although the first time on AE) so I am certain I did not make mistakes in the installation.

 

That happens when DCL is not completely initialized. Where are you seeing the message? there should be two messages, one in the notifications and one in the middle of the screen.

DD has to be initialized before DCL can finish, so if this is a new game, you need to save and reload before initialization finishes. This is mandatory with DD NG, and is helpful with og DD.

 

Which DCL SLIF patch are you using? The one from the troubleshooting post, or the one from SLIF patches?

 

If nothing else works, you need to follow the workaround kimy stated:
DCL MCM initialization: https://www.loverslab.com/topic/33986-deviously-cursed-loot-le-90-2021-03-09/?do=findComment&comment=3205086
1. Start a new game.
2. Wait 30 secs, or not at all. It's really just telling Skyrim that you MEAN it. Or so.
3. Quit to menu.
4. Start another new game.
5. Enjoy. 

 

Posted
12 hours ago, zarantha said:

 

That happens when DCL is not completely initialized. Where are you seeing the message? there should be two messages, one in the notifications and one in the middle of the screen.

DD has to be initialized before DCL can finish, so if this is a new game, you need to save and reload before initialization finishes. This is mandatory with DD NG, and is helpful with og DD.

 

Which DCL SLIF patch are you using? The one from the troubleshooting post, or the one from SLIF patches?

 

If nothing else works, you need to follow the workaround kimy stated:
DCL MCM initialization: https://www.loverslab.com/topic/33986-deviously-cursed-loot-le-90-2021-03-09/?do=findComment&comment=3205086
1. Start a new game.
2. Wait 30 secs, or not at all. It's really just telling Skyrim that you MEAN it. Or so.
3. Quit to menu.
4. Start another new game.
5. Enjoy. 

 

For the SLIF patch, it's the one from the troubleshooting post. I used it before and never had issues with it.

Unfortunately, neither solution worked, I even mixed starting a new game, saving, etc. in different combinations and still nothing.

I am considering just ignoring these menus for now. As I don't really use the 'Rape' feature of this mod, is there anything on the 'Debug' page that I will be missing? I remember the 'Free me' option which I can live without, but I also remember a toggle for all DCL events - is this toggle enabled by default, thus preventing all events by default? Are there ways to use these options via console commands instead?

Posted (edited)
13 hours ago, lanaya1437 said:

This is the millionth time I have installed DCL (although the first time on AE) so I am certain I did not make mistakes in the installation.

So it is still possible you are overlooking some missing core mod. DCL doesn't list everything its required mods and their required mods etc need, and some hints may be buried within comment sections. We would have to see it to be sure.

 

The default toggle for events is enabled.

Edited by Zaflis
Posted (edited)
13 minutes ago, Zaflis said:

So it is still possible you are overlooking some missing core mod. DCL doesn't list everything its required mods and their required mods etc need, and some hints may be buried within comment sections. We would have to see it to be sure.

 

The default toggle for events is enabled.

Meaning that events are enabled by default? Or that the toggle to disable them is enabled by default, thus events themselves being disabled?

Here is my load order:

loadorder.txt

Edited by lanaya1437
Posted
4 hours ago, lanaya1437 said:

Meaning that events are enabled by default? Or that the toggle to disable them is enabled by default, thus events themselves being disabled?

Here is my load order:

loadorder.txt 39.59 kB · 0 downloads

 

Are you using loot or vortex? something about that order seems off, but nothing i can really put my finger on. 

 

All i can say if you still have a problem is check the troubleshooting post for mods known to cause issues - not all of them have ESPs so loadorder isn't the only thing you need to look at.

 

If you don't have anything on the list from the troubleshooting post, then you'll need to take your list apart to find the conflict. Start with a minimal list, then add things back until you find where it breaks. That's how the wheelmenu conflict was found.

Posted
18 hours ago, zarantha said:

 

Are you using loot or vortex? something about that order seems off, but nothing i can really put my finger on. 

 

All i can say if you still have a problem is check the troubleshooting post for mods known to cause issues - not all of them have ESPs so loadorder isn't the only thing you need to look at.

 

If you don't have anything on the list from the troubleshooting post, then you'll need to take your list apart to find the conflict. Start with a minimal list, then add things back until you find where it breaks. That's how the wheelmenu conflict was found.

I am using LOOT via MO2. I was testing with removing mods yesterday, and it seems the offending mods are Deviously Vanilla and, strangely - DynDOLOD.

 

Goes to show how careful you must be. I've learned over the years to test after every mod, check if everything works, etc., but I never thought a single MCM submenu of a seemingly unrelated mod could be screwed by installing another.

That being said, I don't mind doing the dirty work and changing scripts or plugins to fix this, but I never had to dabble in MCM menus, so I don't know which paths forward I do have (other than removing Deviously Vanilla). What could cause such behaviour? As far as I can see, Deviously Vanilla is lower in the plugin order, but it does not depend on DCL, and it does not overwrite any files.

The bigger issue is DynDOLOD. I can remove Deviously Vanilla if I cannot fix it, but DynDOLOD is something that I imagine many people use, and I myself want to continue using it. I tried testing different combinations, by first turning off only the DynDOLOD DLL and its Settings Loader mod, but it did not fix it. More interesting, I tried disabling the Occlusion.esp, which made the problem even worse - no MCM menus in DCL worked, and MCM menus of other mods do not seem to be affected (or at least, the dozen or so I randomly choose were not affected).

Posted
10 hours ago, lanaya1437 said:

I am using LOOT via MO2. I was testing with removing mods yesterday, and it seems the offending mods are Deviously Vanilla and, strangely - DynDOLOD.

 

Goes to show how careful you must be. I've learned over the years to test after every mod, check if everything works, etc., but I never thought a single MCM submenu of a seemingly unrelated mod could be screwed by installing another.

That being said, I don't mind doing the dirty work and changing scripts or plugins to fix this, but I never had to dabble in MCM menus, so I don't know which paths forward I do have (other than removing Deviously Vanilla). What could cause such behaviour? As far as I can see, Deviously Vanilla is lower in the plugin order, but it does not depend on DCL, and it does not overwrite any files.

The bigger issue is DynDOLOD. I can remove Deviously Vanilla if I cannot fix it, but DynDOLOD is something that I imagine many people use, and I myself want to continue using it. I tried testing different combinations, by first turning off only the DynDOLOD DLL and its Settings Loader mod, but it did not fix it. More interesting, I tried disabling the Occlusion.esp, which made the problem even worse - no MCM menus in DCL worked, and MCM menus of other mods do not seem to be affected (or at least, the dozen or so I randomly choose were not affected).

 

dyndolod shouldn't be a problem, i've been using that alongside DCL with no issues.

i wouldn't think deviously vanilla would be a problem either, but i've never used that mod.

 

what could be happening is skyrim just fucking up if there are too many mcms/mods initializing all at once.

what happens if you load everything except dcl, save, reload, and configure mcms, then save again. if you add dcl back after all that, does it now work for you?

there have been times where i've had to do a stepped setup for a new game and load mods in batches to make sure everything works.

Posted
21 hours ago, zarantha said:

 

dyndolod shouldn't be a problem, i've been using that alongside DCL with no issues.

i wouldn't think deviously vanilla would be a problem either, but i've never used that mod.

 

what could be happening is skyrim just fucking up if there are too many mcms/mods initializing all at once.

what happens if you load everything except dcl, save, reload, and configure mcms, then save again. if you add dcl back after all that, does it now work for you?

there have been times where i've had to do a stepped setup for a new game and load mods in batches to make sure everything works.

I ended up removing Deviously Vanilla, even if it required some cleaning up since it was already included in some of my patches, and I'm happy where I am. But the issue was 100% consistent with activating this mod, might as well post in there to at least warn people.

I don't know what's happening with DynDOLOD, might be just too many MCMs, but it did work after about 5 different new games... Though it always worked with DynDOLOD off, and I could not replicate the behaviour with other mods, whether they had an MCM or not.

But this issue, with the Debug page and the Rape toggle breaking the MCM, was now reported several times, across multiple game versions it seems, including VR. I am not at all familiar with how MCMs work, but it does point to something being a common issue.

Posted (edited)
59 minutes ago, lanaya1437 said:

But this issue, with the Debug page and the Rape toggle breaking the MCM, was now reported several times, across multiple game versions it seems, including VR. I am not at all familiar with how MCMs work, but it does point to something being a common issue.

Vast majority just plays without saying anything. Reporting issues at all is a very rare occurence. I don't remember ever seeing that bug myself, maybe once some years ago on LE and it just fixed itself when fixed my script lag or something. You posted a loadorder with over 1000 mods... Just for a note i have probably never used even 200, currently around 150. You have 1000 possibilities to cause an issue.

.. oh, excuse me, that was only the load order 😛  I am sure your mod list is twice or triple that.

Edited by Zaflis
Posted
1 hour ago, Zaflis said:

Vast majority just plays without saying anything. Reporting issues at all is a very rare occurence. I don't remember ever seeing that bug myself, maybe once some years ago on LE and it just fixed itself when fixed my script lag or something. You posted a loadorder with over 1000 mods... Just for a note i have probably never used even 200, currently around 150. You have 1000 possibilities to cause an issue.

.. oh, excuse me, that was only the load order 😛  I am sure your mod list is twice or triple that.

I had hope when searching for a solution since there were at least two or three people reporting the same issue, and since rarely anyone reports them... Even if it is a "general" problem like script lag, etc., it is interesting how these two submenus seem to be getting impacted more often than others.

Oh well, hopefully my troubles help someone in the future.

Posted

Hi, I am experiencing (a known and acknowledged) incompatibility. I am running a custom race and the slave collar punishments are constantly triggering. Is there a way to turn that off and still go through the quests?  For the record, everything works perfectly when I am not running an exotic elves, succubus, or nymph custom races. People online said it was probably some hidden clothing but looking through SSEedit I cannot find it and really don't want to just go down the list of adding the Kywd: SexLabNoStrip to every custom clothing I have. Just wondering if there was a variable or something that I can set for like "time till next punishment" and I can set it to 999999999. Other than my minor inconvenience, I have had a great time with this mod. PS. I know it says it is incompatible and am just looking for a quick fix. If it's not possible I am happy to not run the quests while in a custom race.

Posted
14 hours ago, asfdkjhase said:

Hi, I am experiencing (a known and acknowledged) incompatibility. I am running a custom race and the slave collar punishments are constantly triggering. Is there a way to turn that off and still go through the quests?  For the record, everything works perfectly when I am not running an exotic elves, succubus, or nymph custom races. People online said it was probably some hidden clothing but looking through SSEedit I cannot find it and really don't want to just go down the list of adding the Kywd: SexLabNoStrip to every custom clothing I have. Just wondering if there was a variable or something that I can set for like "time till next punishment" and I can set it to 999999999. Other than my minor inconvenience, I have had a great time with this mod. PS. I know it says it is incompatible and am just looking for a quick fix. If it's not possible I am happy to not run the quests while in a custom race.

 

probably nothing in game for that other than making sure you're naked unless you want to get into script editing. if you are naked, then you need to look at the race armor and armor addons (the naked skins are actually armor entries) to see if one of them is tagged incorrectly, not your custom armor mods.

 

you can check dd and dcl events, but i don't think punishment settings are in there.

Posted

I am sorry if this has already been answered. I haven't tried to have an xdff follower for awhile, but just tried a playthrough now (Leah is my Mistress) and I wonder if it is AFT or because I changed her equipment; but she will not unlock me, even in combat. So I am in a set of prisoner restraints and I can't fight (even with Bound combat enabled in DD MCM). Is this a bug or something. I went inside Bleak Falls Barrow and still not unlocked.

Posted
11 hours ago, huhyeahso said:

So does this mod do what deviously helpless does? can i get rid of deviously helpless then?

If you mean making enemies passive while you are bound then no, DCL doesn't do that. "Nearest" enemies will be passive though if you get defeated but i still see some distant archers shooting you during defeat scenarios. The 2 mods basically complement each other but i am not so sure DH is entirely bugfree, there was some recent new version i saw.

  • 3 weeks later...
Posted (edited)

Hi, Kimy, et al.

 

I'm trying to switch over from LE to AE. Specifically, I own the GOG 1.6.1179.08 version. When running Wrye Smash, I received the following warning:

 

"The following plugins use an older Form Version for their main header. This most likely means that they were not ported properly (if at all).

Deviously Cursed Loot.esp"

 

So apparently the current version of your excellent mod doesn't work with my version of Skyrim. If DCL was a peripheral addon of little consequence, I wouldn't bother you. However, I consider Deviously Cursed Loot a cornerstone of SL mods. I expect many other people feel the same. Is there a patch somewhere that will enable DCL to work with GOG 1.6.1179? If not, do you aim to modify DCL so it will work with my rather new version of the game? I understand changing a mod requires effort and time. With all the Bethesda updates, doing so must be aggravating. Consequently, I'd be all the more grateful for a solution.

 

If my difficulty has been mentioned before, I apologize. I looked over the past few months of posts and noticed nothing similar.

 

I wish everyone who reads this post all the best.

 

--edit--

 

I made a little progress. I loaded the esp into the Creation Kit, saved, exited, and the game will load now. Unfortunately, my character is stuck in the . . . well, it's not a T pose. It's more like an upside-down V pose with her arms. I figured it would take more than that.

 

Suggestions?

 

Anyone?

 

--Edit--

 

Apparently I somehow had Cursed Loot 9.0 installed rather than this mod, Cursed Loot SE 9.0. My game now loads without any warnings about Cursed Loot. Hopefully it's working well too. I haven't had a chance to test it out yet as I'm struggling with other mods.

Edited by wren888
Posted

I don't know if this is the correct place to post a bug (?) i found. There seems to be an issue with the Bound girls where fps is heavily impacted.

 

My fps was tanking (i mean like stable 60 to 6-7 on a 700x and 4070 ti super) in Windhelm and just left it thinking it was an enb issue. Then recently i walked into Nightingale inn and it started tanking there too. I was walking in and out of the Inn multiple times, and i notice a girl in bonds (bound girl) walk out of a room in the inn at 6 fps and twirl around along with everyone else in the inn. I go back to Windhelm and a Bound girl catches my eye. I uninstall Cursed Loot and run Nemesis and now everything looks fine and is stable everywhere. I have searched this in multiple places by didnt find a solution anywhere, hope this gets fixed or people having this issue find this message

Posted

when i launch the game i get an error saying i dont have the correct version of the mod or game so i wanted to know which versions should i use for them to work

 

Posted

This is a shot in the dark but, with the dollmaker in dawnstar, the "Tie me up" quest, is there a keybind to restrain npcs or a guide for the dollmakers quests?

Posted

I'm trying to troubleshoot dialogues.  Behaviors include:

- Shopping quest doesn't trigger placing the adventurer in bondage.  The questline otherwise advances.

- Inn prostitution does not advance after the adventurer takes the job.  Outfit and collar are not put on

- "Do you like what you see" does not advance beyond "You've got a good body, I'll give you that."

- Misogyny script plays through, but no animations are triggered nor is chastity applied.

 

Are there any known incompatabilities with dialog overhauls know to cause this behavior?  Advice on where DCL should be in the load order?  I'm not running any of the identified incompatible mods.

Posted (edited)
On 1/29/2025 at 9:07 AM, BLJS2warchief said:

I don't know if this is the correct place to post a bug (?) i found. There seems to be an issue with the Bound girls where fps is heavily impacted.

 

My fps was tanking (i mean like stable 60 to 6-7 on a 700x and 4070 ti super) in Windhelm and just left it thinking it was an enb issue. Then recently i walked into Nightingale inn and it started tanking there too. I was walking in and out of the Inn multiple times, and i notice a girl in bonds (bound girl) walk out of a room in the inn at 6 fps and twirl around along with everyone else in the inn. I go back to Windhelm and a Bound girl catches my eye. I uninstall Cursed Loot and run Nemesis and now everything looks fine and is stable everywhere. I have searched this in multiple places by didnt find a solution anywhere, hope this gets fixed or people having this issue find this message


I have the same issue! I'm running Ryzen 7600X and RX7900XT, and whenever Bound Girls are near my fps drops heavily to single digits. I've only had this happen in Riverwood's Inn and Whiterun's market where there are Bound Girls. I disabled the Bound Girl via console in Whiterun's market and the fps issue suddenly disappeared. Not sure if it happens in other locations though.

Edited by xiujian570

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