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Deviously Cursed Loot SE 9.0 (2021-03-09)


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Posted
10 hours ago, Casandor26 said:

Thanks. I read a few posts back and it seems that this option is needed for some quests of DCL so I'll keep it for now. It's weird that when I'm using the search function, it didn't show those previous comment even when they have the same problem as I do.

Do you happen to know where the dialogue "Pardon me ... (Casual sex)" comes from too? I'm not sure whether if it comes from DCL or not

 

I don't know, sorry. I don't think it's DCL, it doesn't sound familiar. but i also haven't been doing any prostitution stuff in the inns either.

Posted

is there a simple reason why certain, fighter themed outfits (catsuits mainly) don't display chest physics only?

every other outfit works well, only these seem to not want the chest to work at all, while everything else (game outfits and most of the DD equipment) is fine, as well as the mage and thief themed outfits. my first guess is that because it's "heavy armor" the chest physics stop because of that, but I am not sure and don't know how to enable physics for only the catsuits despite armor class.

transparent catsuits/zipsuits also appear with no chest physics, and also with no body/skin whatsoever, just completely empty. 

I am using 3BA/3BBB for almost everything, and it works great, except with the chest on these, specific outfits.

is there anywhere to start looking into this?

 

Posted
4 hours ago, TheManTheManTheMan2424 said:

is there anywhere to start looking into this?

3BA / 3BBB devious devices conversion installed? CBBE versions have different bones, so those not bounce.

 

Posted (edited)

"You seem to be running mods removing important tags from children characters"
I have this error after i had a problem with sexlab+, i removed it and tried to create a new game and this error comes off.
I dont have any children mods installed dafuq.

Ist there a way i can check wich mod is editing the childs tags?

Edited by whotheknow
Posted

Hi, is there a particular mod intended to work with cursed loot when it comes to getting rid of children ?

 

Because at first I didn't have any mods for that, and so I assumed it was the reason Cursed Loot would not show up in the MCM menu but even after adding No Kids to my modlist it's still absent.

 

I'm on the latest AE build running the 9.0 version of this mod and besides DDNG I should not have any other mod affecting Cursed Loot, if anyone could point me in the right direction the help would be greatly appreciated.

Posted
13 hours ago, whotheknow said:

"You seem to be running mods removing important tags from children characters"
I have this error after i had a problem with sexlab+, i removed it and tried to create a new game and this error comes off.
I dont have any children mods installed dafuq.

Ist there a way i can check wich mod is editing the childs tags?

 

The error isn't always child tags specifically, it seems to come up when things are broken in general

If it's still there after starting a new game, start removing mods until you find the conflict. There is a list of known conflicts on the troubleshooting post.

Posted
4 hours ago, Hotoke said:

Hi, is there a particular mod intended to work with cursed loot when it comes to getting rid of children ?

 

Because at first I didn't have any mods for that, and so I assumed it was the reason Cursed Loot would not show up in the MCM menu but even after adding No Kids to my modlist it's still absent.

 

I'm on the latest AE build running the 9.0 version of this mod and besides DDNG I should not have any other mod affecting Cursed Loot, if anyone could point me in the right direction the help would be greatly appreciated.

 

No kids wouldn't be why the MCM didn't show up. Some times it doesn't like to show up due to initialization delays in large lists.

Before DCL can initialize, DD needs to initialize. So that's a start new game (by pressing the new game button), create your character, then save. Load the save again, and DD should be initialized and DCL should initialize. 

 

Kimy DCL MCM initialization: https://www.loverslab.com/topic/33986-deviously-cursed-loot-le-90-2021-03-09/?do=findComment&comment=3205086 
1. Start a new game.
2. Wait 30 secs, or not at all. It's really just telling Skyrim that you MEAN it. Or so.
3. Quit to menu.
4. Start another new game.
5. Enjoy.  

 

Posted
10 hours ago, zarantha said:

 

No kids wouldn't be why the MCM didn't show up. Some times it doesn't like to show up due to initialization delays in large lists.

Before DCL can initialize, DD needs to initialize. So that's a start new game (by pressing the new game button), create your character, then save. Load the save again, and DD should be initialized and DCL should initialize. 

 

Kimy DCL MCM initialization: https://www.loverslab.com/topic/33986-deviously-cursed-loot-le-90-2021-03-09/?do=findComment&comment=3205086 
1. Start a new game.
2. Wait 30 secs, or not at all. It's really just telling Skyrim that you MEAN it. Or so.
3. Quit to menu.
4. Start another new game.
5. Enjoy.  

 

Yeah I did all of this and made sure I launched the game with only essentials SKSE plugins, Body/squeletons and a few cosmetic stuff for character creation, it still would not load. It's proably an issue on my end, some mistake I made in the load order that is preventing DCL from initializing properly, I'll try to make another clean installation and see if I can troubleshoot the issue in case anyone else run into a similar problem. Still, thanks for your help !

Posted

Hello everyone.
First of all, I apologize if this has already been answered.
I've noticed that the mod hasn't been updated for a while now,

and I wanted to know if this mod will still be updated or if you're going to abandon it altogether?

Posted (edited)
18 hours ago, zarantha said:

 

The error isn't always child tags specifically, it seems to come up when things are broken in general

If it's still there after starting a new game, start removing mods until you find the conflict. There is a list of known conflicts on the troubleshooting post.

I dont get, i had a little problem with sex animation. then i removed Sexlab+ and after that i had this problem, never had it before.
I dont know where to start, i have over 300 mods.

Is there a way, i can check wich mods are editing the keywords from the kids?

 

Edited by whotheknow
Posted
On 3/18/2025 at 11:31 PM, Elsidia said:

3BA / 3BBB devious devices conversion installed? CBBE versions have different bones, so those not bounce.

 

I have every device from DD and this mod (DCL) built with 3BA and they all work great. almost every piece of clothing/armor from this mod work fine too, it's only the two types mentioned before that seem to just not function for me.

all devices and outfits from DD are built and have no issues at all, and this mod works just as well 90% of the time. any "fighter" or "heavy armor" related outfits or clothing have no chest physics, the rest of the body physics are working. DCL transparent catsuits/zipsuits have no skin textures whatsoever as well, appearing completely invisible inside, along with no chest physics. DD transparent catsuits and zipsuits have physics for the chest and appear correctly.

I'm still somewhat new to the deeper aspects of bodyslide, but have used it to build all clothing and armor so far with 3BA physics without issue, including modded.

it's only these two

Posted
5 hours ago, whotheknow said:

I dont get, i had a little problem with sex animation. then i removed Sexlab+ and after that i had this problem, never had it before.
I dont know where to start, i have over 300 mods.

Is there a way, i can check wich mods are editing the keywords from the kids?

 

 

Removing sexlab p+ isn't something you should do in mid game. Doing so will break many things, and that could just be a side affect.  If you really want to, you can check the child NPCs in xedit. But generally, the only mods that actually touch the child tags DCL cares about are ones that allow children to be killed. 

Posted
9 hours ago, _Helen_ said:

Hello everyone.
First of all, I apologize if this has already been answered.
I've noticed that the mod hasn't been updated for a while now,

and I wanted to know if this mod will still be updated or if you're going to abandon it altogether?

 

No idea. The plan was to work on DCL after DD 5.2 was out of beta, but Kimy hasn't mentioned anything about it. She could be working on the alpha, or she could be taking a long break. 

Posted
1 hour ago, TheManTheManTheMan2424 said:

I have every device from DD and this mod (DCL) built with 3BA and they all work great. almost every piece of clothing/armor from this mod work fine too, it's only the two types mentioned before that seem to just not function for me.

all devices and outfits from DD are built and have no issues at all, and this mod works just as well 90% of the time. any "fighter" or "heavy armor" related outfits or clothing have no chest physics, the rest of the body physics are working. DCL transparent catsuits/zipsuits have no skin textures whatsoever as well, appearing completely invisible inside, along with no chest physics. DD transparent catsuits and zipsuits have physics for the chest and appear correctly.

I'm still somewhat new to the deeper aspects of bodyslide, but have used it to build all clothing and armor so far with 3BA physics without issue, including modded.

it's only these two

 

Try copying the catsuit output you built from DD to DCL's paths and rename them. I don't recall if I included the body or not, it's been several years since I did  the bodyslides. But if the reference shape isn't included, that could mess up the physics. (Just looked, it's not there.) And if the reference shape is included, you tend to get a ton of clipping on skin tight meshes. DD's should work around it by zapping the body, it was done after I learned some more tricks.

 

The transparent zipsuit for DCL has a patch on the troubleshooting post.

Posted (edited)

 

@zarantha one has to admire and appreciate  that you have the patience, the will, and the drive to keep answering questions in here, considering you also work on other projects.

 

If you ever feel a bit down, please remind yourself about this post and feel free to feel admired and appreciated for a while.

 

tenor.gif

Edited by belegost
Posted

really struggling with dcur_clocktickrefscript freezing my client T-T been trying everything i can to have all my mods AND this one cause i love this mod, but I might just have too much going on

Posted
9 minutes ago, AFoolishSamurai said:

really struggling with dcur_clocktickrefscript freezing my client T-T been trying everything i can to have all my mods AND this one cause i love this mod, but I might just have too much going on

 

If you don't have it already, get papyrus tweaks. https://www.nexusmods.com/skyrimspecialedition/mods/77779

Also recommend getting the crosshairref fix: https://www.loverslab.com/files/file/25378-crosshairrefevents-script-hang-fix/

 

Posted
22 hours ago, zarantha said:

 

Try copying the catsuit output you built from DD to DCL's paths and rename them. I don't recall if I included the body or not, it's been several years since I did  the bodyslides. But if the reference shape isn't included, that could mess up the physics. (Just looked, it's not there.) And if the reference shape is included, you tend to get a ton of clipping on skin tight meshes. DD's should work around it by zapping the body, it was done after I learned some more tricks.

 

The transparent zipsuit for DCL has a patch on the troubleshooting post.

the transparent zipsuit patch completely fixed everything with the zipsuit, thank you for that. as for switching out the combat related catsuits with the DD standard ones, I will have to learn how to do that without breaking my game hopefully, since I'm assuming (idk) that since DCL gear has stats related to it, it can't just get switched out with another piece from another mod/list.

is it possible to simply switch the two out between DD and DCL regardless of other factors?

thank you again

Posted
5 minutes ago, TheManTheManTheMan2424 said:

the transparent zipsuit patch completely fixed everything with the zipsuit, thank you for that. as for switching out the combat related catsuits with the DD standard ones, I will have to learn how to do that without breaking my game hopefully, since I'm assuming (idk) that since DCL gear has stats related to it, it can't just get switched out with another piece from another mod/list.

is it possible to simply switch the two out between DD and DCL regardless of other factors?

thank you again

 

all you need to do is switch out the meshes. the esp handles everything else and you're not changing anything there. swapping mesh files has nothing to do with in game stats, and in this case, the colors are handled by the esp/esm as well. Basically, you're doing same steps as a replacer armor mod like you see on the nexus - the ones that don't have a plugin. All they do is swap out meshes and textures. (you don't need to worry about the textures here)

 

Find these file in your bodyslide output folder (there should be a .tri file with the same names too, copy that too):
image.png.f002dad97dbe5efb99da5f7989b1477a.png

 

Copy them here and change the name for all three files.

image.png.3c107595a65f9fa898e90671dd06f232.png

 

If the files aren't in the bodyslide output, then they will be where you have the mod installed for MO2. I think for vortex they'll all be together.

The .tri file should be in the bodyslide output regardless. Don't forget it! That's where the morphs are.

Posted

Hello,

 

I would like to ask - is there safe way to complete (/skip gameplay, but have quests "done" to be able to continue with Bound in Skyrim) Chloe quests using console commands etc?

 

I am trying make my new modlist, and even I like DCL very much ;-), 7th start with Nazeem and Courier in chains in last 3 days (bc some unrelated problem with other mods, which after fixing mess load order and then require new save...) is not too enjoying, even with setav speedmult ;). I remeber there are both items and variables, so naive use of setstage/completequest does not work.

Posted
13 hours ago, jouda1212 said:

Hello,

 

I would like to ask - is there safe way to complete (/skip gameplay, but have quests "done" to be able to continue with Bound in Skyrim) Chloe quests using console commands etc?

 

I am trying make my new modlist, and even I like DCL very much ;-), 7th start with Nazeem and Courier in chains in last 3 days (bc some unrelated problem with other mods, which after fixing mess load order and then require new save...) is not too enjoying, even with setav speedmult ;). I remeber there are both items and variables, so naive use of setstage/completequest does not work.

 

There's not a way built in to skip the quest stages and have them marked done. You'd need to use the console to complete the quests, but odds are you will break something doing it that way. Your only other options are to not enter helgen, or to choose the dialog option to leave chloe and end the quest chain there.

Posted
12 hours ago, EblisAzadi said:

for chloe Supply and Demand Quest where is the easiest and nearest place to find lost shipment?

 

I usually go to the broken helm cave, which is on the way to the dawnguard. save before opening then boss chest and you can reload if it's not there.

Posted

Hello, I have a problem with the event weight. I wanted to trigger a specific one (rubber doll quest) but I keep getting slave gag despite it having weight 0. Even with some other also having higher weight it seems like somehow slave gag has a big chance to happen. Is there another setting I should look for?

Posted
11 hours ago, piromanek007 said:

Hello, I have a problem with the event weight. I wanted to trigger a specific one (rubber doll quest) but I keep getting slave gag despite it having weight 0. Even with some other also having higher weight it seems like somehow slave gag has a big chance to happen. Is there another setting I should look for?

 

That's a known bug.


There's script fixes for that quest on the troubleshooting post.

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