zarantha Posted March 7, 2021 Posted March 7, 2021 22 minutes ago, muhavaux33 said: edit 3: is configuration even respecting anything at all regarding values and toggles? I disabled "allow boots" in devices section and when I opened a chest I got locked in slaver boots, regardless... Check my response to saltshade just above your post. If you can confirm the bug is still present, then report it on the LE thread. Beta is the best time to get things fixed. 1
Elsidia Posted March 7, 2021 Posted March 7, 2021 54 minutes ago, muhavaux33 said: I don't really get what you're trying to tell me. If you want to start a 100% Damsel in distress your MCM must look like: Spoiler Spoiler And open and close a chest a few times to trigger.
WhatRules Posted March 8, 2021 Posted March 8, 2021 3 hours ago, muhavaux33 said: I don't really get what you're trying to tell me. What I did was contionously spam open and close a chest without taking anything at all until the arcane cursed animation happened and I became bound, but it takes much less than 30 seconds. The weird thing is that if cursed loot is set to 100% then shouldn't it trigger anytime I open a chest for the first time? But it triggers after a certain amount of attempts of closing and opening a chest, as if the percentage value didn't work. And this is what bothers me the most: It says "Cursed loot chance: 57.25%" in debug page, what is this referring to? It's also not respecting the minimum number of items in a container. My value is set to 2 by default (didn't even touch that) and yet I opened a chest which only gave me 1 restrain (a collar). This version seems to be very buggy edit 3: is configuration even respecting anything at all regarding values and toggles? I disabled "allow boots" in devices section and when I opened a chest I got locked in slaver boots, regardless... edit 4: at least setting all the other events to 0% and making damsel in distress 100% does work. Completely off-topic, but what mod are the clothes from?
zarantha Posted March 8, 2021 Posted March 8, 2021 2 hours ago, muhavaux33 said: Since I'm going to make a post on that I might as well confirm I don't have any other bugs other than that one that are actually mod bugs and not just my mistake. There is one thing that's been bugging me and its expressions: -My expression never changes automatically, when bound, gagged, or in sex. It only changes to "fear" when the animation to cover boobs and pussy when naked plays. is this normal? is there a way to configure it to change automatically when restrained or gagged? -An exception is "alternate start, I am a captured princess about to be sold for slavery" when I spawn in the cell, my expression does change automatically there You installed MFG Fix? https://www.nexusmods.com/skyrimspecialedition/mods/11669 Can't say that I've really looked at expressions, I usually play in first person.
zarantha Posted March 8, 2021 Posted March 8, 2021 48 minutes ago, muhavaux33 said: yes, you were the one who told me to install it when ballgags weren't fitting, then they began fitting for *certain* presets only. Hopefully roggvir doesn't drop his gag adjust mod addon project. I never gave it thought until now, but there's no way you play in first person without some sort of immersion mod right? do you have one that lets you look at your own arms and body so you can see your own restrains when looking down, etc? Sorry, I say it so often I have no idea who i've said it to. Nope, I'm in it to look at the guys doing stuff to 'me', don't care as much to look at 'myself' lol. I'd rather not have restraints at all, but this mod has a lot of other things I do want, so I deal with the restraints. They're ok sometimes, just not all the time. Joy of Perspective tends to break DD, I haven't heard of issues with IFPV.
WhatRules Posted March 8, 2021 Posted March 8, 2021 12 hours ago, zarantha said: Check my response to saltshade just above your post. If you can confirm the bug is still present, then report it on the LE thread. Beta is the best time to get things fixed. Do you know if 9.0 will be coming to SE anytime soon?
Guest Posted March 8, 2021 Posted March 8, 2021 Noob question: I am trying to patch my game in order to avoid coflicts and such, and I noticed that DCUR has no effect under the "Critical Data" attached to "The Zapper (dcur_dq_zapper)", "The Dollmaker (dcur_thedollmakerGS)" and "The inmate Pacifier (dcur_prison_whip)". SSEEdit flags these as errors, what should be the correct effect? Edit: using Beta 9.3, converted using CAO, but it should not have modified the esp as far as I can tell and I did not touch anything with CK
zarantha Posted March 8, 2021 Posted March 8, 2021 5 hours ago, saltshade said: Do you know if 9.0 will be coming to SE anytime soon? I won't do the conversion for kimy until it's out of beta. how long the beta will last is anyone's guess. With script updates incorporated, all that's really needed now is to convert the meshes and animations with CAO, and to use the bodyslides previously done in 8.x. There's one missing script update, I have that on the troubleshooting post.
zarantha Posted March 8, 2021 Posted March 8, 2021 3 hours ago, abcdefghilmn said: Noob question: I am trying to patch my game in order to avoid coflicts and such, and I noticed that DCUR has no effect under the "Critical Data" attached to "The Zapper (dcur_dq_zapper)", "The Dollmaker (dcur_thedollmakerGS)" and "The inmate Pacifier (dcur_prison_whip)". SSEEdit flags these as errors, what should be the correct effect? Edit: using Beta 9.3, converted using CAO, but it should not have modified the esp as far as I can tell and I did not touch anything with CK I haven't noticed an issue with that (it's inconsequential per ElminsterAU) but if you want to fix it, just set it to NULL. Resaving in the CK will fix the critical data, but there's another error generated (navmesh door) on save that I don't know how to fix, so it's better to fix it in xedit.
Elsidia Posted March 8, 2021 Posted March 8, 2021 9 minutes ago, zarantha said: so it's better to fix it in xedit. 4 hours ago, abcdefghilmn said: I noticed that DCUR has no effect under the "Critical Data" attached to "The Zapper (dcur_dq_zapper)" I was curious and check into DCL 8.5 this weapon data. There is the same error and mod works. Somehow)
zarantha Posted March 8, 2021 Posted March 8, 2021 1 hour ago, Elsidia said: I was curious and check into DCL 8.5 this weapon data. There is the same error and mod works. Somehow) There's no actual spell effect applied on crits, so having an error on the critical data effect means nothing. The whip and zapper have no magic effects, and the dollmaker's magic for the sword is in the object effect section. Edit: Could load up LE and TESVEdit and see how it looks there, but i'm too lazy and that field has never been a problem in the mods I've seen. It's not showing up correctly in SE because there's a new offset in SE that moves that particular field down one. I think if there had actually been data in that field it would have come over correctly, or we would have heard of issues in this or other mods years ago. How it changed: https://en.uesp.net/wiki/Skyrim_Mod:Mod_File_Format/WEAP
WhatRules Posted March 9, 2021 Posted March 9, 2021 16 hours ago, zarantha said: I won't do the conversion for kimy until it's out of beta. how long the beta will last is anyone's guess. With script updates incorporated, all that's really needed now is to convert the meshes and animations with CAO, and to use the bodyslides previously done in 8.x. There's one missing script update, I have that on the troubleshooting post. Well, that could be done in a day. There is even people who have converted it themselves it seems. I've just started a new game after screwing up my last. Would you recommend trying to convert it myself or would the missing script update be a problem? I'd get decision anxiety if I started playing and 9.0 was released while I'm low level. And why is the SE version still 8.4? Can I take the esp from LE and overwrite the old one?
WhatRules Posted March 9, 2021 Posted March 9, 2021 20 hours ago, abcdefghilmn said: Noob question: I am trying to patch my game in order to avoid coflicts and such, and I noticed that DCUR has no effect under the "Critical Data" attached to "The Zapper (dcur_dq_zapper)", "The Dollmaker (dcur_thedollmakerGS)" and "The inmate Pacifier (dcur_prison_whip)". SSEEdit flags these as errors, what should be the correct effect? Edit: using Beta 9.3, converted using CAO, but it should not have modified the esp as far as I can tell and I did not touch anything with CK Where did you get Beta 9.3? It's not even on patreon.
Elsidia Posted March 9, 2021 Posted March 9, 2021 3 hours ago, saltshade said: Where did you get Beta 9.3? It's not even on patreon. DCL 9.0 beta 3
Elsidia Posted March 9, 2021 Posted March 9, 2021 3 hours ago, saltshade said: And why is the SE version still 8.4? Why not DCL 8.5? Here: https://www.loverslab.com/topic/100032-deviously-cursed-loot-se-beta-2/?do=findComment&comment=2946832
Guest Posted March 9, 2021 Posted March 9, 2021 3 hours ago, saltshade said: Where did you get Beta 9.3? It's not even on patreon. Sorry should have been more clear. I mean 9.0 Beta 3
WhatRules Posted March 9, 2021 Posted March 9, 2021 25 minutes ago, Elsidia said: DCL 9.0 beta 3 Thank you. I would not have understood it without the colors.
WhatRules Posted March 9, 2021 Posted March 9, 2021 25 minutes ago, Elsidia said: Why not DCL 8.5? Here: https://www.loverslab.com/topic/100032-deviously-cursed-loot-se-beta-2/?do=findComment&comment=2946832 But why not just update the main page? Pretty sure most people aren't reading every page of the thread.
Elsidia Posted March 9, 2021 Posted March 9, 2021 12 minutes ago, saltshade said: But why not just update the main page? Pretty sure most people aren't reading every page of the thread. This main page can update only Kimy as i heard.
xiaoshuo550 Posted March 9, 2021 Posted March 9, 2021 Hi, I would like to know which version of DCL works with DD5.1? Should I use DCL8.5 or 9.0beta3? Besides, I also encounter wrong devices in DCL8.4 with DD5.1 when applying the 'tie me up' button in DCL's MCM. For example, I can get multiple same devices (like multiple same collars) at the sametime instead of a correct set of restricted devices.
Elsidia Posted March 9, 2021 Posted March 9, 2021 24 minutes ago, xiaoshuo550 said: DCL works with DD5.1? DCL 8.5 works with DD 5.1 only some quest have damaged scripts (as i remember Damsel in distress - i put into DCL 8.5 match script from DCL 9.0 beta and works normally - locked rubber gloves script)
zarantha Posted March 9, 2021 Posted March 9, 2021 8 hours ago, saltshade said: Well, that could be done in a day. There is even people who have converted it themselves it seems. I've just started a new game after screwing up my last. Would you recommend trying to convert it myself or would the missing script update be a problem? I'd get decision anxiety if I started playing and 9.0 was released while I'm low level. And why is the SE version still 8.4? Can I take the esp from LE and overwrite the old one? 4 hours ago, saltshade said: But why not just update the main page? Pretty sure most people aren't reading every page of the thread. I never sent that conversion to kimy, so it's an unofficial conversion, and I don't have the ability to update the main post. Now that i've taken over DD and DCL conversions from pfiffy, I'll send future conversions to kimy so she can update the main pages. 8.5 is also only a really minor update, only worth it if you want the ropes. that was the only thing added. For now, i'd actually recommend going with 9.0 beta 3. It's an easy conversion now, as long as you remember to copy the bodyslides from 8.4 or 8.5. Before the 9.0 beta, there were also script fixes needed, those are incorporated into the LE version now to make the SE conversion easier. There's still one missing script, I have that up on the troubleshooting post. You only need to grab it if you see the nio warning when wearing some rubber boots. The advantage here, is when 9.0 is released, you should be able to upgrade from the beta to the ga release. 1
zarantha Posted March 9, 2021 Posted March 9, 2021 49 minutes ago, xiaoshuo550 said: Hi, I would like to know which version of DCL works with DD5.1? Should I use DCL8.5 or 9.0beta3? Besides, I also encounter wrong devices in DCL8.4 with DD5.1 when applying the 'tie me up' button in DCL's MCM. For example, I can get multiple same devices (like multiple same collars) at the sametime instead of a correct set of restricted devices. 8.4, 8.5 and 9.0beta should all work with DD 5.1 The issue with tie me up sounds like a script lag issue. DD 5.1 should fix some of that, but DCL 8.4 will not be using the new methods to call yet, so that could be what happened.
WhatRules Posted March 9, 2021 Posted March 9, 2021 46 minutes ago, zarantha said: I never sent that conversion to kimy, so it's an unofficial conversion, and I don't have the ability to update the main post. Now that i've taken over DD and DCL conversions from pfiffy, I'll send future conversions to kimy so she can update the main pages. 8.5 is also only a really minor update, only worth it if you want the ropes. that was the only thing added. For now, i'd actually recommend going with 9.0 beta 3. It's an easy conversion now, as long as you remember to copy the bodyslides from 8.4 or 8.5. Before the 9.0 beta, there were also script fixes needed, those are incorporated into the LE version now to make the SE conversion easier. There's still one missing script, I have that up on the troubleshooting post. You only need to grab it if you see the nio warning when wearing some rubber boots. The advantage here, is when 9.0 is released, you should be able to upgrade from the beta to the ga release. That's what I thought. When 9.0 is released, you should start your own thread so you can update yourself. Kimy seems too busy to update this too. She doesn't even reply in the LE thread.
zarantha Posted March 9, 2021 Posted March 9, 2021 18 minutes ago, saltshade said: That's what I thought. When 9.0 is released, you should start your own thread so you can update yourself. Kimy seems too busy to update this too. She doesn't even reply in the LE thread. She explicitly doesn't allow it, so we'll have to work with what we have. That's why pfiffy never did his own page when he first got permission to do the conversions. I think the reason why DD 5.1 wasn't updated was I mentioned I still needed to fix HDT items for beast races and males. Once I do that and redeliver, we'll see if it gets updated in a week. anything after that, and for the DCL conversion later, if it's not up relatively quick I'll put up on the troubleshooting posts. 1
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