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Deviously Cursed Loot SE 9.0 (2021-03-09)


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Posted
19 minutes ago, Elsidia said:

I can happen if skse64 not start somehow.

Surely SKSE64 is the actual launching platform for the game though? Is there a way SKSE64 does not start and you can play when launching through Mod Organizer?

Posted
8 hours ago, zarantha said:

 

Anything that makes kids playable and some mods that make children killable. The combat mods are a possibility.

 

If you don't know what mod is doing it, then load everything in xedit and check out a few kids to see if the child tag has been removed.

 

Combat mods, I hadn't considered that - although the ones I use are very popular. I will have a review and see if I can find any.

Posted
1 hour ago, Elsidia said:

Bodyslide is your friend. Open bodyslide, select DD Framework CBBE SE, check cheeckbox build morph and do batch build.

evrithing its blank in bodyslide( i add a screenshot down) (im sorry for the late reply but i was outside at the moment)

Desktop Screenshot 2021.02.14 - 15.44.18.59.png

Posted
1 hour ago, sirgilly said:

when launching through Mod Organizer?

Skse64 is Skyrim SE launcher what start script extender without what not work many DCL commands. Technically it's extend c++ language functions what not included in original Skyrim and those new functions is need for correct work of DCL.

After skse64 starts it's launch original Skyrim SE. If you start without that launcher, functions not active and not work. In MO are option configure to start Skyrim with that skse64. But anyway it's start first skse64 and then skse64 start Skyrim SE.

If you not configured MO to start skse64 but directly start a Skyrim - DCL can't work.

 

UPD: You can check if skse64 is stated. When Skyrim SE running open console and type: skse version

It will show what version is running. Or in Skyim SE option menu there is write skse64 version if it starts.

Posted
19 minutes ago, Boooooooo02 said:

evrithing its blank in bodyslide

If you use Vortex, then:

1) Wrong installation folder of Bodyslide.

2) You start wrong bodyslide. Bodyslide must be installed and start from [put there path to your Skyrim SE instalation]\Skyrim Special Edition\Data\CalienteTools\BodySlide 

Posted
22 minutes ago, Elsidia said:

If you use Vortex, then:

1) Wrong installation folder of Bodyslide.

2) You start wrong bodyslide. Bodyslide must be installed and start from [put there path to your Skyrim SE instalation]\Skyrim Special Edition\Data\CalienteTools\BodySlide 

thank you i found where to watch now, and im sorry to ask again but as i said im a very big noob at this,  i cant find DD Framework CBBE SE its in outfit/body or preset? because i cant find it in neither of them 

Posted
1 hour ago, Elsidia said:

If you use Vortex, then:

1) Wrong installation folder of Bodyslide.

2) You start wrong bodyslide. Bodyslide must be installed and start from [put there path to your Skyrim SE instalation]\Skyrim Special Edition\Data\CalienteTools\BodySlide 

nevermind i have resolved, FINALLY THANK YOU VERY MUCH i was going crazy

Posted
1 hour ago, Elsidia said:

Skse64 is Skyrim SE launcher what start script extender without what not work many DCL commands. Technically it's extend c++ language functions what not included in original Skyrim and those new functions is need for correct work of DCL.

After skse64 starts it's launch original Skyrim SE. If you start without that launcher, functions not active and not work. In MO are option configure to start Skyrim with that skse64. But anyway it's start first skse64 and then skse64 start Skyrim SE.

If you not configured MO to start skse64 but directly start a Skyrim - DCL can't work.

 

UPD: You can check if skse64 is stated. When Skyrim SE running open console and type: skse version

It will show what version is running. Or in Skyim SE option menu there is write skse64 version if it starts.

Confirmed skse64 is working and registering version, it was expected as all other mods working. For c++ I wonder if my version is too new perhaps, being the latest. 
 

all investigation of npcs was unfruitful, found dibella sisterhood made Fijorta an adult but disabling that had no impact sadly. 

Posted
1 hour ago, sirgilly said:

Confirmed skse64 is working and registering version, it was expected as all other mods working. For c++ I wonder if my version is too new perhaps, being the latest. 
 

all investigation of npcs was unfruitful, found dibella sisterhood made Fijorta an adult but disabling that had no impact sadly. 

 

Then you'll have to do it the long, hard way. Disable mods until it works, or start with just DD, DCL and their requirements and add mods back in.

 

DD 5.0/5.1 have a DLL compatible with skse 2.0.17 to 2.0.19. If you're on the latest versions of everything you should be good there.

DD 4.3 is also compatible withe those versions, you just have to select 'none' in the installer.

Posted

If this has been addressed before, I'm sorry, but there are 147 pages of comments, which is too much to read through when there is an easier alternative available. It's advised to turn off this mod's combat defeat feature if one uses the Sexlab Defeat mod, but I can't find the option in the mod's MCM menu. Also I know that the merchant that buys devices is somewhere in Dawnstar, but I can't seem to find them. Any advice?

Posted
24 minutes ago, Lisette11 said:

It's advised to turn off this mod's combat defeat feature

By default is turned off and are there:

Spoiler

ScreenShot3.jpg.7336a47c5aa6fbad5a00c76aafe2c720.jpg

 

 

22 minutes ago, Lisette11 said:

Also I know that the merchant that buys devices is somewhere in Dawnstar

Dollmaker lives in the last house in Dawnstar and buy restraints and even more)

Spoiler

ScreenShot2.jpg.cc35f08108fbec50cae5d54bb506204f.jpg

 

Posted
3 hours ago, zarantha said:

 

Then you'll have to do it the long, hard way. Disable mods until it works, or start with just DD, DCL and their requirements and add mods back in.

 

DD 5.0/5.1 have a DLL compatible with skse 2.0.17 to 2.0.19. If you're on the latest versions of everything you should be good there.

DD 4.3 is also compatible withe those versions, you just have to select 'none' in the installer.

Haha I knew it would come to this in the end... and I will lose current progress. At least now I know I need to disable DCL effects in game and then try and re-renable to see it. Otherwise it gives false confidence by showing everything there but the features will not work. If I find the answer successfully I will report back. I will start with the bakafactory mods this evening as they were from Patreon, not LL and as such I would expect are less commonly paired with DCL.

Posted
20 minutes ago, Elsidia said:

By default is turned off and are there:

  Reveal hidden contents

ScreenShot3.jpg.7336a47c5aa6fbad5a00c76aafe2c720.jpg

 

 

Dollmaker lives in the last house in Dawnstar and buy restraints and even more)

  Reveal hidden contents

ScreenShot2.jpg.cc35f08108fbec50cae5d54bb506204f.jpg

 

Thank you!

Posted

I'm running into an issue with Dagonar prison and the Quartermaster task. I get tasked to talk to the quartermaster in the warehouse after the cleaning task. The quest marker points to a door that's behind a locked cell door. However, there is a trapdoor (with no quest markers) that offers a route to the quartermaster, but talking to them only offers the options to say never-mind or solicit sex.

 

When I googled this issue the most relevant post I got was this post on LE edition of this mod which seems like a similar issue, though I've already used the trapdoor to get to the quartermaster.: 

 

Posted

Hello! I have a Problem wich i assume has to do smth with Cursed Loot, atleast the effect started showing after i got a device on me for the first time, everytime im near an NPC my Character somehow keeps stumbling around with shaking Screen. The NPC always says the following after: Leave me Alone or dont even think about it, even if i stay just Static it still happens, the stumbling and comments. even in an 10 meter radius it still happens. Its not that Gamebreaking but very Annoying, everytime that happens the Dialogues of NPC's stops and i cant continue cuz now theyre stuck in Busy mode, or when i have to get an itemf rom an NPC and it happens i wont get said item. I googled already with no results, any help?

Posted
26 minutes ago, Hentaiii said:

Hello! I have a Problem wich i assume has to do smth with Cursed Loot, atleast the effect started showing after i got a device on me for the first time, everytime im near an NPC my Character somehow keeps stumbling around with shaking Screen. The NPC always says the following after: Leave me Alone or dont even think about it, even if i stay just Static it still happens, the stumbling and comments. even in an 10 meter radius it still happens. Its not that Gamebreaking but very Annoying, everytime that happens the Dialogues of NPC's stops and i cant continue cuz now theyre stuck in Busy mode, or when i have to get an itemf rom an NPC and it happens i wont get said item. I googled already with no results, any help?

I don't understand all but it definitely not from this mod. I never seen this from DCL: Leave me Alone.

Posted
48 minutes ago, Elsidia said:

I don't understand all but it definitely not from this mod. I never seen this from DCL: Leave me Alone.

Im sorry if you didn't understood it well, English isnt my Native language, Besides i can only judge Cursed Loot for that because it started when i had my first Device equipped and de-equipped by using the safeword. When it happens vanilla Voices are used and i think it ws the Vanilla speeches when you play without Mods.

 

I wrote in here in hopes i came across the right Mod, because it all started the way i explained it but i guess i guessed wrong?

Posted
12 minutes ago, Elsidia said:

You mean sounds or text in dialogues?

Sounds. All they say Leave me Alone or dont even Think about it, after my PC keeps stumbling anwhere near NPC who are 10 Meters away. Wich bugs them out Preventing them from giving me Items or continuing their Discussions

 

Another Edit: Im sorry if its not the Right section of the Forum about that Issue, its just the only Lead i have rn DCL, my best bet

Posted

is mabey a stupid question but when my character has a chastity belt on and i put on one of the restrictive corset or a straightjacket, the chastity belt disappears. but on my followers this does not happen. if the corset or jacket is removed the belt appears again. i put a jacket and belt on serana and they both show up. i have looked around in the MCM but can not find any setting for this, unless its the layered bondage one? but i thought that was for armor and it didnt seam to do anything. 

Posted
3 hours ago, Hentaiii said:

Sounds. All they say Leave me Alone or dont even Think about it, after my PC keeps stumbling anwhere near NPC who are 10 Meters away. Wich bugs them out Preventing them from giving me Items or continuing their Discussions

 

Another Edit: Im sorry if its not the Right section of the Forum about that Issue, its just the only Lead i have rn DCL, my best bet

I think i found the Black Sheep, it was Corruption wich enables the Character to build up an Addiction, i disabled the functions of it and kept my Character close to npcs for couple of minutes jumped walked around them and no "Stumble" occured.. Huh, didnt expected a simple Status effect mod to cause smth like this. Im Sorry for the bother in here then, have a nice day everyone! Will test it further by simply playing the Game.

Posted
2 hours ago, natybs said:

ne of the restrictive corset or a straightjacket,

It's depend on version of DD and device hider options.

If you wear a corset and belt in DD 4.3 it's apply new armor what have corset and belt unity. In DD 5.0 it's only show belt.

Also someone tells that DCL corsets and belts are damaged with version DD 5.0. What name of corset and belt?

If you wear a straitjacket it's count as body and body always hide a belt by default in any DD version

You can turn off Device hider and will see a belt under or in straitjacket - it depends of meshes size)

 

Posted
23 hours ago, huztue said:

I'm running into an issue with Dagonar prison and the Quartermaster task. I get tasked to talk to the quartermaster in the warehouse after the cleaning task. The quest marker points to a door that's behind a locked cell door. However, there is a trapdoor (with no quest markers) that offers a route to the quartermaster, but talking to them only offers the options to say never-mind or solicit sex.

 

When I googled this issue the most relevant post I got was this post on LE edition of this mod which seems like a similar issue, though I've already used the trapdoor to get to the quartermaster.: 

 

 

What version of DCL? Could you try on a new game with DCL 9.0Beta3? If you were already on 9.0, you can upgrade in place.

 

Posted
57 minutes ago, zarantha said:

 

What version of DCL? Could you try on a new game with DCL 9.0Beta3? If you were already on 9.0, you can upgrade in place.

 

I am on the 8.5 version from the modpage. I was able to work around the issue by loading an older save, the quartermaster correctly gave instructions when I got to him this 2nd time.

 

I'll make sure to try out that new beta version though! 

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