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Random VAM Screenshots: Link to Pixiv Post Unedited Version: Buy me a coffee if you enjoyed my work 🥵 ko-fi
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View File CyberPunk 2077 Judy Albarez Costume 3BA with Slavetat tatoo BodySlide Support own GND model Include Include wig only can wear female chara also include cp2077 judy's tatoo make my own it has No matter how I implemented the tattoo, I wasn't sure how to do this Since the slot is limited to 4 tattoos on the body part based on the standard of the top, the answer will not come out if it is made by subdividing it. So, I decided to make a slot with the head, body, hands, and feet, and cut them out into pieces. Only can get with console command but always highly recommand Additemmenu (A.K.A Aim) Submitter Outlawer Submitted 02/27/2021 Category Regular Mods Requires CBBE 3BBB by Acro Regular Edition Compatible Not Applicable
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"Keep Reading" View File Just sharing my tatoo "Keep Reading" with you guys, maybe someone find it usefull. Enjoy Submitter sh0wW Submitted 06/08/2022 Category Other Requires sims 4
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"Im probably gonna sin again" Tatoo View File Just sharing my tatoo "Im probably gonna sin again" with you guys, maybe someone find it usefull. Enjoy Submitter sh0wW Submitted 06/08/2022 Category Other Requires sims 4
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I created a carefree sims, and at a certain point the red stripe tatoo appeared. I don't want them! How Do I remove them?
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Version 2
20,162 downloads
Description: This is a slave tats pack I have made so far have done 705 different tattoos in this pack. It uses mostly very large size hentai images with a few exceptions. To make best use out of this pack I suggest keeping the players naked because of the size of the tattoos. The pack contains Bestiality, Futas, and Gang bangs as well as some soft core stuff. I'm not done with the pack yet and will continue to add more images make changes to position and size. The idea for this Tat pack came from Carloss32's Slave Tats Pack that contained 2 full color hentai images, I didn't know slave tats could do full color images and was hoping to see more images like that but I haven't yet so i decided to make my first "mod". New Category & Location System as of V2! This tattoo pack now has another category system. I'll try to explain them all below Location Category's on Body: Back: these are tattoos on the upper back of the player, sometimes this can get covered if the player has long hair Butt: these tattoos are in the tramp stamp location, they are a bit bigger than normal tramp stamps Belly: these tattoos are placed on the players belly, pretty self explanatory Misc: these tattoos fit other spots on the body, on the name of tattoo it'll say exactly where it is located. examples of Misc locations are buttcheeks, belly on the side and chest Content Category's: BEAST: this contains anything that is sexual and includes non humans, including beasts, tentacles, Pokemon. Exmpales are Pokemon on girl, horse on girl ect. FUTA: this contains futa tattoos, futas with futas, male with futa, futa solo ect. HENTAI: this contains sexual hentai tattoos but non BEAST for FUTA related. Examples are gangbangs, bukkake, straight sex ect. TATTOO:this contains everything else like text tattoo's I've made, tattoo overlays like MeyMey body, and the Bodycum and Facecum overlay. Note: if there is a conflict of category's, aka a futa in a pic with a Beast, it will be categorized under BEAST as it is more hardcore (at least IMO) Naming Convention: New naming convention now includes what version the Tattoo was added. I did this so it was easier to see what was new in each update. Also on some Tattoos i added who the original artist was. Going forward with updates I will be adding who the Artist is when I can. Example of new naming convention & Categories: v2:Succubus Poledancer by InCase|GlevTats v2:Belly-FUTA: The v2 means it is a new Tattoo as of V2, by InCase is saying the Artist is InCase. Belly-Futa means that the tattoo location is on the belly and i contains Futa material. Updating Instructions: Install the new version and boot up the game. Switch all characters with tattoos to the new version in the SlaveTats MCM. Save and exit the game. Uninstall Old version. FAQ: Why is my character Blue? This happens if you remove a SlaveTats pack in use. Re-select the Tattoo's you want in the SlaveTats menu and have them re-apply that should fix it. Why is this mod 15GB when extracted? My body tattoos are based on 4k reference body, and my face tattoos are based on 2k textures. When compressed to download it is very small but when extracted 700+ 4k textures with mipmaps take up a bunch of data. SUGGESTIONS: Please let me know if you have any images you would like me to add into the pack and where you think they should go. I'm also open to re-positioning or re-sizing some of the existing tats. I would love to keep adding much more content to this pack I just need some suggestions from you guys for what to do. Also please let me know if any tattoo's are clipping together, since there are so many its hard for me to know if they are going to clip. Requirements: Slave Tats Mod Suggestions: Invisible Armor Crafted - allows player to run around naked while using stats from vanilla armor SexLab Beastess - great mod that plays very well into running around naked and bestiality Credits: Carloss32 - for the the slave tats pack that motivated me to make this xuniana - for letting me use the Body Cum from his SexLab Sperm Replacer 3dm forum version 0.4 Yuni - for suggesting the Yuni back tatoo sky_mds - for letting me use the Animal Mansion picture as a tatoo -
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Version 1.0
8,408 downloads
SlaveTats Magic Manager(STMM) After more than 3 years, I will update this old mod to try to help all SlaveTats users who have the super slow MCM problem in Special Edition. I know someone posted a modified version of SlaveTats with a cache implementation, but don't worry, STMM implements the same feature but in another way. Also, I have a way to manage the color of SlaveTats tattoos, but that's not all. Now STMM can change the Color, Glow, Gloss and Alpha Chanel of each tattoo. But the color is very delicated. I know very well that, when changing a color in a tattoo, many times it is also necessary to change it in another tattoo and it has to be EXACT, really and exactly the same Color, Glow, Gloss and Alpha because if the colors are not exactly the same does not look good. STMM can copy the Color+Glow+Gloss+Alpha of a tattoo and paste it on any other tattoo. Many times the color selection based on 16 colors is not enough and we want to use a specific color, but that is not possible using only 16 colors. The only solution is to use RaceMenu, but every time we change a tattoo with SlaveTats we lose our colors. STMM solves that problem in a very specific way. Each time a SlaveTats tattoo is modified ussing RaceMenu STMM copies the exact values specified in RaceMenu into the internal SlaveTats data. Now, when SlaveTats change a tattoo, it will use exactly the Color, Glow, Gloss and Alpha specified in RaceMenu for that tattoo. And, of course, you can use the copy and paste function to transfer that exact color to another tattoo. I think a good detailed description is the best we can have, but I know there are many people who don't want to read and prefer to watch a video. I have prepared some so you can see what STMM can do. 1 - Add tattoos ussing keys while you are in 3rd camera having full control to move, rotate and zoom. TESV STMM Add Tats.mp4 2 - Change the Color, Glow, Gloss and Alpha and see the result in real time while you are in 3rd camera but whitout control. TESV STMM Change Colors.mp4 3 - Change the Color, Glow, Gloss and Alpha ussing RaceMenu and see how SlaveTats respect it. TESV STMM RaceMenu Colors.mp4 4 - Paint any NPC ussing spells = Add as many tattoos that you want to any NPC in one second. TESV STMM Paint Npcs.mp4 OLD DESCRIPTION Features: Store unlimited diferent configurations of tattoos applied to Player or NPC's Support SlaveTats Tattoos and RaceMenu Overlay's Apply any stored configuration to Player or NPC with a spell Including SlaveTats Tattoos and RaceMenu Overlay's Steal tattoos applied to NPC and appy to Player for modify, store and reapply Show stored configuration sequentially pressing keys ( next and back ) Show all tattoos of a section sequentially pressing keys( next and back ) Mark tattoos as Remembered for apply latter Apply tattoos to Player Body directly (Whitout pass by Remembered) Show all remembered tatoos sequentially pressing keys( next and back ) Apply tattoos to Player Body directly Delete stored configuration Clear NPC Scan NPC in cell whit tatoos and edit NPC in Racemenu Show the path of all diferent tatoos in use by Player and NPC Export all the configurations to file Import all the configurations from file Requeriments: SlaveTats (Of course) UIExtensions (for the special menus) Usage: In the first run the mod must add 3 Voice Command and 4 Spells in Alteration. All start by STMM. If you not have the spells and voices (bad start) you can try use the Menu Key assigned by default to number 5 (over the letters keys, not in numeric pad) and use the option ADD SPELLS. If the Menu Key not work (very bad start) you can try in the MCM Console. The mod include a console called SlaveTats Magic Manager for change the key assignements. Put others keys that you want and try. If you not have the MCM console (very very bad start) try save your game and reload it. If the MCM console not appear try open the GAME console and write setstage SKI_ConfigManagerInstance 1 wait 30 seconds and go to MCM. If you not have the spells, the Menu Key not work and not appear the MCM Console un-install the mod and report in the forum. If all work, open the Menu and select the first option: Store Tattoo Configuration You must write a name for save configuration, type that you want and press enter. In the upper left corner must appear a message like STMM Stored in Master Data. The same message is writen in the GAME console. Near ALL the notifications are writen to the GAME console for history and verification. Open the Menu again and select the second option: Show and Load Configuration You must have a line with the name that type in the first step followed by ST:X RM:X The X represent the number of tattos stored (ST for slavetats, RM for racemenu) You can have 0 in ST OR in RM, but if you have 0 in ST AND 0 in RM, something bad as append or your player body not have any tats. Put some tats and try again. If you have any number in ST or RM click in the line. Your Player Body must be cleared (removing all tats) and must be painted with the stored info. If not work report in forum. Look carrefull if the tats are exacly the same in the same position and with the same COLOR. If you not are sure, not save your game. Load it and try again. If all work, save your game. Load your savegame, open the Menu and select the second option: Show and Load Configuration If you NOT see the line with the saved configuration, you can have a problem with JContainers. If you see the line click over it for apply the configuration and verify that THE MOD IS WORKING. After that, you can make another store of the tats of your player with other name. The names for the stored configuration MUST BE DIFERENT. I not permit overwrite it for name. Or can equip the spell Steal Tattoos from NPC and store yours diferents configurations of each NPC. Or can paint some NPC with diferent configurations. Or can see a SlaveTats section over your body pressing the keys back and next (by default 8 and 9). If you see a good tat you can mark it with the equiped voice comand. You can see other section and mark others tats and finaly you can see the remembered colection for make a new configuration over your player body. If you like it, open the menu and store it. I wait yours comments and problems, of course. But i think the mod is usefull and FUN. EDIT: I not make color management. I respect the colors and glow of the tats but you must use SlaveTats and Racemenu for change the color of the tats. Remember store your new color configuration. You can have diferents configurations with the same tats and diferent colors and glows. -
5,006 downloads
BodySlide Support own GND model Include Include wig only can wear female chara also include cp2077 judy's tatoo make my own it has No matter how I implemented the tattoo, I wasn't sure how to do this Since the slot is limited to 4 tattoos on the body part based on the standard of the top, the answer will not come out if it is made by subdividing it. So, I decided to make a slot with the head, body, hands, and feet, and cut them out into pieces. Only can get with console command but always highly recommand Additemmenu (A.K.A Aim) -
SlaveTats Magic Manager(STMM) View File SlaveTats Magic Manager(STMM) After more than 3 years, I will update this old mod to try to help all SlaveTats users who have the super slow MCM problem in Special Edition. I know someone posted a modified version of SlaveTats with a cache implementation, but don't worry, STMM implements the same feature but in another way. Also, I have a way to manage the color of SlaveTats tattoos, but that's not all. Now STMM can change the Color, Glow, Gloss and Alpha Chanel of each tattoo. But the color is very delicated. I know very well that, when changing a color in a tattoo, many times it is also necessary to change it in another tattoo and it has to be EXACT, really and exactly the same Color, Glow, Gloss and Alpha because if the colors are not exactly the same does not look good. STMM can copy the Color+Glow+Gloss+Alpha of a tattoo and paste it on any other tattoo. Many times the color selection based on 16 colors is not enough and we want to use a specific color, but that is not possible using only 16 colors. The only solution is to use RaceMenu, but every time we change a tattoo with SlaveTats we lose our colors. STMM solves that problem in a very specific way. Each time a SlaveTats tattoo is modified ussing RaceMenu STMM copies the exact values specified in RaceMenu into the internal SlaveTats data. Now, when SlaveTats change a tattoo, it will use exactly the Color, Glow, Gloss and Alpha specified in RaceMenu for that tattoo. And, of course, you can use the copy and paste function to transfer that exact color to another tattoo. I think a good detailed description is the best we can have, but I know there are many people who don't want to read and prefer to watch a video. I have prepared some so you can see what STMM can do. 1 - Add tattoos ussing keys while you are in 3rd camera having full control to move, rotate and zoom. TESV STMM Add Tats.mp4 2 - Change the Color, Glow, Gloss and Alpha and see the result in real time while you are in 3rd camera but whitout control. TESV STMM Change Colors.mp4 3 - Change the Color, Glow, Gloss and Alpha ussing RaceMenu and see how SlaveTats respect it. TESV STMM RaceMenu Colors.mp4 4 - Paint any NPC ussing spells = Add as many tattoos that you want to any NPC in one second. TESV STMM Paint Npcs.mp4 OLD DESCRIPTION Features: Store unlimited diferent configurations of tattoos applied to Player or NPC's Support SlaveTats Tattoos and RaceMenu Overlay's Apply any stored configuration to Player or NPC with a spell Including SlaveTats Tattoos and RaceMenu Overlay's Steal tattoos applied to NPC and appy to Player for modify, store and reapply Show stored configuration sequentially pressing keys ( next and back ) Show all tattoos of a section sequentially pressing keys( next and back ) Mark tattoos as Remembered for apply latter Apply tattoos to Player Body directly (Whitout pass by Remembered) Show all remembered tatoos sequentially pressing keys( next and back ) Apply tattoos to Player Body directly Delete stored configuration Clear NPC Scan NPC in cell whit tatoos and edit NPC in Racemenu Show the path of all diferent tatoos in use by Player and NPC Export all the configurations to file Import all the configurations from file Requeriments: SlaveTats (Of course) UIExtensions (for the special menus) Usage: In the first run the mod must add 3 Voice Command and 4 Spells in Alteration. All start by STMM. If you not have the spells and voices (bad start) you can try use the Menu Key assigned by default to number 5 (over the letters keys, not in numeric pad) and use the option ADD SPELLS. If the Menu Key not work (very bad start) you can try in the MCM Console. The mod include a console called SlaveTats Magic Manager for change the key assignements. Put others keys that you want and try. If you not have the MCM console (very very bad start) try save your game and reload it. If the MCM console not appear try open the GAME console and write setstage SKI_ConfigManagerInstance 1 wait 30 seconds and go to MCM. If you not have the spells, the Menu Key not work and not appear the MCM Console un-install the mod and report in the forum. If all work, open the Menu and select the first option: Store Tattoo Configuration You must write a name for save configuration, type that you want and press enter. In the upper left corner must appear a message like STMM Stored in Master Data. The same message is writen in the GAME console. Near ALL the notifications are writen to the GAME console for history and verification. Open the Menu again and select the second option: Show and Load Configuration You must have a line with the name that type in the first step followed by ST:X RM:X The X represent the number of tattos stored (ST for slavetats, RM for racemenu) You can have 0 in ST OR in RM, but if you have 0 in ST AND 0 in RM, something bad as append or your player body not have any tats. Put some tats and try again. If you have any number in ST or RM click in the line. Your Player Body must be cleared (removing all tats) and must be painted with the stored info. If not work report in forum. Look carrefull if the tats are exacly the same in the same position and with the same COLOR. If you not are sure, not save your game. Load it and try again. If all work, save your game. Load your savegame, open the Menu and select the second option: Show and Load Configuration If you NOT see the line with the saved configuration, you can have a problem with JContainers. If you see the line click over it for apply the configuration and verify that THE MOD IS WORKING. After that, you can make another store of the tats of your player with other name. The names for the stored configuration MUST BE DIFERENT. I not permit overwrite it for name. Or can equip the spell Steal Tattoos from NPC and store yours diferents configurations of each NPC. Or can paint some NPC with diferent configurations. Or can see a SlaveTats section over your body pressing the keys back and next (by default 8 and 9). If you see a good tat you can mark it with the equiped voice comand. You can see other section and mark others tats and finaly you can see the remembered colection for make a new configuration over your player body. If you like it, open the menu and store it. I wait yours comments and problems, of course. But i think the mod is usefull and FUN. EDIT: I not make color management. I respect the colors and glow of the tats but you must use SlaveTats and Racemenu for change the color of the tats. Remember store your new color configuration. You can have diferents configurations with the same tats and diferent colors and glows. Submitter GenioMaestro Submitted 09/21/2016 Category Sexual Content Requires SlaveTats, UIExtensions Special Edition Compatible Yes
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Riley Reid Tattoo View File Riley Reid's Back Tattoo for Sims 4. Instructions: - download .package file - place file in the Sims 4 mod folder - open game and enable mods/custom elements in the settings - restart game and the tattoo should be available Submitter Jokersjoker Submitted 06/02/2020 Category Uncategorized Requires no other requirements
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View File Description: This is a slave tats pack I have made so far have done 705 different tattoos in this pack. It uses mostly very large size hentai images with a few exceptions. To make best use out of this pack I suggest keeping the players naked because of the size of the tattoos. The pack contains Bestiality, Futas, and Gang bangs as well as some soft core stuff. I'm not done with the pack yet and will continue to add more images make changes to position and size. The idea for this Tat pack came from Carloss32's Slave Tats Pack that contained 2 full color hentai images, I didn't know slave tats could do full color images and was hoping to see more images like that but I haven't yet so i decided to make my first "mod". New Category & Location System as of V2! This tattoo pack now has another category system. I'll try to explain them all below Location Category's on Body: Back: these are tattoos on the upper back of the player, sometimes this can get covered if the player has long hair Butt: these tattoos are in the tramp stamp location, they are a bit bigger than normal tramp stamps Belly: these tattoos are placed on the players belly, pretty self explanatory Misc: these tattoos fit other spots on the body, on the name of tattoo it'll say exactly where it is located. examples of Misc locations are buttcheeks, belly on the side and chest Content Category's: BEAST: this contains anything that is sexual and includes non humans, including beasts, tentacles, Pokemon. Exmpales are Pokemon on girl, horse on girl ect. FUTA: this contains futa tattoos, futas with futas, male with futa, futa solo ect. HENTAI: this contains sexual hentai tattoos but non BEAST for FUTA related. Examples are gangbangs, bukkake, straight sex ect. TATTOO:this contains everything else like text tattoo's I've made, tattoo overlays like MeyMey body, and the Bodycum and Facecum overlay. Note: if there is a conflict of category's, aka a futa in a pic with a Beast, it will be categorized under BEAST as it is more hardcore (at least IMO) Naming Convention: New naming convention now includes what version the Tattoo was added. I did this so it was easier to see what was new in each update. Also on some Tattoos i added who the original artist was. Going forward with updates I will be adding who the Artist is when I can. Example of new naming convention & Categories: v2:Succubus Poledancer by InCase|GlevTats v2:Belly-FUTA: The v2 means it is a new Tattoo as of V2, by InCase is saying the Artist is InCase. Belly-Futa means that the tattoo location is on the belly and i contains Futa material. Updating Instructions: Install the new version and boot up the game. Switch all characters with tattoos to the new version in the SlaveTats MCM. Save and exit the game. Uninstall Old version. FAQ: Why is my character Blue? This happens if you remove a SlaveTats pack in use. Re-select the Tattoo's you want in the SlaveTats menu and have them re-apply that should fix it. Why is this mod 15GB when extracted? My body tattoos are based on 4k reference body, and my face tattoos are based on 2k textures. When compressed to download it is very small but when extracted 700+ 4k textures with mipmaps take up a bunch of data. SUGGESTIONS: Please let me know if you have any images you would like me to add into the pack and where you think they should go. I'm also open to re-positioning or re-sizing some of the existing tats. I would love to keep adding much more content to this pack I just need some suggestions from you guys for what to do. Also please let me know if any tattoo's are clipping together, since there are so many its hard for me to know if they are going to clip. Requirements: Slave Tats Mod Suggestions: Invisible Armor Crafted - allows player to run around naked while using stats from vanilla armor SexLab Beastess - great mod that plays very well into running around naked and bestiality Credits: Carloss32 - for the the slave tats pack that motivated me to make this xuniana - for letting me use the Body Cum from his SexLab Sperm Replacer 3dm forum version 0.4 Yuni - for suggesting the Yuni back tatoo sky_mds - for letting me use the Animal Mansion picture as a tatoo Submitter Glev Submitted 01/17/2015 Category Sexual Content Requires Slavetats Special Edition Compatible
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