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EDITED FEMALE ENEMIES AE/SE View File (files deleted on request) All-in-one compilation of my female replacement files for enemies, the pack includes support for: Draugrs, Falmers, Hagraven, Giants, Dwemer Centurion and Frost atronach. I also add support for mods. (there seems to be some misunderstanding regarding these editions; these are just replacements for the mods shown, i am not adding MNC support) (For no-SIC users): I recently stopped using SIC due to problems with my load order so I went through my edits and made modular versions with each mod, as well as editing new mods... Spriggans: Natura - Spriggans at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) (install the original mod and its requirements and overwrite with my edits) (make sure the plugin is at the bottom of your mods so changes don't get overwritten set in esp to replace all vanilla spriggans and dlc and added retextures for new variants being added for this mod, and lots of "extra variety" some images in spoiler) Natura - Spriggans (PsBoss) Edited by Dan.rar Falmers: Lore Friendly armored falmers at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) (install the original mod and overwrite with my edits) Lore Friendly armored falmers (PsBoss) Edited by Dan.rar Draugrs: (I still recommend that you use both together to have all the variants you create for each, both mods are completely replaced with female variants except for the unique draugrs (olaf,...), skeletons and ethereal draugrs) (charge DUI above Dragon Cult) The Dragon Cult - A Draugr Overhaul at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) (1.3.5) (install the original mod and overwrite with my edits) Dragon Cult Draugr (PsBoss) Edited by Dan.rar Draugr Upgrades and Improvements (Draugr and Skeleton Overhaul) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) (2.4.2) (install the original mod and overwrite with my edits) Draugr Upgrades and Improvements (PsBoss) Edited by Dan.rar Hagraven: Wormpie's Hagravens (SE) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) (install the original mod and overwrite with my edits) A wonderful new mod came out that adds a lot of variety to the hagraven, I edited each variant with the PsBoss version (+80 variants) in addition to fixed some CTDs WormpleHagravens (PsBoss) Edited by Dan.rar Giant: More Giant Patrols outside Giant Camps at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) (not required mod original, credits to the author) Prium Patrol Giants (PsBoss) Edited by Dan.rar Atronach Flame/Frost/Storm More Atronachs across the world at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) (not required mod original, credits to the author) (+25 variants, edit each record manually, this was very tiring....) Prium - More Atronachs (PsBoss - 4thUnknown) Edited by Dan.rar Extra: Dwarven Centurion Female - Golden Dwemer Pipeworks PATCH.rar (I really like the Golden Dwemer Pipeworks series, so I added compatibility to the PsBoss version, at the moment there are no more variants because there are not many mods that add steam centurion to the game) -The next update will be best meshes for draugrs -Lately I'm using Monster Mod, and I'm replacing some creatures and optimizing with cathedral and bodyslide the assets of this mod, so I'll probably upload a edited version..... -If you see any texture errors, download the original PsBoss mods, and remember to support his on patreon so that he continues to bring more incredible mods (PS Boss | creating 16+ Game Mods, 2D & 3D Art & Nude Pinups | Patreon) (For main download and SIC users, this version is discontinued, the standalone versions have the latest changes I made) Requirements - Skyrim Immersive Creatures Special Edition (Skyrim Immersive Creatures Special Edition at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)) (full support) - Draugr Upgrades and Improvements (Draugr Upgrades and Improvements (Draugr and Skeleton Overhaul) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)) (Partil support - better female replacements) - The Dragon Cult (The Dragon Cult - A Draugr Overhaul at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)) (full support) - More Giant Patrols (More Giant Patrols outside Giant Camps at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)) (full support) - CBPC - Physics with Collisions for SSE and VR at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) - New Dwarven Centurion Female at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) (Only textures) - New Shaman Falmer at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) (Only textures) - New Female Draugr at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) (Only textures) - New Female Giant Dressed at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) (Only textures) - New Hagraven and Glenmoril Witch at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) (Only textures) - New Storm Atronach Female at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) (Only textures) ----------------------- - Hagraven Variance (Hagraven Variance at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)) (not required, but recommended for more variety) - More Atronachs across the world at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) (Highly recommended, it does what it says in the title; maybe later add options to customize these new additions) - Installation Install the requirements and let my edits overwrite the files. Recommended order: .... Prium_PatrolGiants.esp Skyrim Immersive Creatures Special Edition.esp DragonCultDraugr.esp Draugr Upgrades and Improvements.esp .... patches .... AIO_Dan Editions.esp (ESP-FE) Credits - PsBoss (without this great creator these editions would not be possible, support him) https://www.patreon.com/psboss/posts - MrImatoumi (thanks to this author for his bodyslide files which made creating my edits so much easier Original post: Here you can find more information and other editions that are not included here, if you downloaded these editions, simply disable the .esp files; and that this AIO overwrites the rest, a new game is recommended... enter any dungeon and see the changes for yourself Submitter Dan _ Submitted 04/09/2023 Category Adult Mods Requires Regular Edition Compatible No
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Devious Strike - beta - LE/SSE View File This is my first Mod and english is not my bla bla ... who even cares? Let's get right into it. Have you ever thought: Skyrim's combat is not exciting enough? AND There are almost no mods that handle Devious Devices during combat? < OOhhh BOY do i have a solution for you > ! Check below to see how to properly upgrade to new Versions ! ABOUT For short version scroll down to the Features list. This mod adds a new enemy the world of Skyrim, you can find them amongst various factions. These enemies are called 'Strikers', they have deviously enhanced weapons and spells on them. Their sole purpose is to wrap up the dragonborn in Devious Devices. How? Well.. these weapons and spells have the ability to transfer one or multiple Devices from attacker to target. This means that the Strikers, who are already covered in Devices from top to bottom will render you more and more helpless with every hit you take . If they manage to get a set amount of hits on you, ALL their devices will be transferred at once! But don't worry, it gets worse (or better, depending on your point of view): when they deplete your health to a set percentage, you will receive extra punishment, in the form of heavy bondage or devious furniture. If you manage to kill one of those Strikers, they will drop device keys and some other loot. This should give you a good motivation to kill a Striker when encountering one. If you are very lucky you might get a weapon drop from them. With their weapons you can turn the tables and rid your devices on other folk! Also when deciding against a fight, be aware that they run faster than just normal bandits and will most likely catch up sooner than you think. The mod has high customizability through an ever expanding MCM Menu. FEATURES Adds Striker enemies that attack you with devious weapons you can also enable default enemies to carry those weapons Devious weapons will transfer devices onto the victim device outfits can be selected in MCM for personal preference All device types can be toggled in MCM Enemies are found amongst various factions Striker Types: Mage, Archer, Dualwield Melee, One handed Melee, Two handed Melee Methods of punishment are included Transfer of all remaining devices Heavy bondage like armbinders, wtc. Devious furniture Almost everything is customizable via MCM Hardcore mode available Semi-Hardcore: Lock MCM when restrained Lots of other stuff, like key drops for killing those enemies, follower integration, etc, just see for yourself... CLEAN UPDATING TO NEWER VERSIONS: How to clean a save extremly carefully (some steps could be skipped): Teleport to an unused cell, for example: 'coc unownedcell' / 'coc qasmoke' Make a new save and quit out use a save cleaner like Fallrim tools' resaver to clean the new save uninstall Devious Strike go back in game and load the save clean save ingame press 'T' to wait about 3 days, so will reset its default stuff make a new save and quit out again Open this save in your save cleaner and check for orphaned scripts, if yes clean the save again TO BE EXTRA SAFE: Go back in game and make a new save Quit out and install the new version Go back in and make a new save open save cleaner and check the save file, clean it if it's dirty Start playing. INSTALLATION Install like any other mod via Mod Manager or munually Don't forget the requirements! REQUIREMENTS Devious Devices 5.1 - https://www.loverslab.com/files/file/15078-devious-devices-le-50/ SKSE 1.7.3 - http://skse.silverlock.org/ All of their requirements... RECOMMENDATIONS SkyUI 5.1 (for MCM settings) Ultimate Combat Disables killmoves against player and overhauls combat in general TK Dodge NOTES Thank you all for the amazing feedback you gave me so far! It is really helpful so keep it going! LOCALIZATION: Update 0.4.2 added the possibility of localizations, if you want to translate the mod to any other language feel free to do so. Would be nice if you then could share your translation by sending it to me so i can integrate it for the next updates. FEEDBACK: I am always open for any kind of feedback you can provide: stuff you like, dislike, suggestions or changes for future updates, etc.. SCREENSHOTS: If you are talented in making good screenshots for the mod page, let your talents loose. CONFLICTS & INCOMPATIBILITY Devious Heatrise - soft incompatibility: Strikers can force equip additional plugs/piercings through chastity devices. When heatrise triggers a vibration event and the player has two plugs/piercings equipped, they will stay idle for a little while, if the game then tries to autosave, this save will supposedly be corrupted. (reported by @Farsh-nuke) CURRENT ISSUES / PROBLEMS Punishment does not work when the target gets one-hit or Killmoved (mods like ultimate combat prevent killmoves against player) If you are in the inventory while strikers spawn a message box from DD will show up. There is not much i can do about this, if you have any ideas, let me know. If at some point during your playthrough devices will no longer transfer, take a look at the debug page and check for the option "Are events blocked?" when this is enabled and no other mod is currently doing something then you should be fine to tick the option "Reset Block Flags". BE CAREFUL WITH THIS AS IT CAN BRAKE OTHER MODS! if you are unsure, ask first. Striker will redraw their weapons/spells mid fight after a successful transfer. Sadly i won't be able to fix this and i don't even know where it comes from Gender detection is a bit wonky at the moment, sadly i cant do much about it. ONLY against NPCs though When entering an interior cell and backing out again, the game will respawn strikers for every time you reenter and change there outfit. I will work on this for the next update Reanimated Corpses turn into strikers when changing cells. TROUBLESHOOTING / REPORTING BUGS If you encounter any problems along the way besides the already mentioned ones, let me now in the support thread. This goes for compatibility, bugs, etc. HOW TO BUG REPORT: explain your problem as detailed as you can so i can pinpoint where it comes from Attach log message to report for even more information needs tobe enabled before encountering a bug in Skyrim.INI or SkyrimPrefs.INI these options need to be enabled or the log file wont be created: bEnableLogging=1 bEnableTrace=1 Disabling log messages from other mods e.g. DD/Sexlab keeps the log file clean, this would be very helpful Log file can be found in: C:\Users\Name\Documents\My Games\Skyrim\Logs\Script\Papyrus.0.log Attach the file to your comment in the support thread FUTURE PLANS Special encounters (Gangfights/ Bossfights/ Special Striker) rethinking the punishment script (how to set victims properly essential) (making a little quest maybe) Boundcombat for Striker if possible (Armbinder/ Straitjackets/ Petsuits/ etc.) -> Special encounter All of your awesome suggestions.. Also having this on my mind: https://www.loverslab.com/topic/149755-wearing-multiple-devices-over-one-another/?tab=comments#comment-3083520 This is a completely new mod idea, i might call it something silly like 'Deviously wrapped up'. PERMISSIONS You can port this mod to SE if you want <> not needed Don't steal any code without contacting me first As long as you mention and contact me you should be good to go REGARDS & CREDITS All the people behind Devious Devices! thanks for such an awesome resource @Hylysi - The whole of version 0.4.2/0.4.3 - improving the spawn method and some other minor stuff for scripts - @Tron91 - suggestion: destroying devices when they dont get swapped - allowed me to use some of there script for the new spawn method, HUGE THANKS! - told me about the wait time after locking/unlocking devices for keyword updates - solved wonky gender detection issue @HexBolt8 - telling me that this mod should work on SSE and their two suggestions: Key drop chance & transfer-single chance @BYJE137 - reminded me of hardcore option - reported the Transfer bug and tested the fixed version @CaptainJ03 - PC as only target option @MTB - his SCB script and helping me understand the function I needed @mrdoodle - telling me about SCB and its author MTB @Averagedann - pointing out the disappearance of important keys on Striker death/vanishing @Lupine00 - Suggested the usage of Formlists for multiple purposes @El_Duderino - told me that DD has its own premade formlists Hungvipbcsok & Tron91 & rjn - convincing me to change the fundemantel spawn method of strikers @shiftbitlogic - suggested themed Device sets with color/Type @misterx - Told me how to make DHLP-blocking and the code work @hungvipbcsok - Reported a compatibility issue between DS and DMC, which lead to the DHLP-blocking method @Player80 - suggestion: MCM setting for device removal on striker death @Yanme - Notified me about the Transfer functions blocking themselves via DHLP-Block event in ver-0.3.0, and tested the fixed version @ihatemykite - discovored a mistake in while loops @AshitakaOkita - striker spawns for only interior or exterior - Custom outfit slot @nimawi - Device equipping sound @Crota - Player can use devious weapons regardless of player only option @Arthacs - reported weird xEdit errors @RedDotGecko - reported Strikers not using their wepaons @pursona - reported Strikers not using their wepaons @ck2modfan- reported reanimate corpses turn into Strikers @SorryLag - werewolf bug report @ssonly - Transferall bug report @Richard1234 - Striker class bug @kaiteyc - hard to see ghostly remains @Slitpipes - Devious Furniture as punishment @A.Okita aka Caralis - interior & exterior spawn chances @Siudhne - feedback on overpowered strikers PREVIOUS VERSIONS Submitter Cursed Raccoon Submitted 05/24/2021 Category WIP / Beta Requires Devious Devices + SKSE Special Edition Compatible Yes
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I'm looking for a mod sort of like The Secret Lives of Skyrim NPCs but for unnamed NPCs like bandits, hunters, maybe soldiers, etc. to have sex with each other. I have tried Romance of NPCs, but that mod is pretty poorly made. I couldn't get the enemy scenes to work no matter what I tried; plus, they're completely random. It also depends on Immersive Wenches for some reason, which is another mod that I don't want. I would like it if bandits in a camp have a chance to have sex if they are near a bed, or a valid idle in their hideout, or soldiers might have sex in their tent at night, or maybe hunters will fuck in the bushes if they come across each other. I thought about doing this myself, but I don't have much experience modding beyond patching. I wanted to know if anything like this exists, because I cannot find it.
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INTRODUCTION This is a mod concept I came up with involving 2 new enemies, new abilities and a new capture scenario/gameplay/storyline. This is only a concept, if anyone would be interested in making this a reality, I give full permission to use this concept and any other concepts I make. I wish I had the time and capability of making mods unfortunately I am unable to at this time. LORE “Rumours have it a new nightmare has emerged on the shores from the sea of ghosts. The most beautiful and sexy women spotted wondering the coasts. Don’t be deceived these women are not to be approached or made aware of your presence. These women are sirens of the sea and are now praying on the men and women of Skyrim and using their brainwashed or willing seductresses to entice their pray for who knows what…” ENEMIES The sirens: The leader of the pact. Sirens spawn in caves and lairs around Skyrim where they are protected by seductresses and “the seduced”. Sirens would be designed to look like female Nords, Bretons and imperials. They would wear sexy apparel (patches or compatibilities could be made for common clothing mods) or be completely naked. The big difference is they would have no face apart from a mouth with the option of a range of different lipstick. The sirens will have heightened senses making it easy for them to navigate around and detect their pray. The sirens can be heard humming and singing a range of songs (could use female bards singing) in an attempt to draw in pray from clueless adventures who stumble across their lair. Sirens will use lightening magic and a new spell called “seduced voice”. Sirens are designed to have an average health pool and behave like a ranged enemy. In close combat the siren will use her increased strength and “seduced touch” ability to inhibit their target. The seductress: The followers of the sirens. The seductress act as the main force of the pact. When they spawn with the siren they act as a bodyguard protecting the siren at all cost. Like the siren, the seductress can be found wearing sexy apparel or completely naked. The Seductress would be designed to look like ordinary but incredibly beautiful women. They would speak and verbally respond like an innocent bystander or NPC attempting to victimize themselves and get an upper hand on their opponent. In combat the seductress will use weaker lightning attacks, like sparks, compared to the siren. However, they will also use weapons such as bows and daggers. No 2 handed weapons. When not in combat the seductress would act like an elegant woman or peaceful NPC. Like the siren, the seductress have access to the “seduced touch” ability which they can use in close range to their target. There is a twist to the seductress. The seductress’s job, apart from protecting the siren, is to bring the siren “seduced” victims. Now capturing enemies in combat is one thing. However, the most beautiful bodies would not be out fighting and exploring dusty, dirty caves and dungeons, would they? The seductress has an ability could “body shift”. This ability allows a seductress to infiltrate cities, blend in with the locals and seduce victims from within the walls of these “safe walls”. The seductress can be found randomly in inns, taverns and roaming the streets of cities towns and villages at night. If you see two of the same person in the same room, you have either been drinking way too much Honningbrew Mead or one of them is a seductress using the “body shift” spell They may approach the adventure and offer them a “time to remember”. If accepted the player will be taken to a location to have sex before being hit with a variant of “seductive touch” ability placing them instantly under the influence of the seductress and triggering the captured scenario. If the player refuses, the seductress may attempt to cast “seductive whispers”, the basic of the seductive abilities, after they will approach the player again and offer sex again, this time the outcome is determined by a speechcraft check. (The dialog would look exactly like the normal dialog making it impossible to tell if the seductive whispers spell has been casted.) Fail and you will be “persuaded” to go with the seductress. At this point you will lose all control and can only watch as your character is lead to sex and hit with a seductive touch that will instantly knock the player out and trigger the captured scenario. Pass the speech check and the seductress might attempt to end your life for resisting her charm as soon as you leave the establishment or conversation. Some seductresses may not resort to using the “seductive whisper” and instead choose to use the “body shift” spell and take the appearance of another NPC nearby and persuade you with their natural charm and appearance again. POWERS AND ABILITIES EXPLAINED Seductive whisper: The weakest of the seductive abilities but the most incognito ability. Once casted the casters speech receives a temporary boost and enables the influenced seduced dialog and speech check when approaching the player character. Unlike the over abilities when casted there is no visual or audible que making the spell completely silent. Seductive touch: Like the seduced ability, the seductive touch is designed to be a close-range attack (imagine a pink/red orb/aura that forms around the casters fist like a bound sword spell). Upon use in battle, the aura would transfer to the target making them glow red/pink or have red/pink sparkles across their body. The seductive touch effect would be applied to the target and their movement would be reduced and their health will begin to drain (slower than the seduced ability). Once unconscious the victim’s body and mind is under full control of the caster and other seductresses and the siren. However, if the caster is killed before the target is rendered unconscious the effect immediately ends. If used outside of combat, after sex, the target is instantly placed under the influence of the seductive touch. If obtained by the player and used the player would be able to talk to the mind-controlled victim and would have a range of options from: strip, carry items, follow, have sex and make own way to the sirens lair. Seductive voice: The seductive voice (earlier referred to as “seductive”) ability is a powerful ability in the hands of the sirens. A destructive spell that is summoned from the mouth of the siren. Often heard as a ringing or whispering the spell with slow the target and begin to drain from the target until they fall unconscious and become the next victim of the siren. Body shift and Body deshift: A very deceitful and powerful ability in the arsenal of the seductress. This illusion spell will allow the caster to change their appearance to look like the target they cast it on. When casted the target and caster would both get pink/red sparkles for a few seconds before the caster’s appearance is changed to temporally look like the target. As long as the spell is active the target will become paralysed and would lay on the floor and would only awaken when the spell ends. (Don’t worry, shes only taking a very long nap!) The spell would last for 10 minutes, unless recasted, or the body deshift spell is casted, which would return the appearance of the caster back to their original looks. This spell would also give you the same relationships of the target. For example, if you casted it on an unsuspected bandit, bandits would be friendly to you. If you casted it on Ulfric you would be an enemy to all imperials. If the target has a spouse, they will refer to you as their spouse as long as you look like their spouse and can interact with them just like your spouse (ask them for food or even sex. You creep.) If the spouse witnesses, you transform back to your original appearance they will scream, and you would be reported to the guards and receive a bounty. SEDUCED VICTIM (CAPTURED SCENARIO) Congratulations! You couldn’t keep your clothes on, didn’t notice that suspicious behaviour from Ysolda or you had your ass handed to you by that beautiful looking bandit in that disgusting cave and now you have ended up here. After you have blacked out from one of the many potential triggers, you awaken naked in one of the many siren lairs located around Skyrim. You are naked and stripped of all belongings. You are under the effect of “seduced victim”. This effect is only applied once you have been captured by a seductress or siren. The effect prevents regeneration of Health and Magicka and reduces stamina regeneration by 50%. When you wake up in the Siren lair, you are bound in a set of handcuffs (from devious device). You are unable to move until a seductress approaches you and tells you to follow. You can then follow the seductress and are presented to the leader of the pact, the siren. If you get to far from the seductress, the game will take control and force you to follow while presenting the message “I cannot resist her effects…”. The siren will explain you have been captured for the purpose of feeding the seductresses and the siren with your life force through sexual acts until you die and perform tasks such as cleaning and cooking for the camp. After this your restraints are removed, and the siren will have sex with you draining the first part of the players health bar. (Default 10 HP but potentially adjustable allowing more or less time in the scenario). After the sex the siren allows you to wonder around the camp. There might be other seduced victims as well who will also have health drained when they have sex with seductresses and the siren and can die just like the player. You may be approached by Seductress and forced to have sex with them (they drain less health points per sexual encounter), and a random cooldown would be put in place preventing sex instantly one after the other. If a group sex scenario happens each seductress involved will take their portion of the players health. The player might be given tasks such as cleaning and cooking. Escaping: If the player wishes they can attempt to escape the group. Outside of the camp there will always be at least one seductress outside and a random number of other seduced victims might be wondering around getting fresh air. Wonder too far away from the lair and you will be given a warning that you are getting to far away. Continue and you might be able to break free from your seduced state. A decision and outcome would be determined by your current health and stamina. The less health and stamina you have the less likely you would be able to escape the effects. Fail and you will blackout and awaken handcuffed on your knees in front of the siren and two seductresses. The siren will lecture you on your disobedience, punish the player with a whipping session and electrocution and finish off with a sex scene with the siren and the seductress. (Hopefully you will have enough health to survive this otherwise you are about to meet your demise.) Hopeless demise: If you fail to escape or accept your fate as a seduced victim you will slowly watch your life drain away from you as you are used as a sack of meat….. BECOMING ONE OF THEM: If your character is a female, you will have a random chance when approaching the siren during the introduction to be offered the chance to become one of her Seductresses. If you decline and call them monsters you will go down the normal root of being captured and used. However, if you agree to join them and become a Seductress you are taken to a ritual spot, dotted across the map called “Siren Songs”. These are little ritual spots with a round circle floor in the middle and pillars decorating them. The Siren will teleport the player and two other seductresses to the nearest Siren Songs ritual spot. A scripted event will then play out where the player is given a final choice to accept. If you decline at this point the siren will become annoyed and execute you by slitting your throat and leaving you to bleed out. If you still accept, you are unbound and told to lay in the middle of the circle. The seductresses will stand each side and the Siren above the player’s head. The Siren will perform a ritual and spell before having the Seductresses perform a sex scene with the player before switching and having the player character licking the sirens pussy and eventually having the siren finish in the players mouth transforming her into a seductress. At this point the player is a servant and protector of their Siren. It is explained that the Player is expected to perform tasks every so often for the Siren and the pact and are given a tutorial on their first ability “seductive touch”. At this point the Siren you are serving will become a unique NPC and would be tied to your rise as a seductress. GAMEPLAY AS A SEDUCTRESS: The player is then given the quest “The first seduced”. They are tasked by the siren to bring your first victim and they have picked out a lonely farmer outside a random city or village for you to seduce. The player must approach the target and offer sex. The speech check would be low for the first as it’s a desperate lonely farmer. If for some reason you fail the skill check then you may have to use your more aggressive “seductive touch” and beat them seductively into your influence. After you arrive back at the sirens lair the seduced victim is taken and enslaved allowing you to use them for sex and receive a health recovery as well as a temporary boost to health magicka and stamina regeneration for an amount of time. Every so often a seduced victim or courier will approach with a note from the siren requesting your immediate presence back at the lair. Take too long and you may be punished with a whipping, beating, electrocution or worse from the siren. (To some sirens being late or disobeying is almost as bad as betraying them.) When summoned to the siren you will be presented with a range of different scenarios: Seductress ritual: Someone has shown potential and has accepted the gift of becoming a seductress. Travel with the group and perform the seductress ritual on the recruit… or watch them panic at the end and get executed by the siren. These sites are at risk of attacks from the vigilant of stendarr, mistaking the Siren and Seductress as Dedric worshippers, local guards, trying to be heroes saving a damsel in distress, or the dawnguard, thinking the Siren and Seductresses as a new form of Vampire. (I mean draining life… just through sex instead of blood. I don’t blame them tbh!) Lair attack: The lair has been discovered and being attacked! (Stendarr, Dawnguard, local guards, random companion members, adventurers, or monster hunters). You must help defend the siren at all cost. If you take too long and miss the attack you may be subjected to a warning, seductress punishment or serious punishment. If the siren is killed the group will dissolve and the lair will be abandoned. (Eventually it will be taken over by a new siren.) If the attack is defeated prisoners and victims may be taken from those who surrender, loot will be free for the taking and the siren will favour those committed to her. Rogue Seductress: A seductress has gone rogue. Track down the Seductress and capture the traitor and return her for immediate termination, kill the traitor and save them the dreaded fate of being soul trapped to the siren or hear them out and find out why they have gone rogue and decide whether their decisions earns them death or let them go and you suffer a lesser punishment for failing to bring in the Rogue. If you kill the rogue, you must bring evidence in the form of the seductress’s head, hands and feet as proof and a warning to all seductresses. Failure to capture the seductress or returning all pieces specified body parts for proof will result in the player being imprisoned and partake in a “Seductress punishment” session. Seductress execution: You have been invited to witness the execution of a rogue seductress. Either one you caught or one another seductress has caught. The rogue seductress is brought from a cage naked and cuffed and placed on her knees in front of the siren. The siren will give a speech about disobedience or betrayal before equipping the rogue seductress with a special devious device anal soul plug called “Sirens fateful end”. At this point the siren will use her seductive voice and drain the life from the seductress and absorb the soul of the seductress into the anal plug. The siren will retrieve the anal plug before dismissing of the seductresses. This can also take place if the player decides to and fails to betray the siren and kill her. However, the player will be the “rogue seductress” and will be killed from this. (Maybe sent to like a soul cairn world space where they could try to escape but give up their seductress powers and become a forever enemy of the siren and the pact. Maybe.) Seductress punishment: This can be triggered from either not returning to the lair when summoned or by disobeying order or randomly with an NPC seductress. A seductress has been misbehaving and needs to be taught a lesson. They have been captured and help for multiple days being whipped and starved. However, the siren wants to make an example to all seductresses. The punished one would be brought out in front of everyone and whipped, beaten, electrocuted, or humiliated in front of all the other members of the group. Serious punishment: Sometimes a punishment hasn’t gotten the message across, or the offence is so bad the offender needs to be taught a harsh lesson, but death is too easy for them: Ø Some sirens might throw these offenders to the wolves. Restraining and sending the seductress off to the vigilant of stendarr or Dawnguard to be imprisoned tortured and eventually killed OR Ø Sent to the nearest guard house and blamed for recent seductress activities receiving a 10,000-gold bounty. (Link with mods such as prison overhaul and prison alternative.) However, upon your release (if the guards don’t execute you) there is a chance you will be ambushed by a seductress (or when you return to the lair) and captured by the siren and involved in a seductress execution. If you are lucky and don’t get rolled execution you would be welcomed back to the lair after “learning your lesson” and taking one for the team. Ø Banish from the community for X days Ø Bad job: The Siren and seductresses have found one of the less desirable people in the land and your job is to seduce them and drain them of their life. Sounds easy… and very humiliating. This can be from a beggar to an elderly person. Either way its going to be humiliating for you. Once seduced you must return to the lair and fuck them to death (one long scene unless its an elderly person.) in front of the whole group. LEVELING UP POWERS: To gain other powers, you will need to be a committed seductress. You must go out seduce, bring back seduced victims, participating in events and scenarios and successfully defending the siren from attacks. After each event you will gain or lose points. After each milestone the Siren will gift the knowledge and power of a new ability to use growing you stronger. After each milestone you also grow a natural resistance to the effects of the seductress and siren. LAIR DESTROYED: If an attack was unfortunately successful and your siren was killed there are multiple outcomes and points you can go from here. The first one being obtaining the soul gem plug. Ø If you were there during the attack and you killed the attackers: o Retrieve the soulgem plug from the body of the siren and start “becoming a siren”. o Have no rebels to deal with as you are stepping up as the new siren so you move straight to going to the siren song ritual Ø If you were there during the attack and defeated: o Depending on who attacked depends on what happens: § Stendarr: · Imprisoned in the Hall of the Vigilant hanging from the ceiling where you are tortured and interrogated about the siren and seductress. Comply and get an easier time and a swift death. Resist/refuse and prepare to suffer and die very slowly. (Refer to death alternative – captured. Thalmor imprison.) § Dawnguard: · If you were a member, you are banished and an enemy of the Dawnguard (If you haven’t already battled the dawnguard) · Imprisoned in fort Dawnguard and tortured in the torture room · Executed by crossbow firing squad or beheading § Companions: · Awaken restrained amongst dead seductresses · Sirens body beheaded · One by one captured seductresses including you are walked in front of everyone and beheaded § Local guards (They are dumb and have no idea the power of the sirens and seductresses): · Restrained and stripped · Marched through the hold to the city and through the city · Taken to dungeon · Fucked by the guards · Spend the night in the dungeon tied to a rack · Sold into simple slavery OR executed § Adventures/Monster Hunters · Restrain and fuck the survivors · Rob and raid the lair of all valuables including player belongings · Either leave you tied up or kill you § During all these captured events you can attempt an escape like the escape mechanic used in death alternative – captured. § Once escaped you will be tasked with returning to the lair § Upon return you find it destroyed § Tasked with “Living your new solo life” § Choose to hunt down the sirens body · Stendarr = Hall of Stendarr on display · Dawnguard = Fort Dawnguard being studied · Companions = Jorrvaskr or a Jarls palace on display · Local guards = Barracks. Moved to Jarl palace after 5 days · Adventures/ Monster Hunters = Left in the lair or taken to the nearest city and sold to a buyer. o Interrogate/seduce locals to find who the buyer was § Recover the body and burry it (Have to carry the body in inventory. Significant loyalty boost after becoming siren) OR leave the body (Doesn’t affect loyalty Don’t have to take the body. Faction learns information about Sirens and Seductresses) OR destroy the body (negative loyalty effect. Prevent the faction from obtaining siren weapons. Don’t have to carry the body) § Follow “Becoming a siren” quest § OR § Track down another siren group and swear a legions to them and start from the beginning. Ø If you didn’t make it in time/decided not to go and defend/Flee from the lair o Lair gets destroyed o Survivors/remnants blame you and attack you o Must find out which faction attacked (clues like dawnguard bolts or corpses left around the lair) o Make decision about body and becoming a siren or joining another siren group o If you become a siren, you will receive begin with a negative loyalty due to the distrust Ø If you decide to leave the lair and not recover the body/soul gem plug within a certain amount of time the body will have a random outcome (buried outside the lair, burnt corpse in the location in ended up, or dissected and faction gains a boost against the sirens and seductresses.) and the soulgem plug will end up either in the hands of another seductress who has become the next siren or held within a special designated safe within the faction base. o If the soulgem is recovered by another they will become the new siren and will rebuild the lair 1 week after the plug has been obtained. o If you approach the lair the new siren § They might not recognise you and accept you as a new seductress § They might recognise and allow you to continue your progress under them § They might be a loyalist to the old siren and banish you from that lair § They might be a loyalist to the old siren and capture you and punish you before banishing you § They might be a loyalist and attack if they defeat you, you will be captured and executed BECOMING A SIREN AND SIREN FORM: Some people are too power hungry and want to be the one in charge. Well, you are in luck. After becoming a seductress, you are opening the gateway to becoming a siren. All you need to do is kill the siren… easier said then done. The siren is unforgiving. When you became a seductress, you gained one weakness, you take significantly more damage from siren. Each time you level up your powers you are more or less reducing that damage bonus she has over you. If you fail to kill the siren and you are seduced by her or a seductress, be prepared to suffer the worse torture of your life before death. Let’s hope you can escape the unescapable. Even if you escape an attempt on the siren’s life is inexcusable. All bridges have been burns with that areas siren and unless they are dead, they will not stop hunting you. If you succeed and kill the siren you start the quest “becoming a siren” In this quest you are first tasked with cleaning up those who have not kneeled before their new siren, after you are tasked with taking the soul gem anal plug from the corpse and taking it to a siren song ritual spot where you perform a ritual and kill the spirit of the siren you killed. Once you kill the spirit you are engulfed in a red/pink light, where you become a siren. (Your face is removed apart from your mouth). You also get a new power called siren appearance. Activating it will give you your normal looks back. However, when in Siren mode you receive a buff to your stamina and magicka as well as access to the sirens ultimate power “Seductive voice”. After returning to the lair you are given a tutorial by an advisor seductress about the different factions and their lore related to the siren and the seductresses and the different events you can now begin (discussed above) as well as explain seductresses loyalty meter. FACTION PROGRESS: After becoming a seductress, you are made aware of the other groups who are a risk to the group. If the Dawnguard, Stendarr or Companions capture or kill seductresses they will take the bodies back to be studied and to develop enchantments that will do more damage to seductresses and sirens. This would be an individual score count for each faction. You will be given opportunities either as an order by the siren, give the order as a siren or on your own accord to infiltrate a location housing siren and seductress artifacts and remains or infiltrating the HQ of the target faction and dealing a massive blow to their knowledge on the sirens and seductresses. Ø Given order by Siren o Faction predetermined o Head to location o Kill all faction members (optional) o Burn the corpses (optional) o Recover the corpse and burry it (optional) o Report back to Siren (End and progress reduced) Ø Give order as Siren o Pick faction o Advisor lists locations (Player picks) o Head to location o Kill all faction members (optional) o Burn the corpses (optional) o Recover the corpse and burry it (optional) o Report back to advisor (End and progress reduced) Ø Own accord o Find faction location o Trigger start of quest o Kill all faction members (optional) o Burn the corpses (optional) o Recover the corpse and burry it (optional) o Report back to Siren/Advisor (End and progress reduced) Over time each faction will gain progress towards research that will allow enchanted weapons to spawn which will do extra damage against Sirens and seductresses. They can also develop enchantments that reduce the effects of Sirens and Seductresses. They can even develop it to the point where it can be put on jewellery like rings and necklaces and reduce all effects of the seductresses’ powers! No more kidnapping from the inn with seductive spells! The Dawnguard would weaponize and spread the enchantments to the general public, Stendarr would focus on getting the enchantments out to the public and using standard weapons against them while the companions would weaponize it trying to wipe the sirens and seductresses from the face of Skyrim. SIREN LOYALTY: This is a score that is kept track of (-100 to 100). Performing events, providing seduced victims, and giving orders to the group will raise this score and make them more loyal to you. (Provide rewards but not sure what). Killing seductresses and allowing attacks to take place at the lair will lower this score. The lower the score the more rouge seductresses you will encounter, member leaving, fighting between members and more attempts on your life. END GOAL (Siren/Seductress): The end goal of being a siren is rather open ended you can either attempt to keep peace and operate a little pact of seductresses who pray on your controlled area (for example the pale) and leave the other sirens and their pacts alone (however, they may not leave you alone after they hear how you raised to power) or you can go up against the world of sirens and seducers. Take down every lair and absorb the songs of the other sirens and take complete control of Skyrim and its underworld of seductresses while dealing with the constant threat of your enemies. WANT TO FIGHT AGAINST THE SIRENS AND SEDUCERS? Not everyone would want to be a sex powers servant or monster. Especially men… they have no chance against a Siren or Seducer apart from living in fear of being seduced and succumbing to the life draining powers of them. How would you fight back? Ø Join one of the factions: o Dawnguard § After becoming recruited and recruiting Gunmar § Isran will have new dialog where player asks about Sirens and Seductresses § Isran sends player to recruit new member who specialised in Sirens and Seductresses § Player reports to new member for task: · provides quests to hunt down seductresses out in the wild and in cities · Rare quest to hunt down and capture. Beat seductress cuff her and take her to Fort Dawnguard · Interrogate Seductress: Beat seductress until they give location of either lair or other seductresses (like dark brotherhood torture chamber) then kill them. · Assault lair: Assault lair with dawnguard and kill all sirens and seductresses in sight. Recover body for research (Significant research boost) · Research helper: Hunt down a notorious seductress and recover body for research (Progresses research) · Fort attacked by seductress (protect the research and kill all seductresses) · Seductress victims located: go rescue them · Progressively unlock enchantments, weapons and armour that weaken the effects · Develop technology/spell/enchantment to destroy soulgem plug eliminating that holds sirens and seductresses. · o Stendarr § Approach Hall of Stendarr and request to join § Pass a short interview and get tasked on Sirens task force § Report to Stendarr official · provides quests to hunt down seductresses out in the wild and in cities · Rare quest to hunt down and capture. Beat seductress cuff her and take her to Hall of Stendarr · Interrogate Seductress: Beat seductress until they give location of either lair or other seductresses (like dark brotherhood torture chamber) then kill them. · Assault lair: Assault lair with Stendarr and kill all sirens and seductresses in sight. Recover Siren body for research (Significant research boost) · Research helper: Hunt down a notorious seductress and recover body for research (Progresses research) · Hall of Stendarr attacked by seductress (protect the research and kill all seductresses) · Seductress victims located: go to location and kill all seductresses escort seduced victims to Hall of Stendarr for healing and study (little progression on research) · Distribute enchanted goods to population: Take deliveries of enchanted items to NPCs be careful the Seductresses might try to stop you · Progressively unlock enchantments for armour and jewellery · Develop spell to destroy soulgem plug eliminating that holds sirens and seductresses. · o Companions § Join the companions § Speak to new member · provides quests to hunt down seductresses out in the wild and in cities · Rare quest to hunt down and capture. Beat seductress cuff her and take her to Jorraskr or a hold dungeon · Assault lair: Assault lair with Stendarr and kill all sirens and seductresses in sight. Recover Siren body for research (Significant research boost) · Research helper: Told to report to court wizard. Hunt down a notorious seductress and recover body for research (Progresses research) · Hold under attack: attacked by seductress (protect the research and court wizard. kill all seductresses) · Seductress victims located: go to location and kill all seductresses and seduced victims. (“They are as bad as the seductresses if they fell for temptation!”) · Progressively unlock enchantments for weapons · Develop technology to destroy soulgem plug eliminating that holds sirens and seductresses. END GOAL (AGAINST SIRENS AND SEDUCTRESSES) Ø Serve alongside the factions fighting against the Sirens and Seductresses Ø Develop equipment to aid in the fight against the rising threat Ø Eliminate all Sirens and destroy the soulgem plugs allowing the creation of new Sirens Ø When destroying a plug the player must go through a similar process of fighting the soul of the previous Siren but instead of becoming a Siren the player destroys the soulgem plug. COMPATIBLE IDEAS WITH MISSIVES AND THE NOTICE BOARD MOD Could create a match for these amazing mods where the player can get hired to: Ø Kill a seductress Ø Rescue a seduced victim Ø Retrieve a seductresses body for study Ø Capture a seductress for interrogation Ø Aid in the assault on a Siren lair
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Version 0.4.4
18,492 downloads
This is my first Mod and english is not my bla bla ... who even cares? Let's get right into it. Have you ever thought: Skyrim's combat is not exciting enough? AND There are almost no mods that handle Devious Devices during combat? < OOhhh BOY do i have a solution for you > ! Check below to see how to properly upgrade to new Versions ! ABOUT For short version scroll down to the Features list. This mod adds a new enemy the world of Skyrim, you can find them amongst various factions. These enemies are called 'Strikers', they have deviously enhanced weapons and spells on them. Their sole purpose is to wrap up the dragonborn in Devious Devices. How? Well.. these weapons and spells have the ability to transfer one or multiple Devices from attacker to target. This means that the Strikers, who are already covered in Devices from top to bottom will render you more and more helpless with every hit you take . If they manage to get a set amount of hits on you, ALL their devices will be transferred at once! But don't worry, it gets worse (or better, depending on your point of view): when they deplete your health to a set percentage, you will receive extra punishment, in the form of heavy bondage or devious furniture. If you manage to kill one of those Strikers, they will drop device keys and some other loot. This should give you a good motivation to kill a Striker when encountering one. If you are very lucky you might get a weapon drop from them. With their weapons you can turn the tables and rid your devices on other folk! Also when deciding against a fight, be aware that they run faster than just normal bandits and will most likely catch up sooner than you think. The mod has high customizability through an ever expanding MCM Menu. FEATURES Adds Striker enemies that attack you with devious weapons you can also enable default enemies to carry those weapons Devious weapons will transfer devices onto the victim device outfits can be selected in MCM for personal preference All device types can be toggled in MCM Enemies are found amongst various factions Striker Types: Mage, Archer, Dualwield Melee, One handed Melee, Two handed Melee Methods of punishment are included Transfer of all remaining devices Heavy bondage like armbinders, wtc. Devious furniture Almost everything is customizable via MCM Hardcore mode available Semi-Hardcore: Lock MCM when restrained Lots of other stuff, like key drops for killing those enemies, follower integration, etc, just see for yourself... CLEAN UPDATING TO NEWER VERSIONS: How to clean a save extremly carefully (some steps could be skipped): Teleport to an unused cell, for example: 'coc unownedcell' / 'coc qasmoke' Make a new save and quit out use a save cleaner like Fallrim tools' resaver to clean the new save uninstall Devious Strike go back in game and load the save clean save ingame press 'T' to wait about 3 days, so will reset its default stuff make a new save and quit out again Open this save in your save cleaner and check for orphaned scripts, if yes clean the save again TO BE EXTRA SAFE: Go back in game and make a new save Quit out and install the new version Go back in and make a new save open save cleaner and check the save file, clean it if it's dirty Start playing. INSTALLATION Install like any other mod via Mod Manager or munually Don't forget the requirements! REQUIREMENTS Devious Devices 5.1 - https://www.loverslab.com/files/file/15078-devious-devices-le-50/ SKSE 1.7.3 - http://skse.silverlock.org/ All of their requirements... RECOMMENDATIONS SkyUI 5.1 (for MCM settings) Ultimate Combat Disables killmoves against player and overhauls combat in general TK Dodge NOTES Thank you all for the amazing feedback you gave me so far! It is really helpful so keep it going! LOCALIZATION: Update 0.4.2 added the possibility of localizations, if you want to translate the mod to any other language feel free to do so. Would be nice if you then could share your translation by sending it to me so i can integrate it for the next updates. FEEDBACK: I am always open for any kind of feedback you can provide: stuff you like, dislike, suggestions or changes for future updates, etc.. SCREENSHOTS: If you are talented in making good screenshots for the mod page, let your talents loose. PERFORMANCE: if you encounter lags when changing cells, try to enable devious weapon wielders and disable the outfit function for them. This reduces the impact that comes from DDs scripts every time a devices is equipped. This is espacially helpful when you are playing with a lot of strikers at the same time. CONFLICTS & INCOMPATIBILITY Devious Heatrise - soft incompatibility: Strikers can force equip additional plugs/piercings through chastity devices. When heatrise triggers a vibration event and the player has two plugs/piercings equipped, they will stay idle for a little while, if the game then tries to autosave, this save will supposedly be corrupted. (reported by @Farsh-nuke) CURRENT ISSUES / PROBLEMS Punishment does not work when the target gets one-hit or Killmoved (mods like ultimate combat prevent killmoves against player) If you are in the inventory while strikers spawn a message box from DD will show up. There is not much i can do about this, if you have any ideas, let me know. If at some point during your playthrough devices will no longer transfer, take a look at the debug page and check for the option "Are events blocked?" when this is enabled and no other mod is currently doing something then you should be fine to tick the option "Reset Block Flags". BE CAREFUL WITH THIS AS IT CAN BRAKE OTHER MODS! if you are unsure, ask first. Striker will redraw their weapons/spells mid fight after a successful transfer. Sadly i won't be able to fix this and i don't even know where it comes from Gender detection is a bit wonky at the moment, sadly i cant do much about it. ONLY against NPCs though When entering an interior cell and backing out again, the game will respawn strikers for every time you reenter and change there outfit. I will work on this for the next update Reanimated Corpses turn into strikers when changing cells. TROUBLESHOOTING / REPORTING BUGS If you encounter any problems along the way besides the already mentioned ones, let me now in the support thread. This goes for compatibility, bugs, etc. HOW TO BUG REPORT: explain your problem as detailed as you can so i can pinpoint where it comes from Attach log message to report for even more information needs tobe enabled before encountering a bug in Skyrim.INI or SkyrimPrefs.INI these options need to be enabled or the log file wont be created: bEnableLogging=1 bEnableTrace=1 Disabling log messages from other mods e.g. DD/Sexlab keeps the log file clean, this would be very helpful Log file can be found in: C:\Users\Name\Documents\My Games\Skyrim\Logs\Script\Papyrus.0.log Attach the file to your comment in the support thread FUTURE PLANS Special encounters (Gangfights/ Bossfights/ Special Striker) rethinking the punishment script (how to set victims properly essential) (making a little quest maybe) Boundcombat for Striker if possible (Armbinder/ Straitjackets/ Petsuits/ etc.) -> Special encounter All of your awesome suggestions.. Also having this on my mind: https://www.loverslab.com/topic/149755-wearing-multiple-devices-over-one-another/?tab=comments#comment-3083520 This is a completely new mod idea, i might call it something silly like 'Deviously wrapped up'. PERMISSIONS You can port this mod to SE if you want <> not needed Don't steal any code without contacting me first As long as you mention and contact me you should be good to go REGARDS & CREDITS All the people behind Devious Devices! thanks for such an awesome resource @Hylysi - The whole of version 0.4.2/0.4.3 - improving the spawn method and some other minor stuff for scripts - @Tron91 - suggestion: destroying devices when they dont get swapped - allowed me to use some of there script for the new spawn method, HUGE THANKS! - told me about the wait time after locking/unlocking devices for keyword updates - solved wonky gender detection issue @HexBolt8 - telling me that this mod should work on SSE and their two suggestions: Key drop chance & transfer-single chance @BYJE137 - reminded me of hardcore option - reported the Transfer bug and tested the fixed version @CaptainJ03 - PC as only target option @MTB - his SCB script and helping me understand the function I needed @mrdoodle - telling me about SCB and its author MTB @Averagedann - pointing out the disappearance of important keys on Striker death/vanishing @Lupine00 - Suggested the usage of Formlists for multiple purposes @El_Duderino - told me that DD has its own premade formlists Hungvipbcsok & Tron91 & rjn - convincing me to change the fundemantel spawn method of strikers @shiftbitlogic - suggested themed Device sets with color/Type @misterx - Told me how to make DHLP-blocking and the code work @hungvipbcsok - Reported a compatibility issue between DS and DMC, which lead to the DHLP-blocking method @Player80 - suggestion: MCM setting for device removal on striker death @Yanme - Notified me about the Transfer functions blocking themselves via DHLP-Block event in ver-0.3.0, and tested the fixed version @ihatemykite - discovored a mistake in while loops @AshitakaOkita - striker spawns for only interior or exterior - Custom outfit slot @nimawi - Device equipping sound @Crota - Player can use devious weapons regardless of player only option @Arthacs - reported weird xEdit errors @RedDotGecko - reported Strikers not using their wepaons @pursona - reported Strikers not using their wepaons @ck2modfan- reported reanimate corpses turn into Strikers @SorryLag - werewolf bug report @ssonly - Transferall bug report @Richard1234 - Striker class bug @kaiteyc - hard to see ghostly remains @Slitpipes - Devious Furniture as punishment @A.Okita aka Caralis - interior & exterior spawn chances @Siudhne - feedback on overpowered strikers PREVIOUS VERSIONS- 3 reviews
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View File Run Dragonborn RUUUN! (Sometimes running means SURVIVING) "I was testing the mod, and i had to say it feels like a MMORPG, where you need to get strongest to complete a mission or kill someone, also you will improve your weapons/armor because IT'S NECESSARY, not just to dominate your enemies. Excellent mod, without scripts and add that feel of "improving" in your game."-NOOBIV I am in love with this mod I have used ever thing plus ever thing else together apart from genisis to combat overhaul they have a point were the player becomes the juggernaut. Also i like to use follower mods but most good followers are so overpowered the out shine the dragon born/ I thank you for this.- johntrine I recommend playing on "adept" difficulty with this in Skyrim, This will be like fighting enemies on Legendary but your weapons do full damage (Skyrim's difficulty system was made the quickest and laziest way possible, as you increase your difficulty in game, all that really happens is your weapons do less damage, and the enemies does 2x damage(actually enemy stats do not change thru the vanilla system), RunDBRunnn allows your weapons and armor to use the damage/protection the weapons/armor stats show(on Adept difficulty), while increase the enemy levels to "legendary" status! Description: With this mod, the enemies do not scale, they are already at the level they will always be at whether it is level 10, level 130 or level 500, so you will meet enemies with this mod early in the game that you cannot beat yet, ( this mod doesn't hold your hand and make it easier for you just because your a lower level) which in my opinion adds a better feel to the game ( why should every enemy get stronger just because your character did? that seems like a flawed design in the game to me, ,so now if your level 80 that level 10 bandit will still be a level 10 bandit, but the level 250 bandit will still be a level 250 bandit, whether you are level 1 or level 100! Every group of bandits will be random, EXAMPLE: in a group of four there could be a level 10, level 50, level 30, and level 200, so just because the first shot with an arrow did a one shot kill on that enemy, does not mean its now ok to rush in "swords a blazing"! 0 scripts, can install and uninstall at any time Can be used with old Skyrim or SE Bandits now have just as much, if not more stamina then you do , so they can run you down Un-leveler, yes you can now meet an enemy that is level 100 at level 1 (ebony warrior is no longer the only badass in Skyirm bandits carry more than garbage weapons, the can be found with glass bows, ebony great swords and more, right from the start, killing them and taking them from them will be awhole other thing Think you are the only mage that can use spells like firestorm, blizzard, and lightning storm? (shakes head) not anymore! (Higher level enemy mages) a few bandits can shout This goes beyond bandits, drauger, spiders, the days of one hit kills on a giant are over most enemies do not level up with the PC, they are already at that level, ranging from level 10 to level 500 (higher ranked enemies) no more running head on into a bandit camp without consequences Now mods like SUBMIT, DEFEAT, DEATH ALTERNATIVE, will always matter has you get to higher levels , much harder enemies will appear not all enemies are tough, some are still weak bitches Did not touch the original Vanilla Vampires, that will be in the Dawnguard edition Reasons for this mod: I recommend playing on "adept" difficulty with this in Skyrim, This will be like fighting enemies on Legendary but you weapons do full damage (Skyrims difficulty system was made the quickest and laziest way possible, as you increase your difficulty in game, all that really happens is your weapons do less damage, and the enemies does 2x damage, RunDBRunnn allow your weapons to do the damage the weapons stats show(on Adept difficulty), while increase the enemiy levels to "legendary" status! As already stated, Defeat and other mods now are always in play, no matter how strong the Dragonborn gets You need to learn to make stronger Armor you will need stronger weapons sometimes, you get beat down in defeat or DA, you will have to find a more strategic way to get to the one who robbed you Shield's now become important along with wards you now have a challenge when you going on a radiant quest to retrieve a stupid amulet sometimes you really do have to run! Requires: Skyrim.esm Update.esm Installation: mod manager or just drop it into your data folder and activate the esp file should be lower in the load order, or even at the bottom, above bash patches thou if you don't see the stronger enemies right off, its in the Skyrim game, sometimes things will not change until there is a cell reset, I have my game cells reseting every 144 in game ours, after time you will meet them Conflict: should not be any conflicts Future plans: add a DLC version add an Extreme version Submitter -Caden- Submitted 03/11/2018 Category Other Requires Skyrim.esm, Update.esm Special Edition Compatible Yes
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Run Dragonborn RUUUN! (Legendary) View File (Read change Log for info on the New updates Choose between Mages Delight or 11-19-2019) (Sometimes Running means Surviving) Mods that go well with RunDBRunn: Sexlab Defeat: https://www.loverslab.com/files/file/286-sexlab-defeat/ Death Alternative:https://www.nexusmods.com/skyrim/mods/45894 Deadly Dragons: https://www.nexusmods.com/skyrim/mods/3829 If you do not have the DLCs the go here: https://www.loverslab.com/files/file/5419-run-dragonborn-ruuun/ !!!!Read the description!!!! (Skyrim's difficulty system was made the quickest and laziest way possible, as you increase your difficulty in game, all that really happens is your weapons do less damage, and the enemies does 2x damage(actually enemy stats do not change thru the vanilla system), RunDBRunnn allows your weapons and armor to use the damage/protection the weapons/armor stats show(on Adept difficulty), while increase the enemy levels to "legendary" status! Description: With this mod, the enemies do not scale, they are already at the level they will always be at whether it is level 10, level 130 or level 500, so you will meet enemies with this mod early in the game that you cannot beat yet, ( this mod doesnt hold your hand and make it easier for you just because your a lower level) which in my opinion adds a better feel to the game ( why should every enemy get stronger just because your character did? That seems like a flawed design in the game to me, ,so now if your level 80 that level 10 bandit will still be a level 10 bandit, but the level 250 bandit will still be a level 250 bandit, whether you are level 1 or level 100! Every group of bandits will be random, EXAMPLE: in a group of four there could be a level 10, level 50, level 30, and level 200, so just because the first shot with an arrow did a one shot kill on that enemy, does not mean its now ok to rush in "swords a blazing"! 0 scripts, can install and uninstall at any time Werewolves will appear now and then when least expected Giants have up to 15,000 hp Most Enemies have just as much, if not more stamina then you, so they can chase you down Un-leveler, yes you can now meet an enemy that is level 100 at level 1 (ebony warrior is no longer the only badass in Skyirm bandits carry more than garbage weapons, the can be found with glass bows, ebony great swords and more, right from the start, killing them and taking them from them will be awhole other thing Think you are the only mage that can use spells like firestorm, blizzard, and lightning storm? (shakes head) not anymore! (Higher level enemy mages) a few bandits can shout This goes beyond bandits, drauger, spiders, the days of one hit kills on a giant are over most enemies do not level up with the PC, they are already at that level, ranging from level 10 to level 500 (higher ranked enemies) no more running head on into a bandit camp without consequences Now mods like SUBMIT, DEFEAT, DEATH ALTERNATIVE, will always matter has you get to higher levels , much harder enemies will appear not all enemies are tough, some are still weak bitches Did not touch the vampires in Dawnguard due to killing the NPCs in Towns, there are Dawnguard mods out there that will alter that Did not touch dragons...that's what the mod Deadly Dragons is for Should be compatible with everything, only thing altered is encBandit01Template and similar files Optional 3x leveling file is also script free Recommended to use LOOT to sort load order, but if you do not use LOOT then RunnDBRunn esp and Leveling3x esp need to be low in the load order but if you use the mod ORDINATOR, both esps should be right above that in your load order Reasons for this mod: As already stated, Death Alt and other mods now are always in play, no matter how strong the Dragonborn gets You need to learn to make stronger Armor you will need stronger weapons sometimes, you get beat down in defeat or DA, you will have to find a more strategic way to get to the one who robbed you Shield's now become important along with wards you now have a challenge when you going on a radiant quest to retrieve a stupid amulet sometimes you really do have to run! Requires: Skyrim.esm and all DLCS Installation: mod manager or just drop it into your data folder and activate the esp file should be lower in the load order, or even at the bottom, above bash patches thou if you don't see the stronger enemies right off, its in the Skyrim game, sometimes things will not change until there is a cell reset, I have my game cells reseting every 144 in game ours, after time you will meet them Low in load order but if you use Ordinator, place right above Ordinator in load order If you have another mod that alters bandits and enemies, this is still compatiable, just put this esp below the esp you already have that deals with enemies Conflict: should not be any conflicts Submitter -Caden- Submitted 04/28/2018 Category Other Requires Skyrim and all DLCS Special Edition Compatible Yes