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View File DAR\OAR Gunslicer No More Gorilla Girl Magicians!!! LE/SE I am so fucking done with trying to find a magic animation replacer that fixes this fucking problem that has turned me off of playing a mage ever since 2011!! Time to make it stop TODAY! Contents, The file only contains modified folders and modified conditionals. You Require the following file to make use of this, Gunslicers "Sword and Destruction" animation files, https://www.patreon.com/posts/sword-and-75836766 OAR, https://www.nexusmods.com/skyrimspecialedition/mods/92109 also works with DAR if you prefer Description and Expectations, Stop all females from moving like Gorilla when they have a magic spell equipped. Fixes all directional movement with spell equipped, walking, running, sprinting. Works with 1 spell equipped Works with 2 spells equipped It does not care if they are different schools, It does not care what 1 handed weapon you decided to use today. It does not care what modded weapon you use today. And it will not stop ever until all Gorilla movement is dead and gone from TAMRIAL! Works well with other Gunslicer animation mods you might find or decide to use. Only Staffs animations not fixed here, oh darn. No more Gorilla movement, now females will move like a sexy enchantress. Breakdown, Folder Structure works as Follows Meshes\Actors\character\animations\DynamicAnimationReplacer\_CustomConditions Now inside that _CustomConditions folder you will find 7 more numbered folders 800004-800010 Inside each of those a readme file with conditions that I wrote to perform the animation magic to stop all the ugly movement. Just missing the animation files. How to make it work Download my mod Unzip the contents to a workspace such as your desktop Explore the file folder structure, Now go download Gunslicer "Sword and Destruction" animation pack. Unzip GS animation pack to the desktop Explore the file folder structure, Find the animations files, Copy all Paste to each of my numbered folders. Then you install the folder structure just like a mod, probably by zipping it and then just add mod from your downloads folder or desktop like a pro. For Staves install this mod, Smooth Staff Animations, https://www.nexusmods.com/skyrimspecialedition/mods/54883 Works on the following editions of Skyrim Legendary Edition Special Edition Afternoon Edition And all editions that have a functioning DAR or OAR mod available for them. Note that, if you have some other magic animation overhaul installed, Well you might want to consider removing it and finding something else that is suitable for male magic user, given that most animations mods you may have installed up to this point effect both male and female caster. This mod ask "is female" in its conditions, Actually it does not matter what Animation mod you happen to prefer using! IF you dont like the Gunslicer Destruction plus sword animations I linked, than go find some other set of Magic Animations you prefer! All that matters is that the magic animations you pick have the default vanilla naming condition and guess what most mods use those proper names meaning all you have to do is copy and paste what you want in these folders! Ultimately the only thing this mod actually does is SEGREGATE male and female animations. Yes it segregates, its a sexist mod, there you have it. Divides maybe that is a better word, I have divided the male from female here and now you the end user can just go find whatever animations you want. Happy Magic Slinging everyone! Editted my sloppy explaination. Submitter Gameplayer Submitted 04/26/2024 Category Regular Mods Requires Regular Edition Compatible Yes
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Version 1.0.0
569 downloads
I am so fucking done with trying to find a magic animation replacer that fixes this fucking problem that has turned me off of playing a mage ever since 2011!! Time to make it stop TODAY! Contents, The file only contains modified folders and modified conditionals. You Require the following file to make use of this, Gunslicers "Sword and Destruction" animation files, https://www.patreon.com/posts/sword-and-75836766 OAR, https://www.nexusmods.com/skyrimspecialedition/mods/92109 also works with DAR if you prefer Description and Expectations, Stop all females from moving like Gorilla when they have a magic spell equipped. Fixes all directional movement with spell equipped, walking, running, sprinting. Works with 1 spell equipped Works with 2 spells equipped It does not care if they are different schools, It does not care what 1 handed weapon you decided to use today. It does not care what modded weapon you use today. And it will not stop ever until all Gorilla movement is dead and gone from TAMRIAL! Works well with other Gunslicer animation mods you might find or decide to use. Only Staffs animations not fixed here, oh darn. No more Gorilla movement, now females will move like a sexy enchantress. Breakdown, Folder Structure works as Follows Meshes\Actors\character\animations\DynamicAnimationReplacer\_CustomConditions Now inside that _CustomConditions folder you will find 7 more numbered folders 800004-800010 Inside each of those a readme file with conditions that I wrote to perform the animation magic to stop all the ugly movement. Just missing the animation files. How to make it work Download my mod Unzip the contents to a workspace such as your desktop Explore the file folder structure, Now go download Gunslicer "Sword and Destruction" animation pack. Unzip GS animation pack to the desktop Explore the file folder structure, Find the animations files, Copy all Paste to each of my numbered folders. Then you install the folder structure just like a mod, probably by zipping it and then just add mod from your downloads folder or desktop like a pro. For Staves install this mod, Smooth Staff Animations, https://www.nexusmods.com/skyrimspecialedition/mods/54883 Works on the following editions of Skyrim Legendary Edition Special Edition Afternoon Edition And all editions that have a functioning DAR or OAR mod available for them. Note that, if you have some other magic animation overhaul installed, Well you might want to consider removing it and finding something else that is suitable for male magic user, given that most animations mods you may have installed up to this point effect both male and female caster. This mod ask "is female" in its conditions, Actually it does not matter what Animation mod you happen to prefer using! IF you dont like the Gunslicer Destruction plus sword animations I linked, than go find some other set of Magic Animations you prefer! All that matters is that the magic animations you pick have the default vanilla naming condition and guess what most mods use those proper names meaning all you have to do is copy and paste what you want in these folders! Ultimately the only thing this mod actually does is SEGREGATE male and female animations. Yes it segregates, its a sexist mod, there you have it. Divides maybe that is a better word, I have divided the male from female here and now you the end user can just go find whatever animations you want. If Segregate is too strong a word, well lets just call the mod, "Her Magic Animations" There you go. Happy Magic Slinging everyone! Editted my sloppy explaination. -
LV Wildlife + MNC Patch + SLAL View File Ever thought that Skyrim is lacking in the creature and animal department? Do you care for new creature types? Is the amount of animations available never too high? If you've found yourself thinking these questions then my mod may be of use! This mod comes in 4 parts - a Safe-for-work base mod, a MNC patch and some spiffy new SLAL with new creature types, and some various esps. There's a patch for CACO, and you can also find a Sexlab More Creatures edition I modified to suit this mod. If you wish to play with these downloads, a new savegame is required. Upgrading procedures may require a new game too, depending on how creatures are adjusted. If you don't need or want the nsfw aspects, download the base mod "LVWildlifeV1.x", without the MNC in name. Things will be less tricky to upgrade if you only have the sfw base mod. New creatures with full MNC support - Quick list Aardwolf Striped, Spotted and Brown Hyenas Snow Sheep (gender dimorphic too) Okapi Fallow Deer Gazelle Zebra White Tailed Deer Painted Wild Dog African Lion Ringtailed Lemur Wolf overhaul - this has many wolf variants and the stronger 'alphas'. Other wolf replacers will not be compatible. New creatures with TBA or partial support Turkey Vulture and Eagle Brown Bat Lynx Hammerhead Shark Alligator Gar Saltwater Crocodile Giraffe Swans and Ducks Pygmy and regular Hippos White Rhinoceros No plans on support yet Great Blue Heron Dynamic Animation Replacer is required in order to see the new bat and bird of prey animations. These are outside of SLAL and are in the base mod. These animations are very heavily work-in-progress. Extra base mod info: New fish to catch as custom ingredients, a handful of extra ingredients, pelts and meat dropped by some of the new creatures. Leveled list edits to animals will not be compatible without some work. CACO patch is available. Some SFX support for select animals. Detailed list on creature support, lot of reading: Patch info: Must override More Nasty Critters, depends on its files. Also relies on ABC but needs to overwrite if necessary. This mod needs to overwrite Sexlab animation loader if you generate animations in SLAnims with this installed. SLAL info: Animations for new creature types - Giraffes and Waterfowl plus some extras on occasion: MxM Waterfowl Duo (anal) MxF Waterfowl Duo (vaginal) M Humanoid on F Waterfowl (vaginal) MxF Giraffe Duo (vaginal) M Giraffe on M Humanoid (oral) MxF Deer Duo (vaginal) Plans and ideas: To do list: Note: This mod is not tested on AE but these files alone seem to be in the clear for AE. There is currently no backport for LE. If you have any questions, bugs to report, and so on let me know. This mod is far from complete and comprehensive and is subject to updates. File credits: Robobirdie for New Creatures Skyrim Resources, New Foods, Bones MihailMods for Giraffes Public Domain model ports from ZT2 mods - ZTABC Team, JimmyzHoopz, Aurora Designs, Zerosvalmont, Stewe90, Hendrix, Nessich, Ron, CrookedJaw, Tamara Henson, Zebrasorus, AccrusedSun, Lgcfm, etc Animations by me Creature junk from More Nasty Critters, ABC, etc. Extra creature junk modeled by me Bat model and texture by me MMG for MNC Bakafactory for ABC Sketchfab for animal skull models (currently wolf only) https://sketchfab.com/3d-models/lowpoly-animal-skulls-1-2938b8237531482d9750ce2717fbe099 Submitter BetLV Submitted 02/20/2022 Category Adult Mods Requires Dynamic Animation Replacer, Unofficial Skyrim Special Edition Patch, Horny Creatures of Skyrim, More Nasty Critters, Sexlab Animation Loader, Dawnguard, Hearthfires, Dragonborn, Animated Beast Cocks, all requirements of these Regular Edition Compatible No
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- sse
- dar
- new creatures
- creature support
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DD 5.1 to DAR (Python script) View File A Python script to build a Devious Devices 5.1(+?) animation set package for Dynamic Animation Replacer mod. The script requires Python 3.+ (tested on 3.8.9), and should work for DD 5.1 SE/LE (possibly also 5.2, but i didn't test it). Place the contents of this package somewhere Add unpacked Devious Devices mod package Run the included Python script to build a DD animset for DAR. Tell FNIS AA good bye. Of course, to fully move your DD from FNIS AA to DAR, you also need to modify DD's zadBoundCombatScript, but i have no permission to upload modified DD scripts, so you will have to do that yourself (for instructions see README.TXT included in the download package). Full README (also included in the download package): Submitter Roggvir Submitted 07/02/2022 Category Modders Resources Requires Python 3, Devious Devices 5.1 (likely compatible with 5.2) Special Edition Compatible Yes
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View File DAR - Pretty Sit Idles + Random Female Sitting Merges the female sitting animation from Pretty Sit Idles and Sexy Sit Animation and add the Dynamic Animation Replacement functionality so that they trigger randomly. All credit for the original animations belongs with the original authors. See, https://www.nexusmods.com/skyrimspecialedition/mods/10399 https://www.nexusmods.com/skyrimspecialedition/mods/37413?tab=files This file requires the Dynamic Animation Replacer (DAR). If you don't install DAR then this mod will do nothing! DAR is a awesome in that it allows you to define rules that dynamically change which animation plays. In this case the rules are very simple if you are female and sit down play one of the ~20 sitting animations at random. That said DAR can do so much more and can effect almost every animation in the game. Installation Install DAR if you don't have it. Install this mod. I should note that there are issues with one or two of the animations clipping with the chairs. This is an issue in the original animation not anything I have done. I've noticed that a lot of the DAR mods out there don't implement the randomization properly. To get my own head around it I wrote the following and include it here in the hope that it will help others. DAR triggers whenever you do something that triggers an animation. At that point DAR goes through the animation rules starting with the highest number and stops as soon as a rule meets the conditions. This means to have all animations trigger equally the animation with the highest number should have the lowest chance. E.g. if you have 3 animations. and want each animation to have a 33.3% chance of playing you would define rules so that, Animation 1 has a 33.3% chance of playing (i.e. 1 in 3). If animation one didn't play the animation2 would have a 50% chance of playing (i.e. 1 in 2 as there are only 2 left). Finally, if animation 2 didn't play then animation 1 is 100%. Net result all three have an equal 33% chance. All the percentages are expressed in the 0 to 1 range (0=0%, 1=100%). Extending this out gives the following percentages. Animation # Fraction 1 1.000 2 0.500 3 0.333 4 0.250 5 0.200 6 0.167 7 0.143 8 0.125 9 0.111 10 0.100 11 0.091 12 0.083 13 0.077 14 0.071 15 0.067 16 0.063 17 0.059 18 0.056 19 0.053 20 0.050 21 0.048 22 0.045 23 0.043 24 0.042 25 0.040 26 0.038 27 0.037 28 0.036 29 0.034 30 0.033 Hopefully I got this right. If I haven't please let me know so I can fix this as a reference for others. Submitter Jmzz Submitted 01/04/2021 Category Regular Mods Requires https://www.nexusmods.com/skyrimspecialedition/mods/33746 Regular Edition Compatible No
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One day I woke up and was like let's see what this DAR (Dynamic Animation Replacer) thingy is about so I went and downloaded DAR and everything worked fine. Now time to download some animations, let's start with something simple. Dynamic Sitting Idles Mixed virsion was chosen as the beta test. Lunched the game and.... the image happened. I also recived the same error for male animation. Welp... time to trouble shoot. I ran FNIS like six more times same happened. Deleted literally every other idle or animation replacer I had... nothing. OK... maybe this is just an annoying thing I have to deal with in the name of dynamic animations. I pressed ok and the T Pose was solved no T posing so.. it's not a FNIS error but the thing was the the dynamic sitting also didn't work. it only played the default sitting animation everytime. With and without fancy stuff. So... Any ideas? Solved: DAR animation limit... gues they have to make a DAR XXL virsion like FINIS or remove the hard limit For Normal use it's compeletly servicable just not for peopel with a lot of animations.
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hello someone can tell me how i make MT_Idle mt_wal/run and sprint animation work on DAR dynamic animation replacer just dump DynamicAnimationReplacer\Skyrim.esm\00000007 everthing work but those animations thats kind of strange
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Cover Self Animation - For Remodel Armor CBBE HDT and Devious Device View File Cover Breast only when not wearing Bra and Cover both when not wearing panty and bra. (support for Devious Device). Background: Mostly cover animation only use "Cover Both" When not wearing armor or cloth. Make ‘Cover Top Only’ is useless. This Mod: Now She not Cover her breast if wearing Bra or Chastity Bra. Now She only Cover her breast if she still Wearing Panty or Chastity Belt. Using Alternate Cover Animation for better Animation by JamesHalliday. Using Slot 2128 for Cover Top, and 2129 for Cover Both - Standalone Using Slot 1902 for Cover Top NPC, and 1903 For Cover Both NPC - for EVG Conditional Idles Using Slot 2102 for Cover Top Player, and 2103 For Cover Both Player - for EVG Conditional Idles Support for: EVG Conditional Idles by Everglaid DAR - Modesty - Cover Yourself by Rikushai Requires: Fores New Idles in Skyrim - FNIS Remodel Armor AIO and Underwear CBBE HDT for Devious Device Dynamic Animation Replacer EVG Conditional Idles - if you use it. Thanks to: James Halliday who made the beautiful cover self animation Rikushai that give me an idea to make a better condition Everglaid who make Conditional Idle better and Felisky384 that make a DAR. make a Skyrim animation more awsome. and another modder that I forget to tell. I forget Submitter Black714 Submitted 06/20/2022 Category Animation Requires Dynamic Animation Replacer, EVG Conditional Idles, FNIS, Remodel Armor AIO and Underwear CBBE HDT for Devious Device Special Edition Compatible No
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DAR for AE doesn't need a mod to increase the animation limit. I had missed that completely, so my 32k limit mod broke DAR. If you want to increase your animation limit just manually change it in the .ini file in DAR's mod folder: Could someone please just explain to me what could have happened between now and the last few updates to make DAR refuse to play some animations? I am playing on Skyrim SE 1.6.353 (aka AE), I have SKSE 2.1.5 and I have the latest DAR update that is compatible with AE and I am using the latest Address Library version. I know that DAR is independent from FNIS, but I'll mention here anyway that I am also using that. I used to be able to see all the animations from mod such as Yogakiin, and Random Invite Animation, but now I am only able to see Aroused Creature's default invite animation and Immersive Action's five default sitting animations. I've double checked and the .hkx files and _conditions.txt files are being deployed appropriately, but there's still no showing of the modded animations. I can get Gunslicer's animations to play if I download the LoversLab versions, which don't use DAR at all, but if I use the NexusMods versions, which do use DAR, only the walking/running animation works, but that one doesn't use DAR either. I know DAR uses condition to determine which animations are valid to be played (the action calling the animation), and then uses a second condition to determine which of the valid animations to play (usually a random number). Somehow though DAR doesn't agree that I am meeting these conditions... ever. Even when the only condition is Random(x.x) (where x is any number). So is DAR failing to run a check? Or is it Address Library that has cocked up? Gunslicer's sneaking condition in DAR is IsFemale() AND IsSneaking() NOT IsWeaponDrawn(). Even though I am a female PC, and I do toggle sneak and I have NOTHING equipped, I still don't use the custom sneak animation, so what gives?
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hello this cheat engine script is suppose to increase the animation limit for Dynamic animation replacer sse but every time i try to execute it i get an error "the array of byte named animationlimit10 could not be found" any help would be appreciated here is the script in question <?xml version="1.0" encoding="utf-8"?> <CheatTable CheatEngineTableVersion="34"> <CheatEntries> <CheatEntry> <ID>0</ID> <Description>"Dynamic Animation Replacer - Raise Animation Limit"</Description> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game: SkyrimSE.exe This script raises the maximum number of animations that "Dynamic Animation Replacer" allows. To change that value replace the 4C00 and the 26008 value with your desired hex value f.e.: 16.384 = 4000 code0-9 and 20008 for code10 19.456 = 4C00 code0-9 and 26008 for code10 20.480 = 5000 code0-9 and 28008 for code10 24.576 = 6000 code0-9 and 30008 for code10 32.768 = 8000 code0-9 and 40008 for code10 } [ENABLE] aobscanmodule(AnimationLimit,DynamicAnimationReplacer.dll,41 BC 00 40 00 00 41 80 BD 98 00 00 00 00 0F 85 0D 02 00 00) // should be unique alloc(newmem,$1000,"DynamicAnimationReplacer.dll"+1006C) aobscanmodule(AnimationLimit1,DynamicAnimationReplacer.dll, 41 B8 00 40 00 00 49 8B CC E8 39 C6 00 00) alloc(newmem1,$1000,"DynamicAnimationReplacer.dll"+102D5) aobscanmodule(AnimationLimit2,DynamicAnimationReplacer.dll,41 BA 00 40 00 00 41 3B DA 0F 87 FF 07 00 00) // should be unique alloc(newmem2,$1000,"DynamicAnimationReplacer.dll"+102ED) aobscanmodule(AnimationLimit3,DynamicAnimationReplacer.dll,B8 00 40 00 00 66 44 03 C0) // should be unique alloc(newmem3,$1000,"DynamicAnimationReplacer.dll"+103AB) aobscanmodule(AnimationLimit4,DynamicAnimationReplacer.dll,90 41 BA 00 40 00 00) // should be unique alloc(newmem4,$1000,"DynamicAnimationReplacer.dll"+106de) aobscanmodule(AnimationLimit5,DynamicAnimationReplacer.dll,41 BA 00 40 00 00 66) // should be unique alloc(newmem5,$1000,"DynamicAnimationReplacer.dll"+107D9) aobscanmodule(AnimationLimit6,DynamicAnimationReplacer.dll,FF 41 BA 00 40 00 00) // should be unique alloc(newmem6,$1000,"DynamicAnimationReplacer.dll"+10A3E) aobscanmodule(AnimationLimit7,DynamicAnimationReplacer.dll,41 BA 00 40 00 00 EB) // should be unique alloc(newmem7,$1000,"DynamicAnimationReplacer.dll"+10AF3) aobscanmodule(AnimationLimit8,DynamicAnimationReplacer.dll,41 BA 00 40 00 00 4C) // should be unique alloc(newmem8,$1000,"DynamicAnimationReplacer.dll"+10B53) aobscanmodule(AnimationLimit9,DynamicAnimationReplacer.dll,B8 00 40 00 00 89) // should be unique alloc(newmem9,$1000,"DynamicAnimationReplacer.dll"+10C00) aobscanmodule(AnimationLimit10,DynamicAnimationReplacer.dll,B9 08 00 02 00) // should be unique alloc(newmem10,$1000,"DynamicAnimationReplacer.dll"+1029E) label(code) label(return) label(code1) label(return1) label(code2) label(return2) label(code3) label(return3) label(code4) label(return4) label(code5) label(return5) label(code6) label(return6) label(code7) label(return7) label(code8) label(return8) label(code9) label(return9) label(code10) label(return10) newmem: code: mov r12d,00010000 //***overwrite "00004C00" with "00008000" for 32k limtit jmp return AnimationLimit: jmp newmem nop return: registersymbol(AnimationLimit) newmem1: code1: mov r8d,00010000 //*** REPEAT from code1 - code9 jmp return1 AnimationLimit1: jmp newmem1 nop return1: registersymbol(AnimationLimit1) newmem2: code2: mov r10d,00010000 jmp return2 AnimationLimit2: jmp newmem2 nop return2: registersymbol(AnimationLimit2) newmem3: code3: mov eax,00010000 jmp return3 AnimationLimit3: jmp newmem3 return3: registersymbol(AnimationLimit3) newmem4: code4: mov r10d,00010000 jmp return4 AnimationLimit4+01: jmp newmem4 nop return4: registersymbol(AnimationLimit4) newmem5: code5: mov r10d,00010000 jmp return5 AnimationLimit5: jmp newmem5 nop return5: registersymbol(AnimationLimit5) newmem6: code6: mov r10d,00010000 jmp return6 AnimationLimit6+01: jmp newmem6 nop return6: registersymbol(AnimationLimit6) newmem7: code7: mov r10d,00010000 jmp return7 AnimationLimit7: jmp newmem7 nop return7: registersymbol(AnimationLimit7) newmem8: code8: mov r10d,00010000 jmp return8 AnimationLimit8: jmp newmem8 nop return8: registersymbol(AnimationLimit8) newmem9: code9: mov eax,00010000 jmp return9 AnimationLimit9: jmp newmem9 return9: registersymbol(AnimationLimit9) newmem10: code10: mov ecx,00080008 //*** OVERWRITE "00026008" with "00040008" for 32k limit jmp return10 AnimationLimit10: jmp newmem10 return10: registersymbol(AnimationLimit10) [DISABLE] AnimationLimit: db 41 BC 00 40 00 00 41 80 BD 98 00 00 00 00 0F 85 0D 02 00 00 dealloc(newmem) unregistersymbol(AnimationLimit) AnimationLimit1: db 41 B8 00 40 00 00 49 8B CC E8 39 C6 00 00 unregistersymbol(AnimationLimit1) dealloc(newmem1) AnimationLimit2: db 41 BA 00 40 00 00 41 3B DA 0F 87 FF 07 00 00 unregistersymbol(AnimationLimit2) dealloc(newmem2) AnimationLimit3: db B8 00 40 00 00 66 44 03 C0 unregistersymbol(AnimationLimit3) dealloc(newmem3) AnimationLimit4+01: db 41 BA 00 40 00 00 unregistersymbol(AnimationLimit4) dealloc(newmem4) AnimationLimit5: db 41 BA 00 40 00 00 unregistersymbol(AnimationLimit5) dealloc(newmem5) AnimationLimit6+01: db 41 BA 00 40 00 00 unregistersymbol(AnimationLimit6) dealloc(newmem6) AnimationLimit7: db 41 BA 00 40 00 00 unregistersymbol(AnimationLimit7) dealloc(newmem) AnimationLimit8: db 41 BA 00 40 00 00 unregistersymbol(AnimationLimit8) dealloc(newmem8) AnimationLimit9: db B8 00 40 00 00 unregistersymbol(AnimationLimit9) dealloc(newmem9) AnimationLimit10: db B9 08 00 02 00 unregistersymbol(AnimationLimit10) dealloc(newmem10) { // ORIGINAL CODE - INJECTION POINT: "DynamicAnimationReplacer.dll"+1006C "DynamicAnimationReplacer.dll"+10046: 4C 8B 75 88 - mov r14,[rbp-78] "DynamicAnimationReplacer.dll"+1004A: 49 2B FE - sub rdi,r14 "DynamicAnimationReplacer.dll"+1004D: 48 C1 FF 04 - sar rdi,04 "DynamicAnimationReplacer.dll"+10051: 48 89 7C 24 70 - mov [rsp+70],rdi "DynamicAnimationReplacer.dll"+10056: 48 8B 45 00 - mov rax,[rbp+00] "DynamicAnimationReplacer.dll"+1005A: 48 2B 45 F8 - sub rax,[rbp-08] "DynamicAnimationReplacer.dll"+1005E: 48 C1 F8 04 - sar rax,04 "DynamicAnimationReplacer.dll"+10062: 48 89 45 A8 - mov [rbp-58],rax "DynamicAnimationReplacer.dll"+10066: 8D 1C 38 - lea ebx,[rax+rdi] "DynamicAnimationReplacer.dll"+10069: 41 03 DF - add ebx,r15d // ---------- INJECTING HERE ---------- "DynamicAnimationReplacer.dll"+1006C: 41 BC 00 40 00 00 - mov r12d,00004000 // ---------- DONE INJECTING ---------- "DynamicAnimationReplacer.dll"+10072: 41 80 BD 98 00 00 00 00 - cmp byte ptr [r13+00000098],00 "DynamicAnimationReplacer.dll"+1007A: 0F 85 0D 02 00 00 - jne DynamicAnimationReplacer.dll+1028D "DynamicAnimationReplacer.dll"+10080: 41 C6 85 98 00 00 00 01 - mov byte ptr [r13+00000098],01 "DynamicAnimationReplacer.dll"+10088: 41 3B DC - cmp ebx,r12d "DynamicAnimationReplacer.dll"+1008B: 0F 86 DD 01 00 00 - jbe DynamicAnimationReplacer.dll+1026E "DynamicAnimationReplacer.dll"+10091: 48 83 7E 38 10 - cmp qword ptr [rsi+38],10 "DynamicAnimationReplacer.dll"+10096: 72 06 - jb DynamicAnimationReplacer.dll+1009E "DynamicAnimationReplacer.dll"+10098: 4C 8B 4E 20 - mov r9,[rsi+20] "DynamicAnimationReplacer.dll"+1009C: EB 04 - jmp DynamicAnimationReplacer.dll+100A2 "DynamicAnimationReplacer.dll"+1009E: 4C 8D 4E 20 - lea r9,[rsi+20] } </AssemblerScript> </CheatEntry> </CheatEntries> <UserdefinedSymbols/> <Comments>Infos on TOP </Comments> </CheatTable>
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View File A Scenic Idle Animation A Scenic Idle Animation My first animation mod for Skyrim SE. !!!Animation is female player oriented!!! !!!CHECK THE VIDEO!!! I create 2 versions: "ScenicIdle" & "ScenicIdleDAR" The first one makes all female npc (and you) have this animation. (ScenicIdle) The second is a version for DAR (dynamic animation replacer) and only the female player play the animation. (ScenicIdleDAR) Requirements Latest SKSE64 XP32 Maximum Skeleton Special Extended - XPMSSE Fores New Idles in Skyrim SE - FNIS SE (for ScenicIdle) Racemenu Address Library for SKSE Plugins (for ScenicIdleDAR) Dynamic Animation Replacer (for ScenicIdleDAR) Install -Use your prefered Mod Manager (I use Vortex) -Install ALL the required files before (AND THEIR REQUIREMENTS) -Install my mod. -Uses Fnis or Dar depending on the version. ENJOY! NOTE (Important) This mod is above all a way to express myself in this area in order to gain skills. I hope to read your feedback on the quality of the animation, it is very important to me and I assure you that I will not be frustrated if you tell me that it sucks. Just put the shapes there :D, it will help me in future projects. Thanks in advance. Credits SKSE | https://skse.silverlock.org/ Caliente: https://www.nexusmods.com/skyrimspecialedition/mods/198 XPMSSE: https://www.nexusmods.com/skyrimspecialedition/mods/1988 FNIS SE: https://www.nexusmods.com/skyrimspecialedition/mods/3038 DAR: https://www.nexusmods.com/skyrimspecialedition/mods/33746 AND MANY OTHERS... Submitter daxoss Submitted 03/17/2023 Category Regular Mods Requires Regular Edition Compatible No
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I couldn't use DD now because of animation limit forced on by DAR, if i go over the limit DAR stops working. Is there a way to bypass this? I already tried the 32k patches and it didnt work.
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View File DAR - animation mix A set of animations for your female PC. No other NPCs will be affected. The animations for this kit are based on the DAR mod. Applies to PC only. Besides replacing vanilla animations, there are several conditions in _CustomConditions. These are the Blade Dance style when equipped with two swords and Tifa's style from FF7 when equipped with two fists. When you use one thing (or if you remove _CustomConditions) general style animations from the main kit are used. So, there are animations: walking, running, sprint, swimming, one-handed, shield, two-handed, bow, crossbow, shout, magic, unarmed combat. Attached are options for the TK Dodge (nodding variant). And an option for mods to add a block for unarmed combat, extending Tifa's style. Requirement: Dynamic Animation Replacer. Also make sure you have installed SKSE and Address Library Compatibility: This will be compatible with anything normally installed in Data\Meshes\Actors\Character\animations\. With other mods using DAR, animations will either be overwritten or use a higher priority which is written in _CustomConditions Why am I posting this? When I switched from LE to SE, I was too lazy to create a new animation package for myself. I was looking for something ready made and couldn't find it. So I had to. Perhaps it will save someone time and nerves. Credits: Dualsun T_kuku yukl 5poiler Artsick Submitter Izolenta Submitted 10/11/2020 Category Regular Mods Requires Dynamic Animation Replacer Regular Edition Compatible No
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Version 1.0.1
1,316 downloads
Cover Breast only when not wearing Bra and Cover both when not wearing panty and bra. (support for Devious Device). Background: Mostly cover animation only use "Cover Both" When not wearing armor or cloth. Make ‘Cover Top Only’ is useless. This Mod: Now She not Cover her breast if wearing Bra or Chastity Bra. Now She only Cover her breast if she still Wearing Panty or Chastity Belt. Using Alternate Cover Animation for better Animation by JamesHalliday. Using Slot 2128 for Cover Top, and 2129 for Cover Both - Standalone Using Slot 1902 for Cover Top NPC, and 1903 For Cover Both NPC - for EVG Conditional Idles Using Slot 2102 for Cover Top Player, and 2103 For Cover Both Player - for EVG Conditional Idles Support for: EVG Conditional Idles by Everglaid DAR - Modesty - Cover Yourself by Rikushai Requires: Fores New Idles in Skyrim - FNIS Remodel Armor AIO and Underwear CBBE HDT for Devious Device Dynamic Animation Replacer EVG Conditional Idles - if you use it. Thanks to: James Halliday who made the beautiful cover self animation Rikushai that give me an idea to make a better condition Everglaid who make Conditional Idle better and Felisky384 that make a DAR. make a Skyrim animation more awsome. and another modder that I forget to tell. I forget-
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- chastity belt
- bra
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Version SLAL Update
20,000 downloads
Ever thought that Skyrim is lacking in the creature and animal department? Do you care for new creature types? Is the amount of animations available never too high? If you've found yourself thinking these questions then my mod may be of use! This mod comes in 4 parts - a Safe-for-work base mod, a MNC patch and some spiffy new SLAL with new creature types, and some various esps. There's a patch for CACO, and you can also find a Sexlab More Creatures edition I modified to suit this mod. If you wish to play with these downloads, a new savegame is required. Upgrading procedures may require a new game too, depending on how creatures are adjusted. If you don't need or want the nsfw aspects, download the base mod "LVWildlifeV1.x", without the MNC in name. Things will be less tricky to upgrade if you only have the sfw base mod. New creatures with full MNC support - Quick list Aardwolf Striped, Spotted and Brown Hyenas Snow Sheep (gender dimorphic too) Okapi Fallow Deer Gazelle Zebra White Tailed Deer Painted Wild Dog African Lion Ringtailed Lemur Wolf overhaul - this has many wolf variants and the stronger 'alphas'. Other wolf replacers will not be compatible. New creatures with TBA or partial support Turkey Vulture and Eagle Brown Bat Lynx Hammerhead Shark Alligator Gar Saltwater Crocodile Giraffe Swans and Ducks Pygmy and regular Hippos White Rhinoceros No plans on support yet Great Blue Heron Dynamic Animation Replacer is required in order to see the new bat and bird of prey animations. These are outside of SLAL and are in the base mod. These animations are very heavily work-in-progress. Extra base mod info: New fish to catch as custom ingredients, a handful of extra ingredients, pelts and meat dropped by some of the new creatures. Leveled list edits to animals will not be compatible without some work. CACO patch is available. Some SFX support for select animals. Detailed list on creature support, lot of reading: Patch info: Must override More Nasty Critters, depends on its files. Also relies on ABC but needs to overwrite if necessary. This mod needs to overwrite Sexlab animation loader if you generate animations in SLAnims with this installed. SLAL info: Animations for new creature types - Giraffes and Waterfowl plus some extras on occasion: MxM Waterfowl Duo (anal) MxF Waterfowl Duo (vaginal) M Humanoid on F Waterfowl (vaginal) MxF Giraffe Duo (vaginal) M Giraffe on M Humanoid (oral) MxF Deer Duo (vaginal) Plans and ideas: To do list: Note: This mod is not tested on AE but these files alone seem to be in the clear for AE. There is currently no backport for LE. If you have any questions, bugs to report, and so on let me know. This mod is far from complete and comprehensive and is subject to updates. File credits: Robobirdie for New Creatures Skyrim Resources, New Foods, Bones MihailMods for Giraffes Public Domain model ports from ZT2 mods - ZTABC Team, JimmyzHoopz, Aurora Designs, Zerosvalmont, Stewe90, Hendrix, Nessich, Ron, CrookedJaw, Tamara Henson, Zebrasorus, AccrusedSun, Lgcfm, etc Animations by me Creature junk from More Nasty Critters, ABC, etc. Extra creature junk modeled by me Bat model and texture by me MMG for MNC Bakafactory for ABC Sketchfab for animal skull models (currently wolf only) https://sketchfab.com/3d-models/lowpoly-animal-skulls-1-2938b8237531482d9750ce2717fbe099-
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- animal
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- animal
- morenastycritters
- mnc
- bestality
- animal sex
- creatureanimation
- animation
- sexlab mnc
- wildlife
- non-lore
- exotic
- slal
- sse
- dar
- new creatures
- creature support
- npc
- leveled lists
- ingredients
- crafting recipes
- customrace
- custom creature
- giraffe
- animations
- custom animations
- sex animation
- creature on creature
- birds
- nsfw
- r18
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Version 1.0.0
49,483 downloads
Merges the female sitting animation from Pretty Sit Idles and Sexy Sit Animation and add the Dynamic Animation Replacement functionality so that they trigger randomly. All credit for the original animations belongs with the original authors. See, https://www.nexusmods.com/skyrimspecialedition/mods/10399 https://www.nexusmods.com/skyrimspecialedition/mods/37413?tab=files This file requires the Dynamic Animation Replacer (DAR). If you don't install DAR then this mod will do nothing! DAR is a awesome in that it allows you to define rules that dynamically change which animation plays. In this case the rules are very simple if you are female and sit down play one of the ~20 sitting animations at random. That said DAR can do so much more and can effect almost every animation in the game. Installation Install DAR if you don't have it. Install this mod. I should note that there are issues with one or two of the animations clipping with the chairs. This is an issue in the original animation not anything I have done. I've noticed that a lot of the DAR mods out there don't implement the randomization properly. To get my own head around it I wrote the following and include it here in the hope that it will help others. DAR triggers whenever you do something that triggers an animation. At that point DAR goes through the animation rules starting with the highest number and stops as soon as a rule meets the conditions. This means to have all animations trigger equally the animation with the highest number should have the lowest chance. E.g. if you have 3 animations. and want each animation to have a 33.3% chance of playing you would define rules so that, Animation 1 has a 33.3% chance of playing (i.e. 1 in 3). If animation one didn't play the animation2 would have a 50% chance of playing (i.e. 1 in 2 as there are only 2 left). Finally, if animation 2 didn't play then animation 1 is 100%. Net result all three have an equal 33% chance. All the percentages are expressed in the 0 to 1 range (0=0%, 1=100%). Extending this out gives the following percentages. Animation # Fraction 1 1.000 2 0.500 3 0.333 4 0.250 5 0.200 6 0.167 7 0.143 8 0.125 9 0.111 10 0.100 11 0.091 12 0.083 13 0.077 14 0.071 15 0.067 16 0.063 17 0.059 18 0.056 19 0.053 20 0.050 21 0.048 22 0.045 23 0.043 24 0.042 25 0.040 26 0.038 27 0.037 28 0.036 29 0.034 30 0.033 Hopefully I got this right. If I haven't please let me know so I can fix this as a reference for others. -
Version 1.0.0
1,217 downloads
A Scenic Idle Animation My first animation mod for Skyrim SE. !!!Animation is female player oriented!!! !!!CHECK THE VIDEO!!! I create 2 versions: "ScenicIdle" & "ScenicIdleDAR" The first one makes all female npc (and you) have this animation. (ScenicIdle) The second is a version for DAR (dynamic animation replacer) and only the female player play the animation. (ScenicIdleDAR) Requirements Latest SKSE64 XP32 Maximum Skeleton Special Extended - XPMSSE Fores New Idles in Skyrim SE - FNIS SE (for ScenicIdle) Racemenu Address Library for SKSE Plugins (for ScenicIdleDAR) Dynamic Animation Replacer (for ScenicIdleDAR) Install -Use your prefered Mod Manager (I use Vortex) -Install ALL the required files before (AND THEIR REQUIREMENTS) -Install my mod. -Uses Fnis or Dar depending on the version. ENJOY! NOTE (Important) This mod is above all a way to express myself in this area in order to gain skills. I hope to read your feedback on the quality of the animation, it is very important to me and I assure you that I will not be frustrated if you tell me that it sucks. Just put the shapes there :D, it will help me in future projects. Thanks in advance. Credits SKSE | https://skse.silverlock.org/ Caliente: https://www.nexusmods.com/skyrimspecialedition/mods/198 XPMSSE: https://www.nexusmods.com/skyrimspecialedition/mods/1988 FNIS SE: https://www.nexusmods.com/skyrimspecialedition/mods/3038 DAR: https://www.nexusmods.com/skyrimspecialedition/mods/33746 AND MANY OTHERS... -
Version 1.0.0
1,356 downloads
A Python script to build a Devious Devices 5.1(+?) animation set package for Dynamic Animation Replacer mod. The script requires Python 3.+ (tested on 3.8.9), and should work for DD 5.1 SE/LE (possibly also 5.2, but i didn't test it). Place the contents of this package somewhere Add unpacked Devious Devices mod package Run the included Python script to build a DD animset for DAR. Tell FNIS AA good bye. Of course, to fully move your DD from FNIS AA to DAR, you also need to modify DD's zadBoundCombatScript, but i have no permission to upload modified DD scripts, so you will have to do that yourself (for instructions see README.TXT included in the download package). Full README (also included in the download package):-
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- devious devices
- dd
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