About This File
This is not a released mod. These are resources for modders and a test version of the skeleton.
"Tail Skeletal Animations Beta" is a simple mod that contains:
1. A new skeleton (skeleton.hkx and skeleton.nif)
2. A test tail and one AAF test animation. Don't expect anything special from these; they're just for testing functionality. Tail_project.esp is needed only for this.
3. A lupine tail with new bones for "Lupines - Wolf Race"
4. Several F4 animations for female PCs, edited using tail bones. Standing, running, sneaking.
Requirements: ZeX - ZaZ Extended Skeleton
HKXImportScript_for_ZeX_CAT_RiGs contains:
1. 3DSMax2013 ImportScript CAT Rigs for Female and Male actors and MaxScript for importing and editing F4 animations based on vanilla or ZeX skeletons into Max. This is a modification of the 3dsMax Havok Import Script . The 3dsMax Havok Import Script is required to import animations.
2. Havok settings files for exporting vanilla/ZeX/Tailed animations.
Demo:
What's New in Version 0.0.2
Released
I discovered that ImportScript inherited many skeleton hierarchy errors from the MaikCG rig. The most significant ones are:
1. Loss of COM bone animation results in animation distortion.
2. Incorrect camera-bone hierarchy results in incorrect camera tracking of the actor.
I made the necessary corrections to the rig and script. Now ImportScript can indeed be used to edit vanilla 3D person animations.