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Bethesda Modding Diary - 05 June 2022


gregaaz

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Well, yesterday's session was interesting. After doing some digging I'm pretty confident I isolated the issue and also found a way to fix it. However, in the process I determined that the way the SPID distribution was done could have been accomplished better with a normal plugin-based integration. So we'll be disassembling the SPID elements of the mod and reworking the mod as a traditional item distribution mod.

 

Here's our starting mod counts:

 

  • Skyrim
    • Mods: 1,683
    • Plugins: 1,641
    • Index: E5
  • Fallout
    • Mods: 479
    • Plugins: 538
    • Index: A5

 

De-SPIDding the SPID

Spoiler

So my research seems to indicate that SPID has trouble assigning armor-type items. Basically, the traditional workaround would be to inject an outfit, instead, but as you can imagine that has its own pile of problems. The other was to work around this is to inject a spell that, in turn, equips the item. However, in this case the author already set up outfit edits, and also provided a mapping of what vanilla outfits they're meant to edit, so we can just change the existing novel outfits into overrides of the originals, then integrate them into my override patches the "old-fashioned" way.

 

This isn't going to be perfect, since it'll butt heads with WACCF's intrusive outfit management system and certain other mods that similarly dick around with vanilla outfits - but getting our proverbial foot in the door now, before some of my bigger projects get executed, will position us well to protect against future issues, at least.

 

image.png.2628d6e0798eb9285b73f192dbc4ae67.png

 

With those changes made, now you can see the underlying form IDs on the outfits, turning them into override records.

 

image.png.ac0bb507f2b34c8c9d54d535f3522c4a.png

 

Before we go in and patch these, we need to go into the mod itself and delete its SPID distribution file (which wouldn't work anyway, of course, since the form IDs it wants to inject don't exist anymore). Having done that, now we'll pick through each outfit and carry forward its new items into the patched version. We won't worry about percentages yet - we'll address that in the leveled list records next.

 

image.png.ce765d97d0fec98c4f90628e14d16ccb.png

image.png.e218a66a4241ec7bcf565a66265358ce.png

 

To put things in perspective, the outfits with red backgrounds are ones that the SPID distribution file would have screwed up in some way.

 

image.png.cf98bbc302f5c11dd1217281c49ed413.png

 

Next we want to go into the leveled lists and add a "chance none" setting to the various lists. Basically, College levels 1 and 2 will have 75% and 50% chance of none, while the color stone lists that get used for more generic NPCs will have a 90% chance none. This will ensure that stones only show up with any kind of regularity on high level college personnel. With that done, this mod is basically in a usable state. However, I'd like to see about propagating it out a little further. 

 

First and foremost we have the character-specific outfits from WACCF. We'll copy those all to a holding file and apply the appropriate leveled lists to them.

 

image.png.68d4dddb5edb361244debd68e1867b82.png

 

This isn't exactly a comprehensive list, but it should help spread things around a bit.

 

image.png.cf01701bb2d05172fa58a9263f2f892b.png

 

ScreenShot1838.png.972834f6ab16d3d60650b9a9dd6b8d58.pngScreenShot1837.png.79559ae0503f2d0038f02d3446efd7e3.png

 

Seems to be working now!

 

Some Visual Improvements

Spoiler

Unsurprisingly, there are some new visual mods on the Nexus. Today we have:

 

 

Most of these are simple replacers and just need to have their assets put in order so that they end up with the right conflict relationship with other mods. I generally let these win their conflicts. There were two ESL flagged plugins for the Wonders of Weather CTD fix (a supporting mod for the Dragon Mound Dirt Fix), but they were very lightweight and didn't pose any issues. 

 

That's it for the moment, but I'll be back tonight with part 2 of this entry. See you then!

 

 

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