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Documentation And Technical Support


Reginald_001

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Technical Support

So it's not working as expected? Don't despair! We're here to help.

Post in this thread if you are in need of technical support with the mod.

 

Attached you will find the documentation for Ivy 5.0.

You can find this same documentation in game, in the NX-2C Controller Holotape.

 

Do not hesitate to ask any questions, should you have them!

 

Ivy's Affinity Quests

- HyperCombat!

Kicks off after speaking with Ivy and Ivy has engaged an enemy in combat more than 20 times.
 

- Into the Deep
Needs a minimum player level of 17. Kicks off several affinity levels after establishing a deeper love relationship with Ivy. (Affinity = 46. PL > 17)

 

- Robotic Assimilation
Kicks off once you reach affinity level 60+ with Ivy and speaking with Ivy.
 

- Ivy Goes to NukaWorld

Kicks off after finishing Into the Deep and Robotic Assimilation, and after NukaWorld has been unlocked (e.g. the NukaWorld radio signal can be found)

 

- Processing Power! (short quest)

Kicks off after Ivy has asked you for a spare secondary backup processor for over 10 times.

 

- Nice Rack!

Kicks off after picking up more than 20 magazines with Ivy in the vicinity.

 

How to recruit Ivy in a few minutes:

 

 

Introduction

Welcome to Companion Ivy 6.0!

Ivy was created with the greatest of care and dedication.
Over 4 years of development time went into creating a rich and full backstory that fits in the world and in the story line of Fallout. While she may at first glance appear to be a mindless sex puppet, she is far more than that!

 

Her 'mind' was created using real life psychological models, exploring childhood trauma, nihilism, existentialism and other psychological phenomenon. She draws upon a rich history of psychology as taught by Freud, Carl Jung and many other renowned clinical psychologists around the world. But next to that, she is also sexy as hell and delivers powerful lines with a comic punch that will make you smile, smirk, or cry every time she surprises you with a new line of dialogue as you travel the wasteland together.

 

Her psychological profile was created from three distinct personalities, which you as player will come to meet as you travel with her and get to know her better. Each personality fights for its own place within Ivy, making her a unique individual and one that is consistent in the world, based on real life psychological principles.

Always remember when talking to Ivy that she likes to use metaphors!

 

Ivy is a so called 'Prime Companion'.
You could also describe it as a 'Gold' companion.. what does this mean? It basically means she has a shitload of content. Much, much more than regular companions have and perhaps... maybe even the most content of any custom companion for any Bethesda game to date (the jury is still out on that one). At the time of writing all of her dialogue in all of her base mod and add-ons count for nearly 9500 lines of dialogue. But the current base mod has around 7000 lines of dialogue. In comparison, the player character has 12000 lines!

 

This means that she is meant to be used as a SINGLE FOLLOWER and has about as much content as a regular DLC sized add-on as released by Bethesda.

Ivy comes with many special functions, multiple quests (in new locations) and thousands of lines of dialogue, unique for each situation, location and quest. Her radio station offers trailers, music, news and weather reports. She comes with add-ons, DLC and other extras.

 

Consider Ivy to be a game-long quest.

Ivy needs a NEW GAME.

Meaning you, walking out of the vault, and recruiting her directly, to run with you through the game.

She was not designed to be recruited in a later/high level save. It will result losing a lot of content that's important. Her quests and affinity are designed to be built up from the moment you leave the Vault. This is an important distinction between regular followers. Ivy is like a long running quest, not a follower to fill the troupe of other followers with. If that's your thing, Ivy is not for you!

 

- You CAN dismiss her at any time to recruit other followers to get their perks.

- You CAN run with other companions and even use AFT. But you will lose support (see the AFT fact sheet in the spoiler below).

- Installing Ivy will not interfere technically with other custom companions, unless they overwrite vanilla assets and/or vanilla quests.

 

WARNING: Using Ivy with multi follower mods will result in lack of functionality for Ivy.
Ivy allows you to travel with Dogmeat as a secondary companion if you use a suitable mod to enable that functionality.

 

01- Introduction (See above)

02 - Recruitment & Dismissal.txt

03 - Dialogue.txt

04 - Service Menu.txt

05 - Affinity.txt

05a - Affinty - Flirting & Arousal.txt

06 - Teleportation.txt

07 - Combat & HyperCombat.txt

 

Hyper Combat Attack Moves

Electric - Ivy teleports to combat target and drops an electric / flash grenade.

Forcepush - Ivy teleports to combat target and uses a concussive grenade, pushing combatants away.

Telefrag - Ivy teleports to combat target and re-emerges inside of them, thereby eviscerating them.

Grenade - Ivy teleports to combat target and drops a random type grenade.

Frenzy - Ivy teleports to combat target and whispers into their ear, making them frenzy.

FreeBird - Ivy does NOT teleport to the combat target. Instead she teleports them 500 meters up into the air so they free fall to their death.

DeathAbove - Dito as FreeBird.

Headpop - Ivy teleports random limbs from the body of the combatant.

Overkill - Ivy becomes panicked. Time slows down and she teleports towards up to 7 different combatants at a time, killing them all through telefrag attacks.

 

AWKR / Keyword mods

- If incompatibilities found, prefer AWKR in your load order (e.g. make sure it's loaded AFTER Ivy)

 

START ME UP / ALTERNATIVE START MODS

- Should work fine with 6.0, but you might miss some of Ivy's content during the initial quests.

 

How will affect her Outcast And Remnants, Project Valkyrie and Depravity?

- Ivy will work well with all of those mods, but you might lose any of her quest related content for quests that are skipped. None of these affect her affinity for you or the outcome of her own storyline. My advice is to 'try the artist vision' with a clean playthrough just with Ivy, then play her and integrate into any mod you'd like.

 

SCANNING

- Ivy sometimes SCANS too often. If it's bothering you, open the console and adjust the SCAN frequency:

 

Open the console, type 'set _ivy_scan_frequency' to 100 (disables her scanning)

Setting it to 0 makes her scan ALWAYS, so don't do that lol.

You can set it to 99 to only make her scan every so often.

 

See the Advanced Gameplay Guide below for more information on Ivy's Global Variables.

HC Tape Semi Spoiler.flvHC Tape Full Spoiler.flv

Edited by Reginald_001

337 Comments


Recommended Comments



OK @E.K I don't know what you're on about. there is NO Companion_IvyQuest.ESM. posted is a screen shot. Perhaps you need review the install instructions more carefully

files.jpg

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On 12/24/2019 at 8:53 PM, war6425 said:

ok.. I confess.. I spent an extra hour looking for that override decryption key.. because when I found the note saying meet you at bunker hill I went there despite the quest marker staying at the med facility... XD

one thing about that part I think is already mentioned, occasionally when I was in the room with the note and 'experiment' holotape, near the rack with the easter egg warning note from ivy 4, id occasionally get a objective marker to pop up about 18m away or so. it was through a wall and I found it didn't lead anywhere accessible. im guessing maybe its marking chems cus ivy kept saying she was detecting chems nearby? even if its in a area you cant get to cus of the contamination.

Check the spoiler videos (FLV files posted as attachment) for instruction on exactly where it is.

The quest marker is hidden on purpose, Ivy explains that she can't pinpoint it exactly and 'we should just look everywhere'. :)

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I liked the vauge quest markers. Quest a local map and set custom destination and haunted until I found it. More like old school RPGs that dont hand feed you everything 

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@kchurchjr. The problem has been solved. Reginald_001 gave me that file name in answer to a question when he was sleep derived. It is incorrect. If you want to go back through the posts you can get the whole story.

Regards

E.K

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On ‎12‎/‎26‎/‎2019 at 8:44 AM, Reginald_001 said:

Check the spoiler videos (FLV files posted as attachment) for instruction on exactly where it is.

The quest marker is hidden on purpose, Ivy explains that she can't pinpoint it exactly and 'we should just look everywhere'. :)

I did end up finding it just admitted that it took me a while to find that cooler, and that I followed the note instead XD

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On 12/28/2019 at 3:54 AM, war6425 said:

I did end up finding it just admitted that it took me a while to find that cooler, and that I followed the note instead XD

Glad you found it!

Do you know what it was like to play Myst? :D

 

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7 hours ago, Reginald_001 said:

Glad you found it!

Do you know what it was like to play Myst? :D

 

the last time I touched that was sega Saturn XD but yes I remember beating my head into a wall a few times

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On ‎12‎/‎23‎/‎2019 at 12:03 AM, fred200 said:

Do you think I could do a StartQuest on it? I hate to miss any of her content...

 

Hot damn - it worked. StartQuest followed by SetStage 10 kicked it off. Ivy talked to me, gave me the Quest and a Quest marker. I am off and running... (for now)

Hello Reginald,

 

Like fred200, I have successfully upgraded my existing save from Ivy 4.0 to 5.1, and failed to get the HyperCombat quest.  Following the method listed by fred200, I manually started the HyperCombat quest and was able to find and decrypt the firmware upgrade holotape, even without changing anything at SetStage (once started, the HyperCombat quest completed successfully on its own).

 

The issue that I am experiencing is, well, complete lack of Ivy's HyperCombat activity, despite enabling it in the Combat holotape, setting the HyperCombat frequency to Always, and sequentially enabling all HyperCombat modes (by the way, I noticed that the Enable All setting disables everything, and vice versa).

 

So, to summarize, Ivy 5.1 is working beautifully, although I had to manually trigger the HyperCombat quest.  The issue is that Ivy refuses to engage her newly acquired HyperCombat abilities, despite bragging about them!

 

Any help will be appreciated.

Ivy.png

 

 

Ivy2.png

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Hi guys. It appears that Ivy stops using hypercombat in my game after while. Before I thought its maybe XDI conflict or something. Deleted conflicting mods and started new game.  And again after some time using hypercombat she stopped. This time I got message before it happened. It was saying " Ivy disabled her teleporter" . I have HC set on high frequency and did not seen it for dozen of bottles now. Any ideas ?

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1 hour ago, bury02128 said:

Hi guys. It appears that Ivy stops using hypercombat in my game after while. Before I thought its maybe XDI conflict or something. Deleted conflicting mods and started new game.  And again after some time using hypercombat she stopped. This time I got message before it happened. It was saying " Ivy disabled her teleporter" . I have HC set on high frequency and did not seen it for dozen of bottles now. Any ideas ?

Ivy disables her teleporter automatically when in the vicinity of the BOS and the player is not considered a threat by the BOS faction.

 

16 hours ago, MegadetHCl said:

Hello Reginald,

 

Like fred200, I have successfully upgraded my existing save from Ivy 4.0 to 5.1, and failed to get the HyperCombat quest.  Following the method listed by fred200, I manually started the HyperCombat quest and was able to find and decrypt the firmware upgrade holotape, even without changing anything at SetStage (once started, the HyperCombat quest completed successfully on its own).

 

The issue that I am experiencing is, well, complete lack of Ivy's HyperCombat activity, despite enabling it in the Combat holotape, setting the HyperCombat frequency to Always, and sequentially enabling all HyperCombat modes (by the way, I noticed that the Enable All setting disables everything, and vice versa).

 

So, to summarize, Ivy 5.1 is working beautifully, although I had to manually trigger the HyperCombat quest.  The issue is that Ivy refuses to engage her newly acquired HyperCombat abilities, despite bragging about them!

 

Any help will be appreciated.

I don't know what to say. The instruction is to run a fresh clean game with 5.x. This is one of the reasons, unpredictable bugs. The 4.0 scripts are still in your save, they'll NEVER leave. This is un-fixable, unfortunately, otherwise I would have advocated upgrading her and given users documentation on an upgrade path.

 

More technical: She does not have the OnCombat Event that she needs for HyperCombat to work. This cannot be fixed.

 

I'm sorry I can't help you.

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1 hour ago, Reginald_001 said:

Ivy disables her teleporter automatically when in the vicinity of the BOS and the player is not considered a threat by the BOS faction.

 

I don't know what to say. The instruction is to run a fresh clean game with 5.x. This is one of the reasons, unpredictable bugs. The 4.0 scripts are still in your save, they'll NEVER leave. This is un-fixable, unfortunately, otherwise I would have advocated upgrading her and given users documentation on an upgrade path.

 

More technical: She does not have the OnCombat Event that she needs for HyperCombat to work. This cannot be fixed.

 

I'm sorry I can't help you.

Yes, now I remember she did it when we approached Cambridge and " Fire support" quest was triggered . Now I am not close to BOS and  she still not using HC and teleporter. Manual teleporting her works but it doesn't help initiate HC , my frequency for HC is high.

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Sorry @bury02128 a Clean Save is NEEDED. Once a Script is in your save it is there forever. I had to start clean saves at least 3 times ( I THINK) when testing. there ARE reasons for this. and without a proper testing platform (Clean save, goodish LO no incompatible mods) neither @Reginald_001 or ANY testers can help with bugs.

Sorry, this is also coming from a A+ Technician stand point on base line diagnostics. 

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Hello guys, happy new years!

 

I get microstutter whenever Ivy "warps" or uses the vanilla catch-up mechanic. I have even tried disabling the "warp", adjusting warp distance, etc. to no avail. For what it's worth I was having the same issue with vanilla companions until I disabled settler companion dialogue overhaul. 

 

I do not have similar issues with other custom followers, such as those from the Noble Team mod. 

 

I have a detailed listing of my Load Order in this reddit post, I do not want to post my whole load order unless you would like me to. 

 

 

 

I have a powerful computer and I know that hardware is not an issue. Thank you so much, I love this mod outside of this problem! 

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4 hours ago, mrdesiballer262 said:

Hello guys, happy new years!

 

I get microstutter whenever Ivy "warps" or uses the vanilla catch-up mechanic. I have even tried disabling the "warp", adjusting warp distance, etc. to no avail. For what it's worth I was having the same issue with vanilla companions until I disabled settler companion dialogue overhaul. 

 

I do not have similar issues with other custom followers, such as those from the Noble Team mod. 

 

I have a detailed listing of my Load Order in this reddit post, I do not want to post my whole load order unless you would like me to.

 

I have a powerful computer and I know that hardware is not an issue. Thank you so much, I love this mod outside of this problem! 

It's highly, highly unlikely your problems have to do with Ivy and everything to do with so... much... mods... active...

I wouldn't even know where to begin, but say remove half of your mods lol, especially the mods that change dialogue.

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@mrdesiballer262 I am unsure as well. Personally I have stopped using XDI in favor of NewDialog. Could simply be part of LO or Mod count. Time to trim the fat is my best guess and test with Ivy and the above mention Piper/Cait scenes. Simply put, If you're not using the mod in a given playthrough, Remove it. that's what I do. I have some core mods and add outfits/weapons/quests depending on my play style.

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20 hours ago, kchurchjr said:

@mrdesiballer262 I am unsure as well. Personally I have stopped using XDI in favor of NewDialog. Could simply be part of LO or Mod count. Time to trim the fat is my best guess and test with Ivy and the above mention Piper/Cait scenes. Simply put, If you're not using the mod in a given playthrough, Remove it. that's what I do. I have some core mods and add outfits/weapons/quests depending on my play style.

Its now confirmed tha XDI changes actual topics and dialogue. It can remove topic scripts and its unclear why, when or how.

 

With that XDI just made the dont use list for Ivy. I might make a patch later on specifically for it. But not soon. :)

 

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14 hours ago, Reginald_001 said:

Its now confirmed tha XDI changes actual topics and dialogue. It can remove topic scripts and its unclear why, when or how.

 

With that XDI just made the dont use list for Ivy. I might make a patch later on specifically for it. But not soon. :)

 

At the time of writting I wasn't 100% (just 90) sure that XDI didn't play well with Ivy. Thx for the conformation 

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I'd ditch XDI if I was you. I use Full Dialogue Interface now.  I tried XDI..which screwed up the Ivy dialogue options.

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Thanks guys, I'll try experimenting around and get back to you! Is it possible that I have too many mods? I'm only at around 215 plugins after cleaning up the LO. But some of the mods are pretty hefty in file size, such as the quest mods and weapon packs (misriah, Russian assault pack each are 1+ gb for example.) Do you think that could be causing issues?

 

And I agree, this issue has absolutely nothing to do with Ivy. Any companion, vanilla or modded has the same associated stutter. The only exception is the Noble Team companions curiously.

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On 1/3/2020 at 6:05 PM, mrdesiballer262 said:

Thanks guys, I'll try experimenting around and get back to you! Is it possible that I have too many mods? I'm only at around 215 plugins after cleaning up the LO. But some of the mods are pretty hefty in file size, such as the quest mods and weapon packs (misriah, Russian assault pack each are 1+ gb for example.) Do you think that could be causing issues?

 

And I agree, this issue has absolutely nothing to do with Ivy. Any companion, vanilla or modded has the same associated stutter. The only exception is the Noble Team companions curiously.

You can have 2 mods and still have 'too many mods' and you can have 300 and never reach the limit of the engine. The biggest challenge is that the script engine is very limited. Most mods add scripts and Ivy is pretty script intensive. So if you have several script-heavy mods.. that could be causing a whole slew of issues.

 

When the script engine overloads, you don't notice this in game. It gets logged in the papyrus log, but most people don't have that enabled or proceed to check it when they do. When it does overload, the game will IGNORE scripts AT RANDOM. Depending on a FIFO principle. (First script that comes in wins).

This means that random stuff is not being executed, which (of course) can cause a whole slew of problems.

 

The size of mods doesn't really matter. You can have a 2MB mod that's so script intensive that it breaks your game (it's actually way to easy to do that in the CK if you don't know what you're doing).

 

So long story short, it can get unpredictable.

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On 1/3/2020 at 4:28 AM, kchurchjr said:

At the time of writting I wasn't 100% (just 90) sure that XDI didn't play well with Ivy. Thx for the conformation 

Y'er welcome! I picked this up while speaking about XDI with other modders at Discord and it became pretty clear there's some real issues there.

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I have/had a Jpeg you posted I was just gonna drag and drop in like sprinkle fairy dust, I seem to have misplaced it durning the art/testing/support/Discord insanity. I'll have to go look for it

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In play through and she froze as commanded to stay. Dialog calls for follow and clicking it or any other command does nothing.  Kept going and every so often she appears but under same conditions.  If I remember the old ivy had a way to reset. Cant find one in this version.

 

Just one other thing.  I tried the hair as instructed but the style as shown above (Marilyn) is not available.  What do I need for that?

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