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Documentation And Technical Support


Reginald_001

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Technical Support

So it's not working as expected? Don't despair! We're here to help.

Post in this thread if you are in need of technical support with the mod.

 

Attached you will find the documentation for Ivy 5.0.

You can find this same documentation in game, in the NX-2C Controller Holotape.

 

Do not hesitate to ask any questions, should you have them!

 

Ivy's Affinity Quests

- HyperCombat!

Kicks off after speaking with Ivy and Ivy has engaged an enemy in combat more than 20 times.
 

- Into the Deep
Needs a minimum player level of 17. Kicks off several affinity levels after establishing a deeper love relationship with Ivy. (Affinity = 46. PL > 17)

 

- Robotic Assimilation
Kicks off once you reach affinity level 60+ with Ivy and speaking with Ivy.
 

- Ivy Goes to NukaWorld

Kicks off after finishing Into the Deep and Robotic Assimilation, and after NukaWorld has been unlocked (e.g. the NukaWorld radio signal can be found)

 

- Processing Power! (short quest)

Kicks off after Ivy has asked you for a spare secondary backup processor for over 10 times.

 

- Nice Rack!

Kicks off after picking up more than 20 magazines with Ivy in the vicinity.

 

How to recruit Ivy in a few minutes:

 

 

Introduction

Welcome to Companion Ivy 6.0!

Ivy was created with the greatest of care and dedication.
Over 4 years of development time went into creating a rich and full backstory that fits in the world and in the story line of Fallout. While she may at first glance appear to be a mindless sex puppet, she is far more than that!

 

Her 'mind' was created using real life psychological models, exploring childhood trauma, nihilism, existentialism and other psychological phenomenon. She draws upon a rich history of psychology as taught by Freud, Carl Jung and many other renowned clinical psychologists around the world. But next to that, she is also sexy as hell and delivers powerful lines with a comic punch that will make you smile, smirk, or cry every time she surprises you with a new line of dialogue as you travel the wasteland together.

 

Her psychological profile was created from three distinct personalities, which you as player will come to meet as you travel with her and get to know her better. Each personality fights for its own place within Ivy, making her a unique individual and one that is consistent in the world, based on real life psychological principles.

Always remember when talking to Ivy that she likes to use metaphors!

 

Ivy is a so called 'Prime Companion'.
You could also describe it as a 'Gold' companion.. what does this mean? It basically means she has a shitload of content. Much, much more than regular companions have and perhaps... maybe even the most content of any custom companion for any Bethesda game to date (the jury is still out on that one). At the time of writing all of her dialogue in all of her base mod and add-ons count for nearly 9500 lines of dialogue. But the current base mod has around 7000 lines of dialogue. In comparison, the player character has 12000 lines!

 

This means that she is meant to be used as a SINGLE FOLLOWER and has about as much content as a regular DLC sized add-on as released by Bethesda.

Ivy comes with many special functions, multiple quests (in new locations) and thousands of lines of dialogue, unique for each situation, location and quest. Her radio station offers trailers, music, news and weather reports. She comes with add-ons, DLC and other extras.

 

Consider Ivy to be a game-long quest.

Ivy needs a NEW GAME.

Meaning you, walking out of the vault, and recruiting her directly, to run with you through the game.

She was not designed to be recruited in a later/high level save. It will result losing a lot of content that's important. Her quests and affinity are designed to be built up from the moment you leave the Vault. This is an important distinction between regular followers. Ivy is like a long running quest, not a follower to fill the troupe of other followers with. If that's your thing, Ivy is not for you!

 

- You CAN dismiss her at any time to recruit other followers to get their perks.

- You CAN run with other companions and even use AFT. But you will lose support (see the AFT fact sheet in the spoiler below).

- Installing Ivy will not interfere technically with other custom companions, unless they overwrite vanilla assets and/or vanilla quests.

 

WARNING: Using Ivy with multi follower mods will result in lack of functionality for Ivy.
Ivy allows you to travel with Dogmeat as a secondary companion if you use a suitable mod to enable that functionality.

 

01- Introduction (See above)

02 - Recruitment & Dismissal.txt

03 - Dialogue.txt

04 - Service Menu.txt

05 - Affinity.txt

05a - Affinty - Flirting & Arousal.txt

06 - Teleportation.txt

07 - Combat & HyperCombat.txt

 

Hyper Combat Attack Moves

Electric - Ivy teleports to combat target and drops an electric / flash grenade.

Forcepush - Ivy teleports to combat target and uses a concussive grenade, pushing combatants away.

Telefrag - Ivy teleports to combat target and re-emerges inside of them, thereby eviscerating them.

Grenade - Ivy teleports to combat target and drops a random type grenade.

Frenzy - Ivy teleports to combat target and whispers into their ear, making them frenzy.

FreeBird - Ivy does NOT teleport to the combat target. Instead she teleports them 500 meters up into the air so they free fall to their death.

DeathAbove - Dito as FreeBird.

Headpop - Ivy teleports random limbs from the body of the combatant.

Overkill - Ivy becomes panicked. Time slows down and she teleports towards up to 7 different combatants at a time, killing them all through telefrag attacks.

 

AWKR / Keyword mods

- If incompatibilities found, prefer AWKR in your load order (e.g. make sure it's loaded AFTER Ivy)

 

START ME UP / ALTERNATIVE START MODS

- Should work fine with 6.0, but you might miss some of Ivy's content during the initial quests.

 

How will affect her Outcast And Remnants, Project Valkyrie and Depravity?

- Ivy will work well with all of those mods, but you might lose any of her quest related content for quests that are skipped. None of these affect her affinity for you or the outcome of her own storyline. My advice is to 'try the artist vision' with a clean playthrough just with Ivy, then play her and integrate into any mod you'd like.

 

SCANNING

- Ivy sometimes SCANS too often. If it's bothering you, open the console and adjust the SCAN frequency:

 

Open the console, type 'set _ivy_scan_frequency' to 100 (disables her scanning)

Setting it to 0 makes her scan ALWAYS, so don't do that lol.

You can set it to 99 to only make her scan every so often.

 

See the Advanced Gameplay Guide below for more information on Ivy's Global Variables.

HC Tape Semi Spoiler.flvHC Tape Full Spoiler.flv

Edited by Reginald_001

336 Comments


Recommended Comments



This is a weird one. Not sure what could be affecting this. For now the only fix I see is to bypass her quest and enable hypercombat by setting the global variable to 1 in the console.

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Hi all,

Have lost the talk-Trade-Cancel-Stay from the conversation menu with ivy only. When I click on here it comes up in the Talk menu instead. Was using XDI but taking it off and going back to Vanilla did not cure the problem. Is there any way to fix this or not.

Regards

E.K

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@kchurchjr Thanks for the reply. Nothing seems work for me for some reason. Have tried XDI, Full Dialogue, and now NewDialog. All of them work fine with everyone else except Ivy. I seem to get about an hour and a half play with any of them before the wheels fall off. It seems I have to go back to that terrible Vanilla.

Regards

E.K

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@Reginald_001. Seems I have a problem with Ivy's dismissing system. Basically she will not fully dismiss. Interact with Dogmeat at Red Rocket and you get the message that Ivy is going to (...), but she goes no where and I lose the first level of the dialog Talk-Trade-Cancel-Trade and never to return and Ivy is still 'connected'. I went back to a save where all was well and tried to dismiss her and got the same result.

Any help would be greatly appreciated.

Regards

E.K

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1 hour ago, E.K said:

@Reginald_001. Seems I have a problem with Ivy's dismissing system. Basically she will not fully dismiss. Interact with Dogmeat at Red Rocket and you get the message that Ivy is going to (...), but she goes no where and I lose the first level of the dialog Talk-Trade-Cancel-Trade and never to return and Ivy is still 'connected'. I went back to a save where all was well and tried to dismiss her and got the same result.

Any help would be greatly appreciated.

Regards

E.K

The two problems you have described both have been observed during testing and were, during testing, both related to do dialogue mods. This is NOT Ivy related and I have no idea how to fix it, short of having uninstall all of those dialogue mods and starting a new clean save.

 

I cannot reproduce this problem on a clean fresh Fallout 4 save, not did the testers once they removed XDI and started a new play.

For more information, please refer to the XDI/AFT fact sheet.

 



There are good and proper reasons I tell people not to use XDI/Dialogue mods together with Ivy.

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2 hours ago, E.K said:

@Reginald_001. Seems I have a problem with Ivy's dismissing system. Basically she will not fully dismiss. Interact with Dogmeat at Red Rocket and you get the message that Ivy is going to (...), but she goes no where and I lose the first level of the dialog Talk-Trade-Cancel-Trade and never to return and Ivy is still 'connected'. I went back to a save where all was well and tried to dismiss her and got the same result.

Any help would be greatly appreciated.

Regards

E.K

I found something you might try, enter the following in your console:

 

set _ivy_full_dismissal TO 1

set _ivy_temp_dismissed TO 0

 

That should eliminate any 'noise' from Ivy's packages, should those have become triggered somehow due to the dialogue.

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@Reginald_001. Thank you for the reply but all I get is script command not found. No matter which way I do it I get that message not found.

I have no dialogue mod or follower manager installed.

Regards

E.K

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36 minutes ago, E.K said:

@Reginald_001. Thank you for the reply but all I get is script command not found. No matter which way I do it I get that message not found.

I have no dialogue mod or follower manager installed.

Regards

E.K

Then you must have misstyped the command. Make sure to type everything exactly as stated.

Mind the TO 0 = TO zero. (so that's TeeOo Zero).

 

set _ivy_full_dismissal to 1

set _ivy_temp_dismissed to 0

 

Or are you using Ivy 4.0 by chance?

Check the CompanionIvy.esp file, is it there?

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@Reginald_001. I copy pasted the second lot into the console, the console accepted them but Ivy did not change. I am using Ivy 5.1 and the esp is CompanionIvy_quest.esp.

The following worked but not sure what it would do to your code.

Click on follower:

 setconsolescopequest followers
 emptyrefalias companion
 setplayerteammate 0

Regards

E.K

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On 12/20/2019 at 9:28 AM, Reginald_001 said:

This is a weird one. Not sure what could be affecting this. For now the only fix I see is to bypass her quest and enable hypercombat by setting the global variable to 1 in the console.

Do you think I could do a StartQuest on it? I hate to miss any of her content...

 

Hot damn - it worked. StartQuest followed by SetStage 10 kicked it off. Ivy talked to me, gave me the Quest and a Quest marker. I am off and running... (for now)

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On 12/23/2019 at 2:41 AM, E.K said:

@Reginald_001. I copy pasted the second lot into the console, the console accepted them but Ivy did not change. I am using Ivy 5.1 and the esp is CompanionIvy_quest.esp.

The following worked but not sure what it would do to your code.

Click on follower:

 setconsolescopequest followers
 emptyrefalias companion
 setplayerteammate 0

Regards

E.K

If Companion_Ivy.ESP exists then this is version 4. If it is called Companion_Ivy.ESM then it is 5.1.

 

On 12/23/2019 at 6:03 AM, fred200 said:

Do you think I could do a StartQuest on it? I hate to miss any of her content...

 

Hot damn - it worked. StartQuest followed by SetStage 10 kicked it off. Ivy talked to me, gave me the Quest and a Quest marker. I am off and running... (for now)

Awesome beans!

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@Reginald_001 . Well what in the world have I got installed then. I uninstalled Ivy 4. Initially downloaded Ivy 5 and then Ivy 5.1.

I have CompanionIvy.esm and CompanionIvy_quest.esp

I will download it again and see what files I get.

Regards

E.K

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@Reginald_001. I have just downloaded Ivy 5.1 again from your Ivy 5.1 Lovers Lab download and unpacked it and it has CompanionIvy.esm and CompanionIvy_quest.esp it does not have Comanion_IvyQuest.ESM in it anywhere.

Regards

E.K

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5 hours ago, E.K said:

I have just downloaded Ivy 5.1 again from your Ivy 5.1 Lovers Lab download and unpacked it and it has CompanionIvy.esm and CompanionIvy_quest.esp it does not have Comanion_IvyQuest.ESM in it anywhere.

ok, Did you download BOTH files?

Did you select BOTH files?

did you extract BOTH files as one

did you rezip/compress "Companion Ivy 5.1" as a new archive?

Install new Archive.

 

IF none of these

select porn mags or no porn mags from the Google Drive link and install the zip file

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When I go and talk to her right after redeeming the coupon, and I click "FOLLOW" she says "Finally" and then I get a soft lock where I'm just standing there, the camera halfway through me, and nobody says anything.

 

I have AAF but no companion mods, although I do have XDI running.

 

Any clue what might cause that?

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@E.K Not trying to imply you don't know about Zipping/unzipping files. Is just my "Tech Support" mode. Never skip the small stuff, It'll bite you in the ass. Also I have reliably done this several times and for others without issue. I'll Drop the ESM here, But if the other files are not right it may still be unstable, I HIGHLY recommend choosing the full links below 

 

NO Porn mags

https://drive.google.com/file/d/1ZKBNQ7Mg2SL2g_a0wmSdGAEyQQL4jHAA/view?usp=sharing

WITH porn mags

https://drive.google.com/file/d/19D-Ft9d1ZiWgFs_HIBoa70Uavv9dcxvH/view?usp=sharing 

 

@Haverstead 1 after redeeming Ivy there is a small delay as notifications letting you know she's with you and other such things. 2 XDI is problematic with Ivy and NOT supported. I used Newdialog 

https://www.nexusmods.com/fallout4/mods/619

CompanionIvy.esm

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ok.. I confess.. I spent an extra hour looking for that override decryption key.. because when I found the note saying meet you at bunker hill I went there despite the quest marker staying at the med facility... XD

one thing about that part I think is already mentioned, occasionally when I was in the room with the note and 'experiment' holotape, near the rack with the easter egg warning note from ivy 4, id occasionally get a objective marker to pop up about 18m away or so. it was through a wall and I found it didn't lead anywhere accessible. im guessing maybe its marking chems cus ivy kept saying she was detecting chems nearby? even if its in a area you cant get to cus of the contamination.

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@kchurchjr. Thanks for the links. But............... where is the Companion_IvyQuest.ESM file. Do you have one ????????

 

Quote from Reginald_001 "If Companion_IvyQuest.ESP exists then this is version 4. If it is called Companion_IvyQuest.ESM then it is 5.1. "

 

Regards

E.K

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9 hours ago, E.K said:

@kchurchjr. Thanks for the links. But............... where is the Companion_IvyQuest.ESM file. Do you have one ????????

 

Quote from Reginald_001 "If Companion_IvyQuest.ESP exists then this is version 4. If it is called Companion_IvyQuest.ESM then it is 5.1. "

 

Regards

E.K

Yes my bad. I should not attempt support after skipping a night of sleep.

That meant to say: Companion_Ivy.ESP

 

Companion_IvyQuest.ESP should ALWAYS be there in version 5.0.

Apologies for the confusion.

I will back out.

 

Here's the complete file list you need for 5.1:

 

KANKER.jpg.1f23d9f3572b151cbbcb7f3b026c0185.jpg

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@Reginald_001. No problems. Get some sleep.

But she still has a problem with her dismissal system as per my original post. But I can get around that.

Regards

E.K

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16 hours ago, E.K said:

where is the Companion_IvyQuest.ESM file. Do you have one

It's the file right below the links

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