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Time for a Conversation

I really want to rebuild Skyrim according to STEP, but it lists an insane number of mods to be installed (view section 2). I really don't want that many mods. It makes for a giant clusterfuck, and I don't do clusterfucks. So I'm left to ask these two questions: are all of these mods really necessary to have a stable Skyrim? If they are, who from Beth can I kick in the balls for a shitty, broken game that the modding community had to fix?   For an unrelated topic of conversation, I've b

Storms of Superior

Storms of Superior

Not too motivated

Over a week ago, I bought a new computer that should be able to handle Skyrim with a limited mod load (no ENB) without going on the fritz.   I have a problem: I'm not feeling like putting together the whole mess of mods and tools with MO, not to mention the STEP project to help keep it stable, for once.   If anyone has words of encouragement, leave them here.

Storms of Superior

Storms of Superior

Merry Christmas (Even Though This Has Nothing To Do With It)

I just wanted to say, Merry Christmas. I know the included screenshot doesn't portray anything Christmas, but I hate the thought of cold and snow (why do I like Skyrim at all?), even though I live in it during the cold seasons.   All that aside, I hope that this puts warm thoughts and ideas into everyone. Merry Christmas again. Thanks for reading.  

Storms of Superior

Storms of Superior

This one will probably work.

I started a new Skyrim mod project a couple of nights ago. It's been slow going without internet service at home to research solutions to problems, but I've made some good progress; most of the "work" portion is done, and, after that, there will be a little tweaking to magic effects to keep things from being too over-powered.   That being said, I want to share a little bit about this latest project:   -First of all, I think that this one is actually going to work, unlike so many of my other

Storms of Superior

Storms of Superior

A Misunderstanding of Bodyslide

I've been trying to get Bodyslide right after getting fed up with invisible Devious Devices. Unfortunately, that "fix" that I tried, using Bodyslide, caused body parts to disappear. I tried again, but the dreaded hip gap problem showed its ugly face again.   In building morphs for DDA and DDX, I managed to create a separate preset. I don't really understand that part, but that preset has messed up mesh/texture relationships on the breasts, and, of course, the hip gap issue.   I have a headac

Storms of Superior

Storms of Superior

When Fixing One Issue Leads to Another...

So, with the good news regarding fixing my CK problem comes another. I started to rebuild Open Skies Trading Post this morning, and I went through all of the Helgen crap to keep a clean save in order to check out my work so far.   I edited some landscape in order to make a somewhat level place to begin building a more elaborate space. The edited landscape portion of the work shows up in game, but none of the placed objects are there.   I'm stuck with two ideas as to how this has happened. Fi

Storms of Superior

Storms of Superior

Is it missing an "if" event?

I don't know what to try. I was watching a tutorial that showed how to make OnRead events, but of course it looks much too simple, as the guy was only making an example quest.   Therefore, to fully state what I'm trying to accomplish... I made an elder scroll that has this script attached to it. Of course I want the "cool graphic" that is the elder scroll script to play, but when it's finished I want my script to trigger, therefore cutting to a load screen, in which case, when the load screen

Storms of Superior

Storms of Superior

Finally made my script compile, but...

I'm trying to use an elder scroll to teleport to The Crystal Corridor. Is there a script to attach to make it so it can be picked up? As of now, It's nothing but a static decoration on a table.   Scriptname _tcc_teleport_script extends ObjectReference   Actor Property PlayerRef auto   ObjectReference property TCC_headmarker auto   Event OnActivate (PlayerRef akActionRef) Actor akPlayer = PlayerRef.MoveTo(TCC_headmarker) EndEvent   This script is meant to trigger when opening the

Storms of Superior

Storms of Superior

Problems with remembering anything

I posted another blog entry last night. It was the same as usual. Today's will be different; I have found a script that I had written two months ago, and only then did I remember what had been going on at the time.   I had been missing the flag file to be able to compile Papyrus, so I took the necessary steps to fix the problem. I still can't compile anything.   So is it possible to have it compiled by someone else, and have the .pex file sent back to me? Without Internet here, I'm really at

Storms of Superior

Storms of Superior

The Crystal Corridor

For all who haven't noticed, I changed my screen name (not GitcheGumee anymore). I have a few things to talk about in terms of modding, so let me get to it.   Well, my new job is sure enough keeping me too busy to any serious modding. During my long shifts, I have a lot of time to think about where I keep going wrong with my attempts to build mods. Among those places where I go wrong is in trying to get too complicated with things that seem will always be outside my ability to grasp.   Ther

Storms of Superior

Storms of Superior

Another stab at Black Empire

Well, it's been over a year since I tried to work on The Coming Black Empire. I started again tonight. I also seem to remember deleting some NPCS that I had made.   So I made some new NPCS to replace them. I forgot how to keep them from attacking each other, so that's what they do instead of attacking the player. I thought it was a relationship or faction setting that I used before, but I just can't seem to remember.   Can anyone help? Thanks, folks.

Storms of Superior

Storms of Superior

Throwing animation Help

This is important. I need to find a mod that has a throwing animation for Skyrim. I need this before I cancel my internet in the morning so I can still download it.   The ideal animation would be like one that throws a grenade.   I have something in mind that "should be able to be accomplished using only the CK."   Note the quotes. Nothing is ever easy.   Thanks, folks.   EDIT: after searching the Nexus, I think I may be able to get away with using spell cast animations.

Storms of Superior

Storms of Superior

Script for review

Here is a bit of work I threw together. I'm not sure that it's complete for what I need it to do.   If anyone is interested, here is a link to a blog entry from a few days ago when it seemed to be making sense for the first time.   http://www.loverslab.com/blog/152/entry-2794-development-as-a-modder/   Also, here is the reference material I used to help produce it. Thanks to Skyrimll.   https://github.com/SkyrimLL/SDPlus/blob/master/SanguineDebauchery/Data/scripts/source/_sdtrg_spriggan_

Rounding it out and cleaning it up

This morning I lost the work I did on a script. Don't ask. I'm trying again, but this time I'm going to type it right here and ask for help to round it out and clean it up. Here we go.   I'm copying and pasting so I can directly reference advice instead of jumping back and forth between tabs.   ;wherever you put your properties actor property playerref auto objectreference property ccas_startmarker auto   ;in the script function playerref.moveto(ccas_startmarker)   And this part is wher

Development as a modder

OK. Welcome back, folks. I keep jumping from project to project. I keep getting ideas regarding how things may be done. Therefore, I'm back to the Crystal Corridor.   I woke up today without any thought about working on a mod. Then I saw one of the newest mods (http://www.loverslab.com/files/file/2866-the-bondage-house/), and I began thinking about it again. That mod has a "portable prison," as the author states. I remembered other ways that objects are made to be used.   One idea I remember

Storms of Superior

Storms of Superior

Return of the glow maps.

I'm trying to follow this tutorial for a project that I've been putting off for too long. http://tesalliance.org/forums/index.php?/tutorials/article/91-graphic-artistry-glow-maps/   I have one difficulty: I understand the part about opening the textures in Nifskope, but how am I supposed to mask and paint the textures beforehand? Do I use Nifskope to accomplish that? It doesn't say one way or another.   This project seems straightforward otherwise.   Thanks, folks.   Also, the meshes fol

Storms of Superior

Storms of Superior

I got sick for a while (also no internet)

So. Here I am once again. Recently I found myself without internet. Also, recently, I found myself to be too sick to stay out of bed when i was off work. This has cut me off from being able to work on anything. I thought I had something going on with this script that I'm trying to put together, but I lost the thread by which I was thinking. My brain is like that; I have some brain damage.   Now I have another shot, but I'm again in need of guidance; I can learn if I produce something myself, b

Storms of Superior

Storms of Superior

When adding new scripts causes CK...

TO CRASH! Shit. Are the CK Wiki scripts actually working scripts? This is what I'm trying to use. ScriptName RepeatableSummonEffectScript extends ActiveMagicEffectActor Property YourSummonREF Auto ; An ObjectReference will also work with the summon functionEvent OnEffectStart(Actor akTarget, Actor akCaster) Summon(akCaster, YourSummonREF)EndEvent; GetFormFromFile below to enable 'Global' flagFunction Summon(ObjectReference akSummoner = None, ObjectReference akSummon = None, Float afDista

Storms of Superior

Storms of Superior

Missing source folder

I have been looking for source files to read. Someone said I should be able to find them in Skyrim/Data/Scripts/Source.   The source folder is missing from both computers. I really don't know what to say about this. Help?

Storms of Superior

Storms of Superior

OK. MO issues, but awesome news!

OK, so I'll start with the good news first: I have a rig that can handle the intense ENB, 4k textures, NPC mods, script-heavy mods, and numerous mods. This means that it will also be worth getting back into working on some mod projects.   Now for the issues: I copied and pasted my MO installation to an external hard drive. MO does not show any mods, even though they are definitely in MO's "mods" folder. What I'm looking for now is a way to detect those mods. I haven't been able to find any MO

Storms of Superior

Storms of Superior

I think I'm on to something.

I was searching for a Papyrus Tutorial that I can follow since my last blog entry. I came across this gem.http://www.creationkit.com/Category:Papyrus It's almost perfect for my learning difficulties, but it's certainly good enough.   Anyway, in my last blog, CPU suggested that, in order to make a door summonable, that I put the door's object reference in a property. So this means scripting. I'm thinking that such a script shouldn't be very long, but I would like it to do a few things that shou

Storms of Superior

Storms of Superior

Crazy idea, big difficulty

So I decided that I didn't want to climb to 7000 steps any more. Now I'm trying to put together a mod that involves summoning a door. Can anyone suggest a mod to study to figure out how to make an inanimate object summonable? Thanks, folks.

Storms of Superior

Storms of Superior

Facehugger concept

Hey, folks. I want to talk about one of the new mods that has us all raving; I don't want us to stop raving and let this gem pass into the files to be forgotten. I don't think I'm alone in this.   To help keep facehugger alive, I've developed what I think is a solid, if not difficult, concept to use the mod in a more robust fashion. This concept has taken a few days to bring far enough to share with the community, but I think it's ready. Therefore, keeping with the theme of turning Skyrim into

Storms of Superior

Storms of Superior

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