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Making a DD plugin

Hey, folks. I'm trying to make a a plugin for DD that will make those sleazy guys Lucan and Belethor able to buy DD from the player.   Should I just add DD to the list of items that they buy and sell, or is there something else?   Thanks.

Storms of Superior

Storms of Superior

Open Skies Trading Post thoughts.

I published this entry when I was absolutely exhausted. After getting a lot of sleep, I woke up realizing that there would be at least twice as much work to send NPCs on quests rather than set up quests for the player to complete. Good thing for sleep.      

Storms of Superior

Storms of Superior

Script question

I've been toying with a possibility. The possibility includes a fix for the issue that causes the PC to get permanently added to the enemy faction when SD+ or Defeat go wrong (looping bleedout or repeated bleedout without either mod fully engaing).   I have had this problem with both SD+ and defeat when used in separate games, but never with DA (which both mods use), and I've concluded that the use of DA by mods, when adding the PC to enemy factions, never complete the the handoff to those ene

Storms of Superior

Storms of Superior

Quest building

Hey, folks. This very minute, I'm working on throwing together a plugin for Play Submissive http://www.loverslab.com/files/file/2115-wip-play-submissive-consensual-ds-mod-for-petcollar-fans/.   I'm doing my best to learn what I can from what I found in the CK, but I seem to be in need of a short, concise video tutorial to fill in the missing information. Is there something out there that is short and detail oriented like that?   Thanks, folks.

Storms of Superior

Storms of Superior

Thinking of throwing together a new mod.

After the (somewhat) success of Craftable Linen Wrap, I have decided to, first, reduce the number of tundra cotton needed to make it, and second, to put together a mod that contains a collection of constuctible objects.   Among these objects, so far, are a few things that may go well with other mods that may make the new one a suitable companion mod.   -Various embalming tools -Torture tools -Crafting tools - shovels, hammers, woodcutting axes, mining picks (all with the intention that I may

Storms of Superior

Storms of Superior

Pretty sure I missed something important.

A few days ago, I found myself being aggravated by h=the fact that there are no Forsworn two handers. Naturally, I opened the CK and tried to make one handers into two handers. I changed the "one hand" option to "both hands," and increased the size of each.   When I tried to Use them in the game, they came out still only being held using one handed animations. What did I miss?   If I get help to fix this, I'll upload the mod.   OK, that's all fixed. Now, when she draws them, there is no me

Storms of Superior

Storms of Superior

Good Morning, LOVERS LAB!

OK! I have asked this in a previous blog entry, but can anyone name the scripts used to build simple, generic quests?   Please, oh please, oh PLEASE!   Yes, I'm in quite the mood today.

Storms of Superior

Storms of Superior

Get in this conversation! For real. Good ideas here.

Hello again folks! I've decided that it's time to stop avoiding the hard part of modding, and that means asking the right questions (I've asked many questions, but many of the responses to most of those questions have ranged from those that had nothing to do with what I was asking to no responses at all).   In this blog entry I will change that (I hope; this seems like bugfixing). I have several projects on my agenda, some I won't ask about in case someone decides to take the ideas.   Here a

Storms of Superior

Storms of Superior

Making furniture nonstatic and lootable

I saw a mod that was released a while back on the Nexus. It allowed furniture to be picked up and tossed around using havoc physics.   I'm interested in starting a similar project that has been bugging me for a while. If anyone can link that mod, you are awesome.   Thanks, folks.

Storms of Superior

Storms of Superior

Let's talk about hardware.

So I've been having trouble with CtD and serious lag (which most recently has led to CtD), and now I'm convinced that I need a desktop gaming rig.   Two topics interest me:   1. What are the must have items, in terms of hardware, to pull off strong ENB, mods that add many NPCs and creatures, and high resolution textures, all while keeping a descent to high framerate.   2. How much trouble should I have, with no experience, with building my own PC?   I look forward to this conversation, a

Storms of Superior

Storms of Superior

A question about my mods

I suddenly found myself thinking this morning, that maybe I forgot to package my .esp files in a data folder. I find this to be a pain in the ass when trying to add mods with MO, because I then have to repack the files I want to play.   So the question is this: how many of you think it's a big enough pain in the ass to have me upload repacked files for people who want to download them in the future? I would be glad to do this if it's decided that it would be worth the effort.

Storms of Superior

Storms of Superior

Close to figuring this out

I'm back with the same issue that was presented yesterday. http://www.loverslab.com/blog/152/entry-1132-a-little-help-in-learning/   I looked it up in the CK, and, sure enough, the clothing from the mods that meant to be dependencies are just missing, rendering the NPCs that are supposed to wear them naked, except for the circlets, which are, of course, present, since they are vanilla items.   I'm going to ask what I'm missing again, now that I've identified a big clue in this mystery; the s

Storms of Superior

Storms of Superior

A little help in learning?

Hey again, folks.   A few days ago, I tried to blaze a trail into new territory (for me, that is). I was trying to make a mod that did two things:   -Most importantly, it was supposed to test my ability to focus on making a mod that would have hard dependencies. I did rather well in keeping it together. Mission accomplished.   -It was supposed to replace certain NPCs' outfits with ones that I put together from those mods that were hard dependencies. I though this would be the easy part, bu

Storms of Superior

Storms of Superior

Err... I fixed it...

I've made no secret of the troubles that I've faced with Skyrim CtDs. I was even considering putting all mod development on hold indefinitely due to things that were happening with my computer while playing, as well as crashing, Skyrim, thinking that my computer was about to shit its final time.   Yesterday, I decided to try this file, even though it came with its share of dependencies: http://www.loverslab.com/topic/27122-working-vagina-hdt-collisions-hair-physics-now-with-belly-support/. Alo

Storms of Superior

Storms of Superior

Maybe try a different scripting tactic

OK, so the more I read about how scripts operate, the more I'm convinced that a simpler approach is needed. The good news is, I have the simpler approach figured out, to an extent,   This is what I was planning, generally speaking:   -Script start -NPCs differentiate between player and followers -NPCs favor attacking player -Attack against player applies a spell -Script end   OK, so that seemed to be getting confusing, so this is the alternative strategy:   -Script start -NPCs attac

Storms of Superior

Storms of Superior

A day off

Hey, folks.   I am enjoying my new job, but I have tomorrow off. I think I'll use tomorrow night to mess around trying to write scripts for Black Empire for the first time.   If anyone feels like conversation tomorrow night, feel free to start one; I'll have LL open almost the entire time I'm on.   I'm looking forward to the task of scripting for the first time.   Thanks for reading.

Storms of Superior

Storms of Superior

I've been out of touch for a while

Hey, folks.   I just wanted to say that I have been watching, and even participating in a select few conversations, lately, but I have mostly been watching quietly.   I started studying a tutorial for enchanted arrows today (someone supplied the Black Empire support topic with a video), and it will be a while before it really sinks in.   I have been away mostly because I got a new job, and coordinating that with modding hasn't been possible, but I have a few days off right now (before the

Storms of Superior

Storms of Superior

New mod released

The Coming Black Empire is an expansion of my first mod, Crippling poisons, in fact, Crippling Poisons is now obsolete.   I built this mod to take a break from OSTP, and put to the test many things that I have learned over the past six months; I still haven't put all of that in the mod, but it should work well enough to be a stable part of the game at this point, while actually using game mechanics instead of the console.   There isn't much that I would like to say here, so I'll let the mod

Storms of Superior

Storms of Superior

Almost ready; guinea pigs needed

Ok, folks, I'm almost ready to release an expansion of my first mod. One thing remains; I need people, I prefer those who don't use OBIS, to check the bandit drops for frequency of the poisons that are included in this mod.   Three things need to be addressed; first is whether or not the poisons are too commonly found while looting bandits, and the second is whether or not the vendor, located outside Grave Concoctions in Falkreath, carries the proper poisons and ingredients for whatever level

Storms of Superior

Storms of Superior

Much Accomplished, but Stuck on Something Simple

Hey, folks.   I just decided to call it a night with the CK; I accomplished an entire rebuilding and expansion of my first mod, Crippling Poisons, but now I'm at a loss for how to deal with a particular problem.   First of all, here is my forward progress: I created three crippling poisons, each with a greater escalation of effects than the previous poison. I also remade Slaver's Frostbite Venom (SFV) with exactly the same effects that it had before I lost the mod a few months ago (quite the

Storms of Superior

Storms of Superior

Exploration of follower mechanics

Hey, folks.   Soon I'll be revamping my first mod, Crippling Poisons, and making it obsolete in favor of a better title and carefully thought out effects for those poisons. At that time, the poisons will still not be craftable, so anyone who has a talent with math will be allowed, at that point, to develop any kind of mod that will make them craftable.   But, that's not what I came here to talk about tonight (You can get anything you want at Alice's Restaurant).   I came to say that I'll b

Storms of Superior

Storms of Superior

Procedure for renaming an interior cell from vanilla/DLC to mod content

Some time ago, I build the farmhouse building for OSTP using Riverwood Trader as the framework. Among the things I need to do to clean up my mess is rename the interior to Open Skies Trading Post.   To accomplish this, I need to know if I should do this in the CK or TES5edit; I have OSTP open in TES5edit ATM, and I'm hesitating to do anything to it, since I don't know enough about the program to continue.   I don't want to screw things up after all the work I have completed, so HELP!

Storms of Superior

Storms of Superior

Attempt to consilidate my resources

Hey, folks, this is just my attempt to provide myself with links to the information that I will be using over the course of building Open Skies Trading Post. I have asked questions in the forums, and now, I am consolidating most of that here, where I have links directly to the information I will need.   New modders, this may be helpful to you.   http://www.loverslab.com/topic/37469-proper-procedure-for-changing-texture/   http://www.loverslab.com/topic/36577-procedure-for-removing-dependen

Storms of Superior

Storms of Superior

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