Development as a modder
OK. Welcome back, folks. I keep jumping from project to project. I keep getting ideas regarding how things may be done. Therefore, I'm back to the Crystal Corridor.
I woke up today without any thought about working on a mod. Then I saw one of the newest mods (http://www.loverslab.com/files/file/2866-the-bondage-house/), and I began thinking about it again. That mod has a "portable prison," as the author states. I remembered other ways that objects are made to be used.
One idea I remembered was the mod that adds a craftable, portable bedroll. Dropping it on the ground allows it to be activated. I began thinking about making a similar activator to drop on the ground and use to open the Crystal Corridor. After a short time, I realized that a script would have to be added to place the activator object back into the player's inventory automatically.
Another idea was to make the activator object usable in the inventory screen, while the last one involved a book that could be opened to automatically teleport the player to the Crystal Corridor.
After all of this, I found myself wondering if there are any generic scripts that can be used to teleport the player.
While browsing the CK, I found several leads that may or may not lead to my desired conclusion:
-I found generic scripts for teleportation, but they have no documentation strings, and therefore, no information.
-I took a look at the tabs (while trying to edit objects) "Linked Ref" and "Linked From." Perhaps these can be used for my purposes.
Some things that help up my progress today:
-I tried to use Azura's Star (duplicated, of course) to link to the door that is already set up inside the Crystal Corridor, but, since it isn't a door, there seems to be no teleportation set up in its edit box.
So, with that said, any thoughts from experienced folks?
6 Comments
Recommended Comments