Jump to content

zax

Contributor
  • Posts

    1098
  • Joined

  • Last visited

2 Followers

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

4271 profile views
  1. Yeah, I built them in Bodyslide. They all look correct in Nifskope but in game most of them are misaligned: The ones that are correctly aligned are: Mini Steel. Edit: actually Mini Steel is the only one that is correctly aligned. Curious what's different about this one?
  2. The fairy drop is misaligned for micro and flat models. They probably need their own fairy drop variant.
  3. Epic mod! Too bad it doesn’t have a proper 3BA conversion. Making it TBD exclusive is such a wasted potential!
  4. What's the difference between this and the original mod on Nexus?
  5. Its unbelievable that no one made BnP patch for this yet.
  6. It also happens for me but only when my character has schlong assigned (it replaces schlong and this bug happens). Equipping these cages on regular female doesn't cause this bug.
  7. Thick Thighs Take Lives
  8. Ok, I misunderstood and assumed that its supposed to have real physics. This is how it looks in my game after linking to XML from TRX-ERF hybrid:
  9. Any chance for TRX Cock Cages conversion to use this mod's textures (+BnP compatibility) and physics setup? Its currently incompatible.
  10. I meant the NiStringExtraData linking to physics XML file, there is no balls physics otherwise.
  11. There is no NiStringExtraData attached in NIF thus the balls are static in game? There is also no collision with thighs or anything. I'm not expert when it comes to physics but TRX-ERF Hybrid Schlong seems to have it all setup correctly, so I suggest looking for inspiration there
  12. I made it in Outfit Studio for the purpose of this screenshot, its 100% dysfunctional in game. I don't have any real software installed and my 3D skill is probably too low anyway.
  13. I think this attachment position would work better for this type of milker:
  14. Does anyone know if 3BAv2 conversion of this outfit exists?
  15. Does anyone know if incompatibility between RaceMenu morph system and Engine Fixes is still a thing? Disabling MemoryManager and ScaleformAllocator was unacceptable for me so I stopped using morphs. Has anything changed since then? Did we move back to using node scaling?
×
×
  • Create New...