nameareoverratedanyways Posted June 20, 2022 Posted June 20, 2022 27 minutes ago, zarantha said: Patches could be other mods that have patches for DD, like Devious Lore. Or it could be old script patches. There's a couple of mods that can have the same result - No Enchantment Restriction is one. It's best to make sure you don't have any of the mods mentioned in the conflicts or troubleshooting sections of the troubleshooting post. Make sure nothing is overwriting DD's scripts. In mod managers, that's the lightning bolts. If you don't see it in MO2, enable the conflicts column, or look at information -> conflicts. SLIF is SexLab Inflation Framework. For SLIF to work, it needed to integrate some code into DD's scripts. If the DD version of the script patch doesn't match the install DD version, then things break in DD. Could be quests, could be traps, usually it's device locks. Easiest way to test is to make sure your skyrim install folder is clean (use MO2, or do a purge in Vortex), then enable/deploy only DD and it's requirements. Start a new game and use something like additem menu or console in some devices from DDx to test with (DDa devices usually don't have the scripts and DDi doesn't have a good sample to test with). Thank you, I will try that. Just two questions: How can I tell which devices are from DDx? If you know one off the top of your head that will also suffice for testing. Suppose the test determines that device locks work in the new game. How can I use that info to fix the existing game?
Elsidia Posted June 20, 2022 Posted June 20, 2022 (edited) 1 hour ago, nameareoverratedanyways said: How can I tell which devices are from DDx? If you know one off the top of your head that will also suffice for testing. First you must find mod hex load order in SSEEdit, loot, vortex plugin pages. If you use SSEEdit, then there is visually see what item is from DDX as all armors are in DDX section Then in console type: help armbinder - it will return item id first two letters in item id is mod hex load order. as example my DCL have 10, so any item from DCL will start id with 10. Edited June 20, 2022 by Elsidia
dragonproudsky Posted June 20, 2022 Posted June 20, 2022 Sorry if I can ask a newbie question, what is the best way to use DD on SL Defeated NPC's? Do I just add something to their inventory and they will equip it automatically?
ChibiUser Posted June 20, 2022 Posted June 20, 2022 Hello, I have a question regarding the Inflatable Plugs. How are you supposed to remove them? I am either extremely (un)lucky that my PC keeps 'accidentally' bumping into them, charging them up, but it keeps saying 'wait for them to deflate'. So okay, I think my PC now waited for... 3 days... and no dice, the DCL remove all devices also does not work on them xD Am I missing something?
Tycho Brahe Posted June 20, 2022 Posted June 20, 2022 About DD Contraptions - The key used to make a furniture piece interact with a NPC is PgUp, but how do I use if there is no dedicated PgUp key on my keyboard? PgUp is put in with one of the keys on my numpad, but key combination doesn't seem to work in the game.
Tikos_pony Posted June 20, 2022 Posted June 20, 2022 Why do some DD items have the prefix "Ebonite" in their name? This creates a slight embarrassment because visually the mod uses only leather and latex. I will be glad for details.
zarantha Posted June 20, 2022 Posted June 20, 2022 16 hours ago, dragonproudsky said: Sorry if I can ask a newbie question, what is the best way to use DD on SL Defeated NPC's? Do I just add something to their inventory and they will equip it automatically? The closest you're going to get to that is doing it yourself or use Yes, if you add the items to their inventory, they should equip them.
zarantha Posted June 20, 2022 Posted June 20, 2022 18 hours ago, nameareoverratedanyways said: Thank you, I will try that. Just two questions: How can I tell which devices are from DDx? If you know one off the top of your head that will also suffice for testing. Suppose the test determines that device locks work in the new game. How can I use that info to fix the existing game? If you don't know the hex code for DDx in your load order, then use something like additem menu to look for it. Mods like that will let you browse items by esp. Ebonite anything is usually DDx. If you have other mods that have their own DD items, that may not be universally true. Black Ebonite Armbinder for example. If it works in a new game but not your existing game, it usually means that save is broken. You can try cleaning in in resaver/fallrim tools, but that can't fix everything. You're usually better starting off with a new game at that point. If you want to rescue that game and have enough older saves, keep going back until it works.
zarantha Posted June 20, 2022 Posted June 20, 2022 9 hours ago, ChibiUser said: Hello, I have a question regarding the Inflatable Plugs. How are you supposed to remove them? I am either extremely (un)lucky that my PC keeps 'accidentally' bumping into them, charging them up, but it keeps saying 'wait for them to deflate'. So okay, I think my PC now waited for... 3 days... and no dice, the DCL remove all devices also does not work on them xD Am I missing something? Welcome to RNG. Try keeping your arousal down, but there's usually not much to do until it randomly deflates enough to remove it. If you're using the wait menu, that's not going to work. You need an event to trigger for the deflation. If your luck is really horrible and you're done waiting, try devious devices equip to remove it. that mod is usually pretty reliable in removing most devices. don't use it to remove quest items or that will break the quest.
zarantha Posted June 20, 2022 Posted June 20, 2022 5 hours ago, Tycho Brahe said: About DD Contraptions - The key used to make a furniture piece interact with a NPC is PgUp, but how do I use if there is no dedicated PgUp key on my keyboard? PgUp is put in with one of the keys on my numpad, but key combination doesn't seem to work in the game. You can click where it says page up in the mcm and change it to something else.
zarantha Posted June 20, 2022 Posted June 20, 2022 2 hours ago, Tikos_pony said: Why do some DD items have the prefix "Ebonite" in their name? This creates a slight embarrassment because visually the mod uses only leather and latex. I will be glad for details. Ebonite is the latex stuff. It's just a name as far as i know.
safado Posted June 21, 2022 Posted June 21, 2022 17 hours ago, dragonproudsky said: Sorry if I can ask a newbie question, what is the best way to use DD on SL Defeated NPC's? Do I just add something to their inventory and they will equip it automatically? If you follow @zarantha's suggestion about SL Defeat's add-On Devious Captures and have SLSO, I recommend to also check the SLSO patch for it. It is in SLSO page download.
Elsidia Posted June 21, 2022 Posted June 21, 2022 (edited) 15 hours ago, ChibiUser said: So okay, I think my PC now waited for... 3 days... and no dice, You can't cheat it in this way. It not work in that way. Ok, knowledge will destroy your joy of game as it does to me, because if you don't want be responsible for that, don't read spoiler: Spoiler Deflate event is random and connect to real time not game. In that same event instead of deflate it can inflate. So you must wait real time in game to get deflate and this is random event so it can end without deflate or even inflate. Most best version to cheat DCL engine is stay in place where no NPC (NPC have random chance to inflate your plugs) So stay here and wait 1 hour to faster event, after that stay in place without anything do up to 1 minute while RL time engine update DCL status. So usually if you wear DD items, it will send system message about your arousal. Also if deflate or inflate event happens there will be system message about it. (left upper corner) So after got this message if not success wait other 1 hour in game. Probably best place to stay are player own home as there most DCL trap events not work. Not sure about rape and inflate events. Edited June 21, 2022 by Elsidia 2
Tycho Brahe Posted June 21, 2022 Posted June 21, 2022 8 hours ago, zarantha said: You can click where it says page up in the mcm and change it to something else. Thank you! It was very silly of me to not have noticed the option
Tikos_pony Posted June 21, 2022 Posted June 21, 2022 8 hours ago, zarantha said: Ebonite is the latex stuff. It's just a name as far as i know. Are you saying that the word "Ebonite" has two meanings? In the Russian translation, I have very seldom seen the translation ebonite = latex. Why don't item names use the prefix latex?
DeWired Posted June 21, 2022 Posted June 21, 2022 2 hours ago, Tikos_pony said: Are you saying that the word "Ebonite" has two meanings? In the Russian translation, I have very seldom seen the translation ebonite = latex. Why don't item names use the prefix latex? First of all, ebony in TES is a metal, ebony in real world is a wood and ebonite in real world is a trademarked name for hard rubber. So, as I understand it, ebonite was used by TES modders to provide in-game "latex-like" items with lore-friendly name. Then, translations got into the mix. "Эбонит" in russian actually means hard rubber, but it was used for ebony, because "надмозг". So, translating in-game ebonite to russian directly is impossible, as closest word is already taken. Anyway, short summary - ebonite is latex renamed for lore reasons. And эбонит is a wrong translation for ebony but used for years. 2
Miauzi Posted June 21, 2022 Posted June 21, 2022 Vor 1 Stunde sagte DeWired: Zunächst einmal ist Ebenholz in TES ein Metall, Ebenholz in der realen Welt ist ein Holz und Ebonit in der realen Welt ist ein Markenname für Hartgummi. So wie ich es verstehe, wurde Ebonite von TES-Moddern verwendet, um „latexähnliche“ Gegenstände im Spiel mit Lore-freundlichen Namen bereitzustellen. Dann kamen Übersetzungen ins Spiel. "Эбонит" bedeutet auf Russisch eigentlich Hartgummi, wurde aber für Ebenholz verwendet, weil "надмозг". Daher ist es unmöglich, im Spiel Ebonite direkt ins Russische zu übersetzen, da das nächste Wort bereits vergeben ist. Wie dem auch sei, kurze Zusammenfassung - Ebonit ist aus Überlieferungsgründen in Latex umbenannt. Und эбонит ist eine falsche Übersetzung für Ebenholz, wird aber seit Jahren verwendet. I would like to add something: In TES-3 - Morrowind - there was "Eben Ore" - a very heavy metal - from which weapons and armor were made. The ore was found like "Vulcan Glass" in caves/mines in various veins. Then in TES-4 - Oblivion - the term "Eben-Wood" appeared. In both games there was no crafting of weapons or armor This was only introduced with TES-5 - Skyrim. In the German translation, the term "wood" for a metal - which is extracted from ore found in mines - sounds rather strange. Because there is - in the real world - the "ebony tree" - from which you get almost black wood and no metal. I was also surprised when the DD-Mod suddenly brought clothing/armor made of latex/rubber into the world of Nirn - but as a latex fetishist I was very happy. And now I have to smile when they read about the transfer to and from the "Russian". 1
Tikos_pony Posted June 21, 2022 Posted June 21, 2022 5 hours ago, DeWired said: First of all, ebony in TES is a metal, ebony in real world is a wood and ebonite in real world is a trademarked name for hard rubber. So, as I understand it, ebonite was used by TES modders to provide in-game "latex-like" items with lore-friendly name. Then, translations got into the mix. "Эбонит" in russian actually means hard rubber, but it was used for ebony, because "надмозг". So, translating in-game ebonite to russian directly is impossible, as closest word is already taken. Anyway, short summary - ebonite is latex renamed for lore reasons. And эбонит is a wrong translation for ebony but used for years. 3 hours ago, Miauzi said: I would like to add something: In TES-3 - Morrowind - there was "Eben Ore" - a very heavy metal - from which weapons and armor were made. The ore was found like "Vulcan Glass" in caves/mines in various veins. Then in TES-4 - Oblivion - the term "Eben-Wood" appeared. In both games there was no crafting of weapons or armor This was only introduced with TES-5 - Skyrim. In the German translation, the term "wood" for a metal - which is extracted from ore found in mines - sounds rather strange. Because there is - in the real world - the "ebony tree" - from which you get almost black wood and no metal. I was also surprised when the DD-Mod suddenly brought clothing/armor made of latex/rubber into the world of Nirn - but as a latex fetishist I was very happy. And now I have to smile when they read about the transfer to and from the "Russian". Thank you very much. These details may help my little dilemma.
naurachne Posted June 22, 2022 Posted June 22, 2022 This is a fantastic mod, but I've been having a few issues: Chains seem to be bugged again (I previously fixed them with Faster HDT SMP but it seems to have broken since) Vaginal inflatable plug seems to count as chastity and refuses to play any non-chastity sexlab animations from DCL or Defeat, or even manually playing them through sexlab (even when other animations should be available) the animations play briefly then stop and are replaced with the generic chastity solo anim Thanks in advance
God_4 Posted June 23, 2022 Posted June 23, 2022 Howdy. I have recently encountered an issue with this mod. When the characters wear gags, their mouth doesnt open. I have absolutely no idea why this is occurring and any insight on the matter would be greatly appreciated. Thanks
zarantha Posted June 23, 2022 Posted June 23, 2022 15 hours ago, naurachne said: This is a fantastic mod, but I've been having a few issues: Chains seem to be bugged again (I previously fixed them with Faster HDT SMP but it seems to have broken since) Vaginal inflatable plug seems to count as chastity and refuses to play any non-chastity sexlab animations from DCL or Defeat, or even manually playing them through sexlab (even when other animations should be available) the animations play briefly then stop and are replaced with the generic chastity solo anim Thanks in advance Not sure what you mean by the chains are bugged. They've never been perfect. If they have physics and are in approximately the right place, then they're working. Connecting doesn't usually happen. Plugs aren't removed during sex, so yes, it should be blocked. Your vag/anus is already occupied, and only one occupant is allowed. You can't play sexlab animations normally, the animation filter will intercept sex animations as long as you have any device equipped and replace it with the best fitting animation it can find. Most times in DD 5.1, that's solo. DD 5.2 beta has some improvements there, but I haven't seen much feedback on the recent changes. I don't know if it will handle that with something other than solo or not. In any case, an inflatable plug is not one you can remove whenever you want, unlike the other plugs. so even without chastity belts, it's going to stay put as long as it's inflated. I'd consider this working as designed.
zarantha Posted June 23, 2022 Posted June 23, 2022 27 minutes ago, God_4 said: Howdy. I have recently encountered an issue with this mod. When the characters wear gags, their mouth doesnt open. I have absolutely no idea why this is occurring and any insight on the matter would be greatly appreciated. Thanks Install mfg fix... 1
God_4 Posted June 23, 2022 Posted June 23, 2022 24 minutes ago, zarantha said: Install mfg fix... thanks. I cant believe I missed this mod when I was reinstalling everything this time around.
naurachne Posted June 23, 2022 Posted June 23, 2022 11 hours ago, zarantha said: Not sure what you mean by the chains are bugged. They've never been perfect. If they have physics and are in approximately the right place, then they're working. Connecting doesn't usually happen. Plugs aren't removed during sex, so yes, it should be blocked. Your vag/anus is already occupied, and only one occupant is allowed. You can't play sexlab animations normally, the animation filter will intercept sex animations as long as you have any device equipped and replace it with the best fitting animation it can find. Most times in DD 5.1, that's solo. DD 5.2 beta has some improvements there, but I haven't seen much feedback on the recent changes. I don't know if it will handle that with something other than solo or not. In any case, an inflatable plug is not one you can remove whenever you want, unlike the other plugs. so even without chastity belts, it's going to stay put as long as it's inflated. I'd consider this working as designed. ok chains work much better after save/loading, shame about the animations though, hope 5.2 is released stable soon (lord knows I don't need more bugs in my playthrough)
Anunya Posted June 23, 2022 Posted June 23, 2022 Heya - I'm coming back to Skyrim (and LL) after a while and am rebuilding my modlist from the ground up. I see that the download file is Devious Devices SE & VR 5.1 (which I have). I also have Devious Devices SE & VR 5.2 Bodyslides 0.1 which I assume was a beta version from somewhere in this thread (?). Which one is the recommended on to use at this point (or have there been newer versions released)? Are there any crucial or useful patches I should grab? Thanks for any help
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