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Posted
On 12/17/2021 at 1:50 PM, fyredraken said:

Okay, I'm assuming this has been covered and I just can't find it.  Since the 1.423 update and the AE release I have been having an issue with many devices, all of them in fact, where they will equip and I can unlock or struggle out but the game isn't registering the unlock and they stay equiped/locked.  Also, even with fully updated mods, i.e. Netimmerse and racemenu, I'm getting the error x boot requires nimmerse overide and it's not installed.  Does anyone know how to fix these two things?

 

DD  is not compatible with AE yet. The next version (DD 5.2, currently in beta) should be assuming all the pre-reqs are updated. I'll probably put the DLL i have in beta3 if i've been able to test it some.

 

The netimmerse error is because you do not have the right racemenu for your version of AE. The only currently working one was locked behind a subscription on patreon while expired tests it. there is not a compatible racemenu right now, which means your skee is not working, and that is why you get the error. netimmerse is not for SE, it is LE only. remove it.

 

Things staying locked is because you have an old patch overwriting DD, or you have an incompatible mod like No Enchantment Restriction.

Posted
23 hours ago, Magus123456789 said:

When I install devious devices, almost all females NPC in cities are using a restrained animation (armbinder, ankles bound, whatever).

I don't care to see sometime a woman using a devious device. But why almost all of them? Is there any way to control this probability?

 

That's another mod distributing them. You'll need to find out what other mod you have that does this. I know Sexual Fame can distribute collars, and there's also mods like For the Masses, but I don't know if either is at fault here.

Posted
13 hours ago, safado said:

Currently, they are jerking the cash cow "Intellectual Properties" to feed Starfield development and have good numbers for shareholders.

 When they finish TES 6 it will look dated with any other game using Unreal Engine 5.

 

They haven't really done much with TES 6 yet, since they have repeatedly said that Starfield will come out first. I believe both Starfield and TES6 will use CK2 (Skyrim is CK1) so we should  be able to judge TES6 by how Starfield looks. We won't get TES 6 until 2026 or thereabouts.

Posted
9 hours ago, zarantha said:

 

Devious lore  and it's patches have been problematic for some users in the past. Try removing DL.

I wasn't able to replicate the incompatibility, but there were enough people with problems that it's entirely possible i just hadn't hit the right device.

 

Bad editor id will show sometimes even when a device is working. don't take it as gospel that something is bad if that's there.

 

If you're manually adding devices, do not add any from DDa or DDi. Only add devices from DDx. The others don't always get the scripts attached if you add them manually from those esms.

Disabling the "No Enchantment Restriction" plugin fixed the problem with the armbinder animations. None of the DAR animations had anything to do with it. LOL 

Posted
23 minutes ago, CommunistNinja said:

Disabling the "No Enchantment Restriction" plugin fixed the problem with the armbinder animations. None of the DAR animations had anything to do with it. LOL 

 

Could have sworn that was one of the first things mentioned. Not going to go back and check though lol. Glad that's fixed for you.

It's already in the list of incompatible mods.

Posted
39 minutes ago, zarantha said:

 

Could have sworn that was one of the first things mentioned. Not going to go back and check though lol. Glad that's fixed for you.

It's already in the list of incompatible mods.

You mentioned not using it in a comment response to somebody else.
The incompatibility section doesn't mention it. "It'd be a lot cooler if it did, tho."

Screenshot (13).png

Posted

 

2 hours ago, CommunistNinja said:

The incompatibility section doesn't mention it. "It'd be a lot cooler if it did, tho.

The main section is from LE version not SE because this mod not belong zarantha.

Second post:

is with SE incompatibilities (see screenshot:)

Spoiler

Clipboard.jpg.f89b4a3562ec5939e23697c7242aec9c.jpg

 

Posted

Hello
 

I use CBBE 3BA as my body, unfortunately, I cannot build many of the items batch. This causes clipping on more than a few outfits, like the chain harness.

Is there a workaround for this?

Posted
13 minutes ago, 579435 said:

Hello
 

I use CBBE 3BA as my body, unfortunately, I cannot build many of the items batch. This causes clipping on more than a few outfits, like the chain harness.

Is there a workaround for this?

 

Use the 3ba bodyslides in the troubleshooting post. Either the old ones for 4.3 or the new ones in the beta section for 5.2. The 5.2 ones cover everything in 5.1, the 4.3 ones are missing the outfits added in 5.x.

Posted

Hi,

I have got two issues with devious devices: 

I installed the mods Divious Devices SE & VR 5.1 and Deviously Cursed Loot SE 9.0 with Vortex. The models of some wearable devices are missing; making the the body part invisible, they are equipped to (e.g., feet, body).

Do I need additional mods for this?

 

The movement animation of PC/NPC with bound hands are overrun by FNIS Sexy Moves SE 7.2 and/or 360 Pack for the Female Player 7.2 (I guess). When they move, the hands move freely; returning to the bound state, when they stop.

I can`t find a conflict on Vortex. Any idea for a workaround?

 

Posted
5 hours ago, Juffo78 said:

Hi,

I have got two issues with devious devices: 

I installed the mods Divious Devices SE & VR 5.1 and Deviously Cursed Loot SE 9.0 with Vortex. The models of some wearable devices are missing; making the the body part invisible, they are equipped to (e.g., feet, body).

Do I need additional mods for this?

 

The movement animation of PC/NPC with bound hands are overrun by FNIS Sexy Moves SE 7.2 and/or 360 Pack for the Female Player 7.2 (I guess). When they move, the hands move freely; returning to the bound state, when they stop.

I can`t find a conflict on Vortex. Any idea for a workaround?

 

For the invisible parts you need to run Body slide in batch build. Make sure you do not Batch the chains with physics, you want those normal.  As for the FNIS stuff I have the same issue with NPC's breaking binding when moving even though I've ran and re-ran FNIS.  I think it's an issue with the animation of Sexy move overriding DD animation.

Posted
8 hours ago, Juffo78 said:

Hi,

I have got two issues with devious devices: 

I installed the mods Divious Devices SE & VR 5.1 and Deviously Cursed Loot SE 9.0 with Vortex. The models of some wearable devices are missing; making the the body part invisible, they are equipped to (e.g., feet, body).

Do I need additional mods for this?

 

The movement animation of PC/NPC with bound hands are overrun by FNIS Sexy Moves SE 7.2 and/or 360 Pack for the Female Player 7.2 (I guess). When they move, the hands move freely; returning to the bound state, when they stop.

I can`t find a conflict on Vortex. Any idea for a workaround?

 

 

You need to build everything in bodyslide.

 

If rerunning fnis doesn't fix the animation issue, the try toggling player 360 move off and on.

 

Make sure to review the troubleshooting post if you have more questions. most of the basics should be covered  there.

Posted

I am having an issue on SE 1.9.x skse 2.0.20.  The restrictive corset is not equipping or locking.  Yes I have done the bodyslide build with morphs.  I can buy it, it's in my inventory but when equipped by me or a trap it doesn't show and doesn't lock.  Any suggestions or idea's?

Posted
2 hours ago, fyredraken said:

I am having an issue on SE 1.9.x skse 2.0.20.  The restrictive corset is not equipping or locking.  Yes I have done the bodyslide build with morphs.  I can buy it, it's in my inventory but when equipped by me or a trap it doesn't show and doesn't lock.  Any suggestions or idea's?

 

Make sure you don't have no enchantment restriction. go through the list of other incompatible mods on the troubleshooting post.

Posted
15 hours ago, zarantha said:

 

You need to build everything in bodyslide.

 

If rerunning fnis doesn't fix the animation issue, the try toggling player 360 move off and on.

 

Make sure to review the troubleshooting post if you have more questions. most of the basics should be covered  there.

Thanks a lot for the help! All "clothes" are included.

The animations remain a mystery: First there was no effect switching 360 on or off. When the PC was transported to the dreamland, the animation worked after I reloaded a save after entering. 

I will find my way from here. Thanks, again.

Posted
18 minutes ago, leesjig said:

So when the pc has a plug, ex:  the tentacle monster...since I've updated everything DD stops sexlab animations and plays that short DD animation then kills the sexlab animation from continuing.  How do I stop DD from interfering with sexlab animations when the tentacle monster is equipped?  Or is that no possible now.  Maybe there is a mcm setting somewhere, sorry haven't found it yet.

 

It is not possible to bypass the animation filter now. That was removed in 5.0 due to people disabling it then saying DD was broke.

Posted (edited)
2 hours ago, tznvlw said:

@zarantha

 

We still need the DD 5.2 beta 3BA Bodyslides v0.2 file after installed the DD 5.2 Beta 3 mod?:)

 

The v0.3 were up at the same time as beta 3. I forgot to change the number in the text.

 

Edit: It's fixed now.

Edited by zarantha
Posted
23 minutes ago, zarantha said:

 

The v0.3 were up at the same time as beta 3. I forgot to change the number in the text.

 

Edit: It's fixed now.

@zaranthaVery thanks for your work and let me know that ?

Posted (edited)

Apologies if this was already answered before -- I searched a bit but didn't find anything.  With 3BA bodies, after installing beta 2, the bottom half of the Top Crotch Rope Harnesses / Pentagram Crotch Rope Harnesses seem to have disappeared (as do items that reuse the asset, like the Regular Rope Harness from DCL 9).  The character still responds to and animates as if she was wearing a crotch rope, but just no visuals on the bottom half of the body.

 

This issue seems to persist into beta 3.  Rolling back to 5.1 and removing the 3BA bodyslides seem to fix the problem.

 

I went through a full batch rebuild in Bodyslide every time, but am I installing / building something incorrectly?  Appreciate any insight!

Edited by valentinian
Posted (edited)
8 hours ago, valentinian said:

Apologies if this was already answered before -- I searched a bit but didn't find anything.  With 3BA bodies, after installing beta 2, the bottom half of the Top Crotch Rope Harnesses / Pentagram Crotch Rope Harnesses seem to have disappeared (as do items that reuse the asset, like the Regular Rope Harness from DCL 9).  The character still responds to and animates as if she was wearing a crotch rope, but just no visuals on the bottom half of the body.

 

This issue seems to persist into beta 3.  Rolling back to 5.1 and removing the 3BA bodyslides seem to fix the problem.

 

I went through a full batch rebuild in Bodyslide every time, but am I installing / building something incorrectly?  Appreciate any insight!

 

Thought I fixed that, maybe it was for something else. I'll update the bodyslides to v0.4 soon.
 

 

Edited by zarantha
Posted
10 minutes ago, zarantha said:

 

Thought I fixed that, maybe it was for something else. I'll update the bodyslides to v0.4 soon.
 

 

Appreciate it! I noticed that you posted in the Dev thread something similar about adding the proper slot, but wasn't sure if it was totally related.  The crotch rope is showing correctly on the "Full" harnesses, but the "Top Crotch Rope", "Simple Crotch Rope" and "Pentagram Crotch Rope" ones (and whatever asset DCL is re-using for its non-full/extreme Rope Harnesses) are not showing.  My hypothesis was the fix in the DD Patch esp specifically fixed the "Full" harnesses but not the other ones.

 

I looked at your patch in Creation Kit to see if I could replicate your fix, but then realized I really had no idea what I was doing...

 

Let me know if there is anything else I can help to debug.

 

 

Posted
52 minutes ago, valentinian said:

Appreciate it! I noticed that you posted in the Dev thread something similar about adding the proper slot, but wasn't sure if it was totally related.  The crotch rope is showing correctly on the "Full" harnesses, but the "Top Crotch Rope", "Simple Crotch Rope" and "Pentagram Crotch Rope" ones (and whatever asset DCL is re-using for its non-full/extreme Rope Harnesses) are not showing.  My hypothesis was the fix in the DD Patch esp specifically fixed the "Full" harnesses but not the other ones.

 

I looked at your patch in Creation Kit to see if I could replicate your fix, but then realized I really had no idea what I was doing...

 

Let me know if there is anything else I can help to debug.

 

 

 

Kinda, but no. It is slot related, but not those slots. The slot the crotch rope is using is 49 in the nif, but the esp says 58. that makes it effectively invisible, since the nif and esp must agree for the item to display. The reason why it's affecting so many, is that I've combined most of the ropes into a single nif to save space, and just use zaps to create each specific outfit.

 

the slots I was particularly concerned with in that post were the forearms and calves slots. See, LE had the whole body as slot 32 (so does 3ba). But CBBE SE has added the forearms and calves to the body as separate partitions. So if they aren't explicitly added, you get a gap between the arm and hand, or leg and foot whenever the body is showing, unless something else (glove, boot) covers that slot. That's been an SE specific issue since we've had SE, because CBBE SE was only following what they did to the vanilla body mesh. You'd end up with that problem if you had no body mods at all.

 

Just testing it out now, and I should have it uploaded soon.

Posted
51 minutes ago, zarantha said:

 

Updated bodyslides are on the troubleshooting post now.

All good now after the update.  Thank you for the super quick turnaround!  Cheers!

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