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FULLY VOICED Companion: Completely Oversexed Ivy 3.2


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Posted
2 hours ago, Reginald_001 said:

I am annoyed by the companion bug which all companions have where they fall to the ground and glitch out for real. I reached a point today where Ivy fell from great height, she decided to just jump down like Piper usually does as well. I rushed down, she was crippled, but her health was 150 as usual.. She was just sitting on the ground, complementing me on my butt (!)..... but I couldn't Stimpak her.... It was pretty silly. :smiley:

I'll look into an extra condition for her dialogue to make her quiet if she's crippled, but I'm note sure if the existing script functions will return the correct data on this.

 

I've had that problem with vanilla companions from day 1 in the game.  They'll fall, get crippled, and you can't heal them, so they end up scooting about on their butt, following you around.  That's one reason I would always put them in a powered armor frame (which prevents falling damage to them).  No armor pieces or fusion core, just the bare frame.  Especially since they had a tendency to fall off external building stairs or run off the side of a roof to follow you when you took the stairs down.

Posted

If I have a companion damaged and on their butt but can't stimpack them I usually just shoot the hell out of them.  I know it seems ridiculous but if they get damaged enough you can THEN stimpack them and get them back on their feet.  Always works for me.

Posted
7 hours ago, Reginald_001 said:

(Or is that part of the UFO4 patch?? :smiley: )

LOL, I like your sense of irony:tongue:, but I'm afraid my experience with companions under the UFOP umbrella was very much like Prolific's below.

7 hours ago, Prolific said:

Would the fix you are working on ignore say; an idle animation rug mod, like Busy Settlers? (I think) As for a fix in UFO4, I don't think there is, as I have also experienced the bug many times and have always had the patch.

 

Would you accept any suggestions on dialogue or topics of dialogue?

Put your suggestions out there, my friend! Keep the muse going. Reginald doesn't bite...or does he? Mwaaahhaahaaaaa! :open_mouth:

Posted
On 6-4-2018 at 10:21 PM, Prolific said:

Would the fix you are working on ignore say; an idle animation rug mod, like Busy Settlers? (I think) As for a fix in UFO4, I don't think there is, as I have also experienced the bug many times and have always had the patch.

 

Would you accept any suggestions on dialogue or topics of dialogue?

 

I'm hoping I can read the crippled state of the legs, or whatever is preventing the NPC from standing up. It could simply be that the idle anim wasn't triggered upon healing and the NPC isn't 'really' in cripple mode at all any more (which is why you can't Stimpak either). I guess it just failed to trigger the 'hey I'm healthy again' idle.

 

As for dialogues/topics suggestions.. uhmm.. well... it depends. I have huge commitment issues and I don't want to make anyone dependent on me, or vice-versa.

I don't want you to be disappointed should I decide 'not' to take your suggestions and what I really don't want is a repeat of something that happened to me several years ago, when enthusiastic modders basically just 'ran off' with my mods. This went to the point where a group of modders I didn't really know were claiming ownership of my mod and actually blocking me out of my own sources once I'd shared it (I was using Github at the time).

It was all very nasty and I did not mod for years after that. They basically just stole my mods and years of hard work... claiming it as their own . What was even worse, after 4 years of my hard work, they just let the mod to die out in the years that it gathered dust on the web, all the while promising people a new release that never came.

 

I know this is very hard to explain, but it's why I've been pushing away any offered help for voice-acting and any other kind of partnerships. If ya'll want this mod to work.. It's best I do it on my own. I tend to screw up with other people and especially in groups. I'm unpractical, unpolitical, I piss people off (especially egos)...

 

But if you want you can certainly PM me any suggestions, or simply chug them here in the thread and if I like it, and I can, I'll make it a reality!

 

(E.g. Many ideas currently in Ivy came from feedback in this thread, the holotape, her radiant quests (which are still buggy I admit but I'm fixing it!!), some of her dialogue, etc..etc.. all came straight from this thread.)

 

(Edit: I've been testing a hug anim last night. I found the 'couplehold' furnitue and anim but I can't look into Vault 111 as it crashes my Creation Kit when I load it up. I think the route I should take is to create a generic animation quest, with a generic furniture alias, Ivy and the player aliases, then I place the furniture right where the player is standing. Force the player to 'sit' on the anim, do the same for Ivy, wait randomly 15-30 seconds, then 'unsit' from the furniture and remove the dynamically placed furniture with a 'disable'. It's what I'll be working on today, wish me luck.)

Posted

I'm experiencing a massive FPS drop when I travel with Ivy. I've tracked down all mods that I use and unfortunately it is Ivy. There is also a delay in animations ( death/ enemies). I shot them and one second later they're hit and fall to the ground.

Posted
2 hours ago, AngelPhoenix69 said:

How far in the story do I have to be for her to be at the work bench? I got out of the vault and cannot find her.

She is in the root cellar in Sanctuary not by the workbench. Her redeem quest activates instantly. You should get a quest telling you to turn on the radio. You should listen. It should create a quest arrow leading to Ivy. If it doesn't > Mod conflict somehwere.. Others have had this behavior and solved it with load order, check earlier in this thread.

 

1 hour ago, Qsonic said:

I'm experiencing a massive FPS drop when I travel with Ivy. I've tracked down all mods that I use and unfortunately it is Ivy. There is also a delay in animations ( death/ enemies). I shot them and one second later they're hit and fall to the ground.

 

It is simply and completely and utterly impossible that Ivy is to blame for this. The fact that it happens while traveling with Ivy does not mean she causes it.

 

Correlation != Consequence != Cause.

 

There is nothing and I repeat NOTHING added to Ivy that could add in FPS drops.

 

Things you want to check out:

 

- Do you have mods installed that in any way mod the .44 mm gun.

- Do you have mods installed for Irma's dress

- Do you have mods installed for custom body

- Have you equiped Ivy with a custom weapon mod.

- Do you have any mods that change death anims and what not (e.g. the Enhanced Gore mod)

 

You'll want to focus on those mods.

 

Please note that The enhanced gore mod causes the exact behavior for me as you described, including CTD's.

But again that was completely unrelated to Ivy. If you have that gore mod... disable it.

 

In other news:

I'v been trying to get the hug anim working but it's hard, capital H. I tried looking into Leito's animation mod to see what triggers the anim, but all the 'edit script' buttons are greyed out meaning he didn't include the source. I created a thread asking for help on Nexus, but it's starting to look like I'm on my own. Either nobody actually figured this out, or they're not willing (or able) to share their knowledge. I'll keep fiddling the rest of the day, maybe look into the 4play framework, if it all doesn't start to frustrate me too much...

 

(edit) OH MY GOD!!

So I created a 'hug' scene and decided to try out the Hancock hugging/kill scene, triggered by the NX2C holotape. I loaded up my game, clicked on the 'hug ivy' option in the holotape. Her package initiates, she walks up to me, really friendly.. says 'This is nice', then she hugs me! First person! I see my head go into her arms.

 

She grabs a knife and stabs me twice.. and I fucking die!!! :smiley:

I think I pissed my pants.

 

Shit I wish I could push that into her melee combat. I'd like to see her walk up to a raider, then kill him like that.

Posted
3 hours ago, Reginald_001 said:

As for dialogues/topics suggestions.. uhmm.. well... it depends. I have huge commitment issues and I don't want to make anyone dependent on me, or vice-versa.

I don't want you to be disappointed should I decide 'not' to take your suggestions and what I really don't want is a repeat of something that happened to me several years ago, when enthusiastic modders basically just 'ran off' with my mods. This went to the point where a group of modders I didn't really know were claiming ownership of my mod and actually blocking me out of my own sources once I'd shared it (I was using Github at the time).

It was all very nasty and I did not mod for years after that. They basically just stole my mods and years of hard work... claiming it as their own (Hexen:Edge of Chaos).. What was even worse, after 4 years of my hard work, they just let the mod to die out in the years that it gathered dust on the web, all the while promising people a new release that never came.

 

I know this is very hard to explain, but it's why I've been pushing away any offered help for voice-acting and any other kind of partnerships. If ya'll want this mod to work.. It's best I do it on my own. I tend to screw up with other people and especially in groups. I'm unpractical, unpolitical, I piss people off (especially egos)...

 

But if you want you can certainly PM me any suggestions, or simply chug them here in the thread and if I like it, and I can, I'll make it a reality!

What happened with your previous mod is terrible and I don't blame you at all for being apprehensive. Something similar happened to some weapon meshes I made years ago, they were used in two different games without my permission or even credit. But, anyway, I assure you I don't want access to any parts of your mod beyond what you distribute to us as users. I have mere suggestions on dialogue and subject matter that have popped into my filthy brain from time to time as I have played with Ivy. I'll gather those thoughts and PM when it's coherent. Don't worry about feeling any obligation to use what I suggest; you are the author/creator and I'm a fan of your work.

Posted
2 minutes ago, Prolific said:

What happened with your previous mod is terrible and I don't blame you at all for being apprehensive. Something similar happened to some weapon meshes I made years ago, they were used in two different games without my permission or even credit. But, anyway, I assure you I don't want access to any parts of your mod beyond what you distribute to us as users. I have mere suggestions on dialogue and subject matter that have popped into my filthy brain from time to time as I have played with Ivy. I'll gather those thoughts and PM when it's coherent. Don't worry about feeling any obligation to use what I suggest; you are the author/creator and I'm a fan of your work.

That's cool, thanks! I'm always open to suggestions! :smile:

Posted
1 hour ago, Reginald_001 said:

(edit) OH MY GOD!!

So I created a 'hug' scene and decided to try out the Hancock hugging/kill scene, triggered by the NX2C holotape. I loaded up my game, clicked on the 'hug ivy' option in the holotape. Her package initiates, she walks up to me, really friendly.. says 'This is nice', then she hugs me! First person! I see my head go into her arms.

 

She grabs a knife and stabs me twice.. and I fucking die!!! :smiley:

I think I pissed my pants.

 

Shit I wish I could push that into her melee combat. I'd like to see her walk up to a raider, then kill him like that.

LMAO, wish I could have seen that! And the look on your face when you died...A combat anim like that would be super cool.

 

I just know you'll get something sorted for an animation - I have that much confidence in your abilites! :smiley:

Posted

Thanks for the fast reply! I really love that mod and wanted to travel with Ivy. But the thing is: I didn't have the extended gore mod. For me this mod isn't working. I've tried a new game with only Ivy as companion. No other mods. Same result. Thanks for the hints, but it is not working for me. Maybe it is a conflict with an essential mod ( for me). Change the loadorder doesn't work either.

 

Loadorder.txt

 

Cross Critical Gore mod isn't the problem. I've tried it already without them active!

 

It happens only when companion Ivy is active. If she is not active the game run smooth. That's why I guess it is a conflict with Ivy and not with other mods.

Posted
24 minutes ago, Qsonic said:

Thanks for the fast reply! I really love that mod and wanted to travel with Ivy. But the thing is: I didn't have the extended gore mod. For me this mod isn't working. I've tried a new game with only Ivy as companion. No other mods. Same result. Thanks for the hints, but it is not working for me. Maybe it is a conflict with an essential mod ( for me). Change the loadorder doesn't work either.

 

Loadorder.txt

 

Cross Critical Gore mod isn't the problem. I've tried it already without them active!

 

It happens only when companion Ivy is active. If she is not active the game run smooth. That's why I guess it is a conflict with Ivy and not with other mods.

Try this:

 

    (0 -> 0)    Fallout4.esm
    (1 -> 1)    DLCRobot.esm
    (2 -> 2)    DLCworkshop01.esm
    (3 -> 3)    DLCCoast.esm
    (4 -> 4)    DLCworkshop02.esm
    (5 -> 5)    DLCworkshop03.esm
    (6 -> 6)    DLCNukaWorld.esm
    (7 -> 255)    Arbitration - Resources.esm
    (8 -> 255)    four_play_resources.esm
    (9 -> 255)    HUDFramework.esm
    (10 -> 255)    FCOM.esm

    (11 -> 255)    CROSS_CosmeticFramework.esm
    (12 -> 255)    ArmorKeywords.esm
    (13 -> 255)    SpringCleaning.esm

 

Move Ivy HERE in your loadorder >


    (79 -> 10)    CompanionIvy.esp
 

Old load order continued:

 

    (14 -> 255)    CBBE.esp

 

(etc..)

Posted
4 hours ago, Reginald_001 said:

(Edit: I've been testing a hug anim last night. I found the 'couplehold' furnitue and anim but I can't look into Vault 111 as it crashes my Creation Kit when I load it up. I think the route I should take is to create a generic animation quest, with a generic furniture alias, Ivy and the player aliases, then I place the furniture right where the player is standing. Force the player to 'sit' on the anim, do the same for Ivy, wait randomly 15-30 seconds, then 'unsit' from the furniture and remove the dynamically placed furniture with a 'disable'. It's what I'll be working on today, wish me luck.)

Creation Kit crashing in Vault 111? Noooo, it's a Bugthesda product! :cool: The same animation plays in pre-detonation Sancturary right next door to the player's house:
5ac8b747c3341_Screenshot(715).thumb.png.6ca293a1dcd3b5ce7915fd816c97c3c6.png5ac8b8bdbe120_Screenshot(716).thumb.png.128378e97f66d274f4eb50417dd691b4.png

Screenshot (714).png

Posted
33 minutes ago, Qsonic said:

Thanks for the fast reply! I really love that mod and wanted to travel with Ivy. But the thing is: I didn't have the extended gore mod. For me this mod isn't working. I've tried a new game with only Ivy as companion. No other mods. Same result. Thanks for the hints, but it is not working for me. Maybe it is a conflict with an essential mod ( for me). Change the loadorder doesn't work either.

 

Loadorder.txt

 

Cross Critical Gore mod isn't the problem. I've tried it already without them active!

 

It happens only when companion Ivy is active. If she is not active the game run smooth. That's why I guess it is a conflict with Ivy and not with other mods.

Qsonic, are you sure you are experiencing FPS drops? Do you have FPS numbers pre Ivy and post Ivy? Or could it be script lag from script bloat? I noticed there are some pretty heavy scripting mods like the minutemen mods you are running and maybe Ivy pushed the bloat over the edge giving you some performance issues? Also, if Ivy is equipped with any of the beautiful Niero clothing (especially with 4k textures), that can cause FPS drops. I would try Reginald's advice for load order first and then try small changes to get your game performance back up to normal. Don't do anything drastic that you might regret later...

Posted
40 minutes ago, figarodlc said:

Creation Kit crashing in Vault 111? Noooo, it's a Bugthesda product! :cool: The same animation plays in pre-detonation Sancturary right next door to the player's house:

I found the anim marker. But it's a bit more complicated than that. I think I need to use a custom package inside a scene for this. I've been looking into the fourplay framework to see if I can see how they did it and it's pretty intense. I need to make sure the player and NPC are in place, do some stuff to block player movement (otherwise any move of the mouse stops the animations) and I need to do some stuff that's still beyond me at this point. I'll continue looking into it though. I hope that eventually someone might be able to help me make this a reality. I also really would like a real hugging animation, ideally something like this, where you can still talk to Ivy and use her memory archive as you are holding her.

 

Actually, whenever you say you want to talk to her, and her affinity is at 'I love you' level, I just want her to hold you like this when you talk to her at a chance of 50% for each topic.

 

https://youtu.be/XldnDCQPueM?t=142

Posted
2 hours ago, Qsonic said:

Thanks for the fast reply! I really love that mod and wanted to travel with Ivy. But the thing is: I didn't have the extended gore mod. For me this mod isn't working. I've tried a new game with only Ivy as companion. No other mods. Same result. Thanks for the hints, but it is not working for me. Maybe it is a conflict with an essential mod ( for me). Change the loadorder doesn't work either.

 

Loadorder.txt

 

Cross Critical Gore mod isn't the problem. I've tried it already without them active!

 

It happens only when companion Ivy is active. If she is not active the game run smooth. That's why I guess it is a conflict with Ivy and not with other mods.

I don't see the FP community patch.

You may need more. Did you use This guide or the old outdated one?

You need dd_manager installed, but you may have it, as it Doesn't need to be active in your load order because you are not using DDevices.

FP_RSE and then FP_RSE_DLCPatch

Go LAST in your load order

Just in front of them goes Spring Cleaning, 

(which you should replace with Scrap Everything, which then goes Last.)

 

Hope that is enough. Good luck.

 

Edited for link.

Posted
38 minutes ago, ModHunter42 said:

I don't see the FP community patch.

You may need more

You need dd_manager installed, but you may as it Doesn't need to be active in your load order as you are not using DDevices.

FP_RSE and then FP_RSE_DLCPatch

Go LAST in your load order

Just in front of them goes Spring Cleaning, 

which you should replace with Scrap Everything, which then goes Last.

DDevices <- what is that? Only found it for skyrim. Community Patch - Runtime Neutral? Installed.

 

Changed the loadorder as advised. Sadly no luck! The minutemen mods are only faces, armor, building stuff. No scripts. Most scripts are from RSE and FP.

Posted
12 minutes ago, Qsonic said:

DDevices <- what is that? Only found it for skyrim. Community Patch - Runtime Neutral? Installed.

 

Changed the loadorder as advised. Sadly no luck! The minutemen mods are only faces, armor, building stuff. No scripts. Most scripts are from RSE and FP.

Devious Devices is an optional mod for use with RSE, but the dd_manager for it is an accidental dependency for RSE because of it.

It Needs to be Installed or RSE won't work; but it doesn't need to be active in your load order (unless you want to use DD).

Posted
1 minute ago, ModHunter42 said:

Devious Devices is an optional mod for use with RSE, but the dd_manager for it is an accidental dependency for RSE because of it.

It Needs to be Installed or RSE won't work; but it doesn't need to be active in your load order (unless you want to use DD).

 So RSE is depending on a skyrim mod? To complicated. Delete it and try again. Thanks for the help! 4PlaySEUV was missing.

 

Posted

It's a Fallout 4 mod.

It was 'inspired' by the Skyrim one but isn't as good, is what I've read. I don't use it. I have the DD manager installed, but not in my load order, so I can use RSE.  You should stick with RSE, it will totally change your game. But go through ALL the MCM options when you start. 

Posted

How can you be rescued by Ivy if you don't have RSE to abduct you (or Ivy). ?

 

The DDmanager dependency was very much an accident, as the author didn't want any further dependencies (FP & FPE having been planned/necessary).

The dependency was not discovered until several versions (and features) later. Since you didn't have to have it in your load order, it was considered a minor dependency and not rewritten.

Posted

Version 2 war Sie noch nicht Version 3 ist Sie nicht einen funktionierenden Mod solte man so lassen. Wo bekomme ich Version 2 wieder her. Ich finde Sie in ganz Sanctury nicht. Danke, habe Sie gefunden aber kein Dialog

Posted
6 hours ago, Qsonic said:

I'm experiencing a massive FPS drop when I travel with Ivy. I've tracked down all mods that I use and unfortunately it is Ivy. There is also a delay in animations ( death/ enemies). I shot them and one second later they're hit and fall to the ground.

Really? Ive traveled all over the Commonwealth with Ivy and I have 5 mods that add NPCs to fights. I have zero lag. Dont know what the issue is but i can tell you what it is not. It is not Ivy.

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