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SexoutBreeder [v5.9.3] New Data Pack [v12] and experimental plugin


Guest user29

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Posted

That is exactly what I need. Thanks.

Posted

Started a new, breeder free save, did the promontory quest, starting the riverside one, but the quest doesn't fire. I know its the new version too because of the test breeder fridge outside the house, which wasn't there before.

 

Any way to manually start the quest via console?

 

Goes without saying I have the latest versions of Sexout, SCR, pregnancny, breeder/date, etc.

 

Thanks!

Posted

There isn't a quest for riverside. The quest starts after you take over riverside.

Posted

If you want to come up with more like that, or the different scenarios I mentioned, I'd love to use them.

Posted

It's all just when I feel like working on it. I've actually gone and set up the research facility for the spore carriers, you just can't get to it yet.

 

I took a break, came back, and felt like working on the deathclaws so that's what you got for now :P

Spore plants have sex animations, but they haven't been added to Sexout so I'm sorta waiting for Prideslayer to return to put that in.

Posted

OK, got to the Continued Expansion Plot.

 

 

Has anybody else noticed a bit of lag when approaching the Bighorner Saloon in Riverside? This wasn't present in the last version.

 

Also, you can get stuck in a loop with Titus if you ask him to breed you and you "aren't ready yet" where the conversation just keeps repeating with no goodbye function.

 

His dialogue also needs to be tweaked a bit. He starts of Goris/Deathclaw enough, and then certain sentences afterwards sound very "modern" and "colloquial" and a bit out of place, given his original greeting and the tone he adopts initially.

 

Other than that, it is nice to have a quest line to give you a basic understanding of where and when to go. Keep it up!

 

Posted

Gotta /spoiler that. And if you want to take a crack at fixing up some of his dialogue go for it. I suck terribly with dialogue. I'll admit I never played F2 so I don't know how deathclaws speak. I watched a youtube video of Goris and he seemed to "speak" very normally so I didn't try to put any deathclawish dialogue in there for Titus.

 

If I was wrong, fix my mistakes because that's the best I can do :P

Posted

Fixed, sorry. It's late and I'm tired!

 

I'll gladly do a few dialogue fixes. I've noticed a few typos, missing punctuation, extra spaces and whatnot I wouldn't mind going over.

 

Goris spoke a bit like a scholar. I can work on it, maybe after this Sunday. Just let me know when you aren't working on it, PM me the latest version, and I'll go over it and send it back to you. Can't have parallel development now can we lol!

 

EDIT:

Oh, and the caravan literally got attacked by another passing caravan. I guess the "caravaneers" are in a different faction to the "caravans" that roam those roads.

 

My deathclaws and I didn't even have to get our hands dirty!

 

Posted

Umm, just have at the plugin, and keep a running record of exactly what topics you changed and I'll go back and copy and paste your edits onto mine.

Posted

ok im almost to the clear out nelson, once again, this time no ncr takeover so it should go smoothly this time, just one question before i go in, im trying to maintain rep with all factions as long as possible (putting off main story till dead last) and was wondering if the quest will count it if it console kill the leigon so i dont get hated by them in the process, or does it have to be done the old fashioned way?

Posted

If you let the deathclaws kill everything you won't get bad rep. And you won't get bad rep for any NCR you must kill later.

Posted

Great. Thanks. I'm good for impregnation text(though it isn't hard to add more), I still need a couple egg laying(this one doesn't tickle my fancy so much so it won't be added if no one wants to write something for it), and deathclaw breastfeeding if anyone's feeling adventurous. Really, if you want to contribute to this project at all, you don't even after to be a great writer, I can fix it up, try to write up a short paragraph that'll appear in one of these mini events and pm me it.

 

I think what I'm going to do is every so often in the center of town there'll appear a woman and a deathclaw and talking to them will trigger these.

Posted

I am familiar with the game. If you see any similarities between Breeder and that game, that's not an accident.

 

Hell, that game even gave me the idea of having more detailed messages pop up to better describe things in the first place :P

Posted

CoC's awesome. BTW, is there ever intended to be some sort of confrontation between the Denmother in the coyote line? With all the talk of her giving me really annoyed looks, half expected her to challenge me as alpha female or something XD

Posted

There isn't one right now but that's not a bad idea. It was just suppose to be a joke.

Posted

i got no clue where to post this question, but iv'e been pretty social in this thread so i figured what the hell, i'm gonna boot up tale of two wastelands and see what happens, but since sexout isn't compatible with fallout 3 should i disable my sexy plugins first, or since its technically the nv engine should i attempt to run it and see what happens?

Posted

i got no clue where to post this question' date=' but iv'e been pretty social in this thread so i figured what the hell, i'm gonna boot up tale of two wastelands and see what happens, but since sexout isn't compatible with fallout 3 should i disable my sexy plugins first, or since its technically the nv engine should i attempt to run it and see what happens?

[/quote']

 

http://www.loverslab.com/showthread.php?tid=13903

 

so far that is the thread for ttw compatibility

 

sexout works, pregnancy works, but only by using sexout key since brutal rapers is not programmed in, i have had no trouble with breeder so far with ttw since they made it so it didnt effect the nv esms now, only warning is dont use custom races because that can cause a crash since you start in fallout 3, and also ttw designers reccomend going easy on mods, too many = crash

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