OLOsin Posted December 2, 2012 Posted December 2, 2012 just about to start the post riverside content of the deathclaws' date=' was wondering where the armors you can wear while full mutated are so i can grab some before i get to that point. [/quote'] None yet. Sorry I promise I'll get some sort of armor in the next update. I think what I'll do is, you'll have to bring Lucy the "base armor" that you want converted, she'll do the necessary modifications, then you'll get back armor that works with your mutations. Got a bug for the coyote cave' date=' after the rape scene at the drive inn arriving at the cave and waking up again the Coyote hunter used to interact with refuses to interact and just keeps running around by the entrance. Done a clean save with breeder disabled and even tried a new game and played up to the scene. [/quote'] You can't go on hunts until you've been accepted into the packs. She'll ignore you until then. AARRRghhh!!! Can't seem to find a conclusion to the legion camp raid quest. Is there some item I need to pick up or find? Kill all the marked NPCs. After they're gone one more spawns who isn't marked up by where the 3 NCR troops are crucified. OOOh... I am using a save that had gone through the quest to save those NCR troops. Would that make a difference? My deathclaws have killed off everything that was moving in Nelson. I have been in every building. I also killed everything in the cave at the first rally point. Is there another cave?
OLOsin Posted December 2, 2012 Posted December 2, 2012 I'd just retry it. I'm starting over with a save that had not liberated Nelson from the Legion already. We'll see how this goes.
Guest user29 Posted December 2, 2012 Posted December 2, 2012 I'd just retry it. I'm starting over with a save that had not liberated Nelson from the Legion already. We'll see how this goes. Oh. The game checks if you killed the guy in the house. Since you already killed him, the last guy never spawned. That's something I didn't consider when I made it, I'll rework it a bit.
Bashis Posted December 3, 2012 Posted December 3, 2012 I'd just retry it. I'm starting over with a save that had not liberated Nelson from the Legion already. We'll see how this goes. Oh. The game checks if you killed the guy in the house. Since you already killed him' date=' the last guy never spawned. That's something I didn't consider when I made it, I'll rework it a bit. [/quote'] so for those who already liberated nelson, can we just playerplaceatme a copy of dead sea, remove his head and continue on with the missions, or will that not work cause hes not the original?
Guest user29 Posted December 3, 2012 Posted December 3, 2012 No that will work. The death of the actor ticks up the death count.
Bashis Posted December 3, 2012 Posted December 3, 2012 No that will work. The death of the actor ticks up the death count. huzzah for console commands, they fix everything
ForlornForsworn Posted December 3, 2012 Posted December 3, 2012 Thank you for the continued work the mod continues to be an interesting work. The only question that remains to be answered is how much depravity can be fit into one mod.
Guest user29 Posted December 3, 2012 Posted December 3, 2012 Just depends on what you guys can come up with I thought the last update was pretty tame myself.
eviljanitor Posted December 3, 2012 Posted December 3, 2012 Just depends on what you guys can come up with I thought the last update was pretty tame myself. (insert evil grinning smily here) How about some side quests to start a deathclaw cult around the areas already taken over. have the player help gather resources for building shrines. Maybe a couple sexual rituals involving deathclaws and new recruits, (you could call it sisters of the claw) or have the player help them set up there own radio station to broadcast there own propaganda or have the player take and put up posters near certain areas already taken over by the deathclaws.
zippy57 Posted December 3, 2012 Posted December 3, 2012 How about the ability to play the deathclaw episode(s) from the other side? Trying to stop them somehow instead of help them? It's just that I don't play a character who would follow the main path, so most of the updates are reading like this: Something you won't be able to do Something you won't be able to do Something you won't be able to do Something you won't be able to do Something you won't be able to do That's not to say that what you're doing isn't good. It's just like creating content designed for players supporting the Legion: I'm just not ever going to see it.
Guest user29 Posted December 3, 2012 Posted December 3, 2012 I know what you're saying, but in this particular scenario the opposite side of the equation isn't really sex mod material. All mods aren't for everybody. The only thing I can suggest is you make a new character who is crazy and would go along with this stuff? Deathclaw cum is addictive in this mod so roll with that?
zippy57 Posted December 3, 2012 Posted December 3, 2012 Bump for new page. EDIT: Not everything has to be focused on sex, you know. Maybe while I'm waiting for bug reports to roll in after I release the next SexoutAgent update I'll look into putting together the other side in a separate plugin. I'm probably going to do it eventually for my personal use anyway, I wouldn't mind uploading it. If you wouldn't have a problem with that?
OLOsin Posted December 3, 2012 Posted December 3, 2012 First.... I got past the legion camp attack with the new save where I had NOT completed the NCR quest. Of course, I didn't know there was a console command to assist there, but no biggie. Great stuff user29!! This is turning into it's own story line and I look forward to more. I know that there are limits of what we can do in the NV game system, but this content is very very cool. Hats off to Halstrom for the pregnancy mod as well.
Guest user29 Posted December 3, 2012 Posted December 3, 2012 No I wouldn't mind. You should probably do it as something that is a completely separate esp that just requires this .esp to avoid confusion. First.... I got past the legion camp attack with the new save where I had NOT completed the NCR quest. Of course' date=' I didn't know there was a console command to assist there, but no biggie. Great stuff user29!! This is turning into it's own story line and I look forward to more. I know that there are limits of what we can do in the NV game system, but this content is very very cool. Hats off to Halstrom for the pregnancy mod as well. [/quote'] I might have them take more territory in the south eventually, but that's about as far north as they're going to go. What I would like to do is if you complete their story line to completion (and I'm not done with their story, follower Titus is going to start the "Magnus Deathclaw" storyline) maybe imply or possible sneak an ending slide in that the smart deathclaws seized control of new vegas and wiped out the remaining NCR and legion forces because of your help. If I can do it. I have no idea if I can change/create new ending slides. Would be awesome though.
zippy57 Posted December 3, 2012 Posted December 3, 2012 You should probably do it as something that is a completely separate esp that just requires this .esp to avoid confusion.Yep, that was the plan. I always do personal tweaks in a separate plugin because otherwise updates become problematic.
Guest user29 Posted December 3, 2012 Posted December 3, 2012 Typing out loud below: I'm trying to think of what the "opposite side" of the story is. During the Promontory escape there actually is an opposite side. I give the player the option to completely resist the deathclaws through dialogue with Sam. (I found very few people didn't corrupt sam so maybe this is why I abandoned the two sides thing) They escape together, then the player has a choice, they can go back to the promontory and further explore the wonderful land of deathclaws, or not. So I think what you might want to do is have the player return to the promontory and unleashing righteous hell fire upon her once captors. At first I thought maybe you could defend riverside against waves of deathclaws, but without the player's actions, the deathclaws aren't really a threat outside of capturing patrols. The whole idea is the player is a "breeder" or one of very few people who can reproduce very quickly due to a mutatation, natural or otherwise. Without her help the deathclaws aren't going to be going on attempting to capture new territories. So really there is no other side. Other than vengeance on the promontory. Just my thoughts. Feel free to do whatever you want.
Bashis Posted December 3, 2012 Posted December 3, 2012 im having some issues with nelson as well, not sure if its a bug or not but when i kill the leigon their quest tracker marks arent vanishing so i dont know if that supposed to happen or not, but anyways, i had already liberated nelson so when i ran in there it was alrady a ncr and leigon warzone, once everyone was dead i went into the bunkhouse and dropped in dead sea via consol and killed em, cant get that last guy to spawn in the middle to continue the quest no matter what i do, ive killed about 20 dead seas, rezzed and killed all the leigon soldires i could find, nothing. i even cleared out the neaby mine and camps and did a few killall commands to make sure none survived. maybe when you update it you could put a kill counter on it instead of kill "everyone" like kill 10 or something, because the generic kill all of them quest seems to be buggy for everyone who has already interacted with the town in some way. as a temp fix what would i have to setstage this quest to to finish nelson and move on?
zippy57 Posted December 3, 2012 Posted December 3, 2012 Just typing out loud as well: My basic idea was to set things up so that the player's role in your plugin is filled by someone else, another "breeder". The Player would go to Riverside and realize something was wrong and they'd have to poke around for clues to identify which person is trying to corrupt the residents. When the player confronts them, the deathclaws attack. The player can try to defend the town; if they succeed the deathclaws will try again in, say, a week, and if the player's not there they automatically win, allowing the plot to continue. The player can lose and surrender, in which case they have to escape (again), or they can just run away and the plot continues. Similar approaches would be taken with the rest of the points, culminating in the final defeat of all the deathclaws in place of their final victory. Perhaps the player would be in charge of planning an NCR attack and would have to do recon in some way. Maybe they sneak around looking for weak points, or maybe they go in undercover for a while, with all that would entail. Still opportunities for sex, it's just not the focus, which honestly tends to be my preference.
Guest user29 Posted December 3, 2012 Posted December 3, 2012 If you can, set stage to 42 and iLegionDeathCount to 5. When you kept spawning Dead Sea's you kept increasing the kill count so it never equaled 5. I'll think of a better way to do it if the NCR has taken over. Just typing out loud as well: My basic idea was to set things up so that the player's role in your plugin is filled by someone else' date=' another "breeder". The Player would go to Riverside and realize something was wrong and they'd have to poke around for clues to identify which person is trying to corrupt the residents. When the player confronts them, the deathclaws attack. The player can try to defend the town; if they succeed the deathclaws will try again in, say, a week, and if the player's not there they automatically win, allowing the plot to continue. The player can lose and surrender, in which case they have to escape (again), or they can just run away and the plot continues. Similar approaches would be taken with the rest of the points, culminating in the final defeat of all the deathclaws in place of their final victory. Perhaps the player would be in charge of planning an NCR attack and would have to do recon in some way. Maybe they sneak around looking for weak points, or maybe they go in undercover for a while, with all that would entail. Still opportunities for sex, it's just not the focus, which honestly tends to be my preference. [/quote'] Sounds fun. Lucy best fits the role of player replacement, but she's not a breeder. Sam is a breeder, but if you're playing a character that opposes this, chances are Sam agrees with you. Would probably just have to make your own character for it.
theblacksmith Posted December 3, 2012 Posted December 3, 2012 I'm still having problems. I deactivated all my Sexout stuff, made a clean save, and started over the Deathclaw Breeder quest from the beginning. I played through the Promontory without any major issues, then started the Riverside portion. There were some NPC navigation issues, but rebooting the game fixed it. I'm now unleashing my deathclaws on Riverside, but something's still not working (again). The massacre starts and proceeds as usual. My minions slaughter everyone in town, then I go into the barracks and get the lone militant there. Then nothing happens. I go into all the other buildings, looking for other victims, but they're all empty. Everyone who should be dead (Bill, Sheriff Lawson, Riverside Militia, etc.) is, but the message to go talk to Lucy isn't triggering. I'm stuck, and my only option looks like starting a new character. I really hope there's just something I'm overlooking, because I've put upwards of 200 hours into this one.
G-Force01 Posted December 3, 2012 Posted December 3, 2012 I think I found a bug not quite sure what it is basically I'm having a repeating dialogue from the NCR ambush in Nelson in the Forlorn home base, I have screenshot to show it. Maybe its because I've already completed the Nelson mission for the NCR that's interrupting it, so I'll try it with a save that I haven't completed the mission but just pointing it out.
zippy57 Posted December 3, 2012 Posted December 3, 2012 Bump for new page. EDIT: You may want to fix the incorrect usage of "you're" in "you're legs end in a pair".
Guest user29 Posted December 3, 2012 Posted December 3, 2012 I'm still having problems. I deactivated all my Sexout stuff' date=' made a clean save, and started over the Deathclaw Breeder quest from the beginning. I played through the Promontory without any major issues, then started the Riverside portion. There were some NPC navigation issues, but rebooting the game fixed it. I'm now unleashing my deathclaws on Riverside, but something's still not working (again). The massacre starts and proceeds as usual. My minions slaughter everyone in town, then I go into the barracks and get the lone militant there. Then nothing happens. I go into all the other buildings, looking for other victims, but they're all empty. Everyone who should be dead (Bill, Sheriff Lawson, Riverside Militia, etc.) is, but the message to go talk to Lucy isn't triggering. I'm stuck, and my only option looks like starting a new character. I really hope there's just something I'm overlooking, because I've put upwards of 200 hours into this one. [/quote'] Did you check the cave? All NPC you need to kill should be moved out to the center of town.
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