zippy57 Posted December 13, 2012 Posted December 13, 2012 You know, the new update was a perfect opportunity to start a new thread. Hint, hint.
Guest user29 Posted December 13, 2012 Posted December 13, 2012 No. I made it so that even if you've already taken over Novac everything will kick in.
blueblue Posted December 13, 2012 Posted December 13, 2012 K. I think I'm about at the end of the mod, right now all the girls except miranda are my minions. Miranda and the deathclaw ambush isn't working though.the dc just walks around and miranda stands there.
OLOsin Posted December 13, 2012 Posted December 13, 2012 This mod keeps getting better and better. AWESOME-SAUCE!!
Guest user29 Posted December 13, 2012 Posted December 13, 2012 K. I think I'm about at the end of the mod' date=' right now all the girls except miranda are my minions. Miranda and the deathclaw ambush isn't working though.the dc just walks around and miranda stands there. [/quote'] You need to redo the miranda part then until it works. Alternatively tying "set AAVarTest to 2" will set all the girls to recruited. That's the end of riverside. You've still got quite a bit of deathclaw content left.
eviljanitor Posted December 13, 2012 Posted December 13, 2012 K. I think I'm about at the end of the mod' date=' right now all the girls except miranda are my minions. Miranda and the deathclaw ambush isn't working though.the dc just walks around and miranda stands there. [/quote'] You need to redo the miranda part then until it works. Alternatively tying "set AAVarTest to 2" will set all the girls to recruited. That's the end of riverside. You've still got quite a bit of deathclaw content left. is there some way to fix the below problem in my screenshots. edit these (were taken on 2 different saves)
Guest user29 Posted December 13, 2012 Posted December 13, 2012 I'm assuming that's happening when you first enter the tent?
eviljanitor Posted December 13, 2012 Posted December 13, 2012 I'm assuming that's happening when you first enter the tent? yes it is on multiple saves going as far back as the start of the deathclaw expansion (after making my way all the thru all the quest till second caravan raid)
Guest user29 Posted December 13, 2012 Posted December 13, 2012 Uploaded a fix in the first post. let me know if it actually fixes it. I hoped on to an old save even, and didn't run into any problems after I tinkered around with it. I do seem to recall getting that bug before.
eviljanitor Posted December 13, 2012 Posted December 13, 2012 Uploaded a fix in the first post. let me know if it actually fixes it. I hoped on to an old save even' date=' and didn't run into any problems after I tinkered around with it. I do seem to recall getting that bug before. [/quote'] YAY that fixed it. :D:D
Guest user29 Posted December 13, 2012 Posted December 13, 2012 Hooray. I do so love it when fixes actually work.
munchlax Posted December 13, 2012 Posted December 13, 2012 I'm enjoying this mod to no end. Thank you, User29! I just noticed during the bighorner quest that the Farm Slave outfit is having some texture issues. I just updated the mod in case that was the issue, but I'm still having issues with the outfit texture changing every time I move my mouse. I'd love to get it working, so is there any advice on how to troubleshoot that? Even facepalmingly obvious common sense would be greatly appreciated as an answer
Guest user29 Posted December 13, 2012 Posted December 13, 2012 That's been asked a few times now so I've updated the FAQ. If it's flashing textures, you need the texture from this download here: http://newvegas.nexusmods.com/download/78233 Glad you're enjoying it.
ChancellorKremlin Posted December 13, 2012 Posted December 13, 2012 Liking the new content, especially the semi-random events that occur in Novac. So far I've had the Susan and Mary episode, both twice each. I would caution against disableplayercontrols creep though. At first it happened every now and then, now it seems most sequences use it. I thought it unnecessary for the Mary/Susan episode - why not trigger it when the player talks to them, as opposed to approaching them? Not being able to move while they were going at it was a little frustrating - I like looking from different angles haha. I also noticed a brahmin keeps spawning in Novac, meaning all the "breeders" take their weapons out and walk around with weapons for the rest of the game, which is kind of immersion breaking. There are also a few stragglers inside the houses themselves. Lastly, are there actually any supplies to be got in Gibson's scrapyard? I went there but didn't find anything. Or is that just the end of the quest so far? Really enjoying it though. I wonder what town the deathclaws will hit next...
Miin Posted December 13, 2012 Posted December 13, 2012 Thank you again for pointing out the body mod ^^ It looks and bounces, are very nice! Anyway wanted to let you know Ive been playing around with two new mods that I thought others might enjoy as well: Tailor Maid http://newvegas.nexusmods.com/mods/36660 and Satchels http://newvegas.nexusmods.com/mods/35904 Both mods add pieces of armor to add to you character so you can basically form how you want your armor to look. It is very nice to have with the very nice mutation look in breeder. Keep up the hard work!
Guest user29 Posted December 13, 2012 Posted December 13, 2012 Liking the new content' date=' especially the semi-random events that occur in Novac. So far I've had the Susan and Mary episode, both twice each. I would caution against disableplayercontrols creep though. At first it happened every now and then, now it seems most sequences use it. I thought it unnecessary for the Mary/Susan episode - why not trigger it when the player talks to them, as opposed to approaching them? Not being able to move while they were going at it was a little frustrating - I like looking from different angles haha. I also noticed a brahmin keeps spawning in Novac, meaning all the "breeders" take their weapons out and walk around with weapons for the rest of the game, which is kind of immersion breaking. There are also a few stragglers inside the houses themselves. Lastly, are there actually any supplies to be got in Gibson's scrapyard? I went there but didn't find anything. Or is that just the end of the quest so far? Really enjoying it though. I wonder what town the deathclaws will hit next... [/quote'] The brahmin spawning is actually part of a chupacabra unmarked quest. But I'll try changing their script so they stay dead. The disable player controls is so the player can't fuck everything up. If you were to move to another zone, wait, or fast travel while they were having sex they'd disappear from the game. Consider yourself part of their sex act. I might toggle fly cam for those events.
Mekado Posted December 13, 2012 Posted December 13, 2012 I have a bit of an issue if someone could help me or point me in the right direction. For the deathclaw promontory, when i'm ready to leave at the door sam says something about her water which just broke, then playercontrols are disabled and we all stand there indefinitely (or at least a long while, i've waited a few minutes) If i re-enable controls via the console i can get out but there's no NCR at the river or change of dialogue so i'm guessing this isn't good. Any idea why it stops after she says that ?
Guest user29 Posted December 13, 2012 Posted December 13, 2012 You're not using either the latest version of breeder, pregnancy, or SCR because I've put the final nail in that bug a few updates ago.
ChancellorKremlin Posted December 13, 2012 Posted December 13, 2012 The brahmin spawning is actually part of a chupacabra unmarked quest. But I'll try changing their script so they stay dead. The disable player controls is so the player can't fuck everything up. If you were to move to another zone' date=' wait, or fast travel while they were having sex they'd disappear from the game. Consider yourself part of their sex act. I might toggle fly cam for those events. [/quote'] Ah OK. Fly cam would be a good idea, being stationary is never good. You could even have the player masturbate to the event, which I think would look cool. Also, where in the GECK can you edit the messages showed in the clickable pop-ups?
Guest user29 Posted December 13, 2012 Posted December 13, 2012 Those are just called messages. And thanks for the idea.
ChancellorKremlin Posted December 13, 2012 Posted December 13, 2012 No problem. But where in the GECK can I find these "messages"? They are not under dialogue, are they?
Guest user29 Posted December 13, 2012 Posted December 13, 2012 No. In the object window they're under miscellaneous. You can display them by using "showmessage MessageID" You probably thought they were connected to dialogue because I use the showmessage in the result script of a dialogue topic.
Guest user29 Posted December 13, 2012 Posted December 13, 2012 Oh and there is a crate of supplies for the NCR girls outside the scrap yard you can give to them. It's not marked, but it's just sitting outside the door.
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