eviljanitor Posted November 13, 2012 Posted November 13, 2012 The meat is gotten from a giant gecko on the other side of the drive in.
Bashis Posted November 13, 2012 Posted November 13, 2012 You have to speak with the Deathclaw Alpha in the queen's chamber' date=' not the one in the original cave. [/quote'] well thats the problem, unless im just completely blind there is no alpha in those chambers, once i picked up the mutation before i left the only alpha that was there ran back into the main chambers and started patrolling like old times, ill just open vegas edit and grab all the alphas i'ds and try to spawn the correct one and see if that works *edit* ok so i found the id and spawned the correct alpha, he immediatly booked it, followed him and found 2 of em standing at the hill aboave riverside, so something in their programmign told him to skip ever being in the cave and to cheese it to the riverside mission, all their dialog works and am fine now, just putting it out there to look into, because i never spoke to it before and it acted as though i was ready to invade the town (maybe because when i escaped the deathclaws and got the mutation i ws prego it took that as it having done its job and left?)
Guest user29 Posted November 13, 2012 Posted November 13, 2012 He's standing still on the main floor. he's there.
saladboy21 Posted November 13, 2012 Posted November 13, 2012 OK I fixed my problem with factions. The latest still had the problem. However, What I did with the save (because when I first tried it Preg was borked again) was go to the drive-in where I saved after being awakened and did a clean save there...I had previously gone to the cave but that was an autosave, my last real save was just before following the alpha. I assumed that if I did a clean save it would be OK. I was wrong. On the same game, going back a save (before I went to the drive in for even the first time) I went there, had the scene, and coyotes responded normally. It seems triggering the event once, even with a clean save in between, borks factions if tried again. I have no idea if this is useful to you, but there it is. Sadly I can't apply this knowledge to the situation with the Deathclaws. With the save where they were hostile they were even the first time. But we have the faction fixer for that. Hopefully this was of some use to you.
Guest user29 Posted November 13, 2012 Posted November 13, 2012 Glad you got that figured out. So the faction fixer fixes the deathclaws for you?
Guest Posted November 14, 2012 Posted November 14, 2012 Where is the deathclaw Alpha after taking over riverwood?
Guest user29 Posted November 14, 2012 Posted November 14, 2012 I'm not sure lol. Either in the middle of the town or up on his hill again.
Guest Posted November 14, 2012 Posted November 14, 2012 any console commands to teleport him to the player? I have been looking around and havent found him at all
eviljanitor Posted November 14, 2012 Posted November 14, 2012 Where is the deathclaw Alpha after taking over riverwood? sometimes he likes to hang out over where the geckos were when sara was screwing them.
Guest Posted November 14, 2012 Posted November 14, 2012 Where is the deathclaw Alpha after taking over riverwood? sometimes he likes to hang out over where the geckos were when sara was screwing them. thanks
Guest Posted November 14, 2012 Posted November 14, 2012 also, which is next, the aftermath of riverwood or the spore carrier episode?
eviljanitor Posted November 14, 2012 Posted November 14, 2012 also' date=' which is next, the aftermath of riverwood or the spore carrier episode? [/quote'] Whichever user29 decides is next.
Guest Posted November 14, 2012 Posted November 14, 2012 2 final things, how do i stop the fenris has returned to his den messages, and how many pups are needed for the special events?
snarfies Posted November 14, 2012 Posted November 14, 2012 Figured out my problem, and it was twofold: 1) The gang that was spawning in and killing me was, indeed, from New Vegas Bounties II. 2) But I was at the wrong drive-in from the beginning. HURR. Thanks.
Guest user29 Posted November 14, 2012 Posted November 14, 2012 Figured out my problem' date=' and it was twofold: 1) The gang that was spawning in and killing me was, indeed, from New Vegas Bounties II. 2) But I was at the wrong drive-in from the beginning. HURR. Thanks. [/quote'] derp
ChancellorKremlin Posted November 14, 2012 Posted November 14, 2012 Hi User29, I've been playing with this for the past few hours, I'll give you some more detailed feedback later. I just need to know - is there a console command or some way to force miranda to get to the next stage of her script? I'm getting the same problem other users have reported in regards to her stopping and not doing anything. CK
zia Posted November 14, 2012 Posted November 14, 2012 Bug report: Today during my play threw of the riverside episode I found 2 bugs: 1. During recruitment Ashely stopped functioning, she just stood at the corner of tha barracks and did not move. Thus she never showed up at the bar. 2. Second bug I found was that during the second meeting in the basement with everyone (Where everyone gives birth) if the player either gave birth before hand or before the others started to complain about their waters breaking to Lucy it re triggers the first meeting, with the orgy. When it does this the deathclaws never move on to the second group as lucy never gets the topic you have to pick to move on to the next part of the orgy, thus stopping the ability to continue the quest.
ChancellorKremlin Posted November 14, 2012 Posted November 14, 2012 Turns out it was a 5.2 error. Before I start, I'll get it out of the way that all this has been on a clean save, all versions of SexoutNG, NVSE, Pregnancy and Breeder up to date, etc. Played both the coyote den and a good chunk of riverside. I've really enjoyed the amount of detail and attention to specific elements, like the submissive/dominant approaches to both the deathclaws and coyotes. There are a fair number of typos and small grammatical errors, and this is something I could go over on a later date, when you're also not working on it (to avoid parallel development, etc) I loved Feris - a really cool companion, not to mention he looks pretty amazing! I did find it a little strange that he wants to start a new pride with his own mother though. Apparently I draw the line not at bestiality but incest lol. I absolutely loved the recruitment options and the "set-up" of Riverside, in the way you talk to the characters, find out more about them, getting them pissed, etc. Like Miranda for example, a real bitch who will totally deserve what I have coming for her (when I get it to work!) There are very few elements I would add to that quest, but again, this is something I can volunteer to do (dialogue wise) at a later point. My suggestion, given that the deathclaw and riverside quests are so large and elaborate, would be to make them into actual quests with actual quest objectives and such. It's hard to remember where you are when you reload, if it was today at 9pm you had to meet somebody, accidentally miss it, etc. In the bug department, just a few general things. After giving Sam her first dose of mixed "cum/cola" she bugged and talking to he would give me the zoom in / zoom out effect. There is a lot of teleport/blinking going on with the coyotes in the den. It's also possible to get some of the women to do things to the deathclaws before they are even born/mature yet. The bartender actually played her anim by herself in my game! Other than that, fantastic. Waited ages to play it, but totally worth it. I would ask also, what is the item name for A4RSMirandaRecruitBeginToken so I can spawn it on her with the console?
xxdjdjxx Posted November 14, 2012 Posted November 14, 2012 Bug report: Today during my play threw of the riverside episode I found 2 bugs: 1. During recruitment Ashely stopped functioning' date=' she just stood at the corner of tha barracks and did not move. Thus she never showed up at the bar. 2. Second bug I found was that during the second meeting in the basement with everyone (Where everyone gives birth) if the player either gave birth before hand or before the others started to complain about their waters breaking to Lucy it re triggers the first meeting, with the orgy. When it does this the deathclaws never move on to the second group as lucy never gets the topic you have to pick to move on to the next part of the orgy, thus stopping the ability to continue the quest. [/quote'] Ashley's not supposed to show up at the bar. She uses it as a diversion so she can investigate your house.
Bashis Posted November 14, 2012 Posted November 14, 2012 just had the eggs hatch in riverside for the take over scenario, lucy said to feed them meat every 3 days, mentioned checking out the general store for it then "putting it in the chest over there". i went to talk to the guy at the store and the only thing he sells is a 6 pack of beer, and theres no containers of any kind in my house, basement or top floor. am i missing something?
xxdjdjxx Posted November 14, 2012 Posted November 14, 2012 just had the eggs hatch in riverside for the take over scenario' date=' lucy said to feed them meat every 3 days, mentioned checking out the general store for it then "putting it in the chest over there". i went to talk to the guy at the store and the only thing he sells is a 6 pack of beer, and theres no containers of any kind in my house, basement or top floor. am i missing something? [/quote'] Feeding the Deathclaws has not been implemented yet. Proceed as normal.
ggnore Posted November 14, 2012 Posted November 14, 2012 Couple of things. 1) After having reinstalled, making sure I had all the updated addons and their data packages, etc. I still can't get Lucy to load right in Riverside. Her hands are invisible and her "shirt" if she has one keeps glitching in and out. I have the zaz datapack, the tryout datapacks, the breeder data and pack outfit datapack. Is there anything I'm missing? 2) Not sure what's supposed to happen after taking over the town. I have had the town become impregnated and covered in nest eggs, but nothing else happens. Anything I'm missing? 3) Still getting a crash when I try talking to the girl outside the deathclaw caves (initiating the kidnapping / escape part) both before and after taking over the town. I mentioned this before, and it still happens. Not sure why. 4) Getting the gang in the coyote episode to initiate dialog is a bit awkward. Not sure what's supposed to trigger it, but sometimes it takes a bit before they talk to you. Also, in the north hunt after killing the goons, you can force the pack on the girl, but she just repeats the same dialog over and over until you decide to let her go or kill her. Would be nice if there was an option to bring her to the den 5) Heard mention you wanted to implement Sam in these episodes, I fully support this 6) Can't wait for the spore carrier episode to be finished
d4109 Posted November 14, 2012 Posted November 14, 2012 I'm getting the Lucy glitch as well, her hands not showing and sometimes after sex she just disappears, which is a bit of a problem since I'm guessing I need to have sex with her a couple of times to escape the deathclaw cave. Other than that I love this mod, it's fantastic!
ChancellorKremlin Posted November 14, 2012 Posted November 14, 2012 The after sex disappearing bug is a SexoutNG but; it seems to happen after prologued number of sex anims have been played. Quitting the game and re-starting fixes the problem temporarily. EDIT: So I tried manually giving Miranda the A4RSMirandaRecruitBeginToken, didn't work. Tried both clicking on her, open console, additem A4RSMirandaRecruitBeginToken 1, nothing. Tried doing the same, but using the formlist ID instead, additem 0403E854 1 and that didn't work either. I then tried summoning the deathclaw she is supposed to have sex with via moveto player 0402EA90 1 and moveto player 0402EA90 and none of those worked either. The items (and NPC's) are there in the GECK, but for some reason the console won't let me spawn them, which is weird. CK
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